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5 months ago
Playtested a couple games--deck is a lot of fun to play!
I definitely got ran over by aggro though. I wonder if--since the mana curve is pretty high anyways--a copy or two of River's Rebuke wouldn't be a good addition? Against mid-range or small numbers of creatures, the Unsummons and all were unbeatable, but spending 3 mana to Galestrike a 1-drop wasn't sustainable. Being able to bounce a whole board would be a pretty big setback to a low-to-the-ground deck with only 2 mana out.
Thanks for the decklist!
6 months ago
Hence Disallow Galestrike and Baral's Expertise in the sideboard to do better vs aggro decks. Perhaps I should put in some Essence Scatter as well-- it's true Vine Mare is pretty annoying. Yes, it does seem like your deck is geared towards aggro decks, but not weenie aggro, just aggro where you can counter their big stuff (stompy). Kumena's Awakening seems good with Psychic Corrosion but unless you get it late game you are just giving them answers to kill you faster. Also, without Hieroglyphic Illumination or Blink of an Eye what exactly do you do with your deck vs a deck that doesn't play something on their turn you can counter? Save up your lands for nothing? Nice deck tho. I will also consider Compelling Argument
6 months ago
@RobertPlant, one of the main reasons for playing a budget deck is that you don't have to worry about rotation. I have been thinking about what this could look like in Modern, I'd upgrade Galestrike with Repulse for sure and add Remand in place of something
6 months ago
toastySmorc, by all means, try out whatever variations you can imagine and let me know how it works out.
I think I’ve failed to properly explain this deck, I’ll add a few points here for now. Using bounce effects like this is generally a losing strategy, it only works when you have a critical mass of decent bounce/draw effects. There really aren’t enough here, but I make up for it with all the can-trips. When this deck wins it rarely looks easy, your life total will go dangerously low and the opponent will usually be in a position to win the next turn. That does make for exciting games though :)
It should go without saying that you want to wait till a creature is attacking before you bounce it, presumably opponents will do the same when trying to remove Tempest Djinn so Galestrike can save it. Censor is almost worth more in your graveyard then in your hand, opponents will practically give you a Time Walk over the course of a game playing around it by making less then ideal plays.
This deck can’t hold off opponents indefinitely. There will always come a point where they can play more threats then you can deal with, so You need to find the right time to get a Tempest Djinn into play and attacking before that happens. Then it often becomes a race, but you expect to be able to remove their biggest threats every turn while swinging with your own.
10 months ago
1 year ago
1 year ago
There is a setting option for the deck color, by default it should always show your deck color. I looked real quick but couldn't find the option, I have seen it in the past though so I know it exists.
My advice would be try and get as many +1/+1 counters on your guys, make them unblockable with Herald of Secret Streams, keep them protected and play aggro. Maybe look into having some more control or bounce spells, stuff like Cancel and Galestrike or Negate.
Look up Strictly Better MTG on YouTube for deck tech ideas and good combos and what cards work well with each other. There is a lot out there on but I find Dev to be pretty insightful and has good pointers for people starting off.
1 year ago
Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.
Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.
To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):
MainBoard: (Gives you more control until you can land your combo.)
- Remove: 4 Dive Down
- Remove: 3 Failed Inspection
- Remove: 3 Depths of Desire
- Remove: 4 Dunes of the Dead
- Add: 3 Spell Pierce
- Add: 2 Cancel or Disallow
- Add: 3 Essence Scatter
- Add: 2 Winds of Rebuke or Galestrike
- Add: 2 Scavenger Grounds
- Add: 2 Ixalli's Diviner
Sideboard: (Adds protection against aggro and wide)
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