RicketyEng Deckling

I started using this site to try building and play testing decks online. Several of the decks on here are (or at least start as) the physical version that I have.

I am very glad to have learned this game and I thoroughly enjoy it! I also enjoy strategy board games such as Catan, Axis and Allies, RISK, Carcasonne, and many others. I am a huge Transformers fan, and Lego fan. I went to school for robotics and automation and I am a Mechanical Engineering Technologist. I can also be found on World of Tanks as RicketyEng.

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I'm thinking of removing Sleep for Fateful Showdown and removing Mind's Desire or Turnabout for Obstinate Familiar.

I would love to have thoughts and opinions on these. Fateful Showdown can threaten a one-hit kill with a large enough hand. Obstinate Familiar can help as a fail-safe against decking myself which has happened a few times.

April 20, 2017 4:42 p.m.

Said on MS: Servants...

#2

It's always interesting when we get to see Liliana appear vulnerable; we actually get to know her a little better. She almost sounded like she is starting to consider the other planeswalkers her friends.

I wonder what about The Chain Veil prevents Razaketh from attempting to collect on her debt. Is it simply a matter of the power it gives her or is there more to it? Also, the implication that maybe the Raven Man could be able to take control of the Chain Veil is pretty ominous.

I think it will be neat if this is how Temmet ends up getting embalmed. That is, I wonder if Jace just accidentally got Temmet killed either directly or indirectly.

Who else thinks the Gate to the Afterlife is a Planar Bridge?

April 19, 2017 11:46 a.m.

Said on MS: Servants...

#3

In which Liliana gets around to doing her own investigation and learns more about the nature of death on Amonkhet.

April 19, 2017 11:33 a.m.

It doesn't feel like there are enough tax effects here. Here is a list of EDH Stax cards for your consideration. I would suggest Ghostly Prison, Sphere of Safety, Grand Abolisher, and Aven Mindcensor as a good place to start.

April 18, 2017 2:54 p.m.

Comment incoming for Thalia.


Shifting Into High Gear (Primer)

Commander / EDH RicketyEng

SCORE: 17 | 37 COMMENTS | 2570 VIEWS | IN 11 FOLDERS


Have a look and let me know what you think! If you like it, please give it a vote. I recently made a small modification to the Disruption category by switching in Disallow for Wash Out.

April 18, 2017 2:36 p.m.

Said on MS: THE WRITING ......

#6

I agree that there would be a lot of plot holes to fill so I doubt it actually works. It was an intriguing idea all the same though.

I actually still think Bolas is building an undead army from the Worthy. It would suggest a possible use for the planar bridge he commissioned. I also like that similar idea that he's using the trials to find new planeswalkers. We have yet to see a new planeswalker as evidence of that though.

I was trying to think of the creative reasons behind Nissa's colour shift. I wonder if the blue represents her seeking the truth of the plane's past. It could also be partially a result of the weak green mana leylines. She has been unable to use her green magic so maybe she resorts to dabbling elsewhere.

April 12, 2017 6:07 p.m.

Said on MS: THE WRITING ......

#7

One thought that occurred to me about the identities of the other three gods was the eldrazi. However it would take some very careful hand waving and explanations to explain how they could have been on Amonkhet, so while the idea is intriguing I strongly think it unlikely.

To me, the eldrazi would only fit for the following reasons:

  • the plane is old and dying and that is what we've been led to believe the eldrazi were actually purposed for dealing with. This doesn't fully line up with Nissa's statement that the plane's pain is new.

  • the timing of their disappearance would have to line up with the events of their imprisonment on Zendikar.

April 12, 2017 4:09 p.m.

Said on Firelord19...

#8

Hey Firelord19! Welcome to Tappedout! A good place to start with building your EDH deck is to start a deck and add to it any and all cards you want to play with. Then I can help you with choosing your commander (if you haven't already) and with building the mana base and culling the deck down to the required 100 cards.

April 6, 2017 9:17 a.m.

Said on MS; Trust...

#9

I would have to sift through the story, but I think I picked up on another point somewhere that might foreshadow Gideon's death. When it comes to people who like or dislike the Gatewatch, I'm definitely in the camp that likes them and I'm ok if no one gets killed off. There are cooler ways to write people out of stories anyway (like imprisoning them in stone). However, I'm not so naive to think the Gatewatch can do no wrong or could/should never lose. There has already been enough foreshadowing of their impending defeat that even I couldn't miss it.

As I was writing the above I went back to the story page and remembered the other foreshadowing of Gideon befalling some ill fate: the emblem from Gideon of the Trials suggests that while he is on the team the Gatewatch won't lose. But if you take him out of the picture...

April 6, 2017 9:02 a.m.

Said on Get a Clue! ......

