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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Spirit of the Hearth
Creature — Cat Spirit
Flying
You can't be the target of spells or abilities your opponents control.
PirateCptAstera on Spirits
2 years ago
Infernal Kirin Karlov of the Ghost Council Lantern Kami Oyobi, Who Split the Heavens Patron of the Kitsune Spirit of the Hearth Windborn Muse Yargle, Glutton of Urborg Anafenza, Kin-Tree Spirit Banshee of the Dread Choir Basilica Bell-Haunt Bygone Bishop Clarion Spirit Crypt Ghast Divinity of Pride Drogskol Cavalry Emissary of Despair Emissary of Hope
Balaam__ on Nifty Thrifty Reanimation
2 years ago
Thanks for the suggestions Pezz22, but this one is fairly well optimized with what’s currently available (and for the budget allotted).
The high cmc of Spirit of the Hearth doesn’t matter here, since we’ll be fielding it through other means (I’m assuming that’s what you meant when you said “cheaper”, since both Spirit of the Hearth and Aegis of the Gods are financially quite cheap). The Aegis lacks the Spirit creature type so it won’t function as intended in this build.
Which brings us to Call of the Death-Dweller. It’s a solid reanimation spell, but it is indeed too expensive to run in this particular deck. It could return both Carrion Feeder and Lotleth Troll to play, but that’s too situational to justify the extra price tag over Unearth.
Sakura-Tribe Elder is a no-go too; it’s not a spirit, and its ability to self sacrifice doesn’t mean much here—the reason for Carrion Feeder is to sac specific spirits so that they don’t become exiled due to Goryo's Vengeance, and thus we’re able to reuse them. Sacrifice isn’t to buff Carrion Feeder or for any other reason. In short both Lotleth Troll and Carrion Feeder are here for the sole purpose of putting particular things in the graveyard. The +1/+1 counters they create are just incidental.
I do thank you for your interest in the deck. A case could definitely be made for utilizing your ideas here and radically altering the deck to incorporate them, but I’d like to keep the core functionality of the deck as intended above all else.
Pezz22 on Nifty Thrifty Reanimation
2 years ago
This deck looks like fun too! If you are looking for a cheaper (CMC) version of your Spirit of the Hearth, Aegis of the Gods will do the trick. Aegis of the Gods will also be cheap enough to use your Unearth on. Only down side is he is a weakling lol. I'm assuming you are using Carrion Feeder for its sacrifice ability. Since you have Lotleth Troll who does something similar with +1/+1 counters, you can look at Viscera Seer. I have a loosely similar style of deck that utilizes Viscera Seer over Carrion Feeder. I found the Scry ability to more valuable than the added offensive firepower of the Feeder. If the Feeder could block that may be a tipping point back to it, but the Seer's ability to block and sacrifice whenever you need to far outweighs the Feeder's benefits IMO. I'm assuming you are using the Unearth's mainly for the Doomed Necromancer. Another potential suggestion might be to use Call of the Death-Dweller. Both are Sorcerys but Call will give you the potential option to bring back two creatures with the added bonus of either Menace or Deathtouch. Likewise, you can still choose one creature and slap Menace or Deathtouch on them as well. I like the deck! There are so many Legendary Spirits thanks to the Kamigawa block. I'm sure it's a headache trying to narrow those down to what is playable. Time of Need is a super clutch card too. In fact! (Inspiration just hit me lol) If you want a cheap block/sacker Sakura-Tribe Elder gives you a blocker, and the ability to get a basic land of the color you need. Sorry for the novel of a comment, good stuff though!
DemonDragonJ on Humans
3 years ago
Are creature tokens a major theme in this deck? If they are not, Shalai, Voice of Plenty is almost entirely superior to Sigarda for a lower mana cost, although that is not to say that Sigarda is a poor creature by any measure (although Spirit of the Hearth must be sad that it has been outclassed twice).
ShreddedByCrows on Offenza is the Best Defenza
4 years ago
Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.
Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.
The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.
Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.
So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.
