Azorius Charm

Azorius Charm

Instant

Choose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library.

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Azorius Charm Discussion

jamochawoke on My general ferric burn deck

1 month ago

This is an excellent idea for a deck! Burn with beaters!

My only suggestions would be that Light Up the Stage is kind of a non-bo with Isochron Scepter since you can't imprint the exiled cards. Since you are running blue and red both there are tons of cards that can recur spells from the graveyard that might be better and blue just has access to straight up draw spells. Light Up the Stage is really intended as one of the workarounds to mono-Red not having access to true draw effects that aren't attached to wheels or looting. Expressive Iteration is just a straight up better card imo when running blue splash since you get a card in hand and a card you can cast from exile. If you're really intent on running Light Up the Stage you might think about replacing the Sceptres with something that just straight copies spells (too many to list here).

For your sideboard: Izzet Charm gives you lots of options and a wheel draw. Azorius Charm gives you draw or the lifelink can be amazing on your pile of golems you just put out. The other ability is also nice for dealing with tricky indestructible creatures or the like. Peek gives you vital information and cantrip draw, but I get it can be hard to run in a deck that is just splashing blue. Dragon's Claw will help you with a burn mirror and work with most of your cards.

Other fun stuff: Improbable Alliance synergizes with your whole deck plan if you add in more of the card draw as does Saheeli, Sublime Artificer and The Royal Scions

Other fast card draw: Fire Prophecy and Glimpse of Freedom

zapyourtumor on Azorius Testudo

2 months ago

Not sure running Moon-Blessed Cleric just to tutor High Alert is worth it. If it had high toughness maybe, but 3/2 stats kind of suck in this deck. Letting you tutor up a Detention Sphere, Rest in Peace, or Baffling End when needed is okay though.

Slaughter the Strong is another one-sided boardwipe that can costs one less than Dusk / Dawn.

I second cutting The Wanderer, it doesn't do enough here. For removal, I'd add some Portable Hole and Baffling End to handle the lower cmc stuff while Detention Sphere hits the bigger targets.

I'd maybe cut a 1-2 copies of Azorius Charm, since the removal option doesn't get rid of the creature for very long.

Flooremoji on Control freak

3 months ago

Alright, first off, welcome to modern!

Asumming you are going for the most powerful list you can make with a decent budget?

If you aren't going semi-budget (and maybe even if you are), I'd certainly add some better lands for fixing mana.

After a quick look at your list, here are a few obervations:

You have no cheap removal, and all your countermagic starts at three mana. This can be too slow on the draw to put up much of a fight. (Consider cheaper efficient removal and counterspells, such as Path to Exile , Force of Negation maybe even Solitude )

You are playing some spells that are rather inefficient at their job ( Azorius Charm , Muddle the Mixture , Render Silent , Sphinx's Revelation , Send to Sleep , Narset Transcendent , and Silence . I understand the appeal of the scepter lock, but it's honestly rather bad against most decks in modern. I'd probably play Scepter by itself without Silence just as value, but it's slow and not very flexible still.) With this is mind, here are some more suggestions:

Negate is worse Dovin's Veto in U/W control

You are missing the one of the best counterspells in modern right now, Archmage's Charm . This is easily a four of do to it's flexibility and power. Cryptic Command is not far behind either, and I would probably utilize it over Narset Transcendent .

Narset, Parter of Veils is decent if you expect slower metas.

Short on time here, so I'm going to link a solid U/W control list for you to look at.

https://www.mtggoldfish.com/deck/4081666#paper

This one has a bit of a focus on the miracle mechanic, so there are a few cards you probably wouldn't play in a non miracle list. (Still a very solid deck though, and if you want to have fun with it you can add a Riptide Laboratory :P )

legendofa on Plains/Water First deck

3 months ago

Well, you're in that $150 zone right now, so you're doing good.

Try to cut down the number of 1x cards and add more copies of your key cards. For example, switching Vapor Snag for another Azorius Charm makes it more likely you'll draw the Charm. The Charm offers more utility and versatility, and the bounce effect is similar enough that you're not losing too much. That 1 extra damage will be overshadowed by your attackers. Similarly, Reef Worm makes a big token, but it takes a while to get there. Also, if you expect to see a lot, that 9/9 token probably has a very short lifespan. Switch Reef Worm out for maybe another Serra Angel .

Dispel has a very low mana cost, but unless you see instants all day every day, it has fairly limited utility. Look at Negate as a potential replacement, and move Dispel to the sideboard.

Another, somewhat higher-budget suggestion, if you want to be really annoying, is Isochron Scepter . If you imprint a Silence or Azorius Charm on it, you can cast that spell each turn, locking your opponent out or finding exactly the effect you need. Any of your other 1- or 2-cost instants would also work well.(Disclaimer: This isn't the most fun to play against, so do this only if you're willing to basically shut down a game: Isochron Scepter + Silence basically says "Target player can't cast spells for the rest of the game." If your friend is okay with this, go for it.)

Emyron5 on Pioneer 8-Rack

8 months ago

SnakeByte77 I prefer Barrens since it's a mana sink stapled onto a threat. If you and your opponent are in a topdecking war Barrens is a great place to dump all of your mana, and control have a rough time dealing with it outside Azorius Charm . If you're looking to be more aggressive, then yes, Muta is the better option, but I like having a good late-game finisher against control players with a wall of counters up.

OneWinged on Silent Scepter

1 year ago

Yeah, adding card draw that also synergizes with the Scepter seems like a good path to go. I have searched quite a bit and found some interesting choices: Manamorphose, Hallowed Moonlight, Shadow of Doubt, Azorius Charm.

As for not running red, I could consider that, but Lightning Helix seems so good on the Scepter considering the amount of fetchlands and shocklands. I would need to investigate if running UW is actually more consistent though.

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