|Commander / EDH||Legal|
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If you would flip a coin, instead flip two coins and ignore one.
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Krark's Thumb Discussion
1 day ago
Not sure 100%; I actually built the deck before they even made Zndrsplt and Okaum (Started off with Ruhan of the Fomori, then Keranos, God of Storms. Printing the coin flip partners inflated the price of the deck a lot. Keep in mind, for a Commander deck, this price is actually considered "budget", but swapping out Ral Zarek, Goblin Bomb, Fiery Gambit, Lightning Greaves, Shivan Reef and Karplusan Minotaur would save you a total of $32 bringing the cost of the deck down to $55. Chance Encounter is $10 and Krark's Thumb is around $6, but they are both pretty much win conditions of the deck (although the deck will still be fun and depending on the power level of your playgroup you might be able to afford keeping them out). Feel free to start off without those cards though, and replace them with something else initially (counterspells and removal probably, or ways to protect your creatures).
If you removed every card that I mentoned and replaced them with cards that you already had, you'd be saving around $47, and even then you could replace Puppet's Verdict, Mystic Confluence, Game of Chaos, Counterspell and Strionic Resonator for cheaper cards, saving $13 extra bringing the total savings up to $61
Basically what I'm saying is that if you really wanted to go budget, you could probably manage to make the deck for around $20-$30 (although I may be missing cards with "unknown" costs and other factors such as rounding error and the extra price that card shops tack on). I can try to make a budget list but I won't be playtesting it so I can't tell you 100% if it works. Hope this helps!
2 weeks ago
Zndrsplt and Okaum are my favourite commanders to pilot, I have my own deck and it's the most fun that I've had in EDH.
A few suggestions:
Make sure when playing to keep an eye out for if your opponents play an orc, since Orcish Captain can target any orc, meaning that it's ironically an orc-hate card
Puppet's Verdict is incredibly fun to play, and it's a great way to either make a comeback when you're behind or as a last-ditch attempt to survive. It's essentially a 3-mana instant speed half-boardwipe, and it works even better with Krark's Thumb.
Marchesa's Smuggler can give unblockable and haste which can be quite useful.
Impulsive Maneuvers is a great way to transition from attacking into playing control, since it gives you a 50/50 chance to draw a card for each creature that attacks whatsoever. It also combos quite well with Chandra's Ignition and Fling effects when used with Okaum.
Strionic Resonator lets you flip even more coins.
Assault Suit lets you pass Okaum around, essentially letting you play group slug, meanwhile you can sit back and draw cards with Zndrsplt.
4 weeks ago
I'm surprised that you're not running any artifact tutors. Is Krark's Thumb just not that important?
2 months ago
4 months ago
I hate Frenetic Efreet in the sideboard just in case I want to put that extra edge in the deck as well.
I will definitely look into getting Spellskite.
4 months ago
You need Krark's Thumb!
You may also want to consider Thassa, God of the Sea. She has a nice scry effect, and it doesn't hurt to make your commander unblockable, neither.
Frenetic Efreet would give you all the flips. I intentionally drew my entire deck once to deprive an opponent of the satisfaction of killing me.
And Spellskite is a surprisingly good deterrent. Want to Swords to Plowshares my Zndrsplt, Eye of Wisdom? Sorry, I'll pay 2 life to redirect it at Spellskite; and sorry that Spellskite happens to be equipped with Lightning Greaves.
Oh, I've been drolling on; sorry, but I'm just so excited about these commanders.
So, yes; even if you don't want to be competitive, definitely get a hold of a Krark's Thumb. Also since I ranted so much about my deck, why not take a gander at the full list:
Commander / EDH*
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