Return target tapped creature to its owner's hand.
Draw a card.
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1 month ago
Hmmm, I'm not the most confident when it comes to sideboard. Generally, my strategy in sideboarding is comparing the strengths and weaknesses of my deck to the most frequent decks I'd play at my LGS. Based on that, I take out what isn't useful in my deck and add in what my be useful. That seems basic and self-explanatory; but for the life of me, I can't actually put it into practice effectively.
Based on what I see, you want to make sure that you can land your combo against high removal/control decks. You also will need something to survive long enough against aggro decks and burn decks and dino decks.
To that regard: I would actually move most of your sideboard into your mainboard, so that you can control the board until you can get your combo out. I'd made the following changes (again, these are suggestions -- feel free to disregard):
MainBoard: (Gives you more control until you can land your combo.)
- Remove: 4 Dive Down
- Remove: 3 Failed Inspection
- Remove: 3 Depths of Desire
- Remove: 4 Dunes of the Dead
- Add: 3 Spell Pierce
- Add: 2 Cancel or Disallow
- Add: 3 Essence Scatter
- Add: 2 Winds of Rebuke or Galestrike
- Add: 2 Scavenger Grounds
- Add: 2 Ixalli's Diviner
Sideboard: (Adds protection against aggro and wide)
1 month ago
It looks like you've found all the playable mill cards in standard right now. Unfortunately, black doesn't have much to offer, so it might not be worth including. It provides some removal options, but since you only really need to slow down your opponent, blue will probably be good enough on its own.
I'm not sure how good counterspells will end up being. Things like Engulf the Shore will probably work better just because counterspells require you to leave mana unused "just in case" but you're going to want to play your mill cards.
If you want the deck legal in standard, Battle for Zendikar and Shadows Over Innistrad will be rotating out once Ixalan comes out. On the bright side, Ixalan features Fleet Swallower and Navigator's Ruin.
4 months ago
4 months ago
insertcleverid Don't feel too bad. I was on the wrong end of what could have been cheating, but I chalked it up to my not paying attention.
Second game round 2 I am up 1 game to 0. I have Nicol Bolas, God-Pharaoh on the board and one other creature (can't remember what). My opponent has nothing in play. My opponent is at 10 life I am at 8.
I chose to activate Bolas first ability and try and get something else on the board and solidify my position. He turns up Without Weakness... I give my crap creature indestructible and swing bringing him closer to strike range of Bolas. Thought being even if he plays a creature it wouldn't have haste (black white) and wouldn't deal 8 damage.
It was the miracle play of all miracle plays... i wasn't even mad I was excited by the crazy turn of events its why I love the game.
HOWEVER, he shouldn't have had adorned pouncer in his yard because he already activated eternalize on it earlier. Wether it was an honest mistake or he purposely grabbed it from exile I don't know, but I was kicking myself a few minutes after our match (that I ended up losing) as it put me at 2-2 with no prize.
In situations like this I always blame myself first. I know a lot of people, myself included, get so caught up in things and make honest play errors.
Prior to the prerelease I beat a buddy of mine at amonkhet draft night by casting Galestrike on his untapped creature. Neither he or I had any idea what happened until we had shaken hands and my other buddy was like "you guys realize you screwed the pooch right?" Happens to all of us :)
4 months ago
I have to agree with LittleBlueHero that Unquenchable Thirst is an all-star. I played 2x Unquenchable Thirst, Compulsory Rest, Cast Out, Lay Claim, bounce spells like Galestrike, Unsummon, Consign / Oblivion, Failure / Comply, and some of the white burn spells. Keeping their creatures on the battlefield is a really mean way to tease your opponent hahaha
5 months ago
lords2001 thank you for the ideas! I was contemplating whether I should put Commit / Memory into Galestrike slot. I just don't like the idea of memory because I've drafted that card and it has made me give the opponent the advantage more than I'd like haha.
If you have an idea to swap it that would be most helpful!
Lastly, Goblin Dark-Dwellers is awesome! I have 3 promos sitting downstairs in my Izzet fast enough? deck. But I wanted to go the non-creature approach so that I have more answers to everything else. But never the less, a great idea!
5 months ago
You might try Select for Inspection instead of Galestrike. Does essentially the same thing for your deck, and trades card advantage for filtering and mana efficiency, which I think you want since this isn't instant speed control. Like the deck, amy come up with other ideas later.
6 months ago
Wurmlover - Yeah, that is definitely a concern of mine. Thinking some other form of blue removal, Winds of Rebuke - Galestrike - Floodwaters, but for now Commit / Memory is my thought for bouncing it. Lay Claim may make it into the sideboard as well.
SnowStalker - Thanks to the updated way WOTC handles split cards, the Aftermath cards are considered an Instant Sorcery, similar to an Artifact Creature, etc. So yes, I can Hulk it and any other split card for that matter as long as half of it is an instant, which Commit / Memory - Reduce / Rubble (still not in the system for some reason) & Failure / Comply all are. You're right in the fact that I don't have any direct draw main boarded, however Censor cycles and Kefnet the Mindful has built in draw ability, along with Pull from Tomorrow if needed R2/3. As for the "wincon" in this deck, I've won multiple games during KLD Standard simply with a Torrential Gearhulk swinging away. Having Kefnet the Mindful and vizier of many faces makes for a large mid game horde.
Note: THis deck is far from finished, but why not try to MAKE BLUE GREAT AGAIN!