Extinguish All Hope

Legality

Format Legality
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Journey into Nyx (JOU) Rare

Combos Browse all

Extinguish All Hope

Sorcery

Destroy all nonenchantment creatures.

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JOU

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Extinguish All Hope Discussion

cdkime on Ssssssslivers

3 weeks ago

Paradox Engine is absurdly strong with Manaweft Sliver and Gemhide Sliver as you can use your slivers to cast spells, immediately untapping them.

Hibernation Sliver is another strong option for protecting your slivers from removal/wrath effects.

Dormant Sliver is another great option, as it provides extremely powerful card draw (particularly with Paradox Engine--you cast a sliver, draw another sliver, cast another sliver, draw, etc.). While its defender ability is annoying, Hibernation Sliver, Necrotic Sliver, and Frenetic Sliver can keep it from being too much of a problem.

Vanquisher's Banner is another strong option--slivers quickly empty your hand, and you need as much card draw as you can muster.

If you want to play an expensive-to-cast wrath as a win condition, Kindred Dominance is vastly better than Extinguish All Hope, even with the extra in the casting cost. This card should outright win you the game.

Patriarch's Bidding will likely benefit you more than your opponent, and provides a strong method of recovering from a wrath effect.

linux203 on Sliver EDH Control Deck

1 month ago

Spectral Sliver and Megantic Sliver could be swapped for Coat of Arms and Sliver Legion. Spectral Sliver can consume a lot of mana for temporary bonuses. Megantic is a 6cmc for +3/+3. Coat and Legion are 5cmc that give huge bonuses.

Sliver Queen, although expensive will make your deck go infinite.

Azor's Gateway is a huge card advantage cost to get mana. Intruder Alarm and Manaweft Sliver or Gemhide Sliver can get you mana without the card disadvantage. If there are cards that you always ditch to Azor's Gateway, you can pull them out and replace them with card you don't want to toss. Growing Rites of Itlimoc is a much cheaper way to get that mana.

Crystalline Sliver is similar to Asceticism but is self-protecting. It will only affect Pariah and Sliver Overlord's second ability.

Rout is only 5cmc, but can be an instant for 7cmc. Extinguish All Hope is 6cmc, but you aren't taking advantage of leaving enchantment creatures on the board. That could only help others. Rout is pretty cheap now that it was reprinted in Commander 2017.

JuQ on Infect Deck

1 month ago

I'm missing some good pump to your creatures: Beastmaster Ascension is a total beast for only 3 mana, Curse of Predation, Mazirek, Kraul Death Priest, Forgotten Ancient, Bloodspore Thrinax would work great because you can proliferate your +1/+1 counters. Overrun and Thunderfoot Baloth may also be good.
You can always surprise your oponent with Might of Oaks or cast Revenge of the Hunted on Glissa and you'll wipe somenes creatures while your infect creatures go unblocked, Enlarge can also work fine.
Lightning Greaves and Swiftfoot Boots are always amazing to protect Glissa and give your guys haste.
Equipment like Loxodon Warhammer, Sword of Vengeance and Whispersilk Cloak can also be helpful. Also, the more I use Key to the City, the more I like it.
Viridian Longbow to kill creatures with glissa's deathtouch or ping poison counters to your oponents with any of your infect guys.I know Glissa will be feeding you cards, but I'd run some card engines just in case Deathreap Ritual, Shamanic Revelation, Journey to Eternity  Flip. actually yhere are a lot.
Semblance Anvil can be quite cool here if you imprint one of your artifact creatures.

I'd cut:
Artisan of Kozilek for being to high cost and not really worth it that much in this deck.
Worldspine Wurm because it's basically unplayable unless you can consistently cheat it onto the battlefield.
Marsh Casualties and Curse of Death's Hold not effective enough in a multiplayer game where people use bigger creatures. You can ruin the game for some token player, but you have more important things to do with those card slots.
Grave Betrayal Powerful, but it doesn't really move your game forward. You'll have is stuck in you hand more often than not.
Serpent Generator 10 mana for the first 1/1 snake with no-infect. Ho'w do you plan to make those snakes go unblocked.I'd swap Mutilate some boardwipe that actually destroys the creatures, you may not have many swamps and most of your creatures are small so you would be killing your guys while sparing your opponents'. Best option is Damnation, the budget alternatives are Crux of Fate, Deadly Tempest and Extinguish All Hope to name a few.

