Rhonas's Monument

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Rhonas's Monument

Legendary Artifact

Green creatures you cast cost less to cast.

Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.

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Rhonas's Monument Discussion

Fenice86 on Stompy Blaster

3 weeks ago

I may try Prodigious Growth if it wasnt for its mana cost...
One thing i really wanted to try and mix is Rhonas's Monument

M_Malcom on Need help building a deck ...

4 weeks ago

I would go with a red green efficiency build. Here’s just an idea of a list.

Creatures 4x Goreclaw, Terror of Qal Sisma 4x Alpine Grizzly 4x Werebear 4x Ashcoat Bear 4x Immerwolf 4x Lupine Prototype 4x Young Wolf 2x Wolf of Devil's Breach 2x Assembled Alphas

Spells 4x Sarkhan's Unsealing 4x Rhonas's Monument

Land 12x Forest 4x Mountain 4x Game Trail

Sideboard 4x Heaven//Earth 2x Tormod's Crypt 4x Feed the Clan 2x By Force 2x Back to Nature 1x Red Sun's Zenith

It’s a simple strategy, play creatures when you shouldn’t and get triggers off of Sarkhan's Unsealing, Rhonas's Monument and Goreclaw, Terror of Qal Sisma. Play fast and play bombs. The Sideboard is a little shakey and you can probley do better than I could.

Sh1ftyL0ck3 on **Help Wanted** Mono- Beatdown Standard

1 month ago

Main Board

Cuts

Aggressive Mammoth: A new card in m19, Goreclaw, Terror of Qal Sisma does this cheaper and does more. (Cut)

Bristling Hydra: You only get on use out of it per play, it doesn't do anything upon entering the battlefield, and it doesn't have trample. (Cut all)

Merfolk Branchwalker: A decent body, but a stompy deck prefers ramping into large creatures as fast as possible. With Llanowar Elves, this usually means skipping your Two-drop to play an early Three-drop. (Cut all)

Prowling Serpopard: While good, these only shine situationally when in a control match-up. They're still fantastic Three-drops, but are less good against control. Just in case, keep some in the main and some in the side board. (Cut 2)

Shalai, Voice of Plenty: While it is a good card, only having one in the deck isn't worth it. It doesn't slow removal/control decks (one kill spell that's would already be going there is all it takes) and it's too slow against agro decks.

Sunpetal Grove: With cutting the only white card, it, makes sense to cut the white lands, too. (Cut all)

Untamed Kavu: There are plenty of better creatures you can play on Two mana, and if you have Five, chances are you'll want to be casting something bigger and/or better (i.e Gigantosaurus, Ghalta, Primal Hunger, multiple things to trigger Rhonas's Monument, etc.) (Cut all)

Additions

Goreclaw, Terror of Qal Sisma: The aformentioned big bear and better mammoth. She'll cheapen some of your things, but the second ability will be more useful. She'll pump up Rhonas the Indomitable, Gigantosaurus, Ghalta, Primal Hunger, Steel Leaf Champion, and herself, as well as giving trample to those who don't have it. (Add 2)

Druid of the Cowl: A Two drop that can act as a blocker against early agro, it'll also help ramp you into your big stuff sooner than just Llanowar Elves. (Add 3)

Lifecrafter's Bestiary: A green decks usual down fall is losing to card advantage in the late game, but this artifact allows you to control what you draw throughout the entire game and add to your draws. This should definitely be a Four-of. (Add 1 more)

Carnage Tyrant: If you want a powerful and stompy issue for your opponents, Carnage tyrant is what you need. It's an issue nearly impossible to deal with for opponents and sets them on a very short clock. Getting this on the board turn three or four with your ramp can be a game-ender right there. (Add 3)

Blossoming Defense: Control will still be an issue, and protecting your creatures is a must. A full playset of Blossoming Defense can stop kill spells easily, and can help get through that extra bit of damage when the game is nearly over. Make sure not to be greedy against control, as they can respond by killing your target before it gets the hexproof. (Add 2)

Hashep Oasis: With cards like Steel Leaf Champion, Gigantosaurus and Llanowar Elves, you'll need access to the green mana, but shooting yourself for it isn't what you always want to be doing. That being said, the third ability is a decent mana sink late game if you got no cards, so I'd run Two-of (Add 1)

Forest: This deck doesn't want to play slow, so plain old basics will be some of the best options for you. (Add 4)

