Roil Spout

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Roil Spout

Sorcery

Put target creature on top o its owner's library.

Awaken 4—symbol:4WU (If you cast this spell for [[symbol:4, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Roil Spout Discussion

RUST-O on

2 years ago

Imprisoned in the Moon, is a must have. Plus its dirt cheap.

Azorius Charm / Jeskai Charm > Roil Spout

Ghost Quarter, Rogue's Passage, Prahv, Spires of Order = sweet utility lands.

gabrjaws on UW Awaken

2 years ago

This deck looks pretty effective, however, your numbers seem slightly off. For example; Roil Spout should be a full playset, whereas, Sheer Drop shouldn't be at three, perhaps you could look at Declaration in Stone, or Immolating Glare, I understand it creates a land critter, however, it just isn't worth it to pay three mana to do something that could be done easier and for less. Noyan Dar, Roil Shaper should be in a higher count, as he works wonders with the Awaken mechanic. You are going to want to see him on the battlefield almost every game, not once every three games. Ondu Rising is pretty awful, it'd be better to use a Clutch of Currents in its place. This deck looks pretty fun to play, I'm excited the Standard format still has creative people playing in it. Most decks in Standard are Tier 1 Vehicles/Saheeli Jeskai/BG Counters/Esper Control decks. Awaken is a mechanic that I've never really thought about building around, but after seeing this deck and a couple Bant ones laying around, it makes me itch for building around the mechanic.

FlabbyGabby on Phenax Mill

2 years ago

Set Adrift and Nevermaker are a bit less mana intensive, and there are a couple things in this deck that don't belong, like Wandering Tombshell

If you can find an esper commander, Unexpectedly Absent, AEthertow, Azorius Charm and Roil Spout seem to be much better cards. White seems to do this better, imo.

Fairmount on Awaken

2 years ago

Halimar Tidecaller is huge here, maybe the all star of the deck. Oath of Jace works nicely with her. I would personally shift the deck to be more Controlling, with more Scatter to the Winds, Roil Spout, and Planar Outburst.

Pieguy396 on Awaken

2 years ago

This is technically Modern (if you want to get really technical, it's Frontier), though the only cards that aren't Standard legal are Narset Transcendent, Talent of the Telepath, Displacement Wave, and Thunderclap Wyvern. I was working on an Awaken Standard deck a little bit ago, and I used 4 Roil Spout and 4 Planar Outburst, which are imo the two best Awaken cards. I'm going to list changes to make the deck Standard legal, because I assume you don't want to pay the $150+ to make this deck competitive in Modern.

I absolutely love the Awaken mechanic, and I hope you have fun with the deck, regardless of whether or not you like my changes.

Riptide789 on Midrange Awakens

2 years ago

To me, Halimar Tidecaller is a much better inclusion than Embodiment of Insight, unless you're extremely reliant on the landfall mechanic. This could allow you to recur some cards with awaken, like your own Scatter to the Winds or add things like Roil Spout, which I have seen to great effect stifle other decks (no draw is killer). Lastly, having a lot of 4-5 drop creatures isn't what I would call effective vs control.I do have a list that I haven't updated since standard rotated, but it's a bit of fun to play and awaken all the lands. tapped out isn't letting me link it currently, but you can find it through my profile if you are curious :)

BigDirk41 on U/W Annoying Spirits

2 years ago

Synyst3r_D3xtyr,

Wow, thank you so much for the advice, I am defiantly going to take a lot of what you said into consideration. I have ran into some draw issues and have been wanting to put Anticipate or something like it into the deck for some time now. I just really enjoy the Grip of the Roil on their turn into Reflector Mage combo, but it is probably not the most efficient. The Roil Spout really sparked my interest though, making an opponent recast as well as delaying a draw seems like it could work very well in this deck, I will have to test it out. I like the Summary Dismissal only for the meta in which I am playing, I am running into a lot of turbo Emrakul decks and having Summary in my sideboard seems to help a lot. I had Authority of the Consuls in my main for a little while and it just didn't seem to help that much, but again I haven't been playing against to much aggro yet, sideboarding it seems really nice though.

I'm glad you liked the Sphinx of the Final Word, it was probably the toughest thing to find for this deck. I see a lot of people run Archangel Avacyn  Flip as their finisher, but for me it just didn't seem to sync well. I also tried Angel of Invention and it did okay, but I kept losing it to removal in the later stages of the game. So I felt like the Sphinx was a really nice fit.

Synyst3r_D3xtyr on U/W Annoying Spirits

2 years ago

I run spirits myself, and my build is a little different from yours. Personally, I would cut Void Shatter completely. Round out your Essence Flux to 4, and run 2 Revolutionary Rebuff. At instant speed, I would rather have Anticipate than Grip of the Roil to set up your next turn as well as potentially shipping unwanted lands to the bottom to keep control of the game. Nothing hurts worse than top decking land in spirits when the deck is built to function off 4 mana. If you decide to not go that route, then Roil Spout is better tempo than Grip anyway. Better to put it on top of their deck and stall them out than to just tap down their dude. As for your sideboard, Dispel isn't as good as you'd think. If you end up matching against control, sure, but then why not run Negate and hit their board wipes as well? Never underestimate life gain in tempo. Aggro hates a turn one Authority of the Consuls when tempo takes the play. Turn 4 you want card advantage to carry you to the end game. I'd remove Summary Dismissal, because you're likely only going to hit one spell in standard anyway, so a 4 mana hard counter is kinda wasted. Save your mana, let them cast their spell, then end of their turn set up with Glimmer of Genius. With as many cards as you'll be seeing both pre and post board, you can get away with a one of Sphinx. Cut the second copy and round out your set of Unsubstantiate. These are just my suggestions, and the final decision lies with you, obviously. Even without these changes the deck looks really solid. I'll be putting in a copy of Sphinx myself. I hadn't thought of that for finishing out the game. Well built, friend. Best of luck in your standard adventures:)

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