Isamaru, Hound of Konda

Isamaru, Hound of Konda

Legendary Creature — Dog

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Printings View all

Set Rarity
Jumpstart (JMP) Rare
Mystery Booster: Store Edition (MYSTOR) Rare
Champions of Kamigawa (CHK) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Isamaru, Hound of Konda Discussion

kpres on 1 mana commanders

2 months ago

I've seen Isamaru, Hound of Konda go nuts with auras and equipment. 21 commander damage by the time I have enough mana for Cultivate. See Ethereal Armor with other cheap white enchantments, Sigarda's Aid with Colossus Hammer, and Fireshrieker

Deck search:

seshiro_of_the_orochi on 1 mana commanders

2 months ago

Isamaru, Hound of Konda could be a decent Voltron. Also: Norin the Wary

TypicalTimmy on Isamaru, Hound of Konda

2 months ago

I wasn't around for it. Could someone please explain to me why Isamaru, Hound of Konda is Legendary, when it is literally just a 2/2 for ? Did it have a significant impact in the lore?

12_dwarfs on Man's Best Friend, Rat's Worst Enemy

3 months ago

This is a really cool deck, dose the activated on Rin and Seri still work even though the cards creature type is hound? EX: Isamaru, Hound of Konda

Epicurus on Card creation challenge

3 months ago

DashCat You mean, like in addition to: Baird, Steward of Argive, Balan, Wandering Knight, Heliod, Sun-Crowned, Isamaru, Hound of Konda, Kemba, Kha Regent, Kwende, Pride of Femeref, Sephara, Sky's Blade, Sram, Senior Artificer, and (my personal favorite), Thalia, Guardian of Thraben? Ok...

Staccella, Supreme Mystic

Whenever you cycle a card, draw an additional card, then discard a card

, Exile 5 cards from your graveyard: Cast target noncreature, nonartifact card from your graveyard without paying its mana cost

Can't tell if the CMC is too high. Debating whether it would be 2WW, or if 2WWW is appropriate for the power level.

Was ninja'd, so do above.

ZendikariWol on Goodest Boy and Master

5 months ago

Okay but Pir, Imaginative Rascal and Toothy, Imaginary Friend // Gavi, Nest Warden and 2/2 Dinosaur Cat // Jiang Yanggu, Wildcrafter and Mowu, Loyal Companion // Trynn, Champion of Freedom and Silvar, Devourer of the Free // Brallin, Skyshark Rider  Flip and Shabraz, the Skyshark // Nikara, Lair Scavenger and Yannik, Scavenging Sentinel // Cazur, Ruthless Stalker and Ukkima, Stalking Shadow  Flip // All of the Companions from Ikoria // Gideon Blackblade and Trusted Pegasus // Konda, Lord of Eiganjo and Isamaru, Hound of Konda // Mother of Runes and Wall of Runes // Okay that last one was a joke but there are SO many good bois with good masters in the world of Magic. I need a thesis on what makes Haldan and Pako the best.

ShreddedByCrows on Offenza is the Best Defenza

7 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

hecubus333 on Shinra Cats - Feline Fantasy VII

7 months ago

OtherWorldlyShadowthanks for the comment.

We already have a copy of Collector Ouphe in the Mainboard. I agree that it's a perfect fit here. Stony Silence would be amazing, and I do own a spare copy. Didn't realize that none of my current Artifacts have activated abilities.

That card will fit so well. Just need to decide what to replace. If you have any suggestions, feel free. Likely a lesser 1-3 mana cat. Although the deck really wants a 1-drop kitty in every starting hand, there are some less potent ones.. or maybe replace Dust to Dust since in essence, a Stony Silence will stop most of the opponent's useful artifacts from being used, and is lower cmc as a bonus. Thoughts?

Kataki, War's Wage is the tougher sell. I wanna keep dropping cats, and don't really want to pay that added cost myself if I happen to land a nice equipment. If it's not going to lock the game win for me, I'll be in a bad spot paying added upkeep costs for it while still trying to find a win. I know a lot of people really love that card, and I've had it in my Isamaru, Hound of Konda deck previously, but it just seemed very underwhelming and too situational for my play style. I can see it being very useful, but I'd pilot it terribly, which is likely just a fault of my own. But at least a fault I'm aware of.

These were great tips, and I really appreciate them. If you have any ideas to improve on my lands, I'm all ears. Thanks!

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