Faerie Impostor

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Faerie Impostor

Creature — Faerie Rogue


When Faerie Impostor enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.

Azoth2099 on Faerie Fears

5 months ago


Hey man, congrats on your first brew! Let's get into it.

In my opinion, this commander is practically begging to win the game through a Cloud of Faeries loop. The most easily applicable one that I can think of is Cloud of Faeries + Shrieking Drake + Panharmonicon for infinite mana and life drain for the win. I'm happy to explain how the loop works of you need me to, but try to wrap your head around it by yourself first. The combo itself is super easy to tutor up in this color combination, & all of the pieces are just good to have for the build anyway! Plus you're already running Faerie Impostor & Quickling for redundancy within this particular combo, so it kind of just works, ya know?

Some more value pieces like Virtue of Knowledge & Roaming Throne could be really great here too, but I would honestly cut value for things that help you get to and execute the aforementioned combo like card draw, ramp & tutors if you really want to win games. Let me know if you'd like any further suggestions on which of those would be best here.


Azoth2099 on Chun - li countless tokens

5 months ago


Ohh yeah man, Crystal Shard is great here for sure. As many economically feasible ways to reset Chun-Li as possible is a must here, certainly. Unsummon, Vapor Snag, Fading Hope, Rescue, Curfew, Chain of Vapor, Alchemist's Retrieval, Unsubstantiate, Familiar's Ruse, Geistwave, Call to Heel, Snapback & of course Capsize (so much utility here) are all worth a thought here imo, seeing as how they are also instants that can easily be recurred via the Commander's ability.

Other less synergistic synergies like Vedalken Mastermind, Waterfront Bouncer, Trusted advisors, Shrieking Drake, Faerie Impostor, Seal of Removal, Turbulent Dreams, Aether Spellbomb, Otawara, Soaring City & Sanctum of Eternity could potentially help the deck push through to victory as well!

And then there's Intuition, which is obviously just insane lol.

tacolover25 on UB faerie tribal ( whimsy)

8 months ago

I have a few suggestions:

  1. Perhaps Faerie Mastermind for more card draw/turn on Spellstutter Sprite?

  2. Faerie Fencing as a two replacement for Peppersmoke. By all means keep one Peppersmoke in the mainboard.

  3. I recommend 2xQuickling over Faerie Impostor, simply for the flash.

  4. You have lots of creatures, any thought of running Obyra, Dreaming Duelist or Tegwyll, Duke of Splendor in here?

  5. If you need some more support you could run Spell Stutter for some counter magic.

  6. Finally, since you are running Bitterblossom, have you considered running Rankle, Master of Pranks or Picklock Prankster?

Faerie Duelist wouldn't be a bad sideboard option against aggressive decks either.

Whimsical on UB faerie tribal ( whimsy)

8 months ago

Hello wallisface , i know that Peppersmoke Is kinda suboptimal as a removal spell but It can deal with the nasty 1 toughness creatures in the First turns and replace itself , i find the drawing part a good thing in an Aether Vial deck , especially if only a Few creatures do It and in a very suboptimal way. As of Noggin Whack , with all the early Little flyers i find It useful to cast It on turn 2 and slow the opponent gameplan , maybe its Just because i have a soft spot for this card ... I'll test It more!

Faerie Impostor Is not as bad as It seems , i can use to bounce back in hand a spellstutter Sprite to reuse the counterspell , or a Brazen Borrower or Faerie Miscreant to draw more ( if Two of them were on the battlefield) . With aether vial on can also be used for protection . Oona's prowler and nightshade stinger are here Just because theres nothing Better than them : faeries lack lords and im using Oona's Blackguard as One , so i Need to prefer rogues over other subtypes. Btw im deciding if One more spellstrut Is worth One less bitterblossom

wallisface on UB faerie tribal ( whimsy)

8 months ago

Both Peppersmoke and Noggin Whack feel really weak - i think you’d be better off using cards like Spell Pierce, Counterspell, Drown in the Loch, or maybe even Subtlety.

I also think Faerie Impostor, Nightshade Stinger, and Oona's Prowler all feel super suboptimal, and it would be better to ditch these to run playsets of your better fairies (paricularly Spellstutter Sprite, as this is the strongest faerie by a long way and pretty-much the only valid reason to run the tribe), as well as some of the above-mentioned cards.

amicdeep on The Curse of Erayo

2 years ago

the problem i can foresee with this list is your not flipping eryo until turn 4 at earliest and that's to slow for modern. the deck needs some mana neutral cantrips of some powerfully and cheap recastable spells

cards the come to mind are Manamorphose,

Mishra's Bauble, Tormod's Crypt with Repeal,

Finale of Promise. with cantrips

Memnite Ornithopter + Hurkyl's Recall Retract with Emry, Lurker of the Loch

even Faerie Impostor, Greenbelt Rampager, Glint Hawk would all help

StoryArcher on Fairy Two-Step

2 years ago

Damn, now I'm trying to decide between Faerie Impostor and Faerie Seer ... I need more one-drops, but if I replace Imposter then I have to bring back Familiar's Ruse which upsets the apple cart all over again.

What to do, what to do...

StoryArcher on Fairy Two-Step

2 years ago


Alright, I've reconfigured things a bit. I got rid of the Familiar's Ruse (which has been so good for me for so long) as well as Vapor Snag . This let me beef up on Faeries, increasing the total to 30. The potentially reusable Brazen Borrower x3 gives me the ability to bounce their stuff, while Quickling x4 and Faerie Impostor x3 to bounce mine. Vapor Snag is more versatile than Faerie Impostor , but being able to add in more 2-power flyers for only one mana each really helps with the clock, and this deck benefits from having as many faeries as possible on the board.

Mana Leak , Counterspell and Spellstutter Sprite gives me 12 counterspells, potentially more since the sprite can be reused. I also threw in an additional Island to bring me to 22 lands total.

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