Flickerwisp

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Flickerwisp

Creature — Elemental

Flying

When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Taida on Tom da Bomb - The Saga Continues

1 month ago

The deck looks very cool, love the idea. Maybe you can add some blinking effect, allowing to trigger again the first chapter of whatever saga you control, such as Flickerwisp and Teleportation Circle. Regarding sagas, I personally love The Modern Age  Flip, but I don't think it fits. Regardless, good luck with the deck, it is amazing.

Angel_Zero on UW Soulherder

3 months ago

I've played a similar deck! it is indeed fun. Idk if you want any suggestions but here's some cards to consider if you haven't already:

Reflector Mage Alirios, Enraptured Sun Titan and Flickerwisp

Those are all budget too, highly recommend flickerwisp if you want to take this to fnm. I have used it to beat Titan decks by keeping them off green mana for their pacts lol.

wallisface on Tunneling Reclamation

1 year ago

Some notes on your deck description:

  • You want to use two "[" signs on either side of a card to have them show as card link/hovers. for example if you wanted [Jace, Vryn's Prodigy] to show up as Jace, Vryn's Prodigy  Flip you need an extra "["/"]" on either side.

  • Getting a decklist to a 100% competitive rating as determined by this site isn't really at-all a good measure of a decks competency. Many tier-1 decks will only show as ~75%. It is always better to focus on actually make the deck competitively viable, instead of focusing on a number that gives you no indication of a decks actual competency.

Thoughts on the deck itself:

  • Your manabase could pretty easily support 4 colours instead of 3 - and I think white would offer you a LOT more benefits here as a 4th colour. Some of my suggestions below go further into this 4th colour option.

  • Flamekin Harbinger is a good reason to run a few 1-ofs as far as toolbox elementals. At the moment there are only 3 options for your Harbinger to grab, which really limits its ability to answer your opponents gameplan, or further your own. I'd suggest 1-of copies of cards like Flickerwisp, Fulminator Mage, Fury, Thunderkin Awakener etc so that your Harbinger can toolbox up whatever option provides you the best advantage at the time.

  • Going on from the above comment, your elemental count is really, really low. I'd really suggest fitting a lot more creatures into your deck.

  • I'm really not sold on Aether Spellbomb or Repeal being useful in the way you're describing. Bouncing your own Harbinger to your hand is a really slow approach to the game and will put you significantly behind on-board. Stuff like Recommission or Ephemerate could benefit you a lot more here, as they're overall spending a LOT less mana to get a better result.

  • Clutch of Currents feels really weak, and i'm not sure what it's doing here.

Mousemke on Imperial Taxation

2 years ago

Nathanael97

Slayers' Stronghold is a legend in drawn out or even games. It only takes a couple hits from a 5/1 Flickerwisp or a 7/5 vigilant Kaldra Compleat

Leonin Arbiter is just too much of a non-bo. Mono-w just plays around the interaction with Stoneforge Mystic. Add to that Imperial Recruiter and arbiter is just too much messing with my own deck. I did play around with Aven Mindcensor but it didn't really seem so useful.

As far as Ghost Quarter... It's in there mostly for tron? I have been considering trading them out for man lands - maybe Mishra's Factorys. Against heavy removal it can help to just have something that can keep hitting

Even with 80 cards, it's hard to find any extra space!

(thanks for the CMPN tip ^^)

DevotedShepherd on After 14 Versions, Goats Inch Closer To Perfection

2 years ago

lhetrick13 Thank you men! To answer your question, I used to run Charming Prince and especially Flickerwisp a lot in past versions. They're great at getting more value out of Springjack Shepherd, but the problem is that they're not great creatures themselves as they easily die to removal, lowering our devotion. I've been finding that Shepherd is most effective when devotion sticks to the board, so running more enchantments with utility like Touch the Spirit Realm is probably better.

Thanks again for taking the time to check out these goat decks men!

lhetrick13 on After 14 Versions, Goats Inch Closer To Perfection

2 years ago

upvoted purely on the read of the Epic of the Devoted Shepard...poetry at its finest!

I saw one of your previous versions of the deck and just to reiterate, your main combo is playing Ephemerate + Springjack Shepherd and ideally generate a bunch of goats right? Solid concept but I would think you would be running a heavy flicker deck. I would have thought to see Charming Prince, Flickerwisp, etc. populate the field and blink the crap out of Springjack Shepherd.

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