Kin-Tree Invocation

Kin-Tree Invocation

Sorcery

Put an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control.

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Set Rarity
Mystery Booster (MYS1) Uncommon
Khans of Tarkir (KTK) Uncommon

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Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Kin-Tree Invocation Discussion

ShreddedByCrows on Offenza is the Best Defenza

3 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

ezio2907 on

1 year ago

Wat dacht je van Kindred Dominance?

Ik ben geen fan Warchief Giant. Omdat de Myriad pas triggert op het aanvallen dus die tokens triggeren je commander niet. Daarnaast denk ik je die spot beter kan gebruik voor meer mana fix.

Ruhan of the Fomori Een 7/7 voor 4 mana. Niet echt bijzonder naar mijn mening

Mirri, Weatherlight Duelist zorgt ervoor dat je minder kan aanvallen dus ook mindere tokens krijgt omdat je wilt winnen omdat je wijd gaat in plaats van groot?

Mardu Woe-Reaper is een leuke kaart. Goed gevonden

Als je Kin-Tree Invocation gaat gebruiken moet je dan niet iets extreem groots maken?

Als ik je deck zo ziet, dan denk ik dat je een tribal deck wou maken met soort of good stuff waariors. Probeer meer spice! Probeer je 1/1 tokens groot te maken door dingen zoals: Collective Effort, Beastmaster Ascension en Radiant Destiny. "It is about drawing cards!" - SaffronOlive. Gebruik kaarten zoals Bident of Thassa en Shamanic Revelation. En waar is de removal? En de ramp?

Ik denk dat je nog een aantal dingen moet aanpassen om hiermee leuk en sterk te spellen.

Kogarashi on Populate and Kin Tree Invocation

1 year ago

If you cast Kin-Tree Invocation and the greatest toughness you have on the board is 4, then your Kin-Tree token will be a 4/4. Not a 0/0 with four +1/+1 counters, but a token that would actually read 4/4 in its P/T box.

Copiable values are what is printed on the card (or would be printed on the token in this case), including name, type line, text box, and power/toughness. They do not include counters, auras, equipment, or temporary stat alterations due to other cards. Since your Kin-Tree token actually has 4/4 "printed" on it, that is copiable, and your Growing Ranks populated copy will also be a 4/4.

XxDecieverxX on Populate and Kin Tree Invocation

1 year ago

If you have Growing Ranks on the field and a Spirit Warrior token from Kin-Tree Invocation and you populate the token does it come in as Power/Toughness from the token or would it enter as a 0/0?

TheVectornaut on Spiders (G)

1 year ago

I recommend narrowing in on a strategy that spiders fit into. On one hand, you could go farther in on the Assault Formation plan with cards like Tower Defense, Kin-Tree Invocation, and Sheltering Word. There's also the option of playing more with the graveyard using Nyx Weaver, Spider Spawning, and other self-mill. Either way, I'd consider adding in ways to benefit from going tribal. Metallic Mimic, Obelisk of Urd, Door of Destinies, and Adaptive Automaton come to mind. As for spider lords, Ishkanah, Grafwidow is an obvious choice.

NV_1980 on Stumped By Twigs On A Stick

1 year ago

Hi usaDiabetic,

Thanks a bunch for your great suggestions! Sidar Kondo of Jamuraa and Austere Command will definitely go in, replacing Yoked Ox and Kin-Tree Invocation respectively.

Regards,

NV_1980

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