Military Intelligence

Military Intelligence


Whenever you attack with two or more creatures, draw a card.

Latest Decks as Commander

Military Intelligence Discussion

Sammycy1 on Equip/Aura Galea

2 weeks ago

Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage

Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence

Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel

And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation

Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams

YetiritterTom on That's All (Mer)Folks!

4 months ago

I'd suggest cutting some of the mana rocks like Commander's Sphere and Sky Diamond to make room for the green ramp cards, just because they're more vulnerable to board wipes.

I'm personally not a fan of cantrips in commander, so maybe switch out cards like Adventurous Impulse , Charge Through and Strategic Planning for some of the draw spells with bigger impact like Military Intelligence or Tatyova, Benthic Druid .

Another thing I don't really like in EDH are bounce spells. I'd suggest switching out Into the Roil or Galestrike etc. for the permanent removal I suggested.


YetiritterTom on That's All (Mer)Folks!

5 months ago

Love the title and the deck itself.

I'd suggest investing in some better and cheaper (in terms of mana cost) ramp like the good old Rampant Growth , Farseek , Kodama's Reach or Cultivate .

Adding some more efficient card draw might be helpful as well like Distant Melody or a personal favorite of mine: Military Intelligence .

And lastly, some better removal you might want to consider for your list are cards like the incredibly efficient Pongify or the versatile Beast Within .


libraryjoy on Skies Filled with Wings Budget Casual

5 months ago

The goal of this deck is just to stack on the Lord abilities. The only one that's possible is Jubilant Skybonder instead of Mizzium Skin , but there's not enough of them in there to make Of One Mind work reliably. I think the current build is pretty much where I'd want it to be, unless I found something like Military Intelligence gave more benefit.

nathanielhebert on Unblockable Pezzent!

5 months ago

Fun deck — I gave it a few tries, and liking the efficiency of casting ciphered spells Hands of Binding and Hidden Strings with unblockable merfolk and company. Military Intelligence fills up the hand quickly, and soon enough there's an army to contend with.

Balaam__ on On the Prowl

6 months ago

As far as I see Military Intelligence is your only added source of card draw. It’s cheap and effective in a rogue/prowl deck like yours, so I wouldn’t mess with that.

Instead, since you’re somewhat creature-heavy, I’d drop some of your counts down to make room for them. An opening hand with Earwig Squad or Zareth San, the Trickster is not ideal; maybe drop the squad down to 2 copies and remove the trickster altogether. You’re losing potential bombs, but they’re being replaced with always-useful spells. You can still win through attrition, chipping away with unblockable rogues buffed by anthem effects.

This is all just a suggestion. You could lean heavily in a few different directions, and ultimately the choice is yours. If you think removing Military Intelligence is the best call, go for it.

Riveyn on On the Prowl

6 months ago

Balaam__ Do you think swapping Thoughtseize or Inquisition of Kozilek for the Military Intelligence would be the best choice?

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