Kederekt Parasite

Creature — Horror

Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.

reddeath68 on Everything Has a Price

1 week ago

kamarupa I think Sin Prodder is better than heavy for two reasons, first is that outside of a land it can be painful for an opponent when good spells are revealed. Take for instance if I reveal a sword point diplomacy, they can take 3 off of Sin Prodder or give me the diplomacy to play and potentially take 9 if they don't want me to have the cards. Secondly it turns on the Kederekt Parasite.

As for the Bonecrusher Giant, the damage side of it is important as either a top deck to get in a bit more damage to close out a game or as a creature removal. Also it can be a great way to keep a creature in reserve out of range from hand disruption. Add to that it being a good blocker likely to trade with things and it can be a fairly good target. Not to mention that it also turns on Kederekt Parasite and being flipped off a Sin Prodder the opponent may be willing to take 3 damage to prevent me having it as a removal spell.

I think the problem with Shakedown Heavy is that it wants to be a card draw engine, but that part of the deck is already fulfilled meaning that in most cases it will become a blocker at best.

Flagellum on Need help deciding on a …

1 month ago

TheoryCrafter Yeah I see the point about Mogis. It opens the doors for more draw as well as more pain. Specifically draw pain like Underworld Dreams, Spiteful Visions, Fate Unraveler etc. which will work wonders with Wheel of Fortune, Reforge the Soul and Dark Deal which I would run anyways or just against any slap happy blue deck. Just sucks that Painful Quandary, Polluted Bonds and Bloodchief Ascension have risen. Even my good ole friend from my Nekusaur days Kederekt Parasite is up to $8ish now lol.

As far as Dina goes, I originally built her with an incremental life gain build but I started retooling it more towards the aristocrat support build after realizing that 4 mana for a 1 life every upkeep trigger is not worth the spot. I see the value of pests/creature death triggers especially in the event of a board wipe.

DarkRequiem on

1 year ago

Mice deck. I'd swap some of your mana rocks for signets instead. You got 3 signets available, so remove Mana Geode, Prismatic Lens and Mind Stone (you won't need the draw ability in this deck). No Sol Ring?

Lightning Greaves would be far better than Whispersilk Cloak.

Have you considered Jace Beleren? Anvil of Bogardan and Font of Mythos are great choices to increase the draw power of the deck.

Jace's Archivist is another wheel on legs. Kederekt Parasite is another Underworld Dreams. Seizan, Perverter of Truth is another Mine. All of them creatures that can help you fasten the game.

Ophidian Eye is yet another Curiosity while Sigil of Sleep works greatly as spot removal and Vampiric Bite would be quite nice if you find yourself low on life.

Winds of Change is another effective wheel at a very low cost that, has a plus, doesn't let your opponents get back the cards they already discarded. No drawback there. :)

kei1 on Nekusar EDH Cards for Everyone

1 year ago

Peoni Thank you for the suggestions.
What are your opinions on Niv-Mizzet, Parun vs Niv-Mizzet, the Firemind or both?
With Jace, Wielder of Mysteries and Thassa's Oracle is it realistic to try and win this way? I guess 100 cards seems like a lot to me compared to 60?
For Kederekt Parasite My only red permanents are Kess, Dissident Mage and Nekusar, the Mindrazer and Magus of the Wheel but I'm not sure if that really counts.
For 2 cmc rocks am I better off playing those rocks during turns 2 and 3 or playing other cards since most of my non-land cards are 2-3 CMC. Or if I should put bigger mana rocks in like Gilded Lotus to help my mana base later.
My thought with the transmute cards was that a lot of my cards are in the 2 or 3 CMC range. I can definitely see removing Dizzy Spell and Brainspoil since I also have other ways to tutor.
My thought with Diabolic Edict was that it gave me an extra option for sticking on Isochron Scepter. Maybe there are some better Isochron Scepter options here?

With Cowardice I was thinking that it could help protect my creatures and keep the cost of recasting Nekusar, the Mindrazer under control. Also with Minamo, School at Water's Edge, Shizo, Death's Storehouse, and Shinka, the Bloodsoaked Keep I can bounce opponent commanders. Also it would prevent opponents from using Lightning Greaves / Swiftfoot Boots or creature decks pumping up their creatures.
With the bounce sub theme my thought was that it put more cards in hands to be discarded and to hit with wheel effects and the it can also handle indestructible permanents (I'm not too sure how important that is in EDH) also with Warped Devotion it adds some extra discard.
I am definitely leaning into playing less creatures so that I can play board wipes more freely.



Caerwyn Thank you for the suggestions.
I hadn't thought about how the Day's Undoing end of turn effect prevents all the triggers.
For The Rack would you also recommend removing Quest for the Nihil Stone since it also operates on opponents having no/low cars in their hand? Although it hits all opponents and does more damage.
With Consecrated Sphinx and The Locust God it would be the highest CMC card in the deck except for Curse of Fool's Wisdom. Although I still don't have a good feel for EDH so I'm not too sure if 6 CMC would be too high?


I'm thinking Out:
Dizzy Spell
Brainspoil
The Rack
Diabolic Edict
Howling Mine
Font of Mythos
Day's Undoing

In:
Lightning Greaves
Mindcrank
Dramatic Reversal
Niv-Mizzet, Parun
Psychosis Crawler
Winds of Change
Grafdigger's Cage

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