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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Disorder in the Court
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a colourless Clue artifact token with ", Sacrifice this: Draw a card.")
Headers13 on Flying Through The Plains In The Blue
6 months ago
Citanul Flute Congregation at Dawn
Sixp on Targeting Spellslinger Hinata
7 months ago
GoldenFire to cast the spell from wherever it is (usually your hand), you first move it to the stack (which is when you also announce its target[s]) before paying the total cost of the spell (see rule 601.2). So yes, Disorder in the Court is quite good value in Commander with Hinata on the table.
GoldenFire on Targeting Spellslinger Hinata
7 months ago
Do I declare targets before or after I pay mana costs for casting the spell?
If I cast Disorder in the Court. If I pay before declaring targets I would have to pay X for each target regardless of the mana reduction.
But if I pay after declaring targets I would get a temporary wipe for 2 mana.
This is a super cool deck, I'm just bad at mtg rules sometimes.
TeyoSelflessProtector on Horsin' Around (Hinata, Dawn-Crowned)
1 year ago
Nice. Distorting Wake then Disorder in the Court is just so mean. Either to bait a counterspell or remove all resources for other interaction. I love it.
DawnsRayofLight on Target Acquired
1 year ago
One, maybe it would be funny to call the list Hinata-Kun XD
Render Silent, Counterflux, Disallow for a bit more counter magic
Hullbreaker Horror: I have been really loving this card lately, it is expensive (CMC) but helps to keep control of the board
Opposition: works with Willbreaker and other cards I will suggest
Reality Shift, Fateful Absence, Generous Gift : spot removal
Malevolent Hermit Flip: counterspell and protection
Teferi, Time Raveler, Teferi, Mage of Zhalfir, and Grand Abolisher protect your shennaigans
Drannith Magistrate: stop you oppnenets from casting their commanders
You could run Orbs with Urza and Opposition
Supreme Verdict, Winds of Abandon, Wrath of God: Wipes
Thassa, Deep-Dwelling: slow, but consistent
Spellseeker: search your X spells
Cyberdrive Awakener: if you want to win off your rocks and treasure tokens
Sea Gate Restoration Flip: may as well if you're playing blue
Shorikai, Genesis Engine: fun card, can be a win con between being an 8/8 beater and some combos involving Intruder Alarm
Disorder in the Court: this can help for draw, protection, and "Blinking"
Smoke Spirits' Aid: I don't know if it fits, but could be spicy
Deadeye Navigator/Eldrazi Displacer + Peregrine Drake = Infinite mana
Elsha, the Infinite/The Reality Chip + Sensei's Divining Top + Thassa's Oracle/AetherFlux
Hullbreaker Horror + Mana Crypt, Sol Ring, Mana Vault: Infinite bounce only need 2 rocks
Dockside Extortionist + Deadeye Navigator: can generate infinite mana
Grand Architect + Pili-Pala: Infinite color mana, only need a Blue to initiate, I would have at least 2 infinite mana combos with all the X spells
Synod Artificer (I wish Hinata worked for abilities + Swift Reconfiguration + Gilded Lotus = infinite mana
win cons (Outside of combos)
Metallurgic Summonings: you make big tokens and gives recursion.
Monastery Mentor: tokens
Shark Typhoon: tokens
Jin-Gitaxias, Progress Tyrant is made for this list
Urza, Lord High Artificer: can make use of a lot of artifact tokens that can be created in this list and can be an outlet for infinite mana to cast your deck
Elesh Norn, Grand Cenobite: probably good if you run a lot of token producing cards like Saheeli, Sublime Artificer, Monastery Mentor, Shark Typhoon, Metallurgic Summonings, Manaform Hellkite, Talrand, Sky Summoner, Kykar, Wind's Fury
|Want (3)||Gwendy , riverspree16 , MTGCHR|