Dream Trawler

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Dream Trawler

Creature — Sphinx

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

K4nkato on Lock Em Down, Draw Em Out

5 months ago

Weekly Results:

Jund Sac: ✅✅

Oni Cult Sac: ❌✅❌

Mono B: ❌❌

Mono Green: ➖

Oof, I missed Temporary Lockdown this week. Game 3 against Oni Cult was tough bc their hand was 4 Anvils and 2 Shrapnel Blasts. Mono B had a creature heavy draw against my 2 Dovin’s Vetos.

Tonight had me wondering if Shark Typhoon is worth the investment or if I should swap onto Dream Trawler. The life gain looks more and more relevant every game I play. Additionally, someone recommended running 2 or 3 Reckoner Bankbuster in the sideboard just for post-board games and I’m very tempted to try it.

legendofa on Rat Colony hub

1 year ago

Taking this point by point, skipping what I've already mentioned:

Decks based around the Tribal supertype are much less common, and much more gimmicky, than decks that are built around a specific subtype. Also, the Tribal hub got deactivated several years ago, when the subtype checklist got introduced. (Or, it should have been. If it's still selectable, let me know.)

Budget is definitely subjective, and I have it defined as "a deck that costs less money than a deck of the same format or strategy. This is a fairly subjective term." This definition is here (ignore the Commander bit; hub pages are just linked to formats based on the deck you got there from). Each hub has its own page with my definitions. So for your really nice budget deck, $2,000 is extremely high for Pioneer, very high for modern, but very budget for Legacy and unheard of for Vintage. Commander is all over the place. So for Budget, Casual, Competitive, and similar hubs, it does strongly come down to the builder's intent. Which format would that $2,000 deck be in?

"Card draw matters" and "top deck matters" are relatively recent hubs. Parallel to "legendary matters", CDM's not just the act of drawing. It's using cards that interact with drawing, such as Dream Trawler, Niv-Mizzet, the Firemind, Queza, Augur of Agonies, and so on. Similarly, TDM is for Aminatou, the Fateshifter, Counterbalance, Miracles, etc. I added the word "matters" because, like you said, every deck wants to draw cards and wants good topdecks, but the act of drawing and topdeck manipulating can be built around. That's why they're not just "card draw" and "topdeck".

"Goodstuff" describes a deck that simply uses the best individual cards available, with no concern for synergy or interactions. This is a term with a specific definition that I believe is well-known enough to use as a hub title.

I have three goals for hubs: clarity, conciseness, and objectiveness. Sure, some of the terms aren't natural English, but they make sense in Magic-ese. If you have suggestions for name changes or clarifications, please let me know.

fluffyeel on Leeching Cotton: Oloro's Couch

1 year ago

Some thoughts:

jopzolder on Glorious combat with Brago!

1 year ago

I'm debating whether to pick Angel of Serenity or Sun Titan.

  • The angel can straight up exile troublesome creatures, can attack with my other fliers and can even be used politically. It's recursion effect is less versatile and less powerful though.

  • The titan can't fly and I don't have that many slots for flying beaters. His recovery targets artifacts and enchantments though. I have some highly impactful ones at cmc =< 3 that are bound to end up in my graveyard (such as Captivating Glance).

Any thoughts on which is better?

I'm also happy with any advice regarding beaters that could fit in the deck! I looked over all cmc 5+ UWC cards with power >= 4 on scryfall but later noticed I missed some nice ones like Dream Trawler. Spot any glaring oversights?

Guerric on Oloro's Gambit

3 years ago

I think the key thing with Oloro is figuring out the direction you want to take him, as he can be played many ways. In any deck, you want to gain life and use life as a resource to do what your deck already wants to do. So, in addition to some of the cards you have here, people tend to play things like Phyrexian Arena, Necropotence, Dawn of Hope, Eye of Vecna, and Cosmos Elixir that draw cards off of lifegain or pay life to get cards. They then try to multiply these effects with cards like Teferi's Ageless Insight and Alhammarret's Archive. The Soul Sisters (Soul Warden and Soul's Attendant do a lot of work towards gaining this life as well.

Beyond that, there are several approaches towards winning. One is the pillowfort control/disruptive aggro approach. This type of deck uses pillowfort cards like Propaganda, Ghostly Prison, Norn's Annex, and Crawlspace or Sphere of Safety (if you have a lot of enchantments) in order to keep attackers from messing with you. They then use counter-spells and removal to keep other players from winning, and win by attacking in the air with large creatures who often have lifelink, with cards like Dream Trawler, Serra Ascendant, Archangel of Thune, and Drogskol Reaver being optimal choices.

I'll post the other option in a second.

amicdeep on Losing friends 101

3 years ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

amicdeep on Losing friends 101

3 years ago

the deck curve alot more tempo than control. i have a few suggestions for cheap power houses that would fit the list Dream Trawler, seems like a much better top end creater Realm-Cloaked Giant, may be one of the better board wipe options available Timeless Dragon, is a nother deceptivly strong card, fining a land intanst speed is always good, but also making a 4/4 from your gy later in the game Angel of Sanctions, falls under same boat but with solid removal added.

Declaration in Stone, is a solid and very cheap path alternative Elspeth Conquers Death, may be one of the best control toppers for he price, removal, protection and reanimate are all very relevant modes Fact or Fiction, is probably one of the best draw spells in modern and its budgets friendly Supreme Will, is a solid utility spell. hope some of these sugestions are useful to you

crvo on Weekday Stinkleton

3 years ago

If you're not flush with Planeswalkers, big-bodied fliers, or persistent threats are good options to swap in. Dream Trawler , or Shark Typhoon or Voracious Greatshark , or any of those. Brazen Borrower would be super strong in here. Elspeth's Nightmare and Elspeth Conquers Death would be solid. Realm-Cloaked Giant , Extinction Event would be good in here. Zendikar spell-lands could add versatility, but make sure to preserve the Snow-core.

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