Elder Brain

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Penny Dreadful Legal
Vintage Legal

Elder Brain

Creature — Horror

Menace

Whenever Elder Brain attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. (You may only play cards from amongst those exiled via this ability.)

Life_autonomous on Witchy Woman

1 month ago

Housegheist definitely. I'd probably part ways with one of those big splashy spells to slot it in. Gonti has been put in and taken out a few times since I built the deck. Looking at the list, what's an easy cut? My vote would be either Arvinox, the Mind Flail or Elder Brain to drag that average cmc down a bit.

Grind on Tasha, Stealer Of Spells

3 months ago

Cool deck!!!
Maybe Elder Brain?

NV_1980 on You draw you lose

3 months ago

Looks like fun. I think it could really benefit from Wound Reflection. Also it would seem to make sense to put in Torment of Hailfire as it synergizes well with all the additional draw you're forcing on the opposition. The new Elder Brain would also slot in nicely.

Brissan on Wilsons wilderness

5 months ago

Looks pretty good for a first time deck! Something to keep in mind as you get feedback - EDH decks can be very personal, and playing at all sorts of power levels and competition is valid. Take this feedback with a grain of salt, the important thing is to play with the cards you like for the experience you enjoy. MTG (especially EDH) is a complicated game and there isn't any one strictly correct way to make an EDH deck, or one approach to the game.

tl;dr you do you!

Okay so IMO:

-You've got about 14x ramp (mana increasing) cards and 36x lands, which IMO is a lot of ramp, although to be fair you do have some big creatures to play. Your mileage may vary with how consistent your lands are in your opening hand and whether you get enough ramp to offset the slightly higher chances of being mana starved (also influenced by the mulligan policy of whoever you play with). I prefer 38 lands, and around 8-10x ramp so if it were me I would drop a few ramp cards for extra lands, but that's a personal preference. I don't have experience with running that ratio of ramp vs lands, so if that works for you then more power to you

-The mana pie inner ring shows your mana base of your lands is 50% black and 50% green, but the outer ring shows you have proportionally more green cards, so it's best to re-balance your Swamps and Forests to match.

-You have a good amount of interaction in my opinion (cards that let you destroy opponent's cards or otherwise mess with them), although you could afford to drop 1-2 board wipes (cards that destroy all creatures/etc on the battlefield) if you want to include other cards IMO

-You have a decent amount of card draw but could benefit from adding a few more cards that let you draw more than once. I'd recommend some of these as cheap options that give repeated draw:

-Your game plan seams to be mostly an aristocrat strategy (sacrificing your own creatures for value), also big creatures and power/toughness pumping. You have a good amount of creature/token generation and cards that let you sacrifice things, but you could add a few more effects that benefit you when your creatures die along the lines of Blood Artist. Some cheap ones include

-To fit in those above 2 categories, there are some cards that although powerful don't synergize as much with the common mechanics of your deck as a whole (generating tokens, sacrificing creatures, pumping your army). If you'd like more deck synergy, consider cutting these cards

  • Living Death in my opinion you don't have enough cards that fill up your graveyard to justify an expensive mass reanimate (returning creatures from GY to battlefield)
  • Burakos, Party Leader: Even with Maskwood Nexus and a board full of tokens to make all creature types, the max party size is still 4, so even in a perfect situation you won't be getting a lot of value out of this card
  • These three are all powerful and dont clash with your strategy, but also don't synergize a lot:
  • Elder Brain
  • Froghemoth
  • Puppeteer Clique

Again though, take all this as my own opinion and not a dictation. This deck is your own and there's nothing wrong with playing cards you like instead of trying to optimize every card slot. Overall this is much better constructed than the piles of random stuff I started playing EDH with!

Slashdance on Endless Assault

7 months ago

Thank you!

Your suggestions are appreciated, especially for Elder Brain, I totally forgot about that one even though I just recently got a promotional Elder Brain! Dumb! Brainless! Elder Brainless!!

However, World at War has been kind of a polarizing card for me in this deck. On one hand I like it, and it should totally fit. On the other, I thought it wouldn't function as well as it should, like it would stack with other cards like Scourge of the Throne or Raiyuu, Storm's Edge because of their "if it's the first time they attacked, there's another combat phase" and I was thinking it would override World at War, either the first time or in the Rebound effect.

I don't know what I was thinking. Brainless! Obviously I was being dumb, and going over it again my head I don't even understand how I had come to the previous conclusion.

Now I just have to fit it in! Thanks!

mr5cientific on Endless Assault

7 months ago

Awesome deck Slashdance!!!

I've been brewing my own Isshin, Two Heavens as One commander deck and was curious as to your thoughts on a couple cards. I specifically love Isshin because you can build so many different decks and yours looks to be the best at extra combats which is badass. I had to cut my extra combat cards for the most part due to starting very unfocused and trying to do everything but I think leaning into extra combats is super scary as well and will definitely keep posted on any updates here.

Best of luck in your Isshin games!

Crow-Umbra on Musashi's Mosh Pit [Primer]

7 months ago

DawnsRayofLight - I was thinking about your suggestions a lot over the past couple of days. They made me bring up the topic with one of my good friends in my play group, "Do you ever feel like you have to undo the 'contemporary EDH' mindset of omitting 6+ CMC bomb-y permanents because they'll be removal bait?" We talked about it for a while, and he made the important point that although we aim for optimization where we can, a lot of our most memorable moments came from people slamming down something splashy.

TL;DR - Thought a lot about your feedback and talked to a friend about it. Made another round of edits and swapped out some situational value and passive defensive effects in my 4 cmc slots for Etali, Primal Storm, Elder Brain, Fervent Charge, and a couple instants.

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