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Green creatures you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
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Rhonas's Monument Discussion
3 days ago
Thunderherd Migration seems like it would be a good fit in this deck, as it gives you a bit more ramp to casting Ghalta.
Perhaps you could even run Rhonas's Monument to make your creatures cheaper to cast+let you be a bit more explosive in casting Ghalta. With the monument and another creature you can pay one mana to cast a longtusk cub and add 4 total power to the board, which makes Ghalta alot cheaper to cast. (that's just one example though)
6 days ago
Hey nice deck! I have a couple of card suggestions. Choose any or none of them - you know the deck best
Skyshroud Claim could replace your explosive vegetation as a slightly better version or make a nice addition. Doubling Cube can become crazy with Omnath giving you extreme amounts of mana as well as Seedborn Muse. Emerald Medallion is a great way to save a bunch of your mana for other uses. Additionally Rhonas's Monument can save you mana but also has good synergy with Omnath and your other high power creatures that you want to give trample.
1 week ago
my problem with Shadowed Caravel is it doesnt trigger Path of Discovery, it doesnt work with Enter the Unknown if I cant crew it (or any other spell), I can't cast it from deck with Vizier of the Menagerie, and it won't trigger Rhonas's Monument nor have reduced cost. Yes it can grow and essentially turn a 2/1 explorer into an X/X but I feel like it doesn't synergize with anything else and I'd rather get the value from having an actual creature.
I did some play testing with Animation Module and I don't think it does anything better than Vizier of the Menagerie. Vizier is "card draw" and can work independently. Animation requires Path of Discovery and explore creatures to function. You can run out of explore dorks and then animation is dead on board. Animation is also a dead draw late game if you already have one on board. I'd rather have a couple extra slots in the deck for creatures and I believe Vizier does the same thing with less set up. However, Animation has insane value if everything is set up properly and could be a really fun deck if it was consistent.
1 week ago
No love for Rhonas's Monument or Cultivator's Caravan? The monument helps you get to 10 total power pretty quickly with 1 or 2 creatures. Caravan is also a very efficient way to get enough power for ghalta and will stick around through most board wipes.
Also a bit surprised at lack of elvish mystic and friends.
2 weeks ago
I was also inspired by SaffronOlive deck to make a Rhonas's Monument deck. I too thought about going into red for Samut, Voice of Dissent but, the deck suffers the same thing as Seth's. When playing the curve your turn 1 is land and maybe gain a energy, turn 2 play a bear and turn 3 play a do nothing (unless it's your 1 of Rishkar, Peema Renegade) it's not until turn 4 your deck start playing magic and while yes it's a blast to gold fish this deck, past turn 4 in a real game will be rocky. I have the same issue in just mono green, trying to fix it with red feels like rampit red with Rhonas's Monument which doesn't feel great or a strange Energy Pummeler deck. I think you had a good point with blue @ pkrplyr911 deck. Orignaly i was thinking blue for Tishana, Voice of Thunder over Lifecrafter's Bestiary for the draw power but, Glint-Nest Crane sounds real good. Just the color fixing isn't great for that game plan but, I should try that out. GL HF
2 weeks ago
What happens to your deck when w/out Rhonas's Monument as is? Does white fix your tempo/synergy concerns? In my vision of Rhonas monument deck ( Mono green ) I lean on Ramunap Hydra and Majestic Myriarch the monument is just bonus. Don't get me wrong, you can splash/add white just, it feels forced right now. I mean you have Driven / Despair(i get it, for the the card draw but, still) no way to cast despair, Rhonas's Monument only 1/2 benfits white creatures yet, I see no Appeal / Authority or Prepare / Fight even Pride Sovereign that need G/W to take full advantage of the card also, when I look at your cards Dusk / Dawn looks like it would be great. White is also, know for flash yet I seen no flash creatures. The statics quo if you will when G/W are together the deck plan is is to go wide, your deck feels like it wants to go wide and is sounds like you what it to go tall. Hope I've help GL HF
2 weeks ago
Another idea would be to keep the Greenbelt Rampager without any energy sources, and add in a Rhonas's Monument for a repeatable source of pump from the monument. If you add in some Servant of the Conduits, you can have a nice little infinite combo.
3 weeks ago
Yeah I do agree on Evolving Wilds, it's much more of a control themed deck's land, you need lands to eneter untapped here most of the time. You could play 1 for Revolt, but I would still not play it honestly.
I would replace the Ninth Bridge Patrol with a Sacred Cat or 2, or even 3, since if it gets big through the monument it also helps you win races against other aggro decks, by damaging and gaining you life at the same time, and otherwise is just a good blocker with embalm, ensuring you always have something on board to block in the first few turns. Not sure if the Embalm part makes it a creature SPELL to trigger Rhonas's Monument but you should check, and it's just a overall good 1 mana drop, even better than the Elf. I get the idea of the combo, but it's just not worth it in my opinion in most scenarios!You could instead run Merfolk Branchwalker which is a good card overall and helps you draw, can sometimes make a difference without having to drop Lifecrafter's Bestiary to help you draw properly...
Rhonas the Indomitable would be a huge advantage for both the activated ability and the indestructible factor. I would even consider 1 Oketra the True as a finisher, but no more than 1.Angel of Invention is not a great pick IMO, since the Fabricate option is not considered a creature SPELL as they are not cast but tokens, so that wouldn't trigger Rhonas's Monument multiple times and the card itself is not that good in this deck's idea...
Last but not least, I'd switch 2 Heroic Intervention with 2 Cast Out maindeck, as the cycle is something useful as well as a good target removal spell in the right moment can make you deal critical damage much more easily. Plus every green white deck seems to play Intervention in the side and I can think that's because you usually want to be the one charging instead of standing still and countering, at least untill you're forced to ;)
Against Ramunap Red you might consider Life Goes On. Not really hard to trigger the 8 life condition, and that might just mean you win a race in that scenario!
PS Thank you for commenting my monument deck ;) Bye!!