Madblind Mountain

Madblind Mountain

Land — Mountain

(Tap: Add (Red) to your mana pool.)

Madblind Mountain enters the battlefield tapped.

(Red), Tap: Shuffle your library. Play this ability only if you control two or more red permanents.

Latest Decks as Commander

Madblind Mountain Discussion

cattleslayer on The Last Race Bender

3 months ago

Suggestions:

Remove:

1x Tangle Wire

1x Bolt Bend Is this ever reduced for your commander?

1x Changeling Berserker

1x Drakuseth, Maw of Flames

1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.

1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.

1x By Force

1x Shattering Spree

1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.

1x Akroma's Memorial You shouldn't win by combat.

1x Illusionist's Bracers One use of commander should be more than enough to win.

1x Dwarven Thaumaturgist His effect is irrelevent.

1x Mycosynth Lattice Mana fixing for opponents, how generous.

1x Rings of Brighthearth see Illusionist's Bracers above

Add:

1x Clock of Omens Primary wincon, and at instant speed.

1x Dwarven Grunt 1 mana dwarves

1x Dwarven Scorcher 1 mana dwarves

1x Dwarven Trader 1 mana dwarves

1x Enslaved Dwarf 1 mana dwarves

1x Liberated Dwarf 1 mana dwarves

1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.

1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.

1x Dwarven Recruiter Can grab us an artifact dwarf, or whatever deemed necessary. Great with Jeska's Will .

1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.

1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.

1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.

1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.

1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.

Other worthy mentions I don't feel like figuring out how to slot in right now:

Vanquisher's Banner Great draw, and a buff. You can play like half your deck Dwarven Recruiter .

Outpost Siege Solid red card draw.

Commune with Lava Playable red card advantage.

Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.

Shatterskull Smashing  Flip Removal or land.

Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.

Valakut, the Molten Pinnacle with all these mountains, why not?

Command Beacon In case people kill your 1 toughness commander too many times.

Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.

Flamekin Village Not sure if haste is important enough, but something to consider.

Hanweir Battlements  Flip More haste.

Inventors' Fair gives you health, but more importantly can tutor an artifact.

Madblind Mountain If you end up with a lot of top deck shenanigans.

Labyrinth of Skophos If you're being attacked.

Kher Keep Chump blockers.

Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?

Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.

Sea Gate Wreckage If you run out of cards and have colorless mana sources.

Quicksand Can dissuade attackers

Nykthos, Shrine to Nyx Big mana

Myriad Landscape Ramp

Mouth of Ronom If you still have too many snow lands.

Tyrant-Thanatos on Does Blood Moon or Magus …

9 months ago

Yes, effects like Blood Moon and Magus of the Moon replace ALL of the characteristics of the card with just the ones listed. A Madblind Mountain would become a Mountain, just a Mountain. It would lose all of its abilities, and become nothing but a mountain.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 year ago

-1 Snow-Covered Mountain

-1 Madblind Mountain

+1 Arid Mesa

+1 Scalding Tarn

With the addition of Conspicuous Snoop, and the successful trial of Experimental Frenzy, having control over my own topdeck has become more important. Madblind does a decent job, mostly because of the Mountain subtype, but coming in tap can be a real detriment, mostly because we are running very land lean.

Stardragon on Phoenixes of Invention (Mono-R Phoenix Tribal)

1 year ago

i like the deck the only two things i would change are

-2 Mountains and add

Valakut, the Molten Pinnacle for extra damage though it maybe to expensive for this deck and

Madblind Mountain for the ability to shuffle you deck if things are going badly for that reason alone I add it to most of my red deck mono or not as the shuffle ability with no drawback and only costing 1 Red mana to soo good, granted you won't always use it but the option is there if you need it

Grind on Shuffle land

1 year ago

I love the idea of Madblind Mountain but can never run it bc it etb tapped and costs a mana to activate. So i bring you:

Unstable Rift
: Add .
, pay 1 life: shuffle your library.


What do you think? Is it printable???

