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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Improbable Alliance
Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
[[symbol:4]: Draw a card, then discard a card.
TheVectornaut on
Improbable Alliance
6 months ago
I don't have a ton of experience in second draw / second cast decks, but I do know that you'll probably get more value out of threats that come down early and start accruing permanent advantage. Bloodhaze Wolverine fails the latter check, and Steelgaze Griffin fails both. I'd look at cards that get counters (Knowledge Seeker, Faerie Vandal, or even Kraum, Violent Cacophony with built-in card draw) and/or I'd look at making tokens (Mischievous Mystic, Emrakul's Messenger, Homunculus Horde, or Thopter Fabricator) In your colors, I might consider Irencrag Pyromancer for the removal too. The next step is to make sure you have a reliable source for drawing every turn. Looting with Evie Frye and Merchant of the Vale is fine but comes with a heavy upfront cost. I'd prefer to consolidate the deck around cheap fliers or other even more evasive creatures to play into cheaper Coastal Piracy effects like Curiosity and Curious Obsession. Faerie Mastermind is another great include if you don't mind a little bit of symmetry. With or without Improbable Alliance itself, there are a lot of powerful faerie-themed cards available to the strategy. It could be worth going into black or full pivoting to dimir for other tribal staples like Bitterblossom, Bitterbloom Bearer, Spellstutter Sprite, Vendilion Clique, Obyra, Dreaming Duelist, Scion of Oona, etc. This also makes cards like Banner of Kinship way better. If you prefer to stay in red though, and given the types of Tormenting Voice and cantrip effects you're running, you may get better mileage out of just committing to a spellslinger strategy that temporarily pumps a few big hitters. Monastery Swiftspear, Kiln Fiend, and Nivix Cyclops come to mind from older decks I've seen. Toss in some Assault Strobes and the like and lethal shows up fast. White also has some interesting magecraft creatures from Strixhaven that could fit the strategy. In summary, I'd either focus on swapping out some of your instants/sorceries for more consistent draw sources and payoffs (probably involving faeries) or I'd do the opposite by switching up your creature lineup to better payoff the spells you currently have.
KBK7101 on Rule 0 - Urza and …
3 years ago
In no particular order, some cards that are probable/potential cards for the deck:
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Second card draw per turn effects - Irencrag Pyromancer, Improbable Alliance, Mad Ratter, Minn, Wily Illusionist, Ethereal Investigator
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Discard synergy: Glint-Horn Buccaneer, Brallin, Skyshark Rider Flip, Surly Badgersaur, Bag of Holding, Containment Construct, Currency Converter
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Some graveyard synergy: Scavenged Brawler, Skyway Robber, Scrap Mastery, Illuminate History, Dollhouse of Horrors, God-Pharaoh's Gift, Phyrexian Triniform, Feldon of the Third Path
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Typical artifact synergy: Sai, Master Thopterist, Emry, Lurker of the Loch, Vedalken Archmage, Reckless Fireweaver etc etc
Icbrgr on
The Cycle of Life and Death continues
3 years ago
oh nice call with Improbable Alliance! I also like Divine Visitation too. +1
dgalarza on
When Can the Bird Invasion Commence?
4 years ago
You have opened my eyes. I am, in fact, running one Cryptic Serpent so the nonbo doesn't matter. I'll run Treasure Cruise instead of Improbable Alliance. The only thing I worry there is that my turn 2's probability of having board presence goes from 79% to 70%, and I am more prone to getting slammed by Bloodsoaked Champion and the like. But that card advantage though...
dgalarza on
When Can the Bird Invasion Commence?
4 years ago
Thanks for taking time to check me out, zapyourtumor!
I haven't kept up with the newest sets. Thanks for turning me on to Consider. I'm going to try it out in Radical Idea's spot. That 2 mana is pretty restrictive in the mid game I find.
I've wonder about Jori En, Ruin Diver for the longest as well. I honestly run Jace, Vryn's Prodigy Flip primarily for the creature half. I'll run Jori En in Jace's spot, but I worry that the mana curve is bloated at 3 with him and Irencrag Pyromancer.
I see Expressive Iteration as a win more card for me in this build. I could be completely wrong. I'll test it out last and once everything else seems solidified. Probably in Improbable Alliance's spot.
I've ran this iteration with Treasure Cruise and Dig Through Time before. The nonbo with Cryptic Serpent always felt bad. I recently added Serpent. Despite its unassuming nature, it definitely has helped me stabilize some matches. I think I'll try to squeeze in 1 Dig because that value is way too good to write off.
I do love me some Magma Spray. Scorching Dragonfire is there because of local meta reasons. Death Baron is a menace!
Crackling Drake was always so hard to cast. The mana and color requirements were always so hard on me. Especially when I found myself having to shock or ping myself for the mana way more than I'd like. 4 mana by turn 6 always seems harder than it should, and I feel anxious when I don't have mana open for a Lightning Strike or Negate.
Thanks for the feedback!
jamochawoke on
My general ferric burn deck
5 years ago
This is an excellent idea for a deck! Burn with beaters!
My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).
For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.
Other fun stuff: Improbable Alliance synergizes with your whole deck plan if you add in more of the card draw as does Saheeli, Sublime Artificer and The Royal Scions
Other fast card draw: Fire Prophecy and Glimpse of Freedom
Badaro on
Niv-Mizzet Drawgunslinger
5 years ago
Torbran, Thane of Red Fell pra transformar cada ping do Niv em um Bolt? :D
Thassa's Oracle custa umas moedinhas mas é uma boa opção pra quando você comba infinito mas não tem cartas suficientes pra matar todo mundo.
Com esse monte de draw não vale a pena alguma daquelas cartas de draw-two de Eldraine? Tipo Improbable Alliance.



