Prison Term

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prison Term

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block and its activated abilities can't be played.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

griffstick on Favorite EDH Cards

2 months ago

Now for my second favorite color.

I absolutely love Prison Term I put this in every deck that has white.

The player with Impact Tremors doesnt want to see this next one. Michiko Konda, Truth Seeker, this card is kinda like No Mercy that's another one I must add to my black decks). There is a white version of No Mercy I forget what it's called. It doesn't destroy them like No Mercy. It instead turns them into "statues" sorta.

This next one whould not be good enough if it wasn't for flash. Temporal Isolation

Righteous Aura is soo frickin good. It gets around hexproof, ward and shroud.

griffstick on Your Cheap Obscure Overperformers?

2 months ago

I still stand by Infiltration Lens being my Allstars card. But there's also Glasses of Urza and Prison Term.

Last_Laugh on Apple Accessories, Now with Malware

7 months ago

Prison Term could be useful against hastey creatures.

Miromatt on Kyuubi

10 months ago

idfkgabe Not a bad choice; however my meta is 3-player 90% of the time so I use - Grasp of Fate . Comparing it to other control cards I find falling short of: - Soul Tithe - if you dont run this... you're missing out - Ossification -its an aura so it triggers light paws, and 1 less mana to o-ring - Darksteel Mutation Reprobation Prison Term - all trigger light paws, and can shut down generals (o-ring just puts it to command zone typically)

griffstick on infinite rats

1 year ago

I'm not big on it. There's many places a creature can go by being removed in commander other than the graveyard. Like exile, library, hand, phased out, turned into something else like an elk, enchanted with Prison Term. But this is gonna have to be your call man. If you are mostly 1v1 against this atarka deck. Give it a shot see what happens. If you can reliably do it than keep it.

Niko9 on Light-Paws, Emperor's Tutor

1 year ago

Now that's a lot of enchantments : ) I haven't played Light-Paws so I'm sure you have a much better idea, but here are a few I've found really great in an enchant deck:

Swift Reconfiguration is almost my go to lockdown enchantment. Crew 5 is just brutal : )

Prison Term is a lot like some of your enchants with a nice ability to move around the table

Moon-Blessed Cleric one of those cards I was like, eh I've got it, lets see how it does, and it has overperformed for sure. It's similar to Heliod's Pilgrim which is also great, but so nice that it hits all enchantments.

Looks like an awesome build, and I might test it out on here. Light-Paws seems like such an awesome commander and there's a lot of fun in here.

Niko9 on

1 year ago

Nice deck : ) I always really liked Firja and this looks like a really nice build for her.

My only suggestion might be to have more permanent based removal rather than instants and sorceries. I have a Bruna, the Fading Light  Meld self mill deck and I found that things like Skyclave Apparition or Cast Out and Prison Term are more effective than Swords to Plowshares because they can come back to play and pick new targets, where swords is usually a dead milled card. And something like Spectral Steel can get back something like Swift Reconfiguration which can be super annoying to your opponents. Especially with Heliod's Pilgrim or Moon-Blessed Cleric to tutor removal, play removal, and then replay them off Hall of Heliod's Generosity or a similar effect.

But you would know a lot better than me how it plays : ) Just a suggestion because I play a similar strategy and had my deck change over time to fit the mill theme.

jjmac112 on unBillieveable

1 year ago

Brion Stoutarm deck:

The Stoutarm

Commander / EDH jjmac112


So this is the deck as it was pre changes. First of all, I think you'll notice that I swapped 17 cards, not 15 lol. Secondly, you'll see that Osgir, the Reconstructor has taken Brion's job. After all the changes the deck has been through I found myself rarely casting Brion and the few time I've played with Osgir have been valuable experiences ;)

Cards out: Brion Stoutarm, Felidar Sovereign, Gisela, Blade of Goldnight, Avacyn, Angel of Hope, Serra Avatar, Iroas, God of Victory, Descend upon the Sinful, Elspeth, Knight-Errant, Magma Phoenix, Prison Term, Figure of Destiny, Student of Warfare, Prophetic Flamespeaker, Land Tax, Dawn of Hope, Lone Rider  Flip, Needle Spires

So with Brion out so too are the cards that combo with him the most like Serra Avatar and Magma Phoenix. With everything else I just needed to make space for stuff that I can squeeze a little (or a lot) more value out of. The one thing I am thinking should find its way back is Gisela, Blade of Goldnight. It's a powerful finisher and I'm now short on things that can take my board state and put an end to the game.

Cards in: Nahiri, the Lithomancer, Zirda, the Dawnwaker, Venerable Warsinger, Feldon of the Third Path, Battle Angels of Tyr, Dockside Extortionist, Deep Gnome Terramancer, Archivist of Oghma, Akiri, Line-Slinger, Wheel of Fortune, Faithless Looting, Teferi's Protection, Anointed Procession, Smuggler's Share, Expedition Map, Swiftfoot Boots, Darksteel Citadel

Also, I just realize I should add Rustvale Bridge and Treasure Vault

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