Nodrog666 on Numot Stax

1 year ago

Hey man! Good first draft! I like some of the ideas in here. I have some constructive criticism for you, so, as brutally honest as I will be with my suggestions, keep in mind I’m just offering my best advice on how to improve this list. I tested this deck a bit and here’s some thoughts I have:

More Tutor / Draw: You’re running very little card advantage, which I noticed when I was testing this deck. There isn’t enough dig or deck manipulation going on here. Basically every time I found myself durdling. Here are some suggestions:

More spot removal: Your deck doesn’t have a lot of ways of dealing out targeted removal. Mass Land D and other sweeper spells are great and all, but you also need ways of handling individual problems as they arrive. Here are some suggestions I have:

More Persistent harassment: You’re running MLD, Tax, but you aren’t running a whole lot of effects to consistently torment the opponent. Smokestack, Pendrell Mists, Kataki, War's Wage, Manabarbs keep pressure on your opponents. Even just running more stuff to slow things down (Winter Orb, Tangle Wire, Kismet, Rule of Law, Stranglehold etc.) would be useful here.

Consider less creatures, more enchantments: Hatebears are cool, but consider the fact that they are easier to kill than their enchantment counterparts. Magus of the Moon dies much easier than Blood Moon and you want these effects to have a good return on investment. This one is more food for thought than actual criticism.

Suggestions for cuts: Hall of Heliod's Generosity (?): It’s a great card, but right now you aren’t running enough Enchantments to justify it. Most of the time it’s going to just tap for colorless. If you run more Enchantments, it’s a keeper! (I think I’m going to try and find a slot for my own deck)

Jhoira, Weatherlight Captain: This is pretty vestigial. It’s not really pulling much weight. Cut it.

Karn, Silver Golem: See above.

Remorseful Cleric: This is too squishy. Run Tormod's Crypt instead. Just as easy to recur (moreso, in fact, cause Academy Ruins sees it) and it lowers your curve.

Tomik, Distinguished Advokist: I get what you’re going with here, but you’re blowing up your lands anyway, making them untargetable is kind of moot. There’s a bunch of hatebears I’d rather run in this slot.

Burning of Xinye / Wildfire: These are weak, you can do way better for MLD in your colors. Add Sunder (Cheaper at Instant speed!).

Saltblast: This card is kind of bad. Costs waaay too much for targeted removal. Also, is completely dead against decks that run white. I’d honestly remove this and replace it with Wrath of God instead.

Karn, the Great Creator: Not doing enough. I see the combo with Mycosynth Lattice, but Hellkite Tyrant is a much better combo.

Elspeth, Sun's Nemesis: This card isn't great. If you want Elspeth, put in Elspeth, Knight-Errant or Elspeth, Sun's Champion instead. Both make tokens as a +1 ability.

Empowered Autogenerator: Too slow, too expensive. It’s not as good as it looks. Ideally, rocks should slot into the 0-3 CC range. If you desperately wanted something in the 4 slot, why not just run Thran Dynamo instead? It’s more consistent.

Firemind Vessel – See above.

SideBae on

2 years ago

Chandra, Awakened Inferno is an excellent card to consider.

Commune with Lava and Light Up the Stage are good sources of cards advantage in mono-red. Depending on your budget, Wheel of Fortune is another good way to refill your hand.

Genesis Chamber ?

I think Neheb, Dreadhorde Champion is an excellent source of card selection. You should consider it in conjunction with your current Neheb.

Ilharg, the Raze-Boar comes to mind. It can keep blinking out Siege-Gang Commander for excessive value.

Eidolon of the Great Revel and Harsh Mentor are good to consider as tax-effects. Their utility will depend on your meta. Seasoned Pyromancer , though expensive, is also worth considering.

Krenko, Tin Street Kingpin seems like a good token-producer.

Stranglehold is a good stax-style enchantment.

I don’t think Madblind Mountain is better than a basic Mountain . It’s effect is marginal, and the ETB tapped clause is a big drawback.

Good luck!

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