Deck Strategy

Karametra, God of Harvests is a mid-tier commander that I have tried to make as competitive as possible, to an extent. I would say this deck is under the threshold of cEDH, but is a high end competitive deck for a more casual group that still wants to do gross things. Her ability allows all our low-cost creatures to net us land and opens doors to fun combos that I will discuss later in this primer. She also provides an indestructible body that can be used to block and provide relatively safe swings. Unlike some commander decks, we need to get Karametra out for this deck to effectively run. Luckily, most people at the table will not see Karametra as a high value target to remove or counter, so she will normally stay on the board the whole game. We run tons of mana dorks to get her out by turn 3-4. I'm running an enchantment and creature heavy build that focuses on ramping into our win conditions as soon as possible. There are some fun combos in the deck with Protean Hulk , Whitemane Lion , Aetherflux Reservoir , and Duskwatch Recruiter  Flip, and some other infinite combos for finishers like infinite mana with Walking Ballista . We also run Academy Rector , which provides us with insane value if we can get her out early.

The deck has a bit of everything- ramp, removal, board wipes, protection, creature buffs, tokens, land utility, and combos. Most people look at this commander and assume its a "Ramp into big stuff" deck, but will be quickly surprised when they see any of our combos. This deck is built to be competitive while still being fun to play against. I purposely avoid not so fun cards like Iona, Shield of Emeria and Vorinclex, Voice of Hunger . I've made sections for general information, card choices, and final thoughts so please take the time to read them if you are interested in the deck. Also, please upvote the deck if you enjoyed!

The goal of the early game is to get Karametra, God of Harvests out by turn 3-4. Mana dorks, Lotus Cobra , Amulet of Vigor , and Oracle of Mul Daya will speed this up. Do not be afraid to use your combo pieces like Duskwatch Recruiter  Flip or Devoted Druid because we can fetch Mistveil Plains with karametra to add them back to our library if they die early. Consider not playing sac lands until you need to- the more people know how this deck runs, the more they will remove our sac outlets. Don't miss your land drop for this though because we can tutor other sac outlets later. Once we land karametra, we need to begin tutoring for our combos and establishing card draw.

Continue to Midgame
Midgame for this deck starts the second karametra hits the field. I'm going to discuss 3 different scenarios:

  • 1. You got a turn 3-4 karametra with a handful of creatures on the board (karametra is likely not active). You now need to search for your combos while getting as many karametra triggers as possible. We run tons of tutors and you should be trying to get Protean Hulk or getting the combo pieces directly with something like Uncage the Menagerie for 2. It is relatively easy to initiate a Whitemane Lion combo because we have many cost reducers in the deck; however, if you can reliably play Protean Hulk and sac it then you will go for the Devoted Druid / Vizier of Remedies / Duskwatch Recruiter  Flip to get all creatures in your hand. You will then play out all your creatures starting with Grand Abolisher to seal the deal. Use Odric, Lunarch Marshal to give your creatures haste to finish the game. Keep in mind, the combo gives infinite green mana, not white. You can also use your infinite mana to just ping everyone down with Walking Ballista . If you have Kor Skyfisher or Whitemane Lion online then consider going for an Aetherflux Reservoir win.

  • 2. You had a slow start and got karametra out later than anticipated. If you are being actively disrupted then you need to tutor Grand Abolisher to protect yourself. This deck is built to be adaptive and you will likely have to go for a later combo (see above) or go for surprise swing with Triumph of the Hordes . There are many instances to where you will need to tutor card draw rather than for Protean Hulk . You can also tutor Academy Rector for Zendikar Resurgent / Survival of the Fittest to stabilize.

