Isamaru, Hound of Konda


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Isamaru, Hound of Konda

Legendary Creature — Hound

Price & Acquistion Set Price Alerts



Isamaru, Hound of Konda Discussion

ersatz_olorin on Arvad, Leader of Legends

3 weeks ago

You might want to consider Thalia, Guardian of Thraben as another good legend

Isamaru, Hound of Konda is also good as an undercosted creature with synergy with your commander.

Liliana Vess is a repeatable tutor which interacts with legend mechanics.

foxinsox on Mox whack

1 month ago

EXOSURE, what a wonderful collection of informed suggestions and constructive critique! Let's break it down.

Kari Zev, Skyship Raider: Yes. So much. I completely forgot about her and her arboreal companion and she's a much better fit than Zo-Zu the Punisher. I was whacking my brains (ha!) trying to come up with good cheap red legends and she got left out of my radar. I love it. Instant replacement.

Isamaru, Hound of Konda: I thought about this particular mutt but I went for Kytheon for obvious reasons. That being said, you make a fantastic point about having a bit of a split between them - so I'll drop a Kytheon for one and a Zurgo to total two.

Shinka, the Bloodsoaked Keep: I mean, why not? I agree that there's no harm in throwing one in and I didn't actually know about this card.

Goblin Guide: I love the guide and seriously considered putting him in. It came down to not being able to take anything out without sacrificing a level of consistency. If I cut a legend I reduce the amount of Mox Amber targets and if I cut an artefact I lose consistency with the Mox Opal. But I do agree he would help help - so I'll cut a Kuldotha and an Ornithopter to fit two in and see how it goes.

Bomat Courier: another great suggestion - but the only thing I'd consider cutting for this would be a Signal Pest which is the other 1 mana cost artefact in the deck. I wouldn't want to drop a 0 cost given the consistency. And Signal Pest just gives so much value - it's a hard call and I'll consider it.

I see you're point regarding Kuldotha Rebirth, but it just adds so much that I disagree with your suggestion to remove it. This deck goes wide and large - fast. Kuldotha allows Kytheon to flip pronto; it puts three goblins on the board which, if followed by a Reckless Bushwhacker, is just insane value and can steal games. It gives an array of superb Goblin Grenade targets... the list goes on. I don't think taking it out would be a good move.

I'll try going down to 10 lands and adding the final two whackers - I'm worried it might suffer with only 10 land but it's worth experimenting with.

Thanks so much for your time and suggestions - they've gone a long way to refining this deck and I appreciate your input immensely. What do you think about the sideboard?

EXOSURE on Mox whack

1 month ago

Hey foxinsox -- sweet deck! I think this list has a ton of potential, and I have some suggestions I'd love to hear your thoughts on.

First off, I used a different set of legendaries. I think Zo-Zu is too easy to play around to be a 3-drop -- at 3 mana we should be closing out the game. Instead, I put Kari Zev, Skyship Raider as an additional red legendary alongside Zurgo. Also, even though Kytheon is insane in this list, I think it makes sense to make a 50/50 split between Kytheon and Isamaru, Hound of Konda, since you can use Mox Amber to cast Isamaru after casting Kytheon, and vice-versa. I also put in one copy of Shinka, the Bloodsoaked Keep just to see how it does.

Secondly, I tweaked the list a bit to be more like a traditional 8-whack deck. I think 4 copies of Goblin Guide is absolutely necessary in this kind of decklist, since haste really makes the explosive aspect of the deck shine. I also put in 4 copies of Bomat Courier, which can refill the hand and help with metalcraft. I took out Kuldotha Rebirth and Ornithopter, which I think are too slow, even if they have nice synergy.

Finally, I think 20 mana sources is too much for a deck whose curve tops out at 2, so I removed 2 lands and added even more Reckless Bushwhacker. Bushwhacker is insane with extra copies of our Moxes, which activate surge for free, and it's just a huge amount of damage. It's also a good Grenade target for the last points of damage.

Here's my list, which you can look at if you'd like; I'd really like to hear your feedback.

Grats on a really cool idea; I think my list and yours are both very far from fully perfected, but I think Mox whack once fully optimized has the potential to just run over a bunch of decks.

kamelyan on Arvad, Leader of Legends

1 month ago

I would take out Blinding Angel, unless you have one person in the group who runs ground aggro. For the most part, the combat phase of other players is inconsequential.

