Rekindling Phoenix

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Rekindling Phoenix

Creature — Phoenix

Flying

When this dies (is put into the graveyard from the battlefield), create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."

moo1234 on Card creation challenge

1 month ago

Chilhuaca, Harbringer phoenix

Legendary Creature - Phoenix God

Flying Haste

When ~ deals combat damage to a player, create an ash token with ": Return Target Phoenix card from your graveyard to the battlefield"

If you control 6 or more phoenixs, phoenix's you control get +3/+3

2/3

"Chilhuaca roams freely and unopposed these days, If your village is her next target, leave, we tried killing her in the past, we did. But we still lost"


not my best flavour text.

Phoenix's are very cool cards in general. They are not very good in commander though, and they are only sometimes good in modern or pioneer. I have good memories of playing with Arclight Phoenix and nightmares of playing against Rekindling Phoenix. And I've always tried to make a phoenix deck work in either commander or modern but, it just doesn't quite work. Despite being powerful modern phoenix's are just not very quick compared to other red strategies, and there's almost no phoenix tribal for commander. So this card solves both issues.

It's very pushed but not as much as Ragavan, Nimble Pilferer so it's fineee....

Next Challenge: Make an uncard along the same lines as Shahrazad where you pause the game and play something outside the game.

Dragaan on Naya Zoo v1 (Explorer)

1 year ago

Forgot to mention -- I've been LOVING Quirion Beastcaller lately. I've shoved the card into most of my "RG Monsters"-type lists recently and it's performing very well. Reckless Stormseeker  Flip is something else I've been trying and it seems promising... not sure if it'll be right in the end, though. I've been using them in a slightly different version of Gruul where I play 4 Rekindling Phoenix and Fable of the Mirror-Breaker  Flip as well (and 2 walkers -- 4mana Domri, 4mana Vivien, or 4mana Garruk usually). Like I said before, Gruul has a lot of cool choices.

.....anyway, yea, rambling again. Sry, it's late, haha. But Quirion Beastcaller is worth the test slots at least, imo.

ShiningEyes on juggling the health

1 year ago

Hiya! So a couple things One, enjoy playing casual. There's no need to actively push to change your deck if you don't want to. Two, welcome! Mtg is a blast, and I've been playing over 20 years now.

Now into actual feedback.

In Mtg, there are a couple of balancing acts a deck needs to perform. One of the most challenging ones for a new player to embrace is the idea of a Mana Curve. This is a much-praised concept that effectively says you want to be doing something on most turns of the game, and that generally you want to be doing the best stuff you can in a turn. This deck is missing 1-mana cards, and is running a lot of 5-6 mana cards for a deck that isn't trying to stop your opponent along the way. Here's some budget, casual low drops that I think you might really enjoy! Lightning Bolt is a classic card, and due to some recent reprints is currently a bargain at about $.50 per copy. On the creature side, you might consider Vampire Lacerator, since you've listed your goal as making bigger creatures than your opponents. Or, if raw damage potential is of more interest, you might consider Night Market Lookout.

Your removal cards, currently mostly sorceries, have solid upsides and also cost a lot of mana. You might find more success looking for a nimbler option. To keep things casual and also really high-quality, consider Terminate. Or, if planeswalkers are a problem for you, consider the similarly inexpensive and quality card Hero's Downfall.

Another balancing act that decks perform is consistency vs. utility. The fewer cards that are the same or have the same effect your deck is running, the less likely your deck is to play the same way from one game to the next. That said, if you play a bunch of copies of the same card (4 is the limit in a typical casual 60-card format), your deck will get to do the same game plan each game, but is likelier to run into a wall if your opponent is doing something particularly good against your strategy. Currently, your deck is really high variability, which is generally considered frustrating in a 60-card format. If you love that concept, look into the Rules of Commander. It's a popular casual format that encourages variability by saying anything other than a basic land, you may only have one copy in your deck.

There's also the challenge of balancing a theme, sometimes also called a tribe. Some decks run the best cards they have available. Others try to build around a particular theme, and make that theme run as smoothly as possible. The up and downsides here are much like with consistency, where the harder you commit to your theme the more likely it is to work, but also the more likely you are to run into problems you can't solve with the tools available to you. Right now, the deck is a little scattered. For example, Maze Abomination is particularly good when a creature is two or more colors. But you don't appear to be running any creatures that are two or more colors, so its upside isn't very helpful. What you do seem to have is a budding Sacrifice theme, often known as Aristocrats, a nickname derived from the card Falkenrath Aristocrat. To lean a little harder into that theme, I might recommend looking at Body Dropper, a recent common to get some more reward for your sacrificing. Blood Aspirant is very similar. Butcher Ghoul is a great low-drop creature that can be sacrificed multiple times. Rekindling Phoenix Does a similar thing, but on a bigger, flying creature. Blazing Hellhound is a solid mid-sized creature with a pretty good upside. If you're looking for a big beater that can win games, consider something like Demonlord of Ashmouth or Titan Hunter. What's the downside to running a lot of sacrifice effects? Well, cards like Yasharn, Implacable Earth can really slow down your whole deck until you find that Terminate or similar. As a new player, I wouldn't worry too much about this. Play your theme, play it to your heart's content, and worry about how your opponent is going to stop you once you have some more games under your belt.