If you cut the highest cost from the deck you could probably do with about 37 lands, maybe even fewer. You may want to add some dual lands

Happy brewing!

DiesToDiscard on Daxos, Police of Fun

1 month ago

Nice,
the idea of Extinguish All Hope its great but always end being a card that does nothing at all in my hand and its so expensive to cast.

Have you considered Merciless Eviction? i dont run more than 2 wraths in my deck (one is Oblivion Stone and i can recur thanks to the Sun's Titan) and Vault of the Archangel + Lots of tokens usually cleans the board, but if needed merciless is one of the best answer to creatures that can come back from the grave.

think Exsanguinate its better than Torment of Hailfire both of them are great finishers but exsanguinate can save your life. and if you gonna get Cabal Coffers better using Urborg, Tomb of Yawgmoth

In my playgroup we try to play with 1 o no tutors at all, that's why i only run one.

Another card draw option is Geth's Grimoire and you can add Geier Reach Sanitarium for force the players to discard and dig for cards

hoardofnotions on Un-FLICKING-believable!!!!!!!!!!

2 months ago

Daedalus19876 Thanks for the suggestions and upvote!

With regard to your suggestions about mass removal, Extinguish All Hope is much worse than both your suggestions but it's also like 300% cheaper for a similar effect. I also have a fair amount of spot removal to contain people till Thrax can start edicting them.

I'm still hoping for the day my Gonti, Lord of Luxury hits an opponents Rhystic Study and I get to play $10 cards in my budget deck lol.

Do you think Compulsive Research is better than Secrets of the Golden City? I rarely want to discard lands and hitting a land drop every turn is kinda like grixis's version of mana ramp. I'm still going back and forth about taking out Sign in Blood for secrets.

Duplicant I don't think is that much better than Noxious Gearhulk, life gain is relevant most times and if i need to exile something i can usually be tricky about it and get it done.

Right now i have 5 cards in the deck that cost more than $2. Phyrexian Reclamation, Noxious Gearhulk, Sol Ring, Draining Whelk and Rite of Replication. Do you think any of these cards aren't pulling the (dollar) weight?

I really appreciate your thoughts and would be interested in debating some card choices with you!!

Daedalus19876 on Un-FLICKING-believable!!!!!!!!!!

2 months ago

This deck looks like a fantastic budget build! I really like what you've done with the deck.

I will say that you don't seem to have much draw, and that your mass removal seems so-so. I would suggest Blasphemous Act or Toxic Deluge over Extinguish All Hope, and Rhystic Study or possibly Compulsive Research over Secrets of the Golden City.

In answer to your specific questions: I would run Notion Thief over Sire of Stagnation, Duplicant over either Inferno Titan OR Noxious Gearhulk (unless you really need the life), and honestly I'd run both of those draw spells in this deck mostly likely.

Also, Massacre Wurm would love a home here to obliterate those pesky token decks :)

I know several of those suggestions are a bit over your price range, but you can probably pull out a few other expensive cards to maintain the budget ;)

MathieuG89 on

5 months ago

Hey multimedia,

Thank you for taking the time to write down all those suggestions.

I did have a lot of Basic lands, I replaced eight of them with Dimir Guildgate, Temple of Deceit, Sunken Hollow, Smoldering Marsh, Temple of Malice, Crumbling Necropolis, Vivid Marsh and Barren Moor. I also cut Mycosynth Wellspring < Gem of Becoming and Manalith < Fellwar Stone which I think are superior.

I followed your advice and replaced a few removals and less good board wipes. Sudden Death < Doom Blade, Consuming Vapors < Dreadbore, Grasp of Darkness < Cemetery Recruitment, Extinguish All Hope < Victimize and In Garruk's Wake < Syphon Flesh.

Traded a couple of cards I didn't like in favor of different ones such as the one you suggested Waste Not < Slave of Bolas and Dread Summons < Extract from Darkness

Finally replaced a couple of creatures in favor of zombies like Harvester of Souls < Vengeful Pharaoh and Consuming Aberration < Drakestown Forgotten.

Still tweaking a few things left and right, let me know what you think. Thanks !

mollycat on HELP ME PLZ

7 months ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

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