Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ethereal Investigator
Creature — Spirit
Flying
When this enters the battlefield, investigate X times, where X is the number of opponents you have. (To investigate, create a colourless Clue artifact token with ", Sacrifice this: Draw a card.")
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Tsukimi on Communism Was a Red Herring
2 months ago
Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.
FungalDominance on Millicent, Restless Revenant Upgraded Precon
1 year ago
gw1108 I think I agree on the mana ramp and lands. I'd like another 1 land and 2 ramp, just having a hard time deciding what to cut to get it.
However, devils advocate on the card draw, with Midnight Clock, Pull from Tomorrow, Bident of Thassa, Distant Melody, Skullclamp, Mentor of the Meek, Sire of the Storm, Ethereal Investigator, Bygone Bishop, Ghostly Pilferer, Drogskol Reaver, do I really need more card draw? Do the creatures not count as much for card draw since some of them have a bit higher CMC?
Thank you for the feedback, I look forward to your response!
KBK7101 on Rule 0 - Urza and …
1 year ago
In no particular order, some cards that are probable/potential cards for the deck:
-
Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
-
Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
-
Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
-
Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
Phule451 on Faerie Dragon Bear
1 year ago
Blighted Agent is a sneaky card here, not as a poison wincon, but as a removal bait card that does damage. Overwhelming Encounter can help you push through if you end up playing against a flier deck and with dragons being as popular as they are right now, it’s gonna happen sometimes. And don’t forget, those tokens you’re making into bears don’t have to be creature tokens. Cards like Ethereal Investigator and Fae Offering can be big token generators for you.
Have (0) | |
Want (1) | NinjaBettie |