Military Intelligence

Military Intelligence


Whenever you attack with two or more creatures, draw a card.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Military Intelligence Discussion

YetiritterTom on That's All (Mer)Folks!

1 month ago

I'd suggest cutting some of the mana rocks like Commander's Sphere and Sky Diamond to make room for the green ramp cards, just because they're more vulnerable to board wipes.

I'm personally not a fan of cantrips in commander, so maybe switch out cards like Adventurous Impulse , Charge Through and Strategic Planning for some of the draw spells with bigger impact like Military Intelligence or Tatyova, Benthic Druid .

Another thing I don't really like in EDH are bounce spells. I'd suggest switching out Into the Roil or Galestrike etc. for the permanent removal I suggested.


YetiritterTom on That's All (Mer)Folks!

1 month ago

Love the title and the deck itself.

I'd suggest investing in some better and cheaper (in terms of mana cost) ramp like the good old Rampant Growth , Farseek , Kodama's Reach or Cultivate .

Adding some more efficient card draw might be helpful as well like Distant Melody or a personal favorite of mine: Military Intelligence .

And lastly, some better removal you might want to consider for your list are cards like the incredibly efficient Pongify or the versatile Beast Within .


libraryjoy on Skies Filled with Wings Budget Casual

2 months ago

The goal of this deck is just to stack on the Lord abilities. The only one that's possible is Jubilant Skybonder instead of Mizzium Skin , but there's not enough of them in there to make Of One Mind work reliably. I think the current build is pretty much where I'd want it to be, unless I found something like Military Intelligence gave more benefit.

nathanielhebert on Unblockable Pezzent!

2 months ago

Fun deck — I gave it a few tries, and liking the efficiency of casting ciphered spells Hands of Binding and Hidden Strings with unblockable merfolk and company. Military Intelligence fills up the hand quickly, and soon enough there's an army to contend with.

Balaam__ on On the Prowl

3 months ago

As far as I see Military Intelligence is your only added source of card draw. It’s cheap and effective in a rogue/prowl deck like yours, so I wouldn’t mess with that.

Instead, since you’re somewhat creature-heavy, I’d drop some of your counts down to make room for them. An opening hand with Earwig Squad or Zareth San, the Trickster is not ideal; maybe drop the squad down to 2 copies and remove the trickster altogether. You’re losing potential bombs, but they’re being replaced with always-useful spells. You can still win through attrition, chipping away with unblockable rogues buffed by anthem effects.

This is all just a suggestion. You could lean heavily in a few different directions, and ultimately the choice is yours. If you think removing Military Intelligence is the best call, go for it.

Riveyn on On the Prowl

3 months ago

Balaam__ Do you think swapping Thoughtseize or Inquisition of Kozilek for the Military Intelligence would be the best choice?

zach3584 on Merfolk Tribal (Budget Version)

4 months ago

Military Intelligence is a great suggestion! I don't know what to remove for it though, and I want to keep this deck 60 cards. I'll add it to the maybeboard though! : )

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