Isamaru, Hound of Konda

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Isamaru, Hound of Konda

Legendary Creature — Hound

Price & Acquistion Set Price Alerts

CHK

Ebay

Have (3) Ferritt , brokendwarf , Supremespeed
Want (1) theelk801

Recent Decks

Isamaru, Hound of Konda Discussion

Junk_Heap on The Loneliest Pup In Commander

1 month ago

@bushido_man96

  • Indeed I would have to change the name of the deck if I swapped out the commander. Another reason to leave Isamaru, Hound of Konda in charge. Plus, he is such a good boy. Yes he is!

@DoctorScarf

  • Thanks for the compliment! I have thought about some cards with Exalted, but they never seem to make the cut. Cathedral of War would be included if it did not enter the battlefield tapped. I had not considered Angelic Benediction but it has a similar function to Citadel Siege. I rarely choose "Dragons" except in special cases such as when I face Zur the Enchanter or similar.

@DarkSepho

  • Thanks for the approval. This deck does well against stax decks, in my opinion. We run some stax cards of our own so we are generally prepared for similar style cards. Also, having a cheap Commander without special abilities allows us navigate common stax elements.

gdm1989 on Serial Killer [Primer Included]

1 month ago

Also sorry for all these comments. I also want to thank you about your suggestions as well. As far as getting attacked. My play group don't trust whatever deck I use even if I use Isamaru, Hound of Konda they'll want me dead as soon as possible. XD

Here's my attempt at the deck. I'm still working out the kinks to it

phDaemon on Abzan Beatdown

1 month ago

So, after looking through gatherer, For a 1CMC aggro I would recommend in this order:

Kytheon, Hero of Akros - Because of possible resiliency against control, + in an aggro deck like this one, a real possibility of transforming if you don't miss a drop.Isamaru, Hound of Konda - Because it's a 2/2 for 1Dryad Militant - Because of Jeskai (specifically hating against Snapcaster Mage)Bloodsoaked Champion - Because it can come back (which is nice against control)

I would cut into the disruption for these. 6 discard cards is normal for midrange, but for aggro, you shouldn't run so many imho. You want to deal damage fast.

KeilFX on First deck help please

1 month ago

Yeah, turn 1 Plains Sol Ring, turn 2 Plains + Sigarda's Aid + Isamaru, Hound of Konda + Swiftfoot Boots? That's pretty fun :D

TheRedGoat on What legend should become a ...

1 month ago

The tricky part to me is determining what kind of niche could the new walker fill that is in fact new. White for instance only really has 2 niches left in walkers which is pillow-fort/life gain (technically not filled by Ajani anymore) and enchantment/aura(/prison?) focused. The latter of which has no creature that is assuredly alive still and/or would be willing to utilize the ability to leave one world for another (or at least is in fact mono-white and is a legend).

That last part is what stops many legends from being possible walkers. The Planeswalker spark is called as much for a reason. Like I would love to see Isamaru, Hound of Konda in PW form, but he's just a dog. He'd only be confused where his master went. On the flip side though, anyone, and I mean ANYONE, from the old Weatherlight crew could/should become planeswalkers in their own right (even Squee).

The other part for myself is keeping the new walker balanced. A "sliver" walker for instance would more likely have to be a type of a herald of the slivers thematically, and maybe would be colorless in cost, but have some combination of the five colors in its abilities to ensure it must be in the five colors decks, but not end up overloaded because of the color costs adding power it doesn't need. For an example, think of how pushed in power cards with 5+ colored mana but no generic costs to cast can be.

A mono red goblin walker would actually suffer the same kind of balance issues depending on which on you go with. Originality wouldn't be hard, but if the abilities are based on the legend and where they came from, then Krenko and Kiki-Jiki would never make it as walkers for fear of their resulting abilities being too OP. Ib on the other hand could be very original, but functionally useless, and this leaves Grenzo or maybe Zada as the better picks then for a walker. Wort and the shattergang brothers are also options, but they aren't mono-colored.

If I had to really pick any legend ever, and could make it work, I might actually pick Thrun, the Last Troll, because he has both motivation to use his spark and he'd be able to fill a niche in green similar to Gideon, but might supplement it by lending his abilities to other creatures. as opposed to taunting people to hit him.

