Madblind Mountain

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

SufferFromEDHD on Zirilan of the Claw Dragon Chompy Dragon Stompy

6 months ago

Took a look at your list. The maybeboard is a whole other deck! I will comment over there with some ideas.

Answers to your questions:

  1. As soon as this was spoiled I saw potential. It really needs haste but a one drop Kaalia is pure value. It usually is dealt with but for a single even if I'm only able to cheat a single dragon it is worth it.

  2. Welder is an absurdly underappreciated EDH card. Great Furnace trickery is one of those simple yet elegant MTG synergies. It's in the list to recycle trinkets in the graveyard from Wheel effects.

  3. Thornbite Staff auto attaches and grants an easy untap trigger. Thousand-Year Elixir haste is crucial. Rings of Brighthearth for an additional dragon? Worth it! Plus it works with other artifacts, creatures and lands in the list.

  4. Madblind Mountain a like effect that has synergy with Sensei's Divining Top. Plus it triggers Valakut.

  5. Lotus Vale = 1 Zirilan activation. Crucible of Worlds "fixes" the tax along with salvaging lands that get Wheeled.

Dragon's Hoard really does belong in this list. I'll find a spot for it.

Ignawesome on Zirilan of the Claw Dragon Chompy Dragon Stompy

6 months ago

Hi! Fellow Zirilan of the claw enjoyer here.

I like your version, it's pretty different from mine. Love that Mudslide and Blazing Shoal :)

I was looking at your version and I have a couple questions:

1) Does Minion of the Mighty trigger often? I feel it would be pinged immediately.

2) What is Goblin Welder for exactly? What do you send to the graveyard in the best scenarios?

3) Do you get much juice out of Thornbite Staff, Rings of Brighthearth and Thousand-Year Elixir?? I've playtested them but paying for Zirilan's ability twice is rarely optimal/possible for me.

4) I'm confused by Madblind Mountain... What's the shuffle for? And is Lotus Vale also worth it? I feel like a regular snow mountain would be better for synergy effects.

5) How often can you use Crucible of Worlds without fetchlands?

That's it for the questions... But I have a recommendation too.

Try changing Mind's Eye for Dragon's Hoard. It worked for me since it's cheaper and more flexible, despite not drawing as much.

I'll check your angel and demon decks too. Super cool tribes and decks :)

legendofa on Card creation challenge

8 months ago

More of developing a mostly non-existent archetype, if that counts. Inspired by Psychic Surgery, Madblind Mountain, Cosi's Trickster, Soldier of Fortune...

Balance of Entropy

Enchantment

Whenever a player shuffles, you may scry 1.

Whenever you shuffle, you may pay . If you do, draw a card

Whenever an opponent shuffles, you may pay if you do, that player mills two cards.

: Target player shuffles.


Create a card.

SufferFromEDHD on Infinite Wheels

1 year ago

We were both clearly inspired by the recent spoilers. Queen Kayla bin-Kroog 1 2 3 DEAD

The Brothers War is going to be a gift to EDH! WOTC 2022 push to legitimize Boros has been a lot of fun to design and explore around. This is Osgir 2.0

Your budget build is powerful! The only $ card I would suggest is Crucible of Worlds for obvious reasons.

I've been pondering Seize the Day for awhile now. It's a blue style untap effect from a synergistic flashback source. Even though it is a one shot something about an additional Queen Kayla bin-Kroog activation seems spicy.

Madblind Mountain a 1 mana shuffle effect is useful tech for the wheel strategy.

Frantic Purification I'm running this too since it's one of the only white madness cards but it is so lackluster.Prismatic Strands is from the same block/era and has been surprisingly useful.

Sanctum Prelate CMC theme stax tax

Aether Vial CMC theme creature cheating.

GrimVeracity on Neera Wild Mage Copy Deck

1 year ago

lego22499 this seems like a very fun and explosive Combo/Copy deck! I think the key to cracking/breaking Neera, Wild Mage is going to be focusing on lower CMC ramp and interaction without jeopardizing Neera's ability. She can be a tough cookie to crack but one idea that comes to my mind is adding some cheap early game interaction that you aren't necessarily disappointed to hit with the Neera later in the game. Another way to aid in this struggle may be to run a higher than usual land count considering you may not want to be hitting many low CMC ramp/rocks with Neera's abillity and would rather hit the lands to get closer to something BIG hiding in your deck plus it wouldn't hurt to draw some extra lands early... especially Utility lands or lands that have a Cycling ability as this could help with draw if you start to flood out. That's the best I've got for now but I'll give it some more thought as well as feature the deck and maybe you can get some HOT tips from EDH players more familiar brewing around Storm, Combo, Copy, Ect. Anyways cool deck looking forward to seeing how it develops!

Low CMC Interaction

Chaos Warp, Pyroblast, Pongify, Rapid Hybridization, Reality Shift, Swan Song, Peek, Gitaxian Probe, Snap, Prismari Command

Cycling Lands

Remote Isle, Smoldering Crater, Lonely Sandbar, Forgotten Cave, Desert of the Mindful, Desert of the Fervent

Utility Lands

Castle Vantress, Mystic Sanctuary, Wandering Fumarole, Skyline Cascade, Halimar Depths, Soaring Seacliff, Faerie Conclave, Moonring Island, Cephalid Coliseum, Magosi, the Waterveil, Spinerock Knoll, Shinka, the Bloodsoaked Keep, Ghitu Encampment, Madblind Mountain, Hanweir Battlements  Meld, Kher Keep, Hellion Crucible, Reliquary Tower, Wasteland, Strip Mine

cattleslayer on The Last Race Bender

2 years ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Tyrant-Thanatos on Does Blood Moon or Magus …

3 years ago

Yes, effects like Blood Moon and Magus of the Moon replace ALL of the characteristics of the card with just the ones listed. A Madblind Mountain would become a Mountain, just a Mountain. It would lose all of its abilities, and become nothing but a mountain.

Load more
Have (0)
Want (1) Hak86