Kaya, Bane of the Dead
Legendary Planeswalker — Kaya
Your opponents and permanents your opponents control with hexproof can be the target of spells and abilities you control as though they didn't have hexproof.
-3: Exile target creature.
Printings View all
|War of the Spark (WAR)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Kaya, Bane of the Dead Discussion
5 months ago
Maybe some Planar Cleansing or Wrath of God ? Mortify can also provide some easy removal for creatures and enchantments. Kaya, Bane of the Dead can also provide some removal and shreds hexproof creatures.
5 months ago
You're on the right track for sure, you just need to focus in on what you want to do and cut the stuff you don't need. First, I would cut all the pirate cards; treasure tokens are great but cards like Prosperous Pirates are slow and inefficient, even for edh. Ruthless Knave is fine, but the rest are dead weight. You also don't need them for Revel in Riches to work; Torment of Hailfire can yield the same results under the right circumstances. I would also cut Archaeomancer , Saheeli's Artistry , Kaya's Ghostform , Grave Betrayal , Awaken the Erstwhile and Vraska, Relic Seeker ; you just don't need them.
Sultai is all about value, and Muldrotha is really just a big fat value engine, so the question to ask yourself is: "what can I get the most value out of for the least amount of effort?" Cards like Baleful Strix , Sidisi, Undead Vizier , and Acidic Slime can work wonders in Muldrotha. You can also run Siren Stormtamer and Glen Elendra Archmage to lock down your board state.
I would switch out Glaring Spotlight for Arcane Lighthouse if possible. Satyr Wayfinder instead of Elvish Rejuvenator , you want stuff in your yard, not at the bottom of your deck. If you can afford them, Waterlogged Grove and Nurturing Peatland would yield some good value. And finally, I don't know how strict your play group is about color symbols, but technically you can't play Kaya, Bane of the Dead in here. Edh follows a strict adherence to color identity, and Kaya having white mana symbols in her cost technically means you can't play her with a BUG commander. If you really want to play her, I would clear it with your play group first, although I think you'd be better off running Kiora, Master of the Depths instead.
Hope this helps.
6 months ago
Tyrant-Thanatos, I'd like to expand if I may.
We all know of the "bulk rare" phenomenon, in which certain rares seem to be printed at higher levels than others. Take Demon of Catastrophes and Pelakka Wurm as examples. I can't tell you how many of these I opened. While I am a Timmy and enjoyed the large flyer on T4 or sooner, and while I enjoyed the 7/7 body with life and card advantage, after the fifth or sixth one it gets really, REALLY old.
I also pulled an ungodly amount of Kaya, Bane of the Dead .
I firmly believe that just as "bulk rares" exist, so do bulks of commons and uncommons. Conversely, I believe that there are also cards that are very rare to pull, even for their slots. I've heard that in the case of Fatal Push , it may have been printed with the uncommon status, but it was PHYSICALLY printed with the rare scarcity.
If that is the case, I'd be fine seeing certain dual lands being as "rare uncommons" - the kind that are printed with the silver symbol set that are also not as "uncommon" as one might think. That line right between the uncommon and rare status, if you will.
7 months ago
remove Vraska, Swarm's Eminence . This card does nothing for your game. It only puts counters on the tokens it creates and you need to proliferate for you to use it a 3rd time.
Teyo, the Shieldmage is better off as a The Wanderer . In my superfriends, Teyo always stayed in my hand, and its 0/3 walls only chumped and did nothing against trample creatures. The Wanderer atleast makes damage spells redundant, and offers removal.
Kaya, Bane of the Dead is a answer to hexproof and indestructibles.
Grateful Apparition is terrible against any flyer. It is going to be removed, and often is a wasted 2 mana. Its only ever good if you get it off at turn 2, and in commander, thats not exactly likely.
Bolas's Citadel is a must play in this deck. Sure you lose life, but it gives you a extra slot to your hand that you can cast for free. This card puts you so far ahead, the life lost is just a mere flaw
Evolution Sage needs to be in the deck if you are running superfriends
and finally. You NEED spot removal. Absolutely need it if you are going to win games in a superfriends shell. You need to be able to answer the creatures that possess a threat to your walkers.
7 months ago
Serra the Benevolent has a crazy good ultimate with Najeela and the +2 helps win games
Sisay, Weatherlight Captain tutors for planeswalkers.
Sarkhan the Masterless has won me a couple games. That +1 is devastating.
I personally have been considering Ugin, the Ineffable . You don't miss a whole lot with the removal. It makes your artifacts and other Ugin cost 2 less. And the +1 creates a 2/2 that adds a card to your hand if it dies
I also run Kaya, Bane of the Dead as an answer to hexproof, and indestructibles.
These suggestions are a little all over, but something to consider
8 months ago
Bojuka Bog could be good graveyard hate, and still provide black mana.
Yeah, I didn't even think about you not having an Urborg, Tomb of Yawgmoth , but only 5 colorless lands seems like that's not too important, idk. I'm glad to read the update!
8 months ago
I didn't see you already have Eerie Interlude .
you can also take out from your deck :
- Kaya, Bane of the Dead too high mana cost.
- Door to Nothingness really hard to activate, all player are going to focus you if this card is in play and it will only kill one of your opponnent.
- Dark Ritual it won't really help you cast your commander and anything really great. it requires black mana so it will difficult to cast it turn 1 or 2 be cause you are penta color and in late game it's a dead card.
8 months ago
Cool shell so far, but I definitely think it needs more mana ramp. Mayeb 4 more sources of your choice of artifact and land ramp, all probably around the 2-3 CMC slot. Since your deck is light on green I'd go the artifacts that tap for colors like Fellwar Stone , Wayfarer's Bauble , Commander's Sphere , Armillary Sphere , Coalition Relic .
Overall I'd look to knock the curve of the deck down a bit. I find decks start to really hum when they are around 3.5 average CMC. With that said, some of the higher cost plane walkers that aren't doing as much work for you might be Tezzeret, Master of the Bridge , Jace, Ingenious Mind-Mage , and Kaya, Bane of the Dead ,
And you can find better board wipes than Decree of Pain . is a tall order.
This deck definitely has all the win cons it needs, just make sure you have the card draw and smooth curve to ensure you get to them consistently.
Looks like fun deck, best of luck!