Isamaru, Hound of Konda

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Isamaru, Hound of Konda

Legendary Creature — Hound

Isamaru, Hound of Konda Discussion

Caerwyn on Best commander for a learning ...

4 months ago

I would recommend against most of the suggestions presented above, for the following reasons:

Ezuri, Renegade Leader / Krenko, Mob Boss - tribal strategies are pretty easy to pick up, but very limited in what they do. If she does not like the tribe or the very linear, go wide and swing playstyle, that's going to dissuade her from playing the game.

The Theros Gods are pretty hit-or-miss. You'll want to avoid the mono-coloured gods, since you want to provide as much diversity of play as possible so she can start to learn what type of deck she enjoys. Kruphix, God of Horizons might be a good choice--decent colours and an ability that fits well in a couple different types of playstyle.

Prossh, Skyraider of Kher can probably be fine, but, based on the limited information provided, R/B does not seem like her colours.

Isamaru, Hound of Konda and other Voltron commanders tend to be a bit linear.


My recommendation would be to get a couple of the precon decks, as they tend to be similar in power level to one another, and tend to be diverse enough to be enjoyable, without being too complex.

Baring that, consider building your own decks that are at the precon power level (i.e. not that optimized, so they produce longer games where new players can experience a plethora of different interactions). It's pretty easy to take a couple random Legends you already have sitting about and combine it with bulk to build a precon-level deck with little-to-no additional investment.

This will leave you with a bunch of different decks, so she has several options and can learn what type of playstyle she enjoys. The decks themselves might not be great, but I've found diversity and playing against similarly-powered decks is more important than optimization to a new player.

Nasser_inside1 on Best commander for a learning ...

4 months ago

Krenko, Mob Boss if she’s interested, or just one of the gods from theros, Prossh, Skyraider of Kher , or just Isamaru, Hound of Konda

Personal favorite Niv-Mizzet, the Firemind

ZendikariWol on The Legend of Saskia

5 months ago

Name suggestions:

Like Sisay, but More Colors

Back in My Day They Were Just Creatures!

Those Who Forget History are Doomed to Lose to it.

RIP Kamigawa (Legend Tribal)

Saskia: the Stuff of Legends

Big Sassy's Legendary Horde (note: Big Sassy as a nickname for Saskia can be used in any of these names)

Legendary Night at Saskia's Bar

History Has its Eyes on You (it's a musical reference, if you don't get it)

That's all I got for names- this one was tough! Now, suggestions:

Adun Oakenshield is okay recursion, Anafenza, the Foremost is a good body, Captain Lannery Storm is good ramp, Dosan the Falling Leaf is good against control, Grand Warlord Radha is great ramp, Hua Tuo, Honored Physician is good recursion, Isamaru, Hound of Konda is a gud boi (and a one-drop), Kambal, Consul of Allocation is good taxation without representation, Karador, Ghost Chieftain is SICK and also very flavorfully appropriate for this deck, Kothophed, Soul Hoarder is great draw, Kytheon, Hero of Akros  Flip is a good body, Mirri, Weatherlight Duelist is good protection, Ravos, Soultender is good recursion, Rhonas the Indomitable is good but you'll have to see if you like God-Eternal Rhonas better (I like OG Rhonas better unless your repeating God-Eternal's ETB), Sek'Kuar, Deathkeeper is good block deterrence, one of the Tajics ( Tajic, Blade of the Legion or Tajic, Legion's Edge ), both are good bodies, Tana, the Bloodsower is good body + chump blockers, Tariel, Reckoner of Souls is good recursion, Varchild, Betrayer of Kjeldor is good fun, and Zurgo Helmsmasher is a surprisingly fun political piece.

Also, I'd really recommend you include planeswalkers, and also you're running two Selvalas and two Odrics.

Anti-sticky_keys on Community deck building first try - Yidris

6 months ago

Izzet Signet and Living End added. Unfortunately Isamaru, Hound of Konda is white and Yidris, Maelstrom Wielder is all colors except white, so he cannot be included.

Diddle on Community deck building first try - Yidris

6 months ago

Isamaru, Hound of Konda fits the vanilla thing we have going, and we also run Living End that Isamaru will always cascade into.

Firestorm44 on Card creation challenge

6 months ago

Isamaru, the Ascended

Legendary Planeswalker - Isamaru

+1: You gain 2 life.

0: Until end of turn, Isamaru becomes a legendary 2/2 hound creature.

-4: You get an emblem with "At the beginning of your end step, create a 2/2 hound creature token with first strike and lifelink.


Callback to Isamaru, Hound of Konda .


Create another planeswalker that was a legendary creature.

Esbilon on

9 months ago

I think you may have misunderstood, by 'mana-fixing' I mean 'making sure you have all the colours you need.' Mox Amber is really great if you have a lot of cheap Legendaries in a lot of colors since it lets you get mana of any colour represented among your legendary creatures and planeswalkers. In a mono-coloured deck, it's a Mox Pearl that only works when you have a Legendary creature in play, and the odds of you getting both the Mox and Kytheon in your opening hand or first few draws are very low. Getting it to work when you already have 5+ mana in play is rarely going to do anything good for you that a land wouldn't do as well.

Knight of the White Orchid is very good, but you need to know how to play it, since it is a bit tricky to get it to work. It costs 2 mana to cast, and the ETB only triggers when your opponent has more lands than you. This means that unless your opponent is cheating lands into play (which they might well be doing, of course), it's not going to be useful until at the earliest turn 3 on the draw, or turn 4 on the play, and in the latter case only if you refrained from playing a land on turn 3. To make it work the best, what you want is to be able to ramp into it by playing a mana dork on turn 1, and then playing KotWO on turn 2 before you play your land. To ramp in mono-white, you'd need Gold Myr, or you could keep Mox Amber and add more 1 drop legendaries, like Isamaru, Hound of Konda or Rhys the Redeemed.

Caerwyn on Picking My Next Project

11 months ago

Purphoros, God of the Forge is a decent mono-Red commander. I would argue he makes a better tribal goblin commander than zaneanderman's suggestion of Krenk, Mob Boss.

For mono-White, here's a couple neat options, bushido_man96's suggestion of Sram, Senior Edificer is solid. Card draw is scarce in mono-White, so having a commander who provides card advantage is invaluable.

Some other options to consider:

  • Isamaru, Hound of Konda can be surprisingly explosive as a Voltron commander, as you can start swinging for commander damage on turn two. Personally, I find its strategy a bit too straightforward for my taste.

  • Odric, Lunarch Marshal can be good for a lot of different, interesting creatures.

  • Eight-and-a-Half-Tails has very interesting abilities and can make for some fun mindgames with your opponent.

  • Avacyn, Angel of Hope is very powerful, and combos nicely with Wrath of God.

  • If you're looking for a less popular commander, you could try Soraya the Falconer. Unfortunately, mono-White, particularly mono-White birds, are not great alongside Banding. But, if you could make it work, you'd be in the interesting position of using (and explaining) one of Magic's unfairly maligned abilities.

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