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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dawn's Truce
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
Optimator on
3 months ago
If you like Rakdos dragons, which is a very fun color pair for them, you may want to check out Rivaz of the Claw as a commander. Comes out a lot earlier and can get you to your dragons sooner, along with some recursion. The mass Haste of your current commander is super convenient for dragon decks, though. If you switched commanders, you might want another effect or two that give haste. Lightning Greaves is classic. Carnelian Orb of Dragonkind is cute and could be an upgrade over another mana rock. Even the humble Fervor is playable in big-creature decks.
You have a great amount of ramp, but you may still want two more lands or two cheap (1 or 2 mana) draw spells, with such a high average CMC for the deck. For versatility, you could do two MDFCs like Shatterskull Smashing and Agadeem's Awakening for instance. Fell the Profane is good, Malakir Rebirth is good, Boggart Trawler could sneak in some graveyard hate, Kazuul's Fury could be cute and steal a game, Bloodsoaked Insight is decent in big-mana decks. Lands like Bonders' Enclave aren't amazing but can be nice in big-creature decks that make good mana (in a pinch).
Howling Mine could be upgraded to Palantir of Orthanc for safer card-draw. has no shortage of good draw spells these days; cheap stuff like Night's Whisper and Sign in Blood can get you your earlier land drops for more consistency. I kind of like stuff like Ancient Craving and Damnable Pact in decks that get a lot of mana. Later in the game, stuff like Ambition's Cost or Seize the Spotlight or Syphon Mind could allow you a partial refill along with playing a second spell played from the new cards. "draw three/draw four" spells are underrated IMO. Depends on the deck.
Some people swear by lots of cheap draw cards, some prefer big-time hand-refillers, and some only like incremental draw like Phyrexian Arena and Outpost Siege. It depends on a lot of deck-building factors as well as personal taste. I kind of like effects like Phyrexian Arena because it could come out early, before all the big dragons. Then again, Phyrexian Arena feels way worse on turn 12 than Ancient Craving. They all have their place.
Big scary dragons tempt boardwipes a lot. It's the psychology of Commander. In big-creature decks that can't prevent wraths (An Offer You Can't Refuse) or make all your creatures resist them (Heroic Intervention/Dawn's Truce), I am a big fan of mass-reanimation effects like Haunting Voyage, Rise of the Dark Realms, Behold the Sinister Six!, and Bloodline Bidding. Could be worth considering running a silver-bullet copy of one of those. Makes mass-haste effects real nice.
Personally, I don't love Planeswalkers in big-creature decks. I feel like I always want to attack with the big guys so it's hard to defend the Planeswalkers. I have a Saheeli, the Gifted
deck (Junk in the Trunk) and it's pretty easy to protect her with all the thopters and servos. In my experience, opponents like to attack open Planeswalkers for the value, even if they aren't huge threats.
In big-mana decks, I actually still really like In Garruk's Wake. Big shout-out for you running Cut / Ribbons. Love that card. All is Dust could be nice since you have so many strong artifacts. It's nice to punish a boardwipe with another, bigger boardwipe. Bedevil is a potential upgrade over some of your other removal. Be sure to note Baleful Mastery too. Soul Shatter is better than things like Murder. Untimely Malfunction does double-duty as removal. No Mercy is nice in big-creature decks as well. Mudslide is cute in dragon decks.
SaberTech on Naya tricks
11 months ago
Naya Charm, Boros Charm
, Valorous Stance, and Collective Resistance have been common inclusions for me.
Trash the Town has been pretty useful in my Gargos, Vicious Watcher deck.
Green has all sorts of instants that grant indestructible like Tamiyo's Safekeeping, Gaea's Gift, and Strength of Will. There are a variety of others as well with specific additional effects that may be better for your specific deck so it is worth taking a look.
Benefactor's Draught is a surprisingly versatile tool that you can use to politic with, catch an opponent off guard with blockers they weren't expecting, or draw a bunch of cards if an opponent blocks a bunch of your creatures.
If you are running cards like Zada, Hedron Grinder and Feather, the Redeemed then Fists of Flame, Ancestor's Aid, Sudden Breakthrough, Crimson Wisps, Might of the Weak, Guided Strike, Shelter, Otherworldly Outburst, and Felonious Rage are cards worth considering.
Heroic Intervention, Dawn's Truce, Akroma's Will, and Lorehold Command are strong general options too.
kamarupa on
Hoppin to YOUR DEMISE
1 year ago
Really nice build. I hadn't seen Hinterland Sanctifier when I put my WG Rabbit deck together - that's a really nice addition to the tribe, since Pawpatch Recruit can be tempting to sit on to get extra triggers off other Rabbits.
One thing I would change - I'd drop 2xRam Through (or move them to the sideboard) in favor of 2x of a protection spell like Faith's Shield or Tamiyo's Safekeeping or Heroic Intervention (or if you want to stay on flavor, Dawn's Truce). This seems especially valuable because your only draw card chance is Finneas, Ace Archer, who is not only Legendary (limiting your chances of getting getting him and keeping him in play but who's draw trigger has a threshold that can only be met with creatures on the board while he's attacking. So it seems very hard to draw cards with him, which to me, is an essential element to pretty much all decks. The one major perk to Finneas is that his ability is repeatable, making him at least potentially better than a can-trip.
Also, I'm really not into super heroes or the crossovers in general, so I find the Spiderman creature really off-flavor. I get that it's a second lord and how great that is, but I couldn't stomach playing it personally.
enraged on
Captain America's Toy Collection
1 year ago
Super power build!! Maybe squeeze in something like Dawn's Truce to protect all the toys!
Valengeta on
Salt Devastation
1 year ago
I have made some changes to the deck, including some cards you've suggested and others like Ruination, Jokulhaups and Dawn's Truce
You make a good point about replacing the Myr and Ornithopter dorks for less removable rocks. The Ramos' ones look very cool. Maybe replace the dorks and Mind Stone for them?
I like Burning Sands, although it might backfire a bit too much for my taste. What would you replace for it?
BioProfDude on
Monowhite Angels FDN
1 year ago
Dawn's Truce might be a good way to help protect against board wipes?
+1 from me!
Apollo_Paladin on
BUG - Modular Historic - Arena build
1 year ago
Nice! Refreshing to see an arena deck out there that's not just someone netdecking & trying to pass it off as their own. +1 for originality
Personally, in such a creature-heavy build, I would put in some protection from boardwipes and/or heavy targeted destruction decks. I like Teferi's Protection for this, but Guardian of Faith is another decent choice. If you do add protection stuff, I would focus on "phase-out" protection over blink effects or things like Dawn's Truce, simply because Sunfall and Farewell are still popular threats in many decks and phasing out won't remove the counters you're building on each creature.
Felidar Retreat is another one that might benefit you, since it's passive creature counter generation and can also repopulate your board if you do get wiped. The vigilance also lets you be more aggressive with your attacks since you don't have to worry about giving up blockers.
In any case, nice to see more Arena players using this site. Feel free to add me if you want to playtest or even just discuss deckbuilding (Arena info is on my profile here)
Cheers!
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