  • 3. Karametra is not on the board and you are being disrupted. This rarely happens because karametra is normally not the target for spot removal or counterspells due to her not being a top-tier commander. Luckily we do not need karametra for the infinite green mana and creature draw combo, and it is relatively cheap to get out. Ultimately, if your playgroup is shutting this deck down in the early game/midgame then you need to adapt the deck. I recommend Dragonlord Dromoka , Thalia, Guardian of Thraben , Gaddock Teeg , Boseiju, Who Shelters All , Avacyn, Angel of Hope , and other protection cards. You can easily substitute some of our more greedy cards to make a hate bears version of this deck (see 'Not your style?' below for an example).

  • Continue to Late Game
    Ideally, everyone should be wiped out during Mid game due to our combos. If your opponent stopped your combo or you simply could not kill the whole table then you need to settle in for a longer game. You need to get out Mistveil Plains with karametra and begin recycling the creatures you are losing. You will also need as much card draw as you can to get your hands on Constant Mists to protect yourself from a crack back. Emeria, The Sky Ruin should also be a priority to get online so you can keep pulling out strong threats like Elesh Norn, Grand Cenobite and Craterhoof Behemoth . You might have to get creative with some surprise attacks, for example: Champion of Lambholt + Whitemane Lion casts to buff her with Craterhoof Behemoth or Triumph of the Hordes to have an unblockable kill -or- Odric, Lunarch Marshal with Craterhoof Behemoth and a flying creature to have a huge flying/hasted swing. You can also get some decent hits in with Sylvan Awakening or burst someone out with Aetherflux Reservoir and Whitemane Lion . When in doubt you drop a massive Finale of Devastation to kill someone. Get creative.
    As of 9/9/19 this primer has been drastically updated and improved to make it more competitive

    Card Choices

  • 21 land targets for Karametra, God of Harvests
  • 4 fetch lands for double landfall triggers
  • 8 card draw sources
  • 2 tutorable infinite combos to give green mana for Duskwatch Recruiter  Flip or Walking Ballista and a limited combo to pull out all karametra lands with Whitemane Lion that can be started with just Protean Hulk
  • Infinite creature casts with Aluren and Whitemane Lion / Kor Skyfisher
  • Academy Rector - Use High Market , Miren, the Moaning Well , or Natural Order to sac it to pull out either Zendikar Resurgent for ramp/draw or Survival of the Fittest to tutor for a win-con.

  • Arbor Elf - Great mana dork that works well with Zendikar Resurgent up for double mana.

  • Avacyn's Pilgrim - Basic mana dork.

  • Avenger of Zendikar - Used to combo with Craterhoof Behemoth , but also performs well alone with how many lands we drop.

  • Beast Whisperer - Great and relatively cheap card draw. Works well with our cheap creature base and Whitemane Lion and Kor Skyfisher . Keep in mind, it's effect is not a 'may' ability, and you will mill yourself if you try to combo out with this on the board.

  • Beastcaller Savant - Primarily used to give our board haste with Odric, Lunarch Marshal . Can be pulled with Protean Hulk (See notable combos).

  • Birds of Paradise - Another great mana dork with the bonus of flying.

  • Cataclysmic Gearhulk - A great boardwipe that is easily tutorable in the deck. I opted for a creature boardwipe over a sorcery for this reason.

  • Champion of Lambholt - Can either slowly grow and get us easy swings, or can get large very fast with our Whitemane Lion combos.

  • Craterhoof Behemoth - The big boy himself. This is the primary way we kill the whole table. We have multiple tutors and ways to put him into play. Combined with massive creature base or Avenger of Zendikar , he is game ending.

  • Devoted Druid - Used to get infinite green mana with Vizier of Remedies . Alone it is a decent mana dork.

  • Duskwatch Recruiter  Flip - Amazing card in the deck. This can either be used for our infinite combo to finish the game by pulling out all our creatures (see combo list) or can be flipped to combo with Whitemane Lion and Kor Skyfisher .

  • Elesh Norn, Grand Cenobite - Amazing in a creature focused deck and amazing against another creature focused deck. Shuts down token and combo decks.

  • Elvish Harbinger - A decent mana dork, but also lets us tutor for another elf. Ideally you want Priest of Titania to ramp out or go infinite.