#10

I think the only way to answer that is to playtest and see how you feel about the card's performance. You have 11 instants and sorceries. The best I can do is speak from some experience with my Arjun deck where I have a couple of instant/sorcery triggers but removed cards like Epic Experiment because I didn't think I had enough instant/sorceries and there are currently 22. Our two cases are not really the same, but it's someplace to start. Playtesting really is the best way to see if it works for you.

April 5, 2017 4:48 p.m.

Said on MS; Trust...

#11

I think it would be plausible that the people of Amonkhet are unwittingly training themselves to be Bolas's army for invading other planes. They spend their lives training to take on the five trials in order to prove themselves worthy of an afterlife as one of the annointed. The entire thing could be a giant war machine. All Bolas finally needs is some way to transport his army of mummies to another plane, but the Gatewatch has delayed (one of) his plans for that by defeating Tezzeret and destroying the Planar Bridge.

I have limited knowledge of the older lore, but I get the sense that planes which are lacking in one or more colours of mana are unstable. Bolas would be clever enough to know something like this I'm sure. Therefore when he was creating his own plane he would know that he couldn't focus too much on the colours he is aligned with, but that it would need a balance of all five colours.

An army of mummified creatures each of which had passed a trial for each colour of mana would indeed make a powerful and well-rounded army.

April 5, 2017 3:09 p.m.

Said on Get a Clue! ......

#12

The Snapcaster was actually something I noticed that helped make Trail more playable. It is another card which helps you get some more use out of the cards which Trail of Evidence needs. What I was trying to say is that I think it makes more sense to cut the Trail (1 card) instead of cutting multiple other cards in order to make it viable. I think it would be better to focus on the other synergies in the deck (a number of which are pretty cool) instead of trying to create all this focus on making a single card work.

April 5, 2017 1:43 p.m.

Said on Get a Clue! ......

#13

See, that's where the base issue of having a critical mass of eligible spells really shows through I guess. With enough card draw though you could probably get away with holding the caster cards until you find a suitable spell to imprint on them. Archaeomancer or Mnemonic Wall help out with that too perhaps. But alas, here we are perhaps straying too far toward a cookie cutter deck focusing too much on recycling instants for the sake of one card instead of other things which maybe should have higher priority. My opinion would be that Trail of Evidence really belongs in a spells deck which is already trying to do the things that make it worth having.

April 5, 2017 9:40 a.m.

Said on Get a Clue! ......

#14

The only thing that I can think of that improves Trail of Evidence is increasing the number of instants and sorceries. Or you could try adding something like Isochron Scepter or the like which allows you to cast extra copies of spells. It feels like it would mean some building around it which could take focus away from more important goals.

Actually, Isochron Scepter might be worth trying out. Another concern I had was that a number of the investigating instants and sorceries were one-use combat tricks which are usually less useful in EDH. Getting extra uses out of them seems reasonable. They would also be much less conspicuous than putting a Counterspell under the scepter and so it might not be a high priority for removal.

April 4, 2017 5 p.m.

Said on Get a Clue! ......

#15

I think that although Declaration in Stone involves investigating, when all is said and done you could get better removal. I don't see much value in using it on one of your own creatures for the sake of getting a clue.

I would also cast a critical eye on Trail of Evidence. You might not have a critical mass of instants and sorceries to make it worth having.

I like the synergy with Improvise and Revolt.

April 4, 2017 2:15 p.m.

Friends

Firelord19

Decks

Something From Nothing

Commander / EDH RicketyEng

SCORE: 1 | 6 COMMENTS | 782 VIEWS | IN 2 FOLDERS

The Lovely Ladies

Commander / EDH RicketyEng

SCORE: 5 | 10 COMMENTS | 1789 VIEWS | IN 2 FOLDERS

Narset's One Woman Show

Commander / EDH RicketyEng

SCORE: 3 | 12 COMMENTS | 1157 VIEWS

Ezuri's Progressive Elves

Commander / EDH RicketyEng

SCORE: 2 | 5 COMMENTS | 699 VIEWS | IN 1 FOLDER

Shifting Into High Gear (Primer)

Commander / EDH RicketyEng

SCORE: 19 | 39 COMMENTS | 2717 VIEWS | IN 12 FOLDERS

I'll Have My Bragging Rights!

Commander / EDH RicketyEng

SCORE: 3 | 10 COMMENTS | 967 VIEWS | IN 1 FOLDER

Beware of the Jundlands!

Commander / EDH RicketyEng

SCORE: 1 | 2 COMMENTS | 420 VIEWS | IN 1 FOLDER

Finished Decks 16
Prototype Decks 0
Drafts 0
Playing since Dragons of Tarkir
Points 807
Avg. deck rating 4.88
T/O Rank 258
Helper Rank 149
Favorite formats Pre-release, Commander / EDH, Planechase
Good Card Suggestions 28
Last activity 3 days
Joined 1 year