Flickerform

Flickerform

Enchantment — Aura

Enchant creature

: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

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Flickerform Discussion

RelinquishedAttempts on One Fox Makes a Big Difference

4 months ago

king-saproling, thank you for suggesting cards for this deck. You are the first and for that I am glad.

However, I don't know how much I want those cards... I addressed Basalt Monolith in the "About Infinite Mana" tab thing saying that I don't want cards that are too cheesy. Anyone could see that Basalt would be very strong, so it's not a very interesting choice for this deck. It's also a card I ran in the first iteration of the deck and it wasn't very fun since the deck isn't very strong nor competitive. Gemstone Array is a very cool card, I personally like storage effects even though they aren't that strong usually, but this deck feels more synergistic when I use tappy stuff, and tappy stuff sounds cool. This deck also has a fair bit of ramp as well. Livio, Oathsworn Sentinel is another cool card, but I think Flickerform or Angel of Condemnation are better and I've already taken out Flickerform. Mimic Vat is really neat and does have an advantage over Osgir, the Reconstructor and Feldon of the Third Path in that you can use opponents' creatures or stop a specific creature from entering the graveyard, but it's less flexible when it comes to choice and I don't know if I need more recursion.

I don't know if it's necessary for me to talk this much, but I felt like it was giving you more respect. If you think your suggestions are good and I just missed why, please tell me. I want to do what's best for this deck, especially since I made it so unfocused despite the investment I put in.

MaltOMeal on Absolute Theocracy

6 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    1empyrean on Scouts for the Empyrean Squadron

    10 months ago

    I've tested most of these and usually ended up cutting them for small reasons.

    Notably, I originally had a bunch of cool things for Flickerform to do, but it was a bit clunky, needed too much white, and doesn't bring things back when I need them. I decided to use Eldrazi Displacer instead. I have cards that cover the effects of most of those cards, so I'm not losing out on effects. Mistveil Plains is good, but for my purposes, Elixir of Immortality is easier to use.

    Sword of the Paruns was cut for space, but is about equal in utility to Umbral Mantle because of ardenn.

    king-saproling on Scouts for the Empyrean Squadron

    10 months ago

    Thoughts on these? Open the Armory, Sword of the Paruns, Mistveil Plains (good with sunforger), Tithe (finds mistveil, can be played with sunforger), Inventors' Fair, War Room, Goblin Engineer, Heliod's Pilgrim, Flickerform

    Reznorboy on Court of Grace, the best …

    11 months ago

    I believe that Mono-White specifically is not as lacking in card draw as many people believe. It may be true that the card draw is not as of high of quality, but it definitely exists. I'm going to make a small list of cards/combos in Mono-White that draw more cards than you paid to play it (i.e., I cast two cards and discard a card to make the combo, but I draw 4 out of it) that I think are better than Court of Grace (all of these have already existed). (Also, of course, artifacts are fair game. Artifacts do indeed get used in Mono-White, and should be treated as such.)

    My personal favorite:

    Flickerform and Sage's Reverie (and maybe Angelic Gift)

    Both can be searched with cards like Plea for Guidance or Three Dreams.

    One card combo (my second favorite):

    Dawn of Hope

    Pure Draw:

    Pursuit of Knowledge Survival Cache

    Ones that give only lands:

    Land Tax Endless Horizons Tithe Gift of Estates Weathered Wayfarer

    Ones that are wheel based:

    Alms Collector and Otherworld Atlas

    (Unfortunately draws opponents cards too, but you will be drawing more)

    Ones that are weenie based:

    Bygone Bishop Mentor of the Meek

    Artifact/Enchantment based:

    Kor Spiritdancer Mesa Enchantress Puresteel Paladin Sram, Senior Edificer Stone Haven Outfitter

    Also, I don't think that Phyrexian Arena is very good. Your point that it was used in a "fast" format (standard) is invalid because games of cEDH are faster than standard, not the other way around, with games ending possibly by turn 3.

    ApexPredator109 on Kathril, Aspect of Nightmares

    1 year ago

    The repeatable ones are a little more expensive mana wise, but if you want repeatable, you could put in Conjurer's Closet, Flickerform, Angel of Condemnation, Eldrazi Displacer, Galepowder Mage, and if you have the budget Emiel the Blessed.

    jakeyuki12 on Rograkh / Ardenn, Commander legends duo

    1 year ago

    Flickerform is good as a way to blink your creatures to get enter-the-battlefield effects. I don't think it's that great for protecting creatures, I think equipment like Commander's Plate (particularly on Rograhk since red doesn't do creature removal particularly well) and Darksteel Plate or even stuff like Swiftfoot Boots do a much better job at protection than Flickerform. Copy effects like Fork are never bad, I don't think it's a bad investment.

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