Sensei Golden-Tail

Sensei Golden-Tail

Legendary Creature — Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

(1)(White), Tap: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Legality

Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Sensei Golden-Tail Discussion

dmarchillo on Shrine Bright

2 weeks ago

Sorry for the delay in response. I like what you've got going here. Your change to Golos, Tireless Pilgrim is a good decision. O-Kagachi, Vengeful Kami is thematic, but not very useful... or powerful for the overlord of a plane.

Everything looks good. Standard five color control. Plenty of recursion. A decent bit of control.

One thing to look into, you could really lean into the enchantment recursion suite. Replenish Open the Vaults and or Eerie Ultimatum.

If you leaned in hard enough/if it is possible, you could also run some self mill.

IF you did, I realize you would miss out on the whole Kamigawa theme, just some thoughts.

Also, shameless plug Sensei Golden-Tail

seshiro_of_the_orochi on TypicalTimmy

1 month ago

Writing on the walls seems fine.

So, what are some janky ideas you currently have?

On my part, I'm currently thinking about a Zirda, the Dawnwaker foxes list with Sensei Golden-Tail, Flourishing Fox and some cycling, and an Ape tribal with Kogla, the Titan Ape, both as 60-card casual lists.

ShreddedByCrows on Offenza is the Best Defenza

4 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Just_A_Friend on Honorable Victory, Shameful Defeat

1 year ago

hejtmane I realize that samurai tribal isn't the strongest idea out there. That's partially the reason I wanted to build this deck. I like the idea with Sensei Golden-Tail. I'll look into it. As for Ancestor Dragon, I'm really digging it. I'm a really big fan of the art work. I'll definatly consider Ring of Thune and Citadel Siege. Thanks for your help!

hejtmane on Honorable Victory, Shameful Defeat

1 year ago

Unfortunately samuari are one of the weakest tribal's created great at defending terrible at offense most the time it is easier to let the samurai hit you then pump out more damage than they can. Trust me tried to help a friend build a modern deck and it was so underwhelming. Now things that would help would be +1/+1 counters and how far are you willing to stretch the theme. Spirits and dragons maybe or only certain ones ? Then we can maybe expand the creature list to help and Sensei Golden-Tail should be your Commander then you can get him out earlier and pump the bushido tokens they stack. In little more on what you limitations are for this deck and that would help like it needs to have a certain type of drawing maybe for the art Like the Ancestor Dragon

JHowlett on Aleshas Samurai

2 years ago

Some cards to maybeboard. Sammurai have always held a soft spot in my heart so I'm glad youre making them!

Yomiji, Who Bars the Way is a great way to keep your legendaries from dying. A lot of the good Sammurai are legendary, so that's nice. At 7 mana its a big turn but if you can its nice.

Michiko Konda, Truth Seeker nets you a sweet defense for non token decks. Because 3 creatures is three permanents! Again, not a Sammurai but super cool.

Cauldron Haze is a dope anti-board wipe that sees such little play. Its on collie for you and for 2 mana it saves your hide! If someone blasphemous acts, you in response cauldron haze your dudes. If youre trying to be political too, its any number of creatures, so you can hit your opponents too!

Teferi's Protection is just a dope white card.

Odric, Master Tactician for the kill B) plus you can make him go " last samurai " by adding in a Sensei Golden-Tail. Each instance of his training stacks, so you could have Odric as a samurai samurai samurai with 3 instances of bushido 1.

GrimlockVIII on Samurai

2 years ago

Why play Sensei Golden-Tail if all your creatures are already samurais and have Bushido?

Slyphor_Ever on Super Smash Bros.

2 years ago

Wii Fit Trainer = Sensei Golden-Tail?

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