SynergyBuild on Ultra-Budget: Teenage Mutant Ninja Wizards

2 months ago

So far none of these Ultra Budgets have been very competitive in modern, considering the speed of the meta I can't imagine them working to well. I want to build a more competitive one. I do really like the idea, and some (Like the elemental fling one) were still very good. The issue was that they were around 40+ dollars, rather than 20-10 dollar price range.


I tried to make one using the Heroic keyword, building it around cantrips that target creatures (like Bandage and Defiant Strike) along with good heroic abilities like Phalanx Leader and Favored Hoplite, filling the mana curve out with Lagonna-Band Trailblazer, Fabled Hero, and Vanguard of Brimaz, and it works suprisingly well, winning turn 4-5 on average, but I did have a game with a turn 3 kill, just because of the synergy that can be acomplished with the strive mecahanic of Launch the Fleet, targetting my two Phalanx Leaders, two Vanguard of Brimaz, and a Fabled Hero to get a board of giant (3/3 & 4/4) cats, and a giant Fabled Hero (5/5 Double Strike) for a big win.

Another Idea for a super budget is a combo deck, one that uses 2x Zombie Infestation & 4x Treasure Hunt, 4x Reliquary Tower and finishing the deck with 25x Swamp and 25x Island, I will let you imagine hoe the deck wins!

Another powerful budget deck is Kithkin! They have one of the cheapest good lords with Wizened Cenn and have Ballyrush Banneret, Rustic Clachan, Goldmeadow Stalwart, and a bunch of other great tribal elements at a cheap price. That kind of deck is also able to be easily upgraded for a still small price, with cards like Knight of Meadowgrain, Honor of the Pure, Militia's Pride, and Thoughtweft Trio for not extreme prices.

An easy deck to build is mono-white "2 for 1", its a deck I built a while back around just dropping cards like Expedition Envoy, Dragon Hunter, Dryad Militant, Mardu Woe-Reaper, Savannah Lions, Elite Vanguard, etc. backing them up by using Brave the Elements, and Honor of the Pure if you want. For a cheap version, you don't need to, and even for one that runs Isamaru, Hound of Konda and Kytheon, Hero of Akros, the deck cost less than 30 dollars.


The point of the comment is that I feel that though these decks are interesting and fun to play with, if competitive decks for a low cost are required, I think more competitive decks for a cheaper (or equal) cost are possible.

In the case of this deck (similar to neg counters), it requires the opponent to be playing creatures, and also be playing slowly enough, or with out removal, for you to steal them. This deck also doesn't have any way of dealing with the graveyard, has no sideboard, can't remove creatures, enchantments, lands, or artifacts opponents control, and though the deck is slow, it doesn't have the control elements like counter spells to support it, even though it is in the colors... It also can't speed the deck up with ramp or draw even though it is in the colors! Blue/green card draw could also help with Lorescale Coatl and ramp could make Nimbus Swimmer a seriously viable option.

If you do want ramp/draw, Explore is a super cheap option. More cantrip buffs could also help with the deck consistency, and I could go on and on, but it just seems like you didn't look at the deck for play-ability, but instead based on random cards you thought would be cool. I can't help look through every card to try and make this a viable option, because in the end I don't think it is an option, against pretty much any meta modern deck, where as my Heroic deck beats Naya Burn more often than not, and can stand to fight Affinity and Death's Shadow too. It doesn't stand a chance against Tron or make other decks, but this one can't stand against pretty much any.

KeilFX on First deck help please

2 months ago

Probably the goofiest left-field Voltron commander I can think of is Isamaru, Hound of Konda. Straight up just a 2/2 vanilla for 1 white. Fast, effective.

Whoever you choose for a Voltron commander, white is the #1 colour. White Voltron got the sickest support card in the form of Sigarda's Aid.

bantrules12 on Sisay has the answers | cEDH | Primer

3 months ago

I would add a lot of the lower cost legends I'm play sisay as well but I'm playing the storm version consistent wins before turn 4 I would add Oviya Pashiri, Sage Lifecrafter, Rhys the Redeemed, Oath of Nissa, Isamaru, Hound of Konda, Saffi Eriksdotter, Oath of Ajani, Melira, Sylvok Outcast, most of the creatures are humans with low cmc so you can abuse both Paradox Engine and Sigarda, Heron's Grace with the mana rocks/dorks you have and the engine you can pretty much tutor your deck as soon as sisay can tap

Load more

Latest Commander