Obsidian Charmaw

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Obsidian Charmaw

Creature — Dragon

This spell costs less to cast for each land your opponents control that could produce .

Flying

When this enters the battlefield, destroy target nonbasic land an opponent controls.

AkaAkuma on Calamity |

1 month ago

That is very true!

I have only been uploading this list from my deck to tappedout yesterday night and Collision / Colossus is not included with my paper version haha.. Now i understand why i had 100 cards in this list but ended up with a lonely Maze of Ith sitting at the corner of my desk after i cleaned everything up. Thanks!

I will make some more changes soon as i have a pile with potential cards still to work out. e.g. Selective Obliteration, Obsidian Charmaw and i'm still debating whether or not i should include Imperial Recruiter.

Andramalech on New Falls

2 months ago

See that's the cake! Totally agree with Obsidian Charmaw, knew I was overlooking something super obvious.

psionictemplar on New Falls

2 months ago

I just saw your comment after posting the last one, but to answer your question, no I don't think manamorphose is needed and would also be detrimental. Your fetchland mana base can easily handle all your mana requirements and now that I've looked at them again you could probably trim a copy of Arena. Try these overall suggestions next and get back to me. Cut: 4 ignoble 4 temur 1 arena Add: +4 shardless agent +3 brazen borrower +2 island.

Another sideboard change I might suggest is cutting the 3x force of vigor and replacing it with 3 Obsidian Charmaw. The reasoning being that you don't have many green cards for pitching and the main artifact/enchantment cards that might harm you the most (such as Solitary Confinement or Ensnaring Bridge) could be stopped with your counters. Charmaw also gives you a way to recast your breaching dragonstorm while being a hate card against eldrazi.

jarncards on BEHOLD YOUR DEATH

3 months ago

Unless you absolutely just want to stay on theme, which is fine, I have some considerations for you

Blast-Furnace Hellkite is expensive, but basically the best dragon, you've seen the horrors of Terror of Mount Velus as well, so consider at least one of them. Obsidian Charmaw is also amazing at punishing nonbasic land use.

Consider throwing in some more rituals in addition to Seething Song, for stormscale scion/dragonstorm. Its overpowered but Past in Flamesfoil and Underworld Breach can be absurd with that.

You have almost no draw. Some dragons can help with that, or there's always wheels

I'd dump Metallic Mimic in favor of Bloodline Pretender unless you really need the lord effect since he counts a dragon no matter what zone he is in. Taurean Mauler is also nuts.

Always consider Boompile and Nevinyrral's Disk in red. you dont have any other way to handle enchantments, and they help you survive to the late game, which is important when most of your stuff is very expensive and you dont happen to have your cost reducers.

Draconic Roar and Spit Flame really weak for commander in general. maybe look at Mizzium Mortars instead.

If sarkhan ever gets big enough to be a threat something like Two-Handed Axe , Temur Battle Rage , Rush of Blood, or Fatal Frenzy can be deadly

CommanderNeyo on Gruul Land Destruction

3 months ago

Apparently I can't stop giving suggestions, also consider Obsidian Charmaw in the sideboard

psionictemplar on

1 year ago

As a person who plays mono red prison I can tell you that 4 gemstone caverns are normally too many. I would cut one in favor of another ritual (probably Pyretic Ritual to help ensure the possible turn 1 moon/fable. Mazemind tome also feels slightly out of place since since your early game revolves around creatures and speeding up higher costing things. Do you really want to be taking turns off to scry? I'm not saying it wouldn't be useful at some point but the early game isn't it. I would trim some copies to avoid having them as early. I know this may sound crazy, but perhaps replace 1-2 mazeminds with Mutagenic Growth. The reason I think this might be viable is that people will often keep questionable hands with removal to fight ragavan. As such you might get lucky and be able to blow them out with a suprise pump spell. Not to mention that the only common removal that will kill your dragon is fury and being able to pump against it seems real good to me. Especially if you are playing against the beanstalk decks who's other removal is solitude and leyline binding (which dragon has protection from already).

As far as the sideboard goes, I would up the dismember count, drop the pillage and defense grid and maybe trim on chalice. I'm not sure what you're looking to combat with it. My suggestion is to add a couple Obsidian Charmaw as a way to slow down things like tron, or dirupt 4/5 color decks that really rely on leyline binding. Plus it's really fun to copy with a flipped fable since you are just putting them down a land instead of replacing it like a field of ruin would. Anyhow thats my main thoughts and I hope they might help you. (One small note: You have Koth listed in your deck description when he's not in the deck...not majorly important but I thought you might want to edit that out.)

TheMagic_Carpet on Mono-Green Land Destruction

2 years ago

I have a similar decklist, but I tapped into red. I originally did this so I could have access to Ancient Grudge, but it also opened the door for Raze to the Ground and Obsidian Charmaw.

You may consider adding cards such as Mwonvuli Acid-Moss, Rending Vines, Viridian Revel, Deus of Calamity, or even a Bala Ged Recovery  Flip. The first three will add more ramp/card draw. Obsidian Charmaw and Deus of Calamity work as some heavier hitters that fit the theme. Bala Ged Recovery  Flip is also useful if Liquimetal Coating or Myr Landshaper keep getting targeted.

Load more