Welcome to the game! There's a lot you can learn. Try to have patience with yourself as you discover your own favorite way to build decks and play. Feel free to ask any questions you have.

zapyourtumor on A Comprehensive Primer for Pioneer Jund Midrange

2 years ago

Always nice to see more jund lists in pioneer! I agree with a lot of what the two users above me have said about the deck.

That said, I have three general observations about this list that I think should be tweaked a bit.

1) Your curve is pretty high. Currently, you are running 2 5-drop threats and a whopping 6 4-drop threats. I don't think stuff like Rekindling Phoenix is good enough for the 4 mana it costs. Elder Gargaroth is a very strong card, but not having an immediate board impact makes it a lot worse, while Glorybringer can immediately attack and kill off an enemy creature.

2) You don't really have any great card advantage engines (that can play the role of Bob in the deck) which are crucial in long games. Two suggestions I have for this slot are Chevill, Bane of Monsters and Tireless Tracker. The first helps against aggro and usually requires some support from removal, while the second is more mana intensive but plays double duty as an engine and a threat.

3) A lot of your removal is sorcery speed. Excluding the 4 stomps, you only have 3 other instant speed removal spells. Stuff like Angrath's Rampage is versatile, but a 2-mana edict effect is just not that great against a lot of decks. I think it fits better in the sideboard. Bloodchief's Thirst and Dreadbore are both good cards but I think you should cut them to 1-2 copies each. 2-4 Fatal Push is definitely a must, even without the fetchlands of modern it is one of the best spot removal spells in the format. Similarly, I'd recommend some mix of 1-2 Abrupt Decay, 1-2 Assassin's Trophy, and maybe a Kolaghan's Command to round out the removal suite and replace the sorcery speed removal. Bontu's Last Reckoning also would probably do better in the sideboard against highly aggressive go-wide strategies - the card just feels like it would hurt you more than the opponent in a lot of other matchups (don't want to make the combo matchups even worse than they already are right?).

Guerric on Dream Tribal Commanders

2 years ago

plakjekaas That's true! They have made a lot of phoenixes recently. It'd also give mono-red a good tribe with graveyard synergies. Plus it would allow me to play Rekindling Phoenix again, which was so much fun in standard a few years back when it was good.

I_Want_To_PlayAllTheDecks on Temur Emerge

2 years ago

I saw a list a while ago that used Rekindling Phoenix so they would keep getting it back

TheVectornaut on There's a Quake In My Boot!

2 years ago

I don't know what your budget is, but this seems like an ideal deck to be running some sort of fetchlands, even the common variants. They let you recur Bloodghast an additional time and even grant extra damage from Mayhem Devil . Hofri Ghostforge and Rekindling Phoenix feel quite slow relative to the power of their effect. It also seems a shame not to have as many black creatures available to sacrifice as possible for the sake of Teysa, Orzhov Scion , although I could also see Pawn of Ulamog fulfilling a similar role. Maybe something like Gutterbones , Reassembling Skeleton , or a combo of Relentless Dead and Gravecrawler could prove useful. There's also Grim Haruspex as another way to refuel or Gate to the Afterlife if pitching cards is important.

RazortoothMtg on Elephant's Graveyard (Boros Reanimator Combo)

2 years ago

I'm not sure how exactly Quin plays yet, but I'm trying to come up with something with him too so I'll throw some cards I thought were interesting at you. Sentinel's Eyes seems decent, with Quin out it gives you two 3/2s for , which is pretty good. Battle Screech is just a generally strong tokens card so it fits with the token support, but also gives you a 3/2 (for free!). Same with Increasing Devotion , although thats definitely a lower power level just because of the mana cost. Prismatic Strands / Rally the Peasants are both also pretty strong cards that also will just throw in a 3/2 with Quin.

You have quite a few humans, so maybe throw in Bruna, the Fading Light  Flip, and if you want to meld, Gisela, the Broken Blade ? Bruna's solid on her own, but I might just be biased because I love meld. Angel of Glory's Rise too, depending on how many humans you end up with. You could also play things like Resurrection and Breath of Life , or even Gate to the Afterlife / God-Pharaoh's Gift . Angelic Renewal goes infinite with Sun Titan and a sac outlet, which you should probably have at least one more of. Ashnod's Altar is the go too, but I think its pretty expensive nowadays, so maybe Blasting Station , Dark-Dweller Oracle , or Grafted Exoskeleton

A bunch of the phoenixes seem decent, since they always return. I think the best ones would be Flamewake Phoenix , Rekindling Phoenix , and Skyfire Phoenix . Flamewake seems great since with Quin your spirits activate ferocious, the others I'd be more skeptical about.

Well I hope that's at least somewhat helpful lol

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