Stolen by the Fae
Return target creature with converted mana cost X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Stolen by the Fae Discussion
4 months ago
Super sweet deck. I had the idea to do a Illuna + Omniscience deck, googled it, and found your list. I've got a couple suggestions though.
I think you could use more incidental token production to give you mutate targets. Cards like Lazotep Plating , Emergent Sequence , Growth Spasm , Alrund's Epiphany or Stolen by the Fae could be great ways to create tokens for you to mutate onto, outside of man lands or GSZing for Dryad Arbor or Crop Rotating for Khalni Garden. The more expensive man lands like Lumbering Falls, Wandering Fumarole and Raging Ravine feel especially clunky here as 10 mana to activate them plus mutate is pretty steep. Another angle could be adding a Dwarven Mine , and maybe a Sheltered Thicket and second basic mountain to go along with it, so that your Mire, Mesa, Tarn and Foothills can produce a creature token as well. Kher Keep could be good for this too as it's a repeatable effect.
It seems to me that you don't have enough ways to deterministically win once you get the Omniscience down. Intuition, Gamble and Mystical Tutor + a cantrip, seem like your only ways to reliably find Ignite Memories, and Intuition only gets into your graveyard. You definitely need at least 2 Regrowth / Reclaim effects so that your Intuition always gets you what you want. Bala Ged Recovery Flip, Mystic Retrieval , and Experimental Overload (since it can make a token too) are all cool options there. Playing those cards to support Intuition also allows you to play Gifts Ungiven and put together similar packages with it. Probably the best card to use to go off with Omniscience is Petals of Insight since it makes the storm count infinitely large and finds you your Ignite Memories all in one card. You could use cards like Solve the Equation or even Eerie Procession to find the Petals since it's an arcane spell. There's also Merchant Scroll which doesn't get you to the sorcery Petals directly, but it can find Firemind's Foresight , which then finds Intuition along with maybe some interaction. Brainstorm, Ponder, Preordain, Faithless Looting and Frantic Search all seem fine here as they're useful both before and after you get your Omni down. Spells like Time Twister and Time Spiral seem less good though, as there's a fair chance you could fizzle after casting them even with an Omniscience out. Enter the Infinite , Praetor's Counsel , Insurrection , Volcanic Vision , or Mnemonic Deluge also work as finishers if you want to do something bigger and splashier with Omniscience out.
Lastly, Sea Gate Restoration Flip, Valakut Awakening Flip, and Silundi Vision Flip all could be sensible additions to the mana base that double as ways to start go off with Omni. Not to mention Bala Ged Recovery that I mentioned before as part of the Intuition/Gifts package. Once you start playing any number of those spell lands, it probably then becomes a good idea to include a Gruul Turf or similar land to open up the line of Crop Rotating into a bounce land to return a spell land to hand. Once you're on this land package, Hour of Promise starts to look pretty appealing, as it can find bounce + spell land to start and Omniscience chain, or any number of various creature lands if you need something to mutate onto.
4 months ago
Tinnuki Thank you! I definitely will! Love seeing what others do with their decks with commanders I also use.
I totally forgot about Stolen by the Fae , have a few copies of it too. I think I might have had it in this deck way back when I first built it but took it out because the deck was running too slow. A lot of the tap lands have been replaced so I think it's time it can go back in again. Coat of Arms is a card I'm currently borrowing from my partner for my Bat Tribal deck (which badly needs it more lol), but eventually I will get a copy of that for both Bats and Faeries. :)
Kindred Dominance and Kindred Discovery would be amazing additions, hopefully they get some reprints soon! Pretty much any time lately I've been spending more on a card (anything $10-20+) I've been trying to get various desired reserve list cards knocked off the list first (which I am really glad I did for Liege of the Hollows and Deranged Hermit for a different deck because those spiked like mad recently).
Faerie Tauntings could come out to be honest, I had it in here since it was a cheap enchantment that would trigger Alela's ability and because it was on theme. Unless Vedalken Orrery is out, it really doesn't do much.
Thanks again for so many suggestions! It's quite helpful to have another pair of eyes for a fresh perspective, much appreciated!
4 months ago
Cool Faerie tribal! I have a faerie-based Alela deck as well, although mine is much more of an enchantress deck than yours is. Feel free to check it out!
Couple suggestions: I think you'd enjoy Stolen by the Fae for some easy tokens, and some more tribal glue like Coat of Arms (or perhaps Kindred Dominance or Kindred Discovery if your budget will allow it) would be nasty in a deck like this.
One question though, as cool of a card Faerie Tauntings is, I feel like you don't have enough instants or flash cards to truly take advantage of it. Am I just not seeing a secret synergy somewhere?
4 months ago
While the theory behind Stolen by the Fae is solid- removing a problematic creature while leaving evasive, ninja-enabling faeries behind, I've never found it to be great in practice. Introduction to Annihilation can remove anything, including enchantments and artifacts that Dimir has trouble with, while also doing a solid five damage to each opponent if I draw it off of the top.
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9 months ago
Gravitational Shift is offense and defense.
Lightmine Field looks like it kills your fairies. That's my second favorite flavor text in the game though.
Helm of the Ghastlord maybe?
10 months ago
Hello stranger, I have combed through your deck and found some cards that could be exchanged for more synergistic or effective alternatives.
Aether Swooper is a small flyer that uses Energy to create 1 non flying token. The use of energy is exclusive to this card, so functionaly it will create a token once, the first time it attacks, if it lives that long. Instead I would suggest cards that can create multiple tokens that also have flying. For example Cloudseeder will synergize with your graveyard cards such as Cadaver Imp, Zombify, and Ghastly Demise. Skirsdag High Priest fills a similar place and Stolen by the Fae is a removal spell that also creates several flyers.
Aetherborn Marauder relies on +1/+1 counters. The challenge here is that only 3 other cards in the deck create +1 counters and one of them can just put it onto the maurauder. There are better options fort Flying Lifelink creatures that cost equal or less mana and can create more synergy for the deck. Some examples are Nighthawk Scavenger, Taborax, Hope's Demise, and Vampire Nighthawk
11 months ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
11 months ago
None of the Blue partners look that great. Are you looking to add a color? Ishai, Ojutai Dragonspeaker gets huge fast, flies and would give you all kinds of birds to choose from. If you add Red with a different partner you could use Brudiclad, Telchor Engineer as a way to make extra flyers and tutor for Brudiclad as an artifact.