Spirit of the Hearth

Spirit of the Hearth

Creature — Cat Spirit

Flying

You can't be the target of spells or abilities your opponents control.

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Trade

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Printings View all

Set Rarity
Commander 2017 (C17) Rare
Conspiracy: Take the Crown (CN2) Rare
Eventide (EVE) Rare

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Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Spirit of the Hearth Discussion

DemonDragonJ on Humans

6 months ago

Are creature tokens a major theme in this deck? If they are not, Shalai, Voice of Plenty is almost entirely superior to Sigarda for a lower mana cost, although that is not to say that Sigarda is a poor creature by any measure (although Spirit of the Hearth must be sad that it has been outclassed twice).

ShreddedByCrows on Offenza is the Best Defenza

8 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

Nemesis on White Tiger Kingdom

1 year ago

If you're looking to make this decent in Modern you'll have to bring the cmc down a little bit. unfortunately, Raksha Golden Cub is too slow for modern, seeing as you won't be able to get its effect before turn 8 at the earliest. Here are my recommendations -

Cut:

Raksha Golden Cub - too expensive

Spirit of the Hearth - could be a sideboard card, still probably too expensive

Bond of Discipline - other cheaper options

Godsend - not useful without raksha

Ancestral Blade - not useful without raksha

Pride Guardian - Defender really goes against your plan here, and I feel like the only reason it's in the deck is because of the life gain

Cards to add:

Leonin Vanguard - gains life every turn for your pridemate, good if you have multiple creatures

Path to Exile - a modern removal staple

Brimaz is already in your maybe board, he's a monster

Sacred Cat - this coooould be an option, but it's pretty weak.

Leonin Arbiter - pairs nicely with path, slows many decks down.

Metallic Mimic - does this count or is this cheating?

Adaptive Automaton - same as above

dryhamm on Lavinia Pillowfort Stax

1 year ago

I've yet to find a solid replacement for Shalai, Voice of Plenty . There are cards that protect your permanents and cards that protect you but generally not both. Leyline of Sanctity gives you hexproof, but not your stuff. Same with Spirit of the Hearth . Ivory Mask is pseudo-shroud. True Believer is cheaper, both are less useful than hexproof. Along those lines Amulet of Safekeeping doesn't give hexproof, but it'll probably keep you from being targeted arbitrarily in multiplayer from its tax, and it also slightly debuffs tokens. Didn't work well for me when I tried it but it was a neat idea. Maybe could be sideboarded in against people who like to spawn tons of 1/1 ankle-biters? idk

Consider Avacyn, Angel of Hope to defend your permanents. It's not hexproof, but destruction is the most common type of removal and she prevents that.

fluffyeel on Filibusta' Foxes | Endless Expedition

2 years ago

Suggestions for fun stuff:

Neotrup on About "YOU" have hexproof vs …

2 years ago

With Spirit of the Hearth (and any other spell or permanent) "you" refers to its controller, not necessarily its owner.

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