Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Tap target creature you don't control.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each".)
1 week ago
more counterspells, add draw card/scry/tutor, and remove some creatures or use your creatures for better utility abilities like counterspell, draw card, removal, etc. Defenders can't protect your Azor's Elocutors from removal and by turn 5, you're likely to have used any Counterspells you've drawn.
Send Wingcrafter to the sideboard.
Wall of Omens seems to fit your theme of defensive creatures and it cantrips, which you definitely want to help cycle through the deck to get to your wincon. I don't think this is a great direction to go, but I think it's better than at least one of the defenders you're already including.
Judge's Familiar (maybeboard) won't be good unless you can pump it.
Cut Ring of Three Wishes, as its MV to cast and activate are just way too high.
6 months ago
8 months ago
You can go ahead and replace some of the more expensive cards like taking out Personal Tutor and Time Spiral. There are some changes as well that I might reccomend such as the Wheel of Fortune could be switched out to Valakut Awakening Flip so that other players don't get resources or just Windfall. Gamble could be a Solve the Equation. Imo these don't change the power dynamics pretty much at all while hugely reducing the deck's cost. Cut off Mana Crypt and it should be very affordable
On what cards to cut, a few come to mind immediately. Portent is pretty bad, Mana Flare should be taken out immediately. Ruby Medallion, Mystic Speculation, Long-Term Plans (this should honestly be Solve the Equation in my list as well), Muddle the Mixture is played only for the potential transmutes so it can be cut out, Twincast has little to no use in comparison to Reverberate. Dream Cache works well with Melek out as a potential value engine but it can be cut out as well.
I'd probably slot in AEtherize, Blasphemous Act, Disrupt Decorum, Reins of Power and maybe even test out some other 2-in-1 wipes that gets you cards back like Volcanic Vision, there are other fun cards like Blustersquall which enables you to tap an opponent's board in their upkeep but I'll leave thinking those to you.
10 months ago
1 year ago
Still open to suggestions, and I will check out cards under $10.
Does anything seem completely out of place, like Blustersquall for instance?
1 year ago
Hi nathanielhebert,I mounted this deck and it has a problem:you can only slow down your opponent with Hands of Binding and Blustersquall ,not control it. It behaves like a combo but don't close the game before the opponent fast enough to win. Could be put a War Horn to win before.
1 year ago
Cheers, and indeed, was checking out a few others — I like your commitment to the "overlooked", competitive budget cards.
The cipher spells feel almost broken in this Unblockable Deck. Hidden Strings essentially being "free" to cast by untapping the mana used to resolve it, then ciphering onto an attacker, and untapping two more permanents with the unblock-able merfolk. (And collecting a card draw or two in the process!) I found myself casting 6-7 spells in one turn with the extra mana, and an overloaded Blustersquall was fun to keep the enemies locked down.
1 year ago
Thanks for the suggestions! And I highly recommend Kumena as a merfolk commander. He is a lot of fun!
I haven't critically looked at this deck for a while tbh. The ramp definitely could use some work, it hasn't really been touched since I first made the deck (when Rivals of Ixalan came out), and I like to think I'm a much better deckbuilder since then. But I got a couple of copies of Three Visits laying around, and adding a Rimewood Falls would work really well.
Coat of Arms is a bit outside of my budget though. And honestly, my meta is so tribal-heavy, it might end up working against me, haha. But I do have a copy of Beastmaster Ascension in my Hapatra deck, so I could use that.
I'll be honest, Breaking Wave is mostly there for flavor reasons. But I will say that is has indeed stolen games for me, by acting as the Blustersquall and the Dramatic Reversal all in one. But those are good suggestions if I'm looking to optimize it even more.
Heroic Intervention is also a bit out of budget. I mostly keep the counterspells in my deck as board protection. I don't really counter anything that doesn't affect my board (or if it's a game-winning play of course). But Wrap in Vigor is a very nice option I didn't know about! Countering a boardwipe is sadly not quite the same as protecting your stuff from one.