I would also take out Isamaru, Hound of Konda. Just because he's legendary, doesn't mean that he's worth putting in the 99. Elesh Norn, Grand Cenobite would be better, as she is on flavor with pumping up your creatures.

Plahbie on Jeskai Blitz

1 month ago

I recommend Hazoret the Fervent based on how aggro the deck is - however, she can be hard to use, so maybe not.

I would recommend not using something like Lava Spike because it has very little versatility. Despite being one mana, you can play it turn one and deal three damage - but later game, you won't prioritize it over a better threat when getting a card with Anticipate. I would have recommended Boros Charm, but you already have it. Because of this, I think Myth Realized, Path to Exile, Isamaru, Hound of Konda, Vexing Devil, Authority of the Consuls, and maybe Bushi Tenderfoot would all be better 1st-turn plays that retain their value later game. Also, Soulfire Grand Master is very good in Jeskai.

MunchingAberration on Heck, it's a Doggo Deck

3 months ago

Mongrel Pack makes more hounds, and makes opponents think twice about blocking. I know you're splashing green/black, but if you're using 4 Concerted Efforts, going wide with tokens would be pretty nice. It does drive up your CMC.

Blazing Hellhound allows you to sacrifice creatures/your whole board to deal that last bit of damage, or get value before a board wipe. I'd be worried about playing all these low CMC dogs, and then getting blown out by Sphere of Safety, or Toxic Deluge, or something. The sacrifice source gives you a bit more interaction with something like that. Also, late game you could sac Underworld Cerberus and replay all your fallen doggos (and then sac them again, you monster).

Also, I agree with the above, Isamaru, Hound of Konda

Junk_Heap on The Loneliest Pup In Commander

4 months ago


  • Thanks for the compliment! This deck is a labor of love and I am glad it shows.


  • Swiftfoot Boots is preferable to Lightning Greaves because we can continue to add more equipment and auras after they are attached. With no other creatures in the deck we cant swap around Lightning Greaves to get around the disadvantages of Shroud.

  • If only Rafiq of the Many was a mono-white enchantment. He would be in the deck for sure!


  • If I were to add a creature boardwipe to the deck Divine Reckoning would be it. I use it to great advantage in my Kemba, Kha Regent deck. Divine Reckoning could be a positive addition to this deck in the right meta.

  • Angelic Benediction can be a good addition, but the mana cost seems a bit too high for what it does. Likewise with Cathedral of War the free buff from a land is nice but I cant abide the fact that it enters play tapped.


  • Sensei's Divining Top is not legal in the 1v1 MTGO Commander format. It used to be in the deck before I changed it to match the new MTGO format since most players of 1v1 Commander on MTGO migrated. Being a mono-white deck I would run Sensei's Divining Top if I could!


  • I am a big fan of the Kaldra equipment set in a more casual environment but I think its too expensive to find a home in this deck. Plus, making a token would make Isamaru less lonely and we cant have that!


  • Thanks for the positive feedback! A budget build of this deck in the 1v1 MTGO Commander format would be difficult; I just dont think it could stand up because we lose our fast mana. But, if you wanted to try, you could substitute mana rocks with higher CMC. It will slow you down overall but could add the mana you need for an explosive winning turn.


  • Thanks for the suggestions on equipment that grants Vigilance. The 0 CMC even helps some of our cards that care about the amount of artifacts and equipment we have on the battlefield!


  • Kusari-Gama is a great suggestion for metas that are token heavy. Definitely a card to watch!


  • When Sram, Senior Edificer first came out I swapped him in for Isamaru, Hound of Konda to see how the deck would operate. A commander with a cantrip stapled to it is great, to say the least. If I was not dedicated to the pup I would strongly consider running Sram, Senior Edificer.

  • Extraplanar Lens with snow basics has been considered for a long time. I just like the buff from Gauntlet of Power too much. In addition, I run the Regecca Guay APAC plains with the deck and I cant disrupt that level of flavor.


  • Thanks for the compliment and congrats on making the deck IRL! Regarding Field of Ruin I just think Ghost Quarter is stronger. Field of Ruin definitely has its advantages but the activation cost is too high in my opinion. If you run it let me know how it operates and I may change it out!

blong217 on Heck, it's a Doggo Deck

4 months ago

Whilst i love this theme, you are forgetting the greatest doggo of all Isamaru, Hound of Konda. Otherwise this deck is a total win.

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