Azorius Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Azorius Charm

Instant

Choose one —

  • Creatures you control gain lifelink until end of turn.
  • Draw a card.
  • Put target attacking or blocking creature on top of its owner's library.

thefiresoflurve on Narset's Work Out Plan

1 year ago

This version of Narset looks super fun!

Your interaction does look a bit light, I'll keep that in mind with these recommendations:

So first off, I'm not really sure about Birgi and Runaway Steam-Kin. They're typically used in mono-red Storm, and your mana costs are so balanced with so little generic mana, I'd probably definitely cut these two.

Similarly, while you do have like three cards that support it, I don't think Zada, Hedron Grinder fits as well here as it does in, say, Feather, the Redeemed. If copies triggered prowess, then it might, but sadly they don't.

Some things that would be awesome here: Frantic Search - fill the yard for Narset, and get some free Prowess triggers? Yes, please.

Unwind / Rewind - same deal here, get some free mana later on by casting these from the yard.

Big Score / Unexpected Windfall - if it's copied instead of cast, you don't even have to discard.

Azorius Charm's slot might be better filled by Prismari Command or Izzet Signet, since both of those have a ton of options included.

Hope that helps; happy building!

MeneerDutchy on Noyan Dar

1 year ago
  1. Founding the Third Path
  2. Silver Scrutiny
  3. Shore Up
  4. Walking Atlas
  5. Weathered Wayfarer
  6. Teferi's Response
  7. Mirrorweave Dit is ook wel een leuke boardwipe, dan worden alle andere creatures 0/0's, of je kan iemand anders zijn nasty creature copieren en met een paar landen aanvallen.
  8. Azorius Charm
  9. Reality Shift
  10. Quicken
  11. Slip Through Space
  12. Artful Dodge
  13. Gift of Estates
  14. Skyclave Relic
  15. Darksteel Ingot
  16. Razortide Bridge

9-lives on

2 years ago

Got rid of Lawmage's Binding. Need a wincon with all of these counterspells. Hardly ever had in my hand Thing in the Ice  Flip early enough. Izzet Charm was great for draw, and Deliberate has amazing art as well as great for drawing. Azorius Charm I'm not sure about. Senate Guildmage was lots of fun, but is really not that great.

9-lives on

2 years ago

Added 4x Opt instead of 4x Azorius Charm, which I realize that I've been using the latter mainly for card draw.

Corrosive_Cat on Big Weaklings [Budget Azorius Jank]

2 years ago

9-lives So it is! Secret Door felt some nice tech for longer games, but realistically it'll do nothing - good points, cheers. I'll swap it out for something, though Dragon's Eye Savants is perhaps a touch too slow. I do like Azorius Charm, but the extra cost does slow things down a tad, especially in a budget deck with a worse land base. Lazotep Plating is lovely, but again same issue - plus, Dive Down adds extra damage when necessary.

Thank you very much! Your deck's shown me some really good optimisations, I'll take a look at switching things up!

9-lives on Big Weaklings [Budget Azorius Jank]

2 years ago

My deck is very similar to this!

Perhaps add Moon-Blessed Cleric instead of Secret Door so you can pull a High Alert with turn 3 and casting it on turn 4? Secret Door has defender, which Huatli, the Sun's Heart can't convert. Perhaps Dragon's Eye Savants? Instead of Opt perhaps Azorius Charm? Maybe Lazotep Plating instead of Dive Down? It gives hexproof to all creatures and you as well, not to mention a zombie 1/1.

jamochawoke on My general ferric burn deck

3 years ago

This is an excellent idea for a deck! Burn with beaters!

My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).

For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.

Other fun stuff: Improbable Alliance synergizes with your whole deck plan if you add in more of the card draw as does Saheeli, Sublime Artificer and The Royal Scions

Other fast card draw: Fire Prophecy and Glimpse of Freedom

zapyourtumor on

3 years ago

Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.

Slaughter the Strong is another one-sided boardwipe that can costs one less than Dusk / Dawn.

I second cutting The Wanderer, it doesn't do enough here. For removal, I'd add some Portable Hole and Baffling End to handle the lower cmc stuff while Detention Sphere hits the bigger targets.

I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.

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