Sideboard

Cuts

Shalai, Voice of Plenty: Since the white is cut out of the deck, it would need to come out of the sideboard as well. (Cut all)

Gaea's Blessing: Graveyard decks aren't very powerful in this format, and Gaea's Blessing doesn't actually get rid of the card. If it becomes necessary, Deathgorge Scavenger will work to both actually remove graveyard-based threats, as well as work with you strategy of smashing face. (Cut all)

Additions

Prowling Serpopard: These are the ones coming out of the main deck. They work best in control match-ups, and those are the best times to bring these back in. (Add 2)

Scaled Behemoth: Just in case the control match-ups tend to be a bit too kill-y, some hexproof never hurts. (Add 2)

Shapers' Sanctuary: For if you really don't like control. While not hexproof, kill and burn spells from your opponents turn into card draw for you, effectively punishing them for playing their deck. (Add Two)

Conclusion/Advice

You'll want to have at least One Llanowar Elves or Druid of the Cowl in your starting hand, probably three lands, and some nice things to play early. Some of the better things would be Lifecrafter's Bestiary or Rhonas the Indomitable, or you could continue to ramp into larger things by playing a second Elf.

I hope this works for you, and I hope these suggestions help!

tldr: play bigger things faster

Bennett_Stokes on Standard Q&A

1 month ago

I am aware of this, and will, after tuning the deck, splash either Blue or Black. However I don't believe that Steel Leaf Champion is the only reason to play Green, or that it is a good against Goblin Chainwhirler, I will agree (because no one would disagree) that Steel Leaf is the most effective beater, but I don't agree with stompy as a strategy until rotation. My deck is able to beat Red and Red Black pretty easily. It also has a chance against control removal heavy decks. The reason for the janky explore cards such as diviners is because of Vizier of the Menagerie and Rhonas's Monument a combo which allows you to gain massive amounts of creatures. Instead of trying to win quickly I have shifted the focus to a loose combo and value engine. This is something only Green has the luxury of doing because of big butts like Greenbelt Rampager, in this deck Ixalli's Diviner and Wildgrowth Walker also work as powerful defence against agro creatures.

Hexaflexagon on Angels On High

1 month ago

At first, I was like "Who's the Commander?" and then I saw...

You may want to add some mana ramp such as Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim and Solemn Simulacrum

You may also want to consider Kefnet's Monument, Oketra's Monument and Rhonas's Monument as a form of advantages and mana ramp at the same time. Also the Pearl Medallion, Emerald Medallion and Sapphire Medallion for the same purpose.

Hexaflexagon on Kumena, Tyrant of Orazca

1 month ago

Nice deck! I have some suggestions for you.

Vorel of the Hull Clade is good when you want to get some more +1/+1 counters

Kiora's Follower for ramp

Kefnet's Monument for ramp and extra effects

Rhonas's Monument for the same thing

+1. Keep up the good job

andriygoblin on Vivien's Majesty

2 months ago

Very true, though after doing a little testing, Ancient Animus seems to be that card that I would either put into sideboard or not put in at all. I was thinking that placing three of Nature's Way into sideboard instead would be wise and worth a shot, and into a mainboard we can put Territorial Allosaurus making this deck a little more creature intensive. Let me know what you think about that, since my way of thinking is that Rhonas the Indomitable and Rhonas's Monument is enough of trample.

For the other remarks, I have 3 Thrashing Brontodon in the sideboard, I might be able to move them mainboard, but that would mean they would take a spot of Steel Leaf Champion (which is very bad) or Rhonas's Monument (which is more tolerable). I want to do more testing against current top decks to see how this turns out when its sideboarded.

I hate for some reason how Merfolk Branchwalker comes out in this deck. I am afraid to put Drover of the Mighty since if it is put in the mainboard I will have it constantly out on turn 2 and, thus, if opponent goes first (and most probably plays red) will land Goblin Chainwhirler and wipe my Drover of the Mighty. It is not that sad if they wipe my Llanowar Elves since I will have my Steel Leaf Champion on turn two before the Red Beast can come in. Yet I need replacement for Merfolk Branchwalker and since I dropped 3 Ancient Animus and put in only 2 Territorial Allosaurus, I will 4 spots open in the 2 drop spot.

Either way I will post my updates now and I will be grateful to hear your feedback.

Best, A.

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