Prison Term

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Prison Term

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be played.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Niko9 on

1 month ago

Nice deck : ) I always really liked Firja and this looks like a really nice build for her.

My only suggestion might be to have more permanent based removal rather than instants and sorceries. I have a Bruna, the Fading Light  Meld self mill deck and I found that things like Skyclave Apparition or Cast Out and Prison Term are more effective than Swords to Plowshares because they can come back to play and pick new targets, where swords is usually a dead milled card. And something like Spectral Steel can get back something like Swift Reconfiguration which can be super annoying to your opponents. Especially with Heliod's Pilgrim or Moon-Blessed Cleric to tutor removal, play removal, and then replay them off Hall of Heliod's Generosity or a similar effect.

But you would know a lot better than me how it plays : ) Just a suggestion because I play a similar strategy and had my deck change over time to fit the mill theme.

jjmac112 on unBillieveable

3 months ago

Brion Stoutarm deck:


The Stoutarm

Commander / EDH jjmac112

SCORE: 2 | 7 COMMENTS | 1233 VIEWS | IN 1 FOLDER


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

Niko9 on Satsuki, the Living Lore - Into the Story (v1.0)

6 months ago

This looks like a really awesome deck, and I do love enchantress builds. When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. Just figured I'd throw a few oddballs out there : )

Setessan Champion can sometimes just be another enchantress and sometimes she can be a big, bad enchantress.

Skybind is one of those, can steal games or do not much at all cards, but I love it : ) With flash enchantments like Swift Reconfiguration or a flash enabler like Vedalken Orrery you can use it to double down on your constellation effects, or offensively to blink your opponent's creatures at instant speed. A Blightsteel Colossus is only scary if it isn't getting blinked every turn. Plus, controlling games with a set up Skybind feels like a definite win.

Cast Out is one that I'm keen on, just because of the versatility. Hitting anything at instant speed is great, but also being able to cycle it makes it always do exactly what you need in a game. I like Prison Term, I play Skyclave Apparition but I always use Cast Out : ) And my favorite is to have something like Moon-Blessed Cleric or Heliod's Pilgrim that can tutor out enchantments like Prison Term to deal with threats when you really need them.

But it looks awesome to me! The proliferate and saga synergy seems really strong, and it would be great to have blue for Flux Channeler and things, but for this commander, this build seems really solid to me : ) Nice one!

jamochawoke on Path to Exile or Swords …

10 months ago

TypicalTimmy the best removals are actually the Arrest enchantments. Your examples give them an indestructible chump blocker and a land for ramp as well.

I'm talking about:

griffstick on Criminally Underplayed EDH Gems

11 months ago

White - Soltari Visionary and Prison Term. I find so much value in these cards. Prison Term is so good at taking down many combos. Soltari Visionary is gonna hit over and over again because of it having shadow.

Black - Sadistic Sacrament, this card is so good at taking out a combo deck. If you kick it then you just destroy a deck. Withering Boon, this card is actually really good. Most creatures have a really good ETB effect. Withering Boon will stop that from happening by countering it. In most cases it is better that a kill spell.

Niko9 on I'm either crazy Aura genius!

11 months ago

Nice deck! I love a good aura deck. It just feels very old school magic goodness, you know?

I can think of a few things from my white deck that may or may not help. Up to you, but I figured I'd mention.

Sejiri Shelter  Flip is a great MDFC that can take a land slot. It can save you creatures in a pinch or power through that Serra Avatar for a KO.

Blaze of Glory effects can be really funny/oddly powerful with protection and umbras. Things like Entangler Valor Made Real Guardian of the Gateless Give No Ground Palace Guard I kind of love valor made real. You don't always end up playing it, but when you do, it's a huge surprise. And you can even throw it on an opponent's creature if it seems like it will swing something big. One of my favs is to Darksteel Mutation one of my creatures if I don't need it for removal and then put an Entangler on it : )

Sevinne's Reclamation can get you back some of your auras and most important, it can get back Prison Term Darksteel Mutation and other removal enchantments back, which can really be powerful.

Cast Out is a little expensive, but it's really nice that it can hit a variety of things at instant speed. Exiling things to break up combos can be really useful. And cycling is kinda nice sometimes.

Might think of some other ones. My decks are packed up right now, but that's what I could think up off the top of my head. Not sure if it helps or not, but just throwing some ideas : )

Oh and Moon-Blessed Cleric gives you a tutor and a decent body to put auras on. Every time I play her I feel like she's way better than I thought she'd be.

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

1 year ago

@ SalsaCondor

I'm mainly using Prison Term at the moment because in play this deck has been facing more Hexproof/Shroud threats, and Prison Term is the only one that can be managed to land on one of them (just need it in play already).

I could see sideboarding Oppressive Rays; not an awful fit - good 1-mana aura for synergy elsewhere. I'd say it's case-by-case preference on the two.

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