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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Moonhold
Instant
Target player can't play land cards this turn if (Red) was spent to play Moonhold and can't play creature cards this turn if (White) was spent to play it. (Do both if (Red)(White) was spent.)
CrimsonWings3689 on What do you want more …
7 months ago
Posting this full well knowing it can get into soapbox territory, but there will be numbers to back it up.
If using Scryfall, using only the is:hybrid and f:commander syntax, we have 518 cards currently: https://scryfall.com/search?q=is%3Ahybrid+f%3Acommander
With that, if we exclude cards like the original 10 Guildmages from Ravnica and their like, that have mana symbols in their textbox/casting cost that would prohibit their use in a mono color deck, or one with fewer than the maximum color identity (ex. Selesnya Guildmage, Repudiate / Replicate, Deathrite Shaman, Seedcradle Witch, Spider Manifestation, Vibrance, Waterlogged Teachings Flip, Ajani, Sleeper Agent, Moonhold) there are 66 cards of that original 518 cards that the hybrid rules change wouldn't "help" see more play.
That is also assuming that there's an exception made for hybrid mana in the textbox for cards like Elite Headhunter & Fiend Artisan. Without that exception, that would add another 43 cards to the pile of "can't actually be used in a deck that's not the 2 or more colors the card represents."
The greater majority of the commons (178 cards total of the 518) are either trash/chaff or close enough, with only 8 of those breaking the $0.50 mark. https://scryfall.com/search?q=is%3Ahybrid+f%3Acommander+r%3Dcℴ=usd&as=grid&unique=cards
Quite a lot of hybrid cards aren't seeing play because they're not spectacular at what they do. There are corner cases like Waves of Aggression, sure. But that's not enough of a reason to rework the format to include them.
gavriel1136 on Boros Land/artifact Hate
5 years ago
For obscure cards that fit your theme, consider Moonhold , a very unusual Instant that can prevent an opponent from playing a land for a turn. If there was ever a deck for that card, this is it.
Cannonhead on Card creation challenge
5 years ago
Phage the Inexorable
Legendary Creature - Avatar
Deathtouch, Defender
Whenever a creature an opponent controls deals damage to you, you may have Phage fight that creature. If a creature is destroyed this way, exile it.
At the beginning of your end step, if there are five of more creatures owned by the same player exiled by Phage, that player loses the game.
Sacrifice two creature or discard two cards: return Phage from your graveyard to the battlefield.
2/6
Make a modal card in the vein of Invert the Skies or Moonhold that care about the colors being used to cast them.
TheVectornaut on
ornithology
5 years ago
At the moment, it looks like you basically have two different decks mashed into one. If you cut your 120 cards into two decks of 60, you'll essentially have double the options to play while improving the power level of both. The two main strategies I'm seeing here are Naya ramp/midrange and some sort of bird/flying tribal. I'll give some of my budget suggestions for both archetypes.
For Naya ramp, you definitely want to focus on the mana dorks like Birds of Paradise, Ilysian Caryatid, and Knotvine Mystic before using the extra mana to play your threats like Godsire, Titanic Ultimatum, and Atarka, World Render. Midrange will forego some of the lower and upper ends of the curve to play efficient midgame creatures like Retaliator Griffin, Managorger Hydra, and Llanowar Visionary. Some other ramp options include Voyaging Satyr, Sakura-Tribe Elder, Rampant Growth, Arbor Elf, and Utopia Sprawl. Some other bombs include Hornet Queen, Vigor, Archetype of Endurance, Terastodon, Armada Wurm, Gruul Ragebeast, Rakeclaw Gargantuan, Spearbreaker Behemoth, Woodfall Primus, and Warstorm Surge. Some midrange threats are Wild Nacatl, Woolly Thoctar, Spellbreaker Behemoth, Burning-Tree Emissary, and Bloodbraid Elf.
For birds, I'd definitely recommend swapping red out for blue. This lets you play flying buffs like Empyrean Eagle, Watcher of the Spheres, Skycat Sovereign, Jubilant Skybonder, Favorable Winds, Flurry of Wings, and Stolen by the Fae. Some options that stay in white are Sephara, Sky's Blade, Emeria Angel, Midnight Haunting, and Battle Screech. Some additional bird stuff could be Aven Mimeomancer, Pride of the Clouds, Wingmate Roc, Kangee, Aerie Keeper, Call, and Murmuring Mystic. These types of decks generally go as wide as possible, buff the team with anthem effects, and swing in the air for the win.
Cards I see in this deck that don't fit in either archetype are Ajani's Pridemate, Pyroceratops, End Hostilities, Planar Outburst, Star of Extinction, Giant Growth, Moonhold, Double Vision, Furor of the Bitten, and Darksteel Pendant. At least, those are the first that spring to mind as targets to replace first. Anyway, let me know if you have any questions about my suggestions and I wish you good luck with your build!
OriginLeon on
Firemane Meditation
9 years ago
I suggest you replace Moonhold with Silence which stops all sorts of spells.Opponent will still be able to play lands, but since Moonhold arrives on turn 3 or more, I do not see the point of preventing land drops anymore against most decks.
Karns_Pyromancer on Boros Cube Options
9 years ago
See I was going to suggest Moonhold but....
What about Jor Kadeen, the Prevailer?
You don't have a lot of options, but I'd prefer Firemane Avenger to just about everything save Gisela.
DeepbloodEclipse on
Naya Burn (PLEASE HELP)
9 years ago
I don't understand, why do you play so many creatures? Is this supposed to be an aggro deck or a burn deck? A burn deck, at the very most, runs about 10 creatures, so, from what you have, keep Monastery Swiftspear, Vexing Devil and Goblin Guide, that sets you at 12 if you are playing 4 of each. So that gives you 4 open slots, your's sorceries and instants seem to be in order, except Boros charm, make Boros Charm 4 and drop Searing Blaze to 3. Fill those 4 remaining slots with Browbeat, it's either 5 damage, or you get 3 cards, either way, you stand to gain A LOT.
Your sideboard, there is multiple ways you can go at this as a burn. 1. Crumble to Dust or if budget isn't an issue, Blood Moon to counter Tron decks. 2. Ash Zealot to counter Graveyard delvers is a good choice, you did good on that. 3. Vexing Shusher to counter control, which is mostly Blue, you never know 4. Moonhold to considerably slow down your opponents pace. 5. Destructive Revelry to counter artifacts and enchantments, if for example, someone drops a Leyline of Sanctity. 6. Leyline of Punishment to counter lifegain decks. 7. Deflecting Palm to counter big hitters you cant just burn away, but can turn them against your opponents. Best thing is, Hexproof doesn't stop it :D