  • Elvish Mystic - Classic mana dork.

  • Eternal Witness - Green commander staple. Brings back anything that we need from the graveyard at a cheap cost. Combos well with Temur Sabertooth .

  • Fierce Empath - Great tutor creature that we can use to grab Craterhoof Behemoth or Protean Hulk to try to finish out the game.

  • Fyndhorn Elves - Decent mana dork. Nothing to say.

  • Grand Abolisher - A necessity in the deck to help against more controlling and reactive decks.

  • Joraga Treespeaker - Great mana dork and becomes even better when leveled up because we have 13 elves.

  • Knight of the Reliquary - Use it to bring out Gaea's Cradle or any utility land (See notable combos). It can also get pretty big with us sacrificing lands and using our fetches.

  • Kor Skyfisher - Used the same way as Whitemane Lion to get karametra triggers and potentially go infinite with discounts or Aluren .

  • Lotus Cobra - Can carry the early game on its own. All of our commander triggers will net us a mana, fetches net two mana, and it opens us up for so many plays.

  • Mirror Entity - Can be used to buff all our creatures or can be used to generate infinite mana with Wirewood Symbiote / Priest of Titania . Activate Mirror Entity for 1 to make Wirewood Symbiote an elf to bounce itself to untap Priest of Titania . Recast it and rinse and repeat for infinite green mana.

  • Odric, Lunarch Marshal - A spicy card in the deck that can do very gross things with all our potential triggers. Always going to be a decent drop with Karametra giving us indestructible as a minimum. He can also be pulled with Protean Hulk along with Beastcaller Savant to swing the same turn. Overall, a fun card to run.

  • Oracle of Mul Daya - Extra land drop and play with the top of the deck revealed. A perfect addition to the deck, and it is not going anywhere.

  • Priest of Titania - Amazing ramp because we have 13 elves. Also combos with Mirror Entity and Wirewood Symbiote .

  • Protean Hulk - A new addition to the deck that allows us to do some fun things. We have three sac outlets with High Market , Natural Order , and Miren, the Moaning Well . We can get many Whitemane Lion casts (see notable combos), Odric, Lunarch Marshal with haste, and infinite green mana and creature draw. We also get a free Dryad Arbor . Definitely has the potential to do more amazing things depending on what combo pieces you already have.

  • Reclamation Sage - Great artifact and enchantment hate. Bonus points for being an elf and having synergy with Priest of Titania and Joraga Treespeaker .

  • Sakura-Tribe Elder - Used for early ramp. If not early, it will get us two land drops with karametra.

  • Temur Sabertooth - Allows us to get value with our ETB creatures, but also opens up an infinite combo with Wirewood Symbiote + Priest of Titania .
  • Thornscape Familiar - Used in the Protean Hulk to get infinite Whitemane Lion casts with Lotus Cobra while also have a good effect on its own.

  • Tireless Tracker - One of the best early card draw we can get. We drop so many lands and can get so many clue artifacts. One of the MVPs of the deck.

  • Vizier of Remedies - Used to combo with Devoted Druid . It is relatively useless outside of this.

  • Whitemane Lion - Play it, get a Karametra, God of Harvests trigger, target itself, repeat. Works great with Amulet of Vigor or Lotus Cobra to get us more casts. Can go infinite with only Aluren to get us ETB triggers (see notable combos).

  • Wirewood Symbiote - Gets us infinite mana with Priest of Titania + Temur Sabertooth + Any elf. Also goes infinite with Mirror Entity + Priest of Titania .
  • Chord of Calling - Another card to get Craterhoof Behemoth or Elesh Norn, Grand Cenobite when in a pinch.

  • Constant Mists - It is extremely easy for us to get 20+ lands per game, and this card practically makes us unkillable by combat damage.

  • Heroic Intervention - A very good reactionary card that is cheap to drop and leave mana up for.

  • Eladamri's Call - Great creature tutor card that adds the target to our hand to immediately be played.