1.) Back to 100 cards:
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Abzan Battle Priest > not bad on its own, fits decently in some casual decks with +1/+1 as their central archetype. It's not a good card to include since you aren't only focusing on this aspect. It's too slow, unreliable.
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Abzan Falconer > same comment
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Mer-Ek Nightblade > still the same / it's even the worst one
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Tuskguard Captain > still and still water
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Spirit of the Hearth > overcosted, overrated, no particular reason to include this card there even if a Cat Spirit feels pretty cool
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Wingmate Roc > not bad but too slow, doesn't synergize well with your themes, in concurrence with just better cards on the spot
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Soul of the Harvest > overcosted card draw outlet, I'll procure you some better option for a cheap price
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Slimefoot, the Stowaway > despite being legendary, doesn't do much
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Reya Dawnbringer > recursion is like... really good, but damn this card is slow and bad. You have to wait one whole turn for it to trigger, with only cards like Shalai, Voice of Plenty in your list to protect it. Yeah, I don't think it'll happen often. Definitively cut.
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Noosegraf Mob > +1/+1 card but without any real synergies. You have better options.
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Mowu, Loyal Companion > a bad Pir, Imaginative Rascal is just bad
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Lena, Selfless Champion > too slow
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Hornet Queen > good card but doesn't fit in there, seems like a weird choice of token generator
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Parhelion II > cool card, poor consistency there
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Quietus Spike > same: cool card, poor consistency
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Kaya, Bane of the Dead > slow removal, pretty bad imo
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Brave the Sands > non-mbo with Anafenza, overrated card
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Abundance > good card, not needed there
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Kin-Tree Invocation > not bad not good, lacks interactions
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Mirari's Wake > same comment as for Abundance
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Leyline of Abundance > not enough interactions
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Panharmonicon > not enough interactions
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Trostani, Selesnya's Voice > not enough interactions
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Sorin, Vengeful Bloodlord > not enough interactions
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Oketra's Monument / Rhonas's Monument > not needed, too slow
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3 basic lands
2.) Cheap Improvements:
2.1.) Mana Rocks:
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Sol Ring > yeh it's boring to see this card everywhere I know
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Talisman of Unity / Talisman of Hierarchy / Talisman of Resilience > better than the Signet Cycle and affordable since Horizon is a recent expension
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Fellwar Stone > excellent mana rock, tapping for every color most of the time
2.2.) More removals:
Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.
2.3.) Better Legendaries:
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Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style
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Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost
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Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much
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Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck
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Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.
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Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.
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Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.
2.4.) Voltron Outlet:
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Swiftfoot Boots / Lightning Greaves > those are staples
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Sword of the Animist > ramp while keeping the pressure on your opponents
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Hero's Blade > certainly a staple there with your legendary subtheme
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Blackblade Reforged > same comment as for Hero's Blade
2.5.) Other cool cards to look at:
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Throne of the God-Pharaoh > feels like a staple / Legendary
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Vivien's Arkbow > cheap tutor / overall excellent
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Vivien, Champion of the Wilds > flash out your creatures for more survivability and tricks
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Primevals' Glorious Rebirth > excellent win condition / recursion
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Kamahl's Druidic Vow > excellent win condition / Genesis wave for legendaries' madmen
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Eladamri's Call > staple / it's cheap now that it's been re-edited in Modern Horizons, I'll try to get a copy of it by trading/buying it if I were you
3.) Medium Budget Improvements:
3.1.) Mana Rocks:
3.2.) Even more removals:
3.3.) Legendaries' Staples:
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Saffi Eriksdotter > ameliorated Brought Back on a legendary creature
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Rishkar, Peema Renegade > nice ramp, +1/+1 counters, overall really strong
3.4.) Neverending Voltron Outlet:
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Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.
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Skullclamp > staple
3.5.) Cool cards:
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Eternal Witness > best green recursion card
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Green Sun's Zenith > one of the best green tutors
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Scout's Warning > good card overall, cycles when you don't need it
4.) Expensive Improvements:
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Finale of Devastation > tutor, win condition, not a necessity though
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Blade of Selves > good equipment, not a necessity
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Umezawa's Jitte > Core tool of lots of Voltron decks, would be necessary if you want to confront this deck to more competitive ones.
