|Commander / EDH||Legal|
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|Magic Game Night (GNT)||Uncommon|
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Green creatures you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
|Have (13)||jstn.mrrtt , Epidilius , Cunningcrow , Fineontheoutside , mziter501 , SirFowler , mazrimtaim , Horizon97 , bakeraj4 , Pumpkinking913 , orzhov_is_relatively_okay819 , Ashy , RPG_FOX|
|Want (6)||Ob1012 , toxyxav , lestudent2112 , UniTheDino , IBWolfKnight , netdragonarchfiend32|
Rhonas's Monument Discussion
2 weeks ago
Goreclaw, Terror of Qal Sisma , Rhonas's Monument , Ghalta, Primal Hunger , Domri, Chaos Bringer , Domri Rade , Craterhoof Behemoth , Emrakul, the Promised End and Triumph of the Hordes all seem like very good cards for this deck.
Also, uping the land count may be a good idea
1 month ago
1 month ago
Thanks for commenting on our deck!
We had considered Ghalta, Primal Hunger but decided not to add it because most of the other creatures we're using are more versatile and have more going for them other than just being really big.
The combo you're mentioning with Temur Sabertooth and Regal Force is nice, but we feel we would be adding these cards just to enable this combo; especially Sabertooth. That's not enough for us. And sure, Force is a great draw-enabler, but the deck contains plenty of ways for us to draw cards already and most are much cheaper to cast and use.
We took out Rhonas's Monument from an earlier iteration of this deck. We felt it was just a win-more card and didn't add enough to our overall strategy.
Survival of the Fittest and Earthcraft would both make this deck more powerful. However, we currently do not own them and we've stopped buying MTG cards. This means we would have to find someone who is willing to trade these with us and we've found this to be hard.
We have mixed feelings about Protean Hulk. It too was in an earlier iteration of this deck and it's not bad, but it's rather expensive to cast. It happened a bit too frequently that by the time we got to use his tutoring ability, we were usually already winning anyway, so we didn't really see the point.
We like your Ulvenwald Tracker suggestion. Great way to get rid of pesky utility creatures in the opposing side that won't block our monsters in an attack. Especially good combined with some of the untap enablers in this deck, so that we can use it more often. We're going to think a bit about what it will replace.
Lastly, Selvala's Stampede is wonderful but we found that it's not very handy when you're using lots of creatures with variable mana costs, so we decided to not use it in this deck.
Thanks again for all your thoughts, we appreciate it!
Mrs. and Mr. NV_1980
1 month ago
Hey NV_1980 I like this deck. However, there are some cards you need to add in here. Ghalta, Primal Hunger Temur Sabertooth Rhonas's Monument Survival of the Fittest Earthcraft Protean Hulk Ulvenwald Tracker Selvala's Stampede Regal Force
My favorite combo is The Paradox Engine, Selvala, Ghalta, any mana dork, Temur sabertooth, and Regal Force
Tap mana dork for selvala, using Temur Sabertooth to bounce regal force to your hand. Cast him, untap everything, and draw cards.
2 months ago
Oketra's monument - white creatures cost one generic less, and you get a 1/1 w warrior creature token.
Lotus cobra - you get mana of any color every time a land enters the battlefield. Potentially means every creature to put into play you get an additional mana of any color to work with, with added card draw. (I'm building human tribal karametra, with focus on weenies.)
Vanquisher's banner - draw a card for every creature cast of that creature type.
2 months ago
Rhonas's Monument bumps creatures when a creature spell is cast and gives trample especially useful for Wayfaring Temple also raksha is perfect enough cause can equip once for all cats +2/+2 i stand behind it wholeheartedly and regarding the popuate with the multiple cards duplicating all tokens it is a lot more powerful than you think if all 4 copies are down one populate could get me 16 copies especially useful for regal caracal cause would get me 32 tokens per regal caracal and if i then follow it up with second harvest anyone would scoop unless holding a board wipe cause it would turn into tousands of cats all pumped up
3 months ago
I definitely agree with expanding the land base. 23 for a creature-heavy 60 card deck is appropriate, though the Elves will help ramp.
I don't play standard very often (so apologies for bad suggestion in advance), but I think there are some cards that would fit the theme of this deck and are worth considering swapping for some of the higher CMC cards.
Since several of your mechanics put cards in hand, having Champion of Rhonas could help got your BFMs out a little quicker. I think it might be more worthwhile even than bounty of might if it helps get the wurm and ghalta out. Another hand-to-battelfield card to consider is Wayward Swordtooth - the extra land play ability is top-notch, especially if you get it out on round 2.
Another powerful ramp card to consider is Vizier of the Menagerie, though at 4 CMC, it's kinda a toss up. It's something that I would simulate playing with to see how you like things running. I would swap druid of the cowl for Drover of the Mighty - same CMC and could get a perk late game.
A good sideboard card is the Prowling Serpopard if you find yourself going up against mono-blue control.
Sorry if you've considered these before. Good luck!
4 months ago
I agree with /u/Scion_of_Darkness, Gilt-Leaf Archdruid as a 2x of would be pretty great.
I don't think that your Silhana Ledgewalker+Stoneforge Masterwork combo is doing a whole lot, it doesn't synergize with the deck very well. I'd consider dropping both and making some of these changes.
2x Gilt-Leaf Archdruid + 1 more Heritage Druid + 1 more Throne of the God-Pharaoh. The Archdruid is fetchable by Elvish Harbinger, making him much easier to get out consistently. Once he's out, every single one of your creatures causes you to draw a card. The Heritage Druid + Throne of the God-Pharaoh combo is actually really good here. The ability stacks and you can tap out creatures you know you won't be blocking with for mana. Beast Whisperer is a pretty suitable substitute for Gilt-Leaf Archdruid. Basically the same first ability, but you lose the ability to grab your opponents lands in the mid game. I'd maybe even consider running 2x of each, and dropping Rhonas's Monument. The more abilities that you can have on your elves, rather than artifacts or enchantments, the better all your elves will perform. Especially if you run 4x Elvish Harbinger. Lets you consistently grab drawing combo pieces or win-cons like Ezuri.
Elvish Clancaller would be a great replacement for Stoneforge Masterwork. It effects all your creatures and you can pump extra mana into grabbing more of them. Gives you more creatures to tap as well for the Throne.
If you can get ahold of a few double lands, then you'd be in better shape. Even 4x Guildgates would be better than just a single Mountain. It would let you drop Chromatic Lantern as well. Ideally you'd get some Stomping grounds and Wooded Foothills so nothing comes in tapped and you can reliably get your splash color.
Rhonas's Monument occurrence in decks from the last year
Commander / EDH:
All decks: 0,02%