Sensei Golden-Tail


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Sensei Golden-Tail

Legendary Creature — Fox Samurai

Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)

(1)(White), Tap: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Play this ability only any time you could play a sorcery.

Sensei Golden-Tail Discussion

Just_A_Friend on Honorable Victory, Shameful Defeat

1 year ago

hejtmane I realize that samurai tribal isn't the strongest idea out there. That's partially the reason I wanted to build this deck. I like the idea with Sensei Golden-Tail. I'll look into it. As for Ancestor Dragon, I'm really digging it. I'm a really big fan of the art work. I'll definatly consider Ring of Thune and Citadel Siege. Thanks for your help!

hejtmane on Honorable Victory, Shameful Defeat

1 year ago

Unfortunately samuari are one of the weakest tribal's created great at defending terrible at offense most the time it is easier to let the samurai hit you then pump out more damage than they can. Trust me tried to help a friend build a modern deck and it was so underwhelming. Now things that would help would be +1/+1 counters and how far are you willing to stretch the theme. Spirits and dragons maybe or only certain ones ? Then we can maybe expand the creature list to help and Sensei Golden-Tail should be your Commander then you can get him out earlier and pump the bushido tokens they stack. In little more on what you limitations are for this deck and that would help like it needs to have a certain type of drawing maybe for the art Like the Ancestor Dragon

JHowlett on Aleshas Samurai

1 year ago

Some cards to maybeboard. Sammurai have always held a soft spot in my heart so I'm glad youre making them!

Yomiji, Who Bars the Way is a great way to keep your legendaries from dying. A lot of the good Sammurai are legendary, so that's nice. At 7 mana its a big turn but if you can its nice.

Michiko Konda, Truth Seeker nets you a sweet defense for non token decks. Because 3 creatures is three permanents! Again, not a Sammurai but super cool.

Cauldron Haze is a dope anti-board wipe that sees such little play. Its on collie for you and for 2 mana it saves your hide! If someone blasphemous acts, you in response cauldron haze your dudes. If youre trying to be political too, its any number of creatures, so you can hit your opponents too!

Teferi's Protection is just a dope white card.

Odric, Master Tactician for the kill B) plus you can make him go " last samurai " by adding in a Sensei Golden-Tail. Each instance of his training stacks, so you could have Odric as a samurai samurai samurai with 3 instances of bushido 1.

GrimlockVIII on Samurai

2 years ago

Why play Sensei Golden-Tail if all your creatures are already samurais and have Bushido?

Slyphor_Ever on Super Smash Bros.

2 years ago

Wii Fit Trainer = Sensei Golden-Tail?

JonathanSamurai on Golden-Tail, Samurai Sensei

2 years ago

CaptSillva, Konda's Hatamoto is only good if there is a Legendary out. Realistically, I'll only see Sensei Golden-Tail each game and she is not resilient outside of combat (really not resilient at all) and is a huge target for removal.

Inner-Chamber Guard has a similar problem, being great on defense but subpar elsewhere. Honor of the Pure, a new addition, mitigates this somewhat but not enough. I need to build a board state quickly and swing wide, and 0-1 power won't cut it racing my opponents deck.

Kitsune Blademaster may be overcosted by today's standards, but 2/2 First Strike isn't how you look at him. In combat with a creature he is a 3/3 First Strike, which is still relevant in offense and defense. Being the only Samurai with this ability makes the value stand out even more. He has earned his slot.

ClockworkSwordfish on Hire a Samurai

2 years ago

You're missing some of the best samurai, friend! You should get a set of Samurai of the Pale Curtain as well as a fourth Hand of Honor. They can get a lot of early damage in and outfight other creatures for most of the game. Konda's Hatamoto is another creature I'd strongly recommend four of - it's quite easy to have a legendary samurai in play cheaply. It's flat-out better than Inner-Chamber Guard, for instance.

I'd also try to get a copy or two of Sensei Golden-Tail in there, as he's a two-mana legendary for the Hatamoto, and also gives you something to do with your mana later on. You can keep targeting the same creature with his ability to keep giving them more instances of bushido (having bushido 1 three times is identical to having bushido 3, for instance.) Maybe run a single Kentaro, the Smiling Cat, too - not because you'll need his ability, but it's worth making sure the Hatamoto is buffed! I dunno if Opal-Eye, Konda's Yojimbo is any good, but, um... he's cool.

Lastly, Oathkeeper, Takeno's Daisho seems like an obvious inclusion. The +3 power will let your mid-sized creatures compete even in the late game, and since they're all samurai, even trades in combat will become favourable for you. Try it out!

seshiro_of_the_orochi on To Glory!

2 years ago

This is a great samurai list. I guess Call to Glory would have needed too much space? I think Sensei Golden-Tail might be an interesting addition. Also, Assemble the Legion might reallly shine here.

I would appreciate if you took a look at a tribal list of mine: My snake deck (that title took me two weeks...)

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