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Swords' package > same comment as for the Jitte
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Mox Amber / Mox Opal > definitively both staples, but really expensive, could be replaced with other suggested mana rocks even if you won't get the same efficiency
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Thalia, Guardian of Thraben > meta-depending staple
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Gaddock Teeg > meta-depending staple
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Liliana, the Last Hope > card-draw/legendary
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Loyal Retainers > staple if you're going more in the legendary archetype
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Heroic Intervention / Teferi's Protection > protect your stuff staples
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Selvala, Heart of the Wilds > card-draw/legendary/ramp
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Reki, the History of Kamigawa > card-draw/legendary
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Captain Sisay > staple / tutor / legendary
5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):
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Sigil of Distinction > feels Voltron-ish
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Sigiled Sword of Valeron > interacts with Anafenza, creates tokens, Voltron equipment
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Masterwork of Ingenuity > I used it long ago in my Tajic's deck, which was globally a Voltron deck running between 15/20 pieces of equipment. Dunno if it could be of use there but it's a good card for sure.
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Heart of Kiran > good card overall, you can Crew it and buff the creature you used to do so with Anafenza. That being said, I think it may reveal too inconsistent.
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Sensei Golden-Tail > seems funny
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Kunoros, Hound of Athreos > powerful hate-bear with good stats and abilities, certainly really good in a more good-stuff oriented iteration.
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Isamaru, Hound of Konda > Lil' bro' of Kunoros doubtlessly, made for aggressive purposes. Good overall.
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Thalia, Heretic Cathar > also more of a good-stuff card.
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Taranika, Akroan Veteran > I never played her but damn she seems strong af.
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Hua Tuo, Honored Physician > repeatable recursion.
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Pir, Imaginative Rascal > not that I dislike it, however Hardened Scales already was a bad card if I'm honest. Pir is a tad bit better. Certainly better than Corpsejack Menace you're running, and carries more interactions.
Nemesis on White Tiger Kingdom
4 years ago
If you're looking to make this decent in Modern you'll have to bring the cmc down a little bit. unfortunately, Raksha Golden Cub is too slow for modern, seeing as you won't be able to get its effect before turn 8 at the earliest. Here are my recommendations -
Cut:
Raksha Golden Cub - too expensive
Spirit of the Hearth - could be a sideboard card, still probably too expensive
Bond of Discipline - other cheaper options
Godsend - not useful without raksha
Ancestral Blade - not useful without raksha
Pride Guardian - Defender really goes against your plan here, and I feel like the only reason it's in the deck is because of the life gain
Cards to add:
Leonin Vanguard - gains life every turn for your pridemate, good if you have multiple creatures
Path to Exile - a modern removal staple
Brimaz is already in your maybe board, he's a monster
Sacred Cat - this coooould be an option, but it's pretty weak.
Leonin Arbiter - pairs nicely with path, slows many decks down.
Metallic Mimic - does this count or is this cheating?
Adaptive Automaton - same as above
dryhamm on Lavinia Pillowfort Stax
4 years ago
I've yet to find a solid replacement for Shalai, Voice of Plenty . There are cards that protect your permanents and cards that protect you but generally not both. Leyline of Sanctity gives you hexproof, but not your stuff. Same with Spirit of the Hearth . Ivory Mask is pseudo-shroud. True Believer is cheaper, both are less useful than hexproof. Along those lines Amulet of Safekeeping doesn't give hexproof, but it'll probably keep you from being targeted arbitrarily in multiplayer from its tax, and it also slightly debuffs tokens. Didn't work well for me when I tried it but it was a neat idea. Maybe could be sideboarded in against people who like to spawn tons of 1/1 ankle-biters? idk
Consider Avacyn, Angel of Hope to defend your permanents. It's not hexproof, but destruction is the most common type of removal and she prevents that.
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