  • Enlightened Tutor - Allows us to tutor for essential artifact and enchantments that are useful at any stage of the game like Survival of the Fittest or Aura Shards .

  • Swords to Plowshares - One of the best spot removal cards we have access to.

  • Finale of Devastation - Great early game and late game to finish someone. We easily pull out all of our lands with Karametra triggers that will allows us to have X equal 20+. This kills the table.

  • Green Sun's Zenith - Can get Dryad Arbor turn 1 or a Craterhoof Behemoth late-game to win. A very versatile card that can be used anytime in the game.

  • Natural Order - A cheap way to pull out our win conditions or a way to sac Protean Hulk .

  • Tooth and Nail - Used to pull out our combos (See notable combo list) to finish the game.

  • Triumph of the Hordes - Amazing finisher for the deck. We cast many creatures and generate tokens, and this card gives us a surprise finisher that not many people expect.

  • Uncage the Menagerie - Allows us to grab 2 of our 2 mana combo pieces: Thornscape Familiar / Lotus Cobra and Whitemane Lion to get an insane combo going for land drops. Also can grab Devoted Druid / Vizier of Remedies for infinite green mana.
  • Aluren - A truly busted card with strategies that rely on creature casts or ETBs. This lets infinitely cast Whitemane Lion / Kor Skyfisher and anything else if we have Cloudstone Curio to get infinite tokens with Genesis Chamber / Oketra's Monument .

  • Aura Shards - Gross artifact and enchantment hate card. This card can hands down destroy an opponents strategy if they use artifacts to ramp or for combos. Sometimes the tutor target for Academy Rector .

  • Earthcraft - Great for squeezing out as much mana as you can by using your non-mana dorks for mana. Goes infinite with Kor Skyfisher / Whitemane Lion if you stack the triggers so that earthcraft taps the creature before the ETB trigger goes off. Also helps us get infinite mana/creature casts (with a discount and Lion/Skyfisher) by tapping the tokens made by Genesis Chamber / Oketra's Monument .

  • Guardian Project - Great card draw at a low cost of 4 mana.

  • Survival of the Fittest - Our deck is filled with cheap and heavy creatures, and there is a time for both of them. If you need your early game, discard expensive creatures. The opposite is true late-game. We can add these creatures back into our deck with Mistveil Plains or Eternal Witness .

  • Zendikar Resurgent - Mana doubler and card draw is unbeatable. This is my first target for Academy Rector due to its massive value in a creature heavy deck.
  • Aetherflux Reservoir - Works well with Kor Skyfisher , Whitemane Lion , and Amulet of Vigor with our 1 mana dorks. This is a tutorable win condition with Enlightened Tutor .

  • Amulet of Vigor - Allows our lands that come from our commander to come into play untapped. Also works well with flashing Whitemane Lion repeatedly.

  • Cloudstone Curio - Play our 1 drop mana dorks and bounce them back to get cheap, effective karametra triggers.

  • Genesis Chamber - Used to generate tokens whenever we combo off with Whitemane Lion or Kor Skyfisher . Don't play this card until you are ready because your opponents also get tokens off their creature casts. Be careful when playing other decks with similar infinite creature casts, such as Animar, Soul of Elements decks.

  • Lifecrafter's Bestiary - Starting to become a green commander staple for me. Only 3 mana, lets you scry 1, and lets you draw a card for only . We are a creature heavy deck and this fuels us to keep going.

  • Oketra's Monument - Great cost discount and token generation for casting creatures. Works exceptionally well with Whitemane Lion to get Karametra triggers and tokens cheap.

  • Ancient Tomb - Great early game ramp with a small cost. I tend to be greedy with using this, but it depends on the matchup. Will you lose to combos? Use it to ramp. Will you lose to aggro/burn? Use sparingly.

  • Dryad Arbor - Green staple. You can get it turn one with Green Sun's Zenith for 0. It can be a last second blocker, pulled from Protean Hulk for free, and shouldn't be forgotten when you go for a swing with elesh norn, the grand cenobite or Craterhoof Behemoth .

