Flickerform

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Flickerform

Enchantment — Aura

Enchant creature

: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.

thefiresoflurve on Killian's C.A.L.V.E.S

3 months ago

Robe of Stars might be good here. Basically a slightly different Flickerform. The only downside is that the attached creature is gone until your next turn... and in this deck, that probably means your only blocker is gone, too. But it can be great to save your commander in a pinch.

IHATENAMES on Light-Paws, Divine Kitsune

7 months ago

Suggestions:

Kor Spiritdancer a better shram in the deck id run both

Eidolon of Countless Battles + for each aura

Ardenn, Intrepid Archaeologist moves auras especially for faith fetter type effects

Heliod's Pilgrim aura tutor

Boonweaver Giant aura tutor onto a body

Umbra Mystic Totem armor effects in general are good. One of the recent precons was aura based id look at that one for ideas!

Nomad Mythmaker recursion

Skybind interesting flicker effect for enchantment perms with sigardas aid out you can blink your lands to cast more auras next opponents turn. or flicker tokens etb creature ect.

Mistveil Plains return auras to re tutor for with your commander.

Homeward Path vultron doesn't like opponents taking their toys

Lost Leonin Infect if you choose is an option here is one to look at.

Flickerform Decent especially if you run auras that etb draw

Hero of Iroas cost reducer that gets a benefit when targeted.

Faith Unbroken removal aura

Sage's Reverie HIGHLY suggested card draw and powerful aura

Sphere of Safety If you want a late game plan this might give you time to do something else like Approach of the Second Sun

Abzkaban on What the Fox? | Light-Paws Voltron [Primer]

7 months ago

smack80

Rest in Peace stops Dictate of Erebos and Grave Pact. To stop single instance effects like Fleshbag Marauder, we have Cartouche of Solidarity and our token producers, Hallowed Haunting and Archon of Sun's Grace. The later two would need to be played proactively to have something else to sacrifice while Cartouche can be brought out at instant speed.

Teferi’s Protection is already in the list. Robe of Stars is not a bad idea, but it can’t be tutored for like Flickerform can.

Cards like Single Combat just kind of do nothing in the deck. There’s no need to destroy opponents’ creatures when none of them can block us and we can tutor out a lock to prevent damage. I’d much rather spend that mana on auras that actually advance our game plan.

Gidgetimer on Recent Redesign - Need to …

7 months ago

I didn't look too closely at the deck past seeing that it was mono-white since I don't really have the time to do a deep dive on it at this moment, so some of my suggestions may already be in there or may not be what you are wanting to do.

To help with the nonbos there are cards like Flickerform or Flickerwisp that could help with Containment Priest. Flickerform may be especially fun since you run Fiend Hunter effects. You can put it on one of the Fiend Hunters and then respond to the ETB with a Flickerform activation putting the linked LTB on top of the ETB returning nothing and then exiling a creature forever. You could also exile the Priest with one of your Fiend Hunter effects if you have a high enough density of them.

Eerie Interlude and Ghostway might also be fun includes. Not only can they remove a Containment Priest until end step so that you can make tokens. They can also let you completely dodge your own Wraths.

One last note. In both my previous response and this one "Fiend Hunter effects" refers strictly to things that are two abilities. An ETB and then a line break and a LTB. Banisher Priest effects that are a single ETB that says "When...enters the battlefield exile...until" act differently and will not produce the same results.

RelinquishedAttempts on One Fox Makes a Big Difference

1 year ago

king-saproling, thank you for suggesting cards for this deck. You are the first and for that I am glad.

However, I don't know how much I want those cards... I addressed Basalt Monolith in the "About Infinite Mana" tab thing saying that I don't want cards that are too cheesy. Anyone could see that Basalt would be very strong, so it's not a very interesting choice for this deck. It's also a card I ran in the first iteration of the deck and it wasn't very fun since the deck isn't very strong nor competitive. Gemstone Array is a very cool card, I personally like storage effects even though they aren't that strong usually, but this deck feels more synergistic when I use tappy stuff, and tappy stuff sounds cool. This deck also has a fair bit of ramp as well. Livio, Oathsworn Sentinel is another cool card, but I think Flickerform or Angel of Condemnation are better and I've already taken out Flickerform. Mimic Vat is really neat and does have an advantage over Osgir, the Reconstructor and Feldon of the Third Path in that you can use opponents' creatures or stop a specific creature from entering the graveyard, but it's less flexible when it comes to choice and I don't know if I need more recursion.

I don't know if it's necessary for me to talk this much, but I felt like it was giving you more respect. If you think your suggestions are good and I just missed why, please tell me. I want to do what's best for this deck, especially since I made it so unfocused despite the investment I put in.

MaltOMeal on Absolute Theocracy

1 year ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    1empyrean on Scouts for the Empyrean Squadron

    1 year ago

    I've tested most of these and usually ended up cutting them for small reasons.

    Notably, I originally had a bunch of cool things for Flickerform to do, but it was a bit clunky, needed too much white, and doesn't bring things back when I need them. I decided to use Eldrazi Displacer instead. I have cards that cover the effects of most of those cards, so I'm not losing out on effects. Mistveil Plains is good, but for my purposes, Elixir of Immortality is easier to use.

    Sword of the Paruns was cut for space, but is about equal in utility to Umbral Mantle because of ardenn.

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