Maybeboard


You know what usually sucks in late-game commander? Drawing a land when what you really need is a destruction card or a piece of your win condition. But ... what if that land card WAS part of your win condition or allowed you to do like 7 extra things simply because it's a LAND??!?

Have you ever heard the phrase "No Bad Days!"? Well, here I propose the saying "No Bad Lands!". In this deck, drawing land is actually fun and creates a stress-free Magic experience!

Using Lord Windgrace's +2 or -3 ability each round creates a steady supply of land going into your graveyard and into play, triggering landfall abilities repeatedly throughout the turn. When combined with lands that sacrifice to fetch more land, such as Riveteers Outlook, your ability to manipulate your deck to not only ramp up your mana quickly, but to also thin your deck of land rapidly allowing you to draw into more spells mid-to-late game is quite fun.

As one member in my multi-player group commented the other day "Thank you for letting us watch you play Magic today". lolz!

The Gitrog Monster is, essentially, like a second commander for us. If you have access to any Demonic Tutor-type cards, you may want to consider adding one or two to the deck, as he truly is a monster. I haven't added any for meta reasons. This guy should have been named "The Gitrog Machine"! Use him to sac a land, then sac a fetch land, draw two cards via Gitrog's ability, then use Windgrace's -3 ability to bring both lands back to the battlefield. Next turn, sac another land to the Gitrog, draw a card, then use Windgrace's +2 ability to discard a land and draw another card. Every turn you can go through two landfalls and get two card draws, letting you cycle and waterfall through your deck at breakneck speed, not to mention all the landfall triggers you're generating for your other cards in play. It can get out of hand and allow you to steamroll opponents. Protect the Gitrog!

Each time I've played this, however, I have run out of basic lands to fetch (there are 18 in the deck). Due to this, I do sometimes wonder if I should cool down on the number of non-fetch lands in the deck and trade them for some more basics. And yes, I do think, sometimes, that 43 total lands is on the high side, but also remember that aside from Sol Ring & Lotus Cobra, we have no non-land sources for mana ramp, thus we need to ensure we are hitting early lands every turn at the start of the game, that lands are our only source of color correction, and that land is our engine for nearly everything our creatures do to snowball into the endgame.

Having access to, or a system to handle, the large number of tokens this deck is capable of should be considered. I did not initially think of this as a token deck, as that isn't the focus, but the synergy within this deck for landfall to "avalanche" with just a handful of "token" cards such as Turntimber Sower, Rampaging Baloths, Nesting Dragon, & Avenger of Zendikar is quite great, and I would be prepared with the necessary token representation to support your board. To do this, I make mini token versions in photoshop and print them on normal paper (about 25x per sheet). Please look over to the right of this description to find the Tokens area for which you will need, and I suggest a MINIMUM of 10 copies for each token.

NOTES:

Deck is based on the 2018 precon commander deck for Lord Windgrace. So far we've changed out 18 cards and the deck runs incredibly smoothly and reliably every game, and generally has several moments each game where it really shines and shows off how great landfall synergy can be.

Deck list consists of only cards that I own, will update as I get more viable cards for upgrading.

Our modifications thus far:

Removed: Loyal Apprentice, Loyal Subordinate, Bloodtracker, Xantcha, Sleeper Agent, Chain Reaction, Ruinous Path, Gaze of Granite, Flameblast Dragon, Loyal Guardian, Temple of the False God, Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain, Borderland Explorer, Emissary of Grudges, Retreat to Valakut, Worm Harvest, Fury Storm

Added: Conjurer's Closet, Katabatic Winds, Nissa of Shadowed Boughs, Retreat to Valakut, Oran-Rief Hydra, Lotus Cobra, Titania, Protector of Argoth, World Shaper, Mina and Denn, Wildborn, Riveteers Overlook, Forest, Vivid Crag, Vivid Grove, Vivid Marsh, The Gitrog Monster, Elvish Rejuvenator, Pirate's Pillage, Regrowth, Unleash the Inferno

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66% Casual

34% Competitive

Revision 3 See all

(1 year ago)

-1 Bojuka Bog main
-1 Borderland Explorer main
+1 Elvish Rejuvenator main
-1 Emissary of Grudges main
+1 Forest main
-1 Forge of Heroes main
-1 Fury Storm main
-1 Khalni Garden main
-1 Mountain main
+1 Pirate's Pillage main
+1 Regrowth main
-1 Retreat to Valakut main
+1 The Gitrog Monster main
+1 Unleash the Inferno main
+1 Vivid Crag main
+1 Vivid Grove main
+1 Vivid Marsh main
-1 Worm Harvest main
Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

24 - 0 Rares

28 - 0 Uncommons

22 - 0 Commons

Cards 100
Avg. CMC 3.79
Tokens Beast 4/4 G, Cat Warrior 2/2 G, Copy Clone, Dragon 2/2 R, Dragon Egg 0/2 R, Elemental 5/3 G, Elemental X/X G, Plant 0/1 G, Treasure
Folders My Personal Decks
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