  • Emeria, The Sky Ruin - Good to have if the game is going to get late and you have 7 or more plains, which isn't hard to do with this deck. If it's in your opening hand then you should be pulling out plains over forests if you have ~3-4 forests already.

  • Gaea's Cradle - A true monster when it comes to ramp. I always tutor for this using Knight of the Reliquary or Crop Rotation to get a massive lead if possible.

  • High Market - Used to sac Academy Rector and Protean Hulk . Can also be used for small lifegain.

  • Miren, the Moaning Well - Used primarily to sac Academy Rector and Protean Hulk , but can be great lifegain in a pinch with us having so many large creatures.

  • Mistveil Plains - Tutorable with Karametra, God of Harvests and should be grabbed after getting all your dual lands. Use this to put creatures back in your deck for Tooth and Nail , Protean Hulk , etc.

  • Nykthos, Shrine to Nyx - This deck loves devotion for our gods, and we can easily spam out creatures to make nykthos net mana. We also maintain devotion after board wipes with most devotion coming from enchantments.

  • Strip Mine - Used to hate out Gaea's Cradle , Kor Haven , Maze of Ith , and other busted lands that we don't like.

  • Yavimaya Hollow - Cheap to use and a land that not everyone notices. Just a great, value green land that regenerates.
  • Nissa, Vital Force - Truly an amazing card. +1 and then next turn get an emblem that makes us borderline unstoppable. I am always happy to see this card.
  • Emeria Shepherd - Has the ability to pull out all plains with Sakura-Tribe Elder , but it is incredibly expensive and weak when alone. I had this in the deck for 2 years and I never tutored for it or actively looked to use this combo.

  • Sol Ring - I simply do not enjoy winning games because of this card. You can add Stony Silence to put people on your playing field too.

  • Rampaging Baloths - Decent landfall card, but too expensive and slow to get going.

  • Seedborn Muse - Great green card, but I have cut a lot of my mana dump cards and it became much more irrelevant.

  • Genesis Wave - A fun card, but not the most reliable for its cost.
  • Final Thoughts


  • Variety of creatures that can be tutored or cheated in when needed
  • Have the tools to potentially stop every deck archetype
  • Late-game value/recursion allows us to compete against control decks
  • Can reliably access our combos to finish the game
  • Not dependent on drawing lands
  • Can have unexpected wins with our game-winning cards
  • Weaknesses

  • Folds under counterspell heavy decks. If your meta has this issue then you can add in Dragonlord Dromoka , Thalia, Guardian of Thraben , Gaddock Teeg , Boseiju, Who Shelters All , etc.
  • Land hate can shut us down
  • Voltron with hexproof/shroud
  • Potentially slow start until we can play our commander
  • Strategies that use direct damage like Purphoros, God of the Forge and Nekusar, the Mindrazer

  • This deck focuses on mid-game value and using Craterhoof Behemoth , an Odric, Lunarch Marshal swing, Triumph of the Hordes , Aetherflux Reservoir , or casting all our creatures or nuking people with infinite green mana. Winning this way isn't everyone's style, and there are wonderful people who have other versions of this commander that you should check out below:

  • Token/Landfall - Beautiful? Absolutely. Harmless? Definitely not by Mandalorian
  • Ramp/Combo - Karametra's Short-Term Memory by Beebles
  • Hatebears - ₮ⱧɆɎ Ⱨ₳₮Ɇ Ʉ₴ ₵ɄⱫ ₮ⱧɆɎ ₳ł₦'₮ Ʉ₴ by Enral
  • Enchantments - A Guide To Karmetra Enchantress by Simon_Williamson
  • Flavor - Harvest Moon | Karametra Flavor EDH by Spootyone
  • At first glance you can see this deck is quite expensive. However, this deck can still be extremely powerful without costing you an arm and a leg. I'm going to list out some cards you can safely cut for cheaper alternatives and cards that are non-negotiable and should not be cut.

