Spectral Adversary

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Spectral Adversary

Creature — Spirit

Flash

Flying

When this enters the battlefield, you may pay any number of times, then put that many +1/+1 counters on this and phase out that many other target artifacts, creatures and/or enchantments. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

Ouroboros_47 on Azorius Spirits - Modern

3 years ago

Cleric is good. You can flash it in if you have a Rattlechains or a vial on 2 and surprise your opponent which you can't do with rip. If you ever play bant spirits it can be fished out with Collected Company. If you are in a graveyard heavy local meta you can even use cleric in the mainboard and not feel too bad about it because it is a creature while still having rip in the side. I wouldn't remove rip for cleric but instead, run them together. Like have 2 rip and 1 cleric in the side and maybe 1 in the main if you want. rip is too good to remove imo.

Also, I don't recommend Kira I just think I'd rather have that than Spectral Adversary.

Budzi on Azorius Spirits - Modern

3 years ago

Thanks for your reply.

I will buy Spectral Adversary and try it. I have a Kira, Great Glass-Spinner I do like it a lot maybe I will use it more often.

What's your guys opinion on Remorseful Cleric for the graveyard hate instead of Rest in Peace? I do like having the option of being a creature but doesn't solve the issue of being permanently dealing with opponents graveyard.

Budzi

Ouroboros_47 on Azorius Spirits - Modern

3 years ago

Glad you like Skyclave Apparition its a great card that has served me well. I like Shacklegeist personally as it can help you stall a few turns to get that win. I haven't played much spirits since MH2 though so I'm not sure how it is at current. Spectral Adversary doesn't impress me much. Unless you have a vial it's 4 mana minimum for a meh effect imo. If you are trying to protect your creatures add more Selfless Spirits it's far cheaper mana wise. Or you could even go with Kira, Great Glass-Spinner if you're really worried about target removal. If you're trying to phase out your opponent's stuff you can already deal with most threats with apparition, pte, Spell Queller, or shackle. If you wanna try it out I'm sure it'll have its moments but I suspect most of the time you'll wish you had something else.

Budzi on Azorius Spirits - Modern

3 years ago

Thanks so much for all the advice! To all the guys saying to try Skyclave Apparition I am using it now and I really like it, so thank you!

Has anyone tried Shacklegeist if so what do you think? I have ordered 4x Shacklegeist to try it.

What's your guys opinion on Spectral Adversary?

Thanks again for all your help, I really appreciate it guys, keep it coming :)

Budzi.

Necrosis24 on Adversary Cycle

3 years ago

In terms of commander I think they can be pretty fun, although not as strong as they initially seem when you realize how mana intensive they really are.

Intrepid Adversary: I would put in a Sidar Kondo of Jamuraa deck for some flicker shenanigans. Swing in with my white weenies then flicker Intrepid Adversary paying its etb to pump my unblocked creatures.

Spectral Adversary: Good for its flexibility and would maybe put it in a simic or bant deck. I like that it can target itself.

Tainted Adversary: Grave Titan but not as good

Bloodthirsty Adversary: meh

Primal Adversary I do not care for.

All of these have more efficient cards that more or less do the same, so these cards more of a fun include.

Oof_Magic on Adversary Cycle

3 years ago

wallisface

I think Intrepid Adversary had the same pitfalls any true lord would. And that’s probably why Thalia's Lieutenant outclasses it. If Humans were tightened down, they could probably work it in but as is, Humans aren’t looking for much.

Spectral Adversary is much more than a bad Rattlechains. It sits between Rattlechains and Brazen Borrower. That versatility of applications is valuable enough to consider for Spirits (which plays Borrower). Just like Intrepid Adversary and Bloodthirsty Adversary, it only has one potential home.

As such, Primal Adversary and Tainted Adversary being at the bottom as far as Modern is concerned.

I wouldn’t know how to analyze these from the Standard lens but I think it would go something like this:

1) Intrepid Adversary

2) Primal Adversary

3) Spectral Adversary

4) Tainted Adversary

5) Bloodthirsty Adversary

wallisface on Adversary Cycle

3 years ago

Oof_Magic:

  • The big issue with Intrepid Adversary is that, other than there just being soo many cards better than it it modern, is that it risks you getting blown-out heavily by your opponent casting a well-timed killspell, which could end up costing you most of your board.

  • Spectral Adversary has an issue where it's just a bad Rattlechains in almost every situation. And spirits already have soo many better ways to protect their dudes, on top of that. I just don't see where this card has a home.

  • As you've already mentioned, Bloodthirsty Adversary is very similar to Goblin Dark-Dwellers, so might see some fringe play in decks of that vein (potentially even replacing Dwellers, if the deck is wanting to confine itself to running something like Lurrus of the Dream-Den, or Unearth). Imo this is the only one of the 5 that will even come close to seeing modern play, because it explores some interesting avenues, and this effect has seen play in modern already.

  • Tainted Adversary and Primal Adversary are clearly the weakest of the 5, and I'm not sure its worth discussing either of these... but they generally just demand too much mana for no real payoff.

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