Isamaru, Hound of Konda

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Champions of Kamigawa (CHK) Rare

Combos Browse all

Isamaru, Hound of Konda

Legendary Creature — Hound

Price & Acquistion Set Price Alerts

CHK

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Isamaru, Hound of Konda Discussion

StopShot on Alesha, Who Smiles at Extra Combat

1 week ago

Hmmm, I could think of a few ways to up-tune this deck if you'd like your combat phase to be a little spicier.

Akroan Hoplite I would swap for Eidolon of Countless Battles as it's power and toughness are equal to the number of creatures you have, not just the attacking creatures.

Archetype of Aggression has three power so it can not be recurred with your commander. Since most of your creatures have 2 power giving them trample is not the greatest keyword ability you could give them. Instead I think Goblin War Drums could give your creatures more of an edge and damage output instead.

Armored Transport is alright, but Everdawn Champion would be a good upgrade as you can also use the champion to block without it dying, and it doesn't die to artifact removal.

A better card for Ashmouth Hound would be Benalish Cavalry as it has one more toughness and it decreases the blocking creature's power as well. This makes the Cavalry better as it is much more likely to survive in combat unlike the Hound.

Attended Knight is alright, but a stronger inclusion would be Blade Splicer as it puts more power on the board for the same mana, and if the Splicer dies, recurring it multiple times produces bigger tokens than the Knight.

Battle-Mad Ronin can be a 3/3 for 2 mana, but when it's not blacked it doesn't do a lot of damage to your opponent, and sometimes you are forced to attack with it when it would not be preferable to do so. War-Name Aspirant would be more preferable, as you get a 3/2 with an added ability that makes it harder for your opponent to block it. It also doesn't have to attack each turn so you can use it to block if needed.

Capashen Knight is alright, but if you're short on mana to pump into him he can be rather ineffective. A reasonable replacement would be Knight of Grace which should easily be a 3/2 first strike if you or another player have a black card or creature on the battlefield. Having a constant 3-power first strike creature would be the equivalent of paying 4 mana into the Capashen Knight every turn. Plus the Knight of Grace has one more toughness and hexproof from black so it's much harder to remove as well.

Devoted Retainer's Bushido can make it a 2/2, but Isamaru, Hound of Konda would be a strong inclusion as it's always a 2/2 which means it would deal more damage to your opponent when not blocked.

Dragon's Eye Sentry can be a sizeable 1 mana defender, but I think this deck would enjoy Snubhorn Sentry more as most of the time it will be a 3/3 for one mana that can also attack.

Kiln Walker is a standard 3 mana 3/3, but a better card to run would be Nighthowler as having just 3 creatures in any graveyard makes it just as big all the time rather than when only attacking. In commander graveyards tend to fill up fast so the Howler will always be larger and larger as the game drags on.

Paragon of Fierce Defiance, Paragon of New Dawns, and Paragon of Open Graves do provide anthem effects, but since their anthems are limited by color of creatures you won't always get the paragon you need to buff up your whole team. Instead I would recommend running Angel of Invention, Ravos, Soultender, and Drana, Liberator of Malakir as they all can pump up your creatures regardless of color restrictions.

Pulse Tracker has a unique effect however you may want to switch it out for Vicious Conquistador as it is the same exact card, but with 1 more toughness, which will help it last longer in combat.

Rogue's Gloves does provide card draw, however; you may enjoy Mask of Memory more as the equip cost is cheaper, and drawing two cards then discarding one card can be more advantageous than drawing just one card.

Legion's Initiative only really buffs the attack of half your creatures which can be not as helpful if you don't have any red creatures out besides your commander. Leonin Sun Standard may prove better as it can pump all your creatures multiple times if needed.

Orcish Oriflamme can provide increased attack power for your creatures, but it's nowhere near as good as Glory of Warfare which provides more attack power, and it also provides more toughness when you need blockers.

You might also want to touch up on your mana-base a bit. Path of Ancestry works exactly like Nomad Outpost as it produces the same colors, but you can also scry with your commander off it. Command Tower and Ash Barrens also provide excellent mana fixing that you might want to look into. Other lands you may want to consider obtaining would be Wind-Scarred Crag, Tainted Peak, Isolated Chapel, Clifftop Retreat, Graven Cairns, Fetid Heath, and Rugged Prairie.