    Can be cut (Deck price: $1,700 -> $900)

  • Gaea's Cradle - Extremely powerful land, but is the most expensive card in the deck. You can simply replace this with another land of your choice and run Growing Rites of Itlimoc  Flip.
  • Survival of the Fittest - Very strong in the deck and is a great tutor enchantment. You can replace this for a cheaper tutor like Fauna Shaman or Yisan, the Wanderer Bard .
  • Academy Rector - This was a tech choice that I made that is not essential to this deck. It has great synergy, and there is not many cards that replace it. Consider just adding a card of your choice.
  • Oracle of Mul Daya - Great for double land drops, but is by no means essential. You can add any card of your choice here.
  • Yavimaya Hollow - A good utility land for green that can be replaced with another utility land of your choice like Reliquary Tower or Arcane Lighthouse .
  • Savannah / Ancient Tomb - Can be replaced with a forest or plains and Temple of the False God .
  • Aura Shards - Insanely good artifact/enchantment removal, but can be replaced with Krosan Grip or Bane of Progress (at the risk of destroying our own stuff).
  • Can't be cut

  • Craterhoof Behemoth - This is how we will kill the table 90% of the time and is 100% non-negotiable in cutting from this deck.
  • Elesh Norn, Grand Cenobite - An EDH white staple in my opinion. It is always strong and always has a spot in this deck.
  • Protean Hulk - Not that expensive to get, but just wanted to emphasize that it is needed.
  • Amulet of Vigor - Extremely powerful at all stages of the game, but is regrettably more expensive because of its uses in other formats. Try to get your hands on this card.
  • Tooth and Nail - Is one of our finishers with Craterhoof Behemoth and Avenger of Zendikar . There is no other card I can think of that can easily replace this.
  • Cloudstone Curio - Turns all our 1 mana dorks into flicker machines. This card is too good to replace.
  • Enlightened Tutor - I put this here because although it can be replaced with a cheaper alternative, you should seriously consider having these kind of tutors if you play EDH. These cards are essential in making decks run consistently.
  • This deck is constantly evolving, and I am open to any suggestions even if it means reworking the whole deck. I'm also open for any great combo that I can pull with Protean Hulk that isn't lame like mass land destruction with Acidic Slime . The suggestions don't need to be competitive, but can instead be additions that make the deck more fun or consistent. I will respond to every suggestions. The only thing I'm unwilling to do is change my commander. I know there are better selesnya commanders, but I love playing Karametra. Thank you!
    Please upvote to show your support!
    "I cast Whitemane Lion. Karametra Triggers."

    "I return Whitemane Lion to my hand."


    "I cast Whitemane Lion again."


    Updates Add

    I have made many changes, but here are the most relevent ones:

  • Mirror Entity - Allows for infinite mana with Priest of Titania + Wirewood Symbiote , and just gives us the ability to buff our creatures to swing in big. Thanks to GrandZamboa for making the suggestion.
  • Earthcraft - Works well to generate mana, but also gives us a route for infinite casts by tapping tokens made from Oketra's Monument / Genesis Chamber . You can also stack your Whitemane Lion / Kor Skyfisher triggers so that you tap them before bouncing. Card addition shamelessly stolen from another great Karametra player, Beebles.
  • Finale of Devastation - Too gross not to include. We easily pull out all our lands and can struggle to finish. This card gives us an easy line to kill the table.
  • Regal Force and Cataclysmic Gearhulk - I chose these two cards because they are easily tutorable (in contrast to sorceries) and have instant impact of drawing/removing.
  • Walking Ballista - The deck had no issue with generating infinite mana, but struggled to finish with casting all our creatures with Duskwatch Recruiter  Flip. This card is an obvious addition that I avoided because I thought it was unfun, but if I'm going to make my opponents watch me pull out all my Forests/Plains, I should at least give them a quick death.
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