Prison Term

Prison Term

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be played.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

Latest Decks as Commander

Prison Term Discussion

jamochawoke on Path to Exile or Swords …

6 days ago

TypicalTimmy the best removals are actually the Arrest enchantments. Your examples give them an indestructible chump blocker and a land for ramp as well.

I'm talking about:

griffstick on Criminally Underplayed EDH Gems

3 weeks ago

White - Soltari Visionary and Prison Term. I find so much value in these cards. Prison Term is so good at taking down many combos. Soltari Visionary is gonna hit over and over again because of it having shadow.

Black - Sadistic Sacrament, this card is so good at taking out a combo deck. If you kick it then you just destroy a deck. Withering Boon, this card is actually really good. Most creatures have a really good ETB effect. Withering Boon will stop that from happening by countering it. In most cases it is better that a kill spell.

Niko9 on I'm either crazy Aura genius!

3 weeks ago

Nice deck! I love a good aura deck. It just feels very old school magic goodness, you know?

I can think of a few things from my white deck that may or may not help. Up to you, but I figured I'd mention.

Sejiri Shelter  Flip is a great MDFC that can take a land slot. It can save you creatures in a pinch or power through that Serra Avatar for a KO.

Blaze of Glory effects can be really funny/oddly powerful with protection and umbras. Things like Entangler Valor Made Real Guardian of the Gateless Give No Ground Palace Guard I kind of love valor made real. You don't always end up playing it, but when you do, it's a huge surprise. And you can even throw it on an opponent's creature if it seems like it will swing something big. One of my favs is to Darksteel Mutation one of my creatures if I don't need it for removal and then put an Entangler on it : )

Sevinne's Reclamation can get you back some of your auras and most important, it can get back Prison Term Darksteel Mutation and other removal enchantments back, which can really be powerful.

Cast Out is a little expensive, but it's really nice that it can hit a variety of things at instant speed. Exiling things to break up combos can be really useful. And cycling is kinda nice sometimes.

Might think of some other ones. My decks are packed up right now, but that's what I could think up off the top of my head. Not sure if it helps or not, but just throwing some ideas : )

Oh and Moon-Blessed Cleric gives you a tutor and a decent body to put auras on. Every time I play her I feel like she's way better than I thought she'd be.

Apollo_Paladin on Intense Aura Beatdown (with Infinite Defense!)

7 months ago

@ SalsaCondor

I'm mainly using Prison Term at the moment because in play this deck has been facing more Hexproof/Shroud threats, and Prison Term is the only one that can be managed to land on one of them (just need it in play already).

I could see sideboarding Oppressive Rays; not an awful fit - good 1-mana aura for synergy elsewhere. I'd say it's case-by-case preference on the two.

dsdude3021 on Naya's Hero

9 months ago

I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?

I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space

Here are some things to think about if your interested.

-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.

- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.

- Declaration in Stone --another removal option like Path to Exile . Doesn't give them an extra turn on your early game, but is one more mana and at sorcery. Cheaper too.

- Remorseful Cleric , Apostle of Purifying Light --Cheaper Rest in Peace alternatives on a creature.

- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.

- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.

- Shield of the Oversoul may be interesting

- Voice of Resurgence ?

I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.

Apollo_Paladin on HEAVENs Legion / Angel-Token-Lifegain

11 months ago

Right on.

You might give Prison Term a look instead of Prison Realm too if you want to stick with similar functionality for the card slot. Prison Term is great since you can just basically toss it onto any old weenie-creature as soon as you can where it can just sit until a real threat enters play. Also, creature abilities are becoming more and more common, so at the very least having a shutdown beyond just simple Attacking/Blocking isn't an awful idea either.

I think you could easily drop this down to a 22-mana build and just toss a couple in too if you don't feel like making another swap. You've got a pretty low mana curve here, plus somewhat reliable card draw with all that lifegain and Dawn of Hope.

Apollo_Paladin on Heroes of War V0.1

1 year ago

I think Phalanx Leader is one of the all-around best Heroic cards if you're looking to go that route. You should certainly run 4 of him.

I also recommended Prison Term recently on another build, and I think it'd suit you better here than Pillory of the Sleepless. I like how with Prison Term you can throw it onto any old critter and just let it sit there until a real threat comes along. Plus, a lot of builds seem to run off activated abilities which Pillory may not save you from.

Just my 2 cents though, nice job either way (I love Orzhov color decks in general) +1

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