Lifecraft Awakening

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Aether Revolt Uncommon

Combos Browse all

Lifecraft Awakening

Instant

Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.

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Lifecraft Awakening Discussion

octopimp on The Pugilist

1 week ago

I'll be replacing 3x Lifecraft Awakening with 4x Bristling Hydra as soon as I can get physical copies of the cards. Awakening really doesn't do anything for me, and I can't see myself using it, now I've actually played through this deck.

ghoul_Legion on Mono-green Elves competitive

1 month ago

remove the following:

Inspiring Statuary - Ornithopter - Lifecraft Awakening (Add 5 Lands)

That would be a nice start.

shagg on Burst of Energy

1 month ago

Empyreal Voyager .... I feel there would be better options. Without burning a Slip Through Space, odds are he won't be producing much energy. If you want to keep it, consider Key to the City if you feel the discard price is manageable. I'd also consider adding Electrostatic Pummeler. It brings 3 energy on entry, and if you want to toss something like Larger Than Life on it and make it unblockable, you can land 20 damage if you have the 6 energy to double it twice.

Dramatic reversal and Heroic Intervention might make it into sideboard, but I don't know if I would mainboard them. They have niche uses, but are highly situational. I feel that more often than not, they'd just be dead cards, or not worth the mana. Personally I'd prefer Disallow or Negate or even Sphinx of the Final Word since there seems to be a lot of control out there, with sideboard alternatives for non-control opponents.

Aetherwind Basker is a cool card though, I saw it at the prerelease and thought that there has to be some potential there (if you can get past the 7 cmc), with all the energy sources available now. But I want at least some control, so it'd have to be a G/U energy/control build. Verdurous Gearhulk, Lifecraft Awakening, and Walking Ballista might also be worth considering.

jubale on Scales is Suddenly Back Again!

1 month ago

I was thinking Lifecraft Awakening though it can only target my 12 artifacts, or OutOf's 9, but when the target is a Hangarback or a Ballista that can be epic.

tumorman73 on Built to Rot

1 month ago

thelaymensgamer I would run playsets of: Aetherborn Marauder , Necroplasm , Lifecraft Awakening , Thriving Rhino , Vulturous Zombie , Ornithopter . What I would do from here is base the deck around Aetherborn Marauder . With these cards the deck would become a counter deck. Basically, create a bunch of +1/+1 counters, then play aetherborn, move all to the counters to him. Now, you have a big creature with flying and lifelink. You attack for alot of damage, and get it all back. The easiest way to make the counters is either with Necroplasm or with Ornithopter and Lifecraft Awakening . You play Ornithopter for 0 mana, then play Lifecraft Awakening , then pay a shit ton of mana and create that many +1/+1 counters on Ornithopter , then next turn (or the turn of) play Aetherborn Marauder and move all of the counters onto aetherborn. You now have a really big creature with flying, lifelink. The other cards that I suggested running playsets of just create +1/+1 counters which is more buff for aetherborn. Hope this helps.

Jory476 on Snakes Make Everything Even Better

2 months ago

I like it, maybe I should swap it for Lifecraft Awakening. I'm also thinking of trying to work in a Tireless Tracker/ Evolving Wilds combo in.

BubbleMatrix2357 on Mechanize Your Clues, WIN!

2 months ago

Good suggestion Aleboth93! I made the swap of Byway Courier for Graf Mole.

Cool idea Ghosty, I hadn't even seen Lifecraft Awakening yet!

trixster87, or maybe rename it "Here's a Clue: F*CK YOU!" haha! ;)

Ghosty on Mechanize Your Clues, WIN!

2 months ago

Hey, what about Lifecraft Awakening?

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