Flickerwisp

Flickerwisp

Creature — Elemental

Flying

When this enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Browse Alters

Trade

Have (2) orzhov_is_relatively_okay819 , abby315
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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Flickerwisp Discussion

StopShot on Need help with Black/White landfall …

4 days ago

The thing about Orzhov Basilica is you can make the land you return to your hand itself for a free landfall every turn. At this point its not really a land, but a synergy piece and I would not be counting them towards my land count. You might also find enjoyment with Flickerwisp as you can target one of your own lands for an additional landfall and if the land was a basic land that was tapped for mana earlier it will effectively come in untapped making the CMC of Flickerwisp cost 2 whenever you target a land with it. A 3/1 flier for two mana that procs landfall might be something your deck would like a lot.

wallisface on Why Has WotC Brought Back …

2 weeks ago

DemonDragonJ easily. In modern Ephemerate has become a pretty commonly seen tool for this kind of abuse. Outside if that, we’ve seen all Soulherder, Restoration Angel, Flickerwisp, and Eldrazi Displacer harass the format at different stages. There are currently an abundance of insane etb creatures, including Thragtusk, Eternal Witness, Skyclave Apparition, Ice-Fang Coatl just to name a few.

If someone’s unable to build a deck based around abusing etb effects, that’s on them, because the options to do so are vast.

sad_2980 on Zurdur

1 month ago

Love the deck! I have a few suggestions for cards that could be cut and some suggestions for what might replace them. I tried the keep the suggested cards reasonably priced. I have a few of them in my binder that I will give you next time we play.

Suggested removal - Most of these cards I figured could be easily upgraded with cards that add more value, utility, stax, or interaction:

Suggested additions:

multimedia on Ranar the Ever-watchful by Silmeon

2 months ago

Hey, good budget upgrade of the precon.

You're best line of play here is Ranar + Felidar Guardian + Restoration Angel which equals infinite 1/1 Spirits. Guardian and Restoration infinite blink each other and each time one of them blinks it's one instance of exile to trigger Ranar. Because Restoration has flash then you can do this combo at instant speed on your last opponent's turn to create infinite Spirits to then attack with them on your next turn as a win condition.

Flickerwisp also combos with Restoration Angel and this combo is different since it's delayed. At each player's end step Ranar + Flickerwisp + Restoration creates two Spirits. With Flickerwisp in your control blink it with Restoration; Flickerwisp ETB and blinks Restoration. Restoration doesn't return to the battlefield from exile until the next player's end step. At the end step Restoration ETB to blink Flickerwisp, Flickerwisp ETB to blink Restoration and repeat on the next player's end step. At each end step you get two separate exiles for two triggers of Ranar.


Reconnaissance Mission is good repeatable draw with 1/1 flying Spirits since each one that does combat damage to an opponent you draw a card. Mentor of the Meek can trigger to draw for one mana each time a 1/1 Spirit or 2/2 Spirit is created.

Palace Jailer is powerful repeatable opponent creature exile with blink especially with Soulherder . When Jailer ETB you become the monarch which is at your end step you draw a card. Only one player can be the monarch at one time and how a player becomes the monarch is they do combat damage to the player who's the monarch or they play a card that makes them the monarch.

What makes Jailer powerful with blink is that creatures he exiles don't return to their owners unless you lose the monarch to an opponent. When Jailer leaves the battlefield from being blinked all the creatures he has exiled stay exiled. Then when Jailer ETB you become the monarch which makes it difficult to lose the monarch. 1/1 Spirits are also good flying blockers to help you to keep the monarch as well as Ghostly Prison and other cards like it make it more difficult for an opponent to attack you to do combat damage to you.


Nimbus Maze , Port Town , Prairie Stream , Skycloud Expanse , Temple of Enlightenment , Irrigated Farmland , Ash Barrens are some budget land upgrades that could replace some basic lands, Azorius Guildgate and Meandering River .

Good luck with your deck.

Penga_is_a_Nugget on Mono White

3 months ago

Giver of Runes , Winds of Abandon are good, giver should be a 1 of for ranger. No Flickerwisp ?

Guerric on Ranar - Spirit Tribal/ Exile/blink

4 months ago

I like the Restoration Angel + Flickerwisp value engine, and Felidar Guardian could provide an alternate for wisp. Do you find with this list that you're able to blink enough, or do you find yourself wanting more? I am building a similar approach to this, but have also pondered adding recurring engines like Thassa, Deep-Dwelling and Venser, the Sojourner and was wondering if you had considered those.

multimedia on Ranar - Spirit Tribal/ Exile/blink

4 months ago

Hey, with Ranar in your control Restoration Angel blinking Flickerwisp creates two Spirits for no mana at the beginning of the end step of each player's turn. This delayed combo happens for the rest of the game until Angel or Wisp are removed or change targets. Start the combo by having Ranar and Wisp in your control then cast Angel even on an opponent's turn and blink Wisp. Wisp is blinked, returns right away and then blinks Angel, who doesn't return from exile until the beginning of the next end step.

Angel + Wisp repeatedly blink each other; each blink is one instance of blink which creates a Spirit and it happens at each player's end step. Angel enters from exile, blinks Wisp, create a Spirit, then Wisp blinks Angel, create another Spirit. This can add up fast in multiplayer Commander when creating 8 Spirits for no mana for a cycle of one turn if there's four players in the game.

Creating Spirits on your opponent's turns is good with Ephara, God of the Polis since then you draw a card at each player's upkeep. Mentor of the Meek can be also repeatable draw, but Spirits created can't ETB with more than 2 power and you have to pay to draw each time a Spirit is created.

Good luck with your deck.

Erza420 on Azorius Blink

5 months ago

several things. first of all, you gotta tag me if you want me to know you responded. you didn't have to give such a large number of examples either, because thats all irrelevant. you are adding power to your opponents side of the board every time skyclave leaves play. 9/10 times, the token you give them will have more power than the permanent it exiled. and you have precious few ways of getting that token off the field. you also have no Flickerwisp in the deck.

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