|Commander / EDH||Legal|
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|Magic Game Night (GNT)||Uncommon|
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Green creatures you cast cost less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Rhonas's Monument Discussion
2 days ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
3 weeks ago
I've noticed a fair bit of graveyard interaction but I don't see a lot of recursion effects. Since bears are typically small, I think it would help to add more anthem effects such as Vanquisher's Banner & Coat of Arms . I think Rhonas's Monument is a must in this deck because it acts as a mana cost reduction and a pump as well. The deck seems a little light on removal interaction, although you are in mono-green, there are some decent interaction with +1/+1 synergy like Mutant's Prey or Hunt the Weak . To facilitate that +1/+1 synergy, maybe adding Path of Discovery as well. There is a lot of ramp in this deck, which in theory is good, but your also in mono-green. I might recommend removing some to make way for the previous suggestions. Nature's Claim is a must and perhaps some additional card draw like Rishkar's Expertise would help.
4 weeks ago
Sry, I didnt have time to give a good comment. I accidently posted on Commander Help, but didn't comment on this, so yah. sry lame excuse. Anyways Wilderness Reclamation is a good add to this deck. God-Eternal Rhonas is also a good add. Silklash Spider also gets rid of those pesky Dragons or Angels. Panharmonicon also helps with ETB effects. Emerald Medallion , and Rhonas's Monument helps to. But neither is really super necessary. Primeval Bounty is a nice card too.
1 month ago
Really nice deck dude ! One of my friend was looking for a solid Hapatra duel commander deck. Gonna give him this one as an example.
My only advices are : - cut Rhonas the Indomitable and Rhonas's Monument : no real synergy - add Fatal Push (black MVP in the format) and Earthcraft which could be a serious blast with your snakes tokens
1 month ago
Thanks for all the awesome suggestions! I'll definitely have to check them all out and give them some testing. I've already been looking at replacing Rhonas's Monument with Sol Ring since it has a quicker payoff and doesn't feel as cumbersome earlier on in the game. Guardian Project and Zendikar Resurgent are also good ideas for the deck. I'll probably put one of them in for Selvala's Stampede since my deck tends to empty out its hand really quickly. Thanks again for all the help!
2 months ago
I've been on a bit of a mono-color commander kick and after working through a janky living land deck build that wasn't working, I decided to shift to a Multani, Yavimaya's Avatar build since what I was had been putting together could support a lot of the same card base.
The most basic concept is facilitate flooding more land on the board or into the graveyard to build up Multani, Yavimaya's Avatar and still have enough support to include some other wincons when the inevitable happens to Multani, Yavimaya's Avatar .
I really need to assess the fetch mechanic volume here and see if I overdid it. There is some other general utility that I could definitely include such as Seer's Sundial , All Is Dust , Thaumatic Compass Flip, Rhonas's Monument or Growing Rites of Itlimoc Flip.
I look forward to suggestions anyone might have. I've got a large list of excludes on the description and I wonder if any really should be in the deck in favor of something else.
Commander / EDH
SCORE: 1 | 46 VIEWS
2 months ago
Nice deck. I always enjoy playing with my werewolves Howlin' With the Pack and it looks like you've got a pretty strong core. I'm not convinced by Burning-Tree Emissary , Dawntreader Elk , Mina and Denn, Wildborn , Radha, Heir to Keld or Zhur-Taa Ancient though. I don't think creature-based ramp is that helpful because, on the whole, most of your creatures aren't that expensive and playing multiple spells in your turn will just end up flipping your creatures back over! Plus plenty of your sorceries do the job. Similarly, I don't know how much work Chromatic Lantern is doing in a two colour deck compared to something like Gruul Locket that could at least draw you cards (vital for a R/G creature-based deck to keep the pressure on a la Hunter's Insight / Sixth Sense ) or cost reduction like Ruby Medallion / Rhonas's Monument ? Mage Slayer and Rhythm of the Wild are definite all-stars for me as well.
3 months ago
Priest of Titania Wood Elves Farhaven Elf Elvish Archdruid Masked Admirers Grave Sifter Soul of the Harvest Thunderfoot Baloth Overwhelming Stampede Grim Flowering Collective Unconscious Praetor's Counsel Sylvan Offering Beastmaster Ascension Marwyn, the Nurturer Dwynen, Gilt-Leaf Daen Arbor Elf Joraga Treespeaker Growing Rites of Itlimoc Flip Lifecrafter's Bestiary Fyndhorn Elves Yeva, Nature's Herald Copperhorn Scout Sylvan Ranger Regal Force Cultivator of Blades Skyshroud Poacher Steel Leaf Champion Boreal Druid Rhonas's Monument
Rhonas's Monument occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%