I hope you find these card suggestions useful to you.

lagotripha on Here's the Best Army I Could Give Yah

3 weeks ago

Dryad Militant in the side? Helps those storm and snapcaster matchups some. Kor Firewalker is nice for burn. Hanweir Militia Captain  Flip is nearly a flat upgrade to Crusader of Odric. Thalia, Guardian of Thraben is a modern staple in creature lists, and should need no explanation. With a more midrange list I would run Militia Bugler or Legion Conquistador, as the card advantage is significant in the midrange mirror-match.

I feel like I'd either want to cut a little lower to the ground or build 'purer' midrange.

Kytheon, Hero of Akros  Flip, Isamaru, Hound of Konda and Bushi Tenderfoot with Mox Amber seems playable, and suitably low to the ground.

My other thought would be to pack in card advantage and token creation while threatening Anafenza, Kin-Tree Spirit with Kitchen Finks/.

Leonin Warleader might work well in a W(g) 'go wide' Gavony Township strategy, and access to Loxodon Smiter is nice. Hero of Bladehold is similarly cute. Sigil Captain/Hardened Scales tokens might also be interesting as a tokens list.

Speaking of tokens, consistant token generation is great, but there is also Raise the Alarm and Timely Reinforcements out there.

Militia Bugler/Thraben Inspector/Ghostway might be nice. There are some decent soldier etbs out there.

JohnnyBoyG on Boros Battalion

1 month ago

You're going to need a lot more 1-drops. Remember, if you don't play anything turn 1, you probably won't be activating battalion until turn 5, which is far too late. Good options include Goblin Guide, Legion Loyalist, Champion of the Parish, Kytheon, Hero of Akros  Flip, and Isamaru, Hound of Konda.

I'd consider cutting Make a Stand and Firemane Avenger. Make a Stand is a lot worse than it looks. It's only good in specific matchups, and very hard to get good timing with. As for Firemane Avenger, it's a 4-drop that doesn't give you immediate value and dies to bolt. That's a no-no in modern.

cdkime on Why Do So Few Decks ...

2 months ago

It doesn't help that Behemoth's Herald is a pretty mediocre card. In theory, you can get it to work on turn 3 (Turn one Temple Garden + Behemoth's Herald; Turn 2 Mountain + Goblin Guide + Isamaru, Hound of Konda; Turn 3 activate ability and summon Godsire).

Fun if you pull it off, but let's look deeper at the deck. It would require you to play three colours and have a number of cheap creatures spread across those colours that you can pump out to sacrifice. This leads to a problematic curve as you try to ensure you have valid sacrifice fodder.

Even if you do pull it off, Godsire is nothing but a large body for the first turn it is in play, giving your opponents another turn to further their victory.

Compare to Emrakul, the Aeons Torn and Griselbrand, which user xaerusblade mentioned. Emrakul gives you an extra turn, has built in evasion, is protected from most removal, and has Annihilator 6. Even if you cheat it in and do not get the extra turn, you can be relatively sure it will survive to the next turn to close out the game. Griselbrand gives you seven cards right away, and can regain that seven life by being used as a blocker.

Regoober on Harry Potter and the Hunger for Flavour

3 months ago

This is by far the most thoughtful magic deck I've seen, like ever... I feel like Sirius should be a flip card like a werewolf... Convicted Killer  Flip has the flavor but is a pretty weak card... there's plenty of others that kinda fit the mold, too. If you wanna keep up the Doggy appearances, I've always loved Isamaru, Hound of Konda: The ultimate chump blocker (still some flavor there!).

Love it, keep up the good work!

OhioCalls on Silver Bullets Can't Kill This

4 months ago

Doesn't really fit but my number one dog is Isamaru, Hound of Konda.

wraya2 on Aggro EDH Commanders

4 months ago

Isamaru, Hound of Konda, Uril, the Miststalker, and Gishath, Sun's Avatar are all pretty aggro too and have garnered pretty nasty reputations. I remember hitting someone for Commander damage on turn 5 with Until :)

ersatz_olorin on Arvad, Leader of Legends

5 months ago

You might want to consider Thalia, Guardian of Thraben as another good legend

Isamaru, Hound of Konda is also good as an undercosted creature with synergy with your commander.

Liliana Vess is a repeatable tutor which interacts with legend mechanics.

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