Prison Term

Prison Term

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be played.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

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Prison Term Discussion

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

1 month ago

@ SalsaCondor

I'm mainly using Prison Term at the moment because in play this deck has been facing more Hexproof/Shroud threats, and Prison Term is the only one that can be managed to land on one of them (just need it in play already).

I could see sideboarding Oppressive Rays; not an awful fit - good 1-mana aura for synergy elsewhere. I'd say it's case-by-case preference on the two.

dsdude3021 on Naya's Hero

4 months ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

Apollo_Paladin on Angels* tons of Angel Tokens & Lifegain

6 months ago

Right on.

You might give Prison Term a look instead of Prison Realm too if you want to stick with similar functionality for the card slot. Prison Term is great since you can just basically toss it onto any old weenie-creature as soon as you can where it can just sit until a real threat enters play. Also, creature abilities are becoming more and more common, so at the very least having a shutdown beyond just simple Attacking/Blocking isn't an awful idea either.

I think you could easily drop this down to a 22-mana build and just toss a couple in too if you don't feel like making another swap. You've got a pretty low mana curve here, plus somewhat reliable card draw with all that lifegain and Dawn of Hope.

Apollo_Paladin on Heroes of War V0.1

7 months ago

I think Phalanx Leader is one of the all-around best Heroic cards if you're looking to go that route. You should certainly run 4 of him.

I also recommended Prison Term recently on another build, and I think it'd suit you better here than Pillory of the Sleepless. I like how with Prison Term you can throw it onto any old critter and just let it sit there until a real threat comes along. Plus, a lot of builds seem to run off activated abilities which Pillory may not save you from.

Just my 2 cents though, nice job either way (I love Orzhov color decks in general) +1

TheVectornaut on Menacing Detainment

7 months ago

As far as menace creatures go, I like Dreamstealer or Kheru Mind-Eater to deny the opponent of additional creatures. Red is also well known for menace since you gain access to Labyrinth Raptor, Sonorous Howlbonder, and the odd Sin Prodder. It also has a bomb in Master of Cruelties that benefits from a lack of blockers. Silent Arbiter can accomplish a similar goal to your auras when attacking if you don't mind embracing an exalted style, possibly via Sublime Archangel.

Another option could be to embrace the large number of auras with synergetic cards like Eidolon of Countless Battles, Kor Spiritdancer, and Sage's Reverie. Some other Arrest options I like are Pillory of the Sleepless, Prison Term, or the cheap Demotion.

Apollo_Paladin on Mono White Contol

8 months ago

Also, I prefer Prison Term to the Pacifism you've got on your Sideboard there.

I feel the extra 1 mana casting cost is worth it to hit activated abilities as well, plus the option to toss it out on a lowbie creature and just let it sit there until a real threat comes out to slap it on mana-free.

If you want, take a peek at a couple of my Control-type decks with White too:

Lockdown Combos on Mono-White: Intense Aura Beatdown (Fun to Play!)

Mass Exile build: Exile Everything! (Triple Teysas)

Cheers!

Apollo_Paladin on Lieutenant Worf, Set Phasers To Stun.

8 months ago

Hey, I'm glad you found the suggestions helpful! I took another quick look at the deck to see if there was anything else I could point out. I hope you don't take it as criticism, your existing build is already quite interesting imo. Nevertheless, here goes:

  • It's at least a few bucks per card since they're one of the more useful Vintage/Legacy uncommons for control decks (which I'd definitely consider yours), but Ghostly Prison achieves a similar - but better - effect to the Aura of Silence option you mentioned in the description. I find this card works amazingly well as attrition in a variety of deck builds and against a wide array of opponents' deck types, so I had no qualms about dropping a bit of cash on 3x of them myself. Not sure if they'd find a home in this deck for you or not, but it seems worth a mention at least.

  • I'm not sure if the extra casting cost would be a factor for you, but Prison Term is infinitely more useful than Pacifism since you can just lay it out on any creature and then opt to move it if a bigger threat comes out.

  • Also, Knight of the White Orchid can be extremely useful in decks where you want to drop 3 or 4-mana cards as early as possible. He can be a fantastic Turn 2 play when you've already got a land card in-hand...just play him out against your opponent's 3 mana, fish out a Plains, and then lay one down from in-hand. He also keeps with your Knight/First Strike theme that you have going on.

  • Selfless Savior is a fairly new-release card, and is a mana-free way to give any other creature you've got Indestructible (would be nice to have something survive your own Wrath of Gods on occasion perhaps)...

  • The only other suggestion I can think to offer would be perhaps some protection for your existing Artifacts/Enchantments in play since that seems to be a key theme. Cards like Rebuff the Wicked and Mana Tithe can really help out, particularly since Counterspell effects are almost exclusively for Blue decks & so opponents generally don't see them coming. It seems like keeping those in play once you get them out is fairly important to your build.

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