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If you would flip a coin, instead flip two coins and ignore one.
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Krark's Thumb Discussion
2 weeks ago
// Mishra EDH
// 52 Maindeck// 9 Artifact
// 11 Creature
// 6 Enchantment
// 5 Instant
// 1 Land
// 6 Planeswalker
// 14 Sorcery
// 2 Sideboard// 1 Artifact
// 1 Creature
SB: Tavern Swindler
So I am attempting to build a coin flip edh deck and would love some help. I chose Mishra because I am Possibility Storm's #! fan. I also like the colors R/B/U for this theme. Black can help get my pieces in hand. Anyways the win con idea here had to be original becuase Im a Jimmy player, and casual so no infinite's or anything we have all seen before a million times. The win con so far is Mirror Gallery+Krark's Thumb+Phyrexian Metamorph/Clever Impersonator/etc+Game of Chaos. With Mirror Gallery out I can get two Krark's Thumbs from anything similar to Phyrexian Metamorph. This way when I play Game of Chaos I can flip 4 coins and basically ignore three and choose one each time. This makes my chances 15/16 times I win the flip. Doing the math, Game of Chaos can kill anyone by 6-7 winning flips. As you can see this deck is screwy but that's the point. It's a coin flip deck, and that means there has to be a sense of risk and reward. I welcome all ideas and criticism, so I urge you to just drop down any idea that comes to your mind.
Upon further tinkering I have added more ways to get multiple Krark's Thumbs by using Daretti, Ingenious Iconoclast and/or Saheeli Rai. They can produce more than 2 thumbs possibly and Krark's Thumb is exponential basically with each duplicate. With 2 thumbs when I flip I coin, instead flip four and choose one. So if I have 3 or 4 or (god so help me 5) thumbs what are my odds now and how can this affect my deck? Well I'll show you a couple things in a bit.
Krark's Thumb(s) Growth Data
Thumbs and possible outcomes
0: H v T
1: HT v HH v TH v TT
2: HHHH v HHHT v HHTH v HHTT v HTTT v HTHH v HTHT v HTTH v TTTT v TTTH v TTHH v THHH v THHT v THTH v TTHT v THTT
3: 8 flips and it makes 256 outcomes trust me for now...
BY NOW I hope you see how Krark's unholy thumb is exponential and so a simple way to think about the thumb and how many flips I get is 2 to the power 0 plus X which is equal to the number of thumbs so:
F=2*(0+X) (note: tappedout wont show the normal smybol used for exponent placement so I replaced it with an asterisk please dont get confused and call me dumb)
So if I have no thumbs I only get one flip and if I have 6 thumbs I get 64 flipping flips! Also the number of possibilities is the number of previous possibilities squared. In the example above it shows:
0 thumbs = 1 flips = 2 probabilities
1 thumbs = 2 flips = 4 probabilities
2 thumbs = 4 flips = 16 probabilities
3 thumbs = 8 flips = 256 probabilities
4 thumbs = 16 flips = 65536 probabilities
5 thumbs = 32 flips = 4294967296 probabilities
Having all these thumbs can be used to do possibly the most damage from a nonX spell with Game of Chaos(up to um millions, billions, possibly trillions? I'll do the math in a bit) or with Impulsive Maneuvers no one can damage you and they deal double to each other or you deal double damage to them.
So Game of Chaos doesn't end until a player chooses to end it and not flip again doubling the stakes. This means that the target player and I can have negative life totals and keep on doubling the stakes giving me a possible chance to have an insane amount of life.
UPDATE 2/9/18 - Updated list and would really like suggestions to make the deck's strategy viable. Please overview the list of possible cards and give input into what you think might be optimal or honestly whatever comes to your mind just say it!
1 month ago
1 month ago
You might like Krark's Thumb (or not - there's only about 7 applicable effects, but it really helps those effects, and you could always add more).
3 months ago
Hi i have a suggestion you could make a Risky Move by playing Krark's Thumb but beware of a Chance Encounter with the Mogg Assassin who is running a Illicit Auction witch do to Puppet's Verdict is illegal and anyone caught will be subjected to the Planar Chaos and that doesn't feel good. :)
4 months ago
I'm loving this list...Turn 3 Kill last night!
Turn 1 - Mountain, Sol Ring, Krark's Thumb Turn 2 - Mountain, Izzet Signet, Witch Hunt Turn 3 - Island, Game of Chaos targeting player on 30 life who promptly lost 8 coin tosses in a row and copped 31 damage- gotta love dat Thumb!
Best thing was he had shocked himself for 2 damage to keep two blue mana open so he could Counterspell...he decided Game of Chaos was no big deal so decided not to counter. After losing the first three flips he asked: "Is it too late to respond?" "Yep." was my reply :D
4 months ago
5 months ago
Redace878: Yeah, Krark's Thumb and Chance Encounter will definitely be in! Unfortunately I won't be able to use the Stitch in Time as my deck is green, red and black. Using Shattergang Brothers as my commander.
RazortoothMtG: Thanks for that! I used the Gatherer lists, but the one you put up is so much easier to look through and check rulings. :)