|Commander / EDH||Legal|
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|Fate Reforged (FRF)||Uncommon|
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Fruit of the First Tree
Enchantment — Aura
When enchanted creature dies, you gain X life and draw X cards, where X is its toughness.
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Fruit of the First Tree Discussion
3 months ago
What kind of life gain? (I don't know if any of these are in the deck already)Since there is a lot of removal, Blossoming Wreath?Since there are a lot of lands, Bountiful Harvest?Engulfing Slagwurm?Feed the Clan?Fruit of the First Tree??
4 months ago
Battlewand Oak and Orchard Warden are both comparatively not that good compared to other creatures on your list, so I would recommend that they make way for other creatures. Fruit of the First Tree also could make way for more interaction, such as removal (Beast Within, Dismember, Ratchet Bombs, etc.). You should also have more turn 1 plays such as Oath of Nissa, and/or more ramp. Otherwise, you might be twiddling your thumbs for the first 3 turns and by the time you make your first play, you are on the verge of losing already.
5 months ago
Hello! So I got some ideas from looking at your deck that I think will be good. They are all basically cards that can take advantage of having a large creature, card draw, sac outlets, token machines, and/or graveyard recursion... Selvala, Heart of the Wilds, Disciple of Bolas, Momentous Fall, Garruk, Primal Hunter, Rishkar's Expertise, Fruit of the First Tree, Reyhan, Last of the Abzan, Whisperwood Elemental, Ogre Slumlord, Tooth and Claw, Hooded Hydra, Hangarback Walker, Cauldron of Souls, Twilight's Call, Rise of the Dark Realms, Grimoire of the Dead.
I'm noticing the average CMC of my suggestions is like 5...hmmm so who knows how many you can even use at once... Good luck with your deck, and Happy gathering!!
5 months ago
After playing tonight, I found there is not much card draw. I'm fresh out of Phyrexian Arenas, so the Observer is the next best thing I have.I also found I was on over 100 life for most of the night, so Ayli and Reservoir get a trial.
6 months ago
I love this deck. it's probably possible to make a fairly budget version, which I love even more :p . With the number of 'anthem' type effects and aggro approach you could probably do with some cheaper creatures regardless - Tasseled Dromedary and the like. There are loads of 1 white mana 0/4s that would make for a very interesting and more consistent turn 3 attack. other nice buffs like Shield Wall would also work well with this. some other plain old walls would also work well with an 'early game' approach if you threw in a little more 'defender' removing stuff. Things like Abzan Beastmaster could help you keep some cards in hand. If you're liking the life gain, Angelic Chorus and maybe even Genju of the Fields could be interesting. Colfenor's Urn seems like it would be worth having. Diamond Valley in an emergency, Proper Burial, maybe with Fruit of the First Tree. If you need tokens, Korozda Guildmage's your gal. Scourge of Skola Vale, Sight of the Scalelords, Sentinel, Sworn Defender, Traproot Kami, and Tree of Redemption could also be fun :)
6 months ago
nyoumans Thanks, I'd completely missed that. For a lot of the death triggers, I'm under the impression that you can choose whether to let your commander hit the graveyard or return to the zone, so I can choose graveyard to trigger them, and so save Uril (e.g. Gift of Immortality). It looks like I should replace Murder Investigation and Fruit of the First Tree though. If I'm wrong about the graveyard thing (I know you can choose to let your commander be shuffled into your library or command zoned so I might be mistaking it with that) please tell me.
8 months ago
Hi, its always good to see new faces around. First things first, Parting Thoughts is unfortunately not a modern-legal card- it shows on the bottom right hand side. Modern equivalents are things like Momentous Fall,Fruit of the First Tree Take, Tezzeret's Gambit, Fathom Mage, Greater Good, Life's Legacy, Soul's Majesty etc. Still, it should be a straightforward swap, even if its not removal. I'd reccomend looking around at other decks that use landfall effects and counter effects- they tend to operate on different principals, one running Terramorphic Expanse or Wooded Foothills type cards for a quick burst of damage, and the other runnning lists like this thing I threw together Mono green county to play aggressively.
Modern as a format has been shaped by the presence of fast, powerful cards like Scapeshift, Lightning Bolt or Death's Shadow, meaning most games are won or lost by turn four. If you find yourself playing in a competitive environment, just run a full set of Duress, Despise and kill spells like Vendetta- it'll be relatively cheap and hopefully stop your opponent for long enough to achieve a strong board state with Armorcraft Judge and Ridgescale Tusker. The two concepts to keep in mind are 'card advantage' and 'tempo'. Basically, card advantage is 'can I use this card to take out two of his, so that you have more options overall than your opponent style, and tempo is 'can I trade all my cards for damage before my opponent can stop me'.
Playing casually on the other hand is a lot more relaxed, if you're playing with a small group and small number of decks, try to trade for variety in your setup- its no fun if all the games turn out the same way, and the slower play is a lot more forgiving. Optimise to match the power of people you're playing with, otherwise noone will want to play against the deck. People will put up with a couple of dumb turn four wins, but don't try to do that every game, even if its possible. I'll reccomend you focus on making sure your lands are reliable- while competitively Sylvan Scrying is usually used to fetch tron peices (Urza's Toweretc) it will work well enough to fetch lands, though Rampant Growth, Harrow, Khalni Heart Expedition, Kodama's Reach and other cards that put lands onto the battlefield will likely be more practical for now.
Also, you should include Vinelasher Kudzu, its pretty hilarious.
The most important thing is to playtest before going out and getting things, and have fun.
8 months ago
Lifegain isn't really needed due to the many life gaining cards in this deck, and they are just there for a little reassurance.As for card draw, I have Harmonize & Phyrexian Arena, which seem to do their jobs when I need them toAlso, my creatures don't really die much, they are either exiled or returned to hand or shuffled into library. So that really hurts Fruit of the First Tree.
I'd appreciate any others!