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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Enchantment — Aura
Enchanted creature can't attack or block and its activated abilities can't be played.
Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.
1 month ago
This looks like a really awesome deck, and I do love enchantress builds. When they work, they work so well : ) This looks super synergistic as is, and the only recommendations I might have are ones I used in an enchantress deck, but it also wasn't sagas, so may not work. Just figured I'd throw a few oddballs out there : )
Setessan Champion can sometimes just be another enchantress and sometimes she can be a big, bad enchantress.
Skybind is one of those, can steal games or do not much at all cards, but I love it : ) With flash enchantments like Swift Reconfiguration or a flash enabler like Vedalken Orrery you can use it to double down on your constellation effects, or offensively to blink your opponent's creatures at instant speed. A Blightsteel Colossus is only scary if it isn't getting blinked every turn. Plus, controlling games with a set up Skybind feels like a definite win.
Cast Out is one that I'm keen on, just because of the versatility. Hitting anything at instant speed is great, but also being able to cycle it makes it always do exactly what you need in a game. I like Prison Term, I play Skyclave Apparition but I always use Cast Out : ) And my favorite is to have something like Moon-Blessed Cleric or Heliod's Pilgrim that can tutor out enchantments like Prison Term to deal with threats when you really need them.
But it looks awesome to me! The proliferate and saga synergy seems really strong, and it would be great to have blue for Flux Channeler and things, but for this commander, this build seems really solid to me : ) Nice one!
5 months ago
TypicalTimmy the best removals are actually the Arrest enchantments. Your examples give them an indestructible chump blocker and a land for ramp as well.
I'm talking about:
6 months ago
White - Soltari Visionary and Prison Term. I find so much value in these cards. Prison Term is so good at taking down many combos. Soltari Visionary is gonna hit over and over again because of it having shadow.
Black - Sadistic Sacrament, this card is so good at taking out a combo deck. If you kick it then you just destroy a deck. Withering Boon, this card is actually really good. Most creatures have a really good ETB effect. Withering Boon will stop that from happening by countering it. In most cases it is better that a kill spell.
6 months ago
Nice deck! I love a good aura deck. It just feels very old school magic goodness, you know?
I can think of a few things from my white deck that may or may not help. Up to you, but I figured I'd mention.
Blaze of Glory effects can be really funny/oddly powerful with protection and umbras. Things like Entangler Valor Made Real Guardian of the Gateless Give No Ground Palace Guard I kind of love valor made real. You don't always end up playing it, but when you do, it's a huge surprise. And you can even throw it on an opponent's creature if it seems like it will swing something big. One of my favs is to Darksteel Mutation one of my creatures if I don't need it for removal and then put an Entangler on it : )
Cast Out is a little expensive, but it's really nice that it can hit a variety of things at instant speed. Exiling things to break up combos can be really useful. And cycling is kinda nice sometimes.
Might think of some other ones. My decks are packed up right now, but that's what I could think up off the top of my head. Not sure if it helps or not, but just throwing some ideas : )
Oh and Moon-Blessed Cleric gives you a tutor and a decent body to put auras on. Every time I play her I feel like she's way better than I thought she'd be.
1 year ago
I'm mainly using Prison Term at the moment because in play this deck has been facing more Hexproof/Shroud threats, and Prison Term is the only one that can be managed to land on one of them (just need it in play already).
I could see sideboarding Oppressive Rays; not an awful fit - good 1-mana aura for synergy elsewhere. I'd say it's case-by-case preference on the two.
1 year ago
1 year ago
I'm curious what your experience was with Bloodbraid Elf . Cascade also gives you the cast trigger off of Hero of Precinct One . It's also crazy to think it's now a pretty budget card. Maybe because they are not as fun to play with?
I will like to advise that your 6 copies of Destructive Revelry (including Cindervines ), is a bit redundant and harmful. Especially if you already have the champ Qasali Pridemage . If you do put every single one in on a single game, you are very likely to start with one (or multiple) in the early game. This reduces your awesome creature output and likely ending with a poor mid to late game board-state. You don't have big and high CMC threats, so delaying the game into the late game can be a death threat to you. They are also mana restrictive (especially without fetchlands) and are strictly only answers to a particular threat, so they have a strong likelihood to sit in your hand wasting space
Here are some things to think about if your interested.
-The non-land permanent removal enchantments might be an option, if you want answers to specific permanent types in your sideboard, but it not have it as mana restrictive or type specific. Maybe even just creature stuff like Prison Term aggro might be funny against midrange or some aggro decks.
- Yasharn, Implacable Earth --Sideboard? It's at least interesting to think about.
- Rienne, Angel of Rebirth This would essential be the 1 of fun card to put in the deck that is of theme. Not needed.
- Aspect of Mongoose , Valorous Stance , Unbreakable Formation , Dauntless Escort , Gods Willing and many others are much more budget than Heroic Intervention . Plus you mainly want to protect your creatures anyway.
- Shield of the Oversoul may be interesting
I had more stuff to say but I realize this is alright long enough. Overall, I do like the idea of a multicoloured deck. I can see many possible directions a deck like this can go.
1 year ago
You might give Prison Term a look instead of Prison Realm too if you want to stick with similar functionality for the card slot. Prison Term is great since you can just basically toss it onto any old weenie-creature as soon as you can where it can just sit until a real threat enters play. Also, creature abilities are becoming more and more common, so at the very least having a shutdown beyond just simple Attacking/Blocking isn't an awful idea either.
I think you could easily drop this down to a 22-mana build and just toss a couple in too if you don't feel like making another swap. You've got a pretty low mana curve here, plus somewhat reliable card draw with all that lifegain and Dawn of Hope.