Please login to comment

Nexus of Fate is a strict upgrade to Beacon of Tomorrows .

Cool deck!

March 21, 2019 9:29 a.m.

Said on Narset...


I think you need to be running more lands. Control wants to play a land every turn to keep up as much disruption as possible, so I’d go up to as many as 23 lands.

March 19, 2019 11:56 p.m.

Said on B/R Aggro...


Oops, sorry about the repeat mention of Claim ! Musta missed that.

March 19, 2019 11:50 p.m.

Said on B/R Aggro...


@PlatinumOne Actually, I could see Faithless Looting working in this deck, just because there are 8 recursive black creatures being played ( Bloodghast and Bloodsoaked Champion ), so playing a looting to draw two, discard two bloodghasts, bring back both bloodghasts doesn’t seem bad.

That being said, if that’s the plan, I’d say just play Dredge because that’s what the entire deck is doing.

In terms of suggestions to the deck itself, I think Claim would be pretty dope in conjunction with Vexing Devil .

March 19, 2019 11:49 p.m.

Said on Birthing Mom...


Sweet list!

One question, though: Why Wall of Roots over Sylvan Caryatid ? I feel like in most cases the hexproof and multicolored mana will be better than the extra toughness or immediate green mana.

March 19, 2019 11:41 p.m.

Said on G/U Self-Mill...


Armored Skaab seems kinda weak for what you’re trying to do here. Maybe you could replace it with Taigam's Scheming ? That card would help you fill your graveyard faster or help you fix your future draws

March 19, 2019 11:37 p.m.

Said on The Night Calls ......


@Chasmolinker I’d second running at least one Engineered Explosives . It sees a fair amount of play but I’d still consider it criminally underplayed due to just how good it is in any given situation

March 19, 2019 11:23 p.m.

With all of these Timetwister shenanigans, have you considered either Psychic Corrosion or Sphinx's Tutelage ? Both seem like pretty fast clocks with what you’ve got going

March 19, 2019 6:43 p.m.

Said on Turn 1 Griselhorde...


Really like the two-of Jin-Gitaxias, Core Augur ! I feel like he’s really underutilized in reanimator; I’d rather run him than Sire Of Insanity . Nice list!

March 19, 2019 6:38 p.m.

Said on The Horde...


While Ensnaring Bridge is undeniably powerful, it might also be worth considering that Ghostly Prison will often act like a one-sided Bridge. It’d allow you to go more all-in on Intangible Virtue too.

March 17, 2019 10:19 p.m.

Said on Pauper Slivers...


Virulent Sliver could be good in this deck as a one-of

March 17, 2019 12:40 p.m.

Said on Utopia walker's...


Jace, Cunning Castaway would be great as a cheap wincon for the deck, as he makes infinite jaces with a Doubling Season out

March 17, 2019 12:33 p.m.

Said on Can’t Block This...


I feel like you’ll be wanting way fewer creatures and more counterspells. Modern’s in kind of a degenerate spot right now, and this deck doesn’t really have any way to race with Izzet Phoenix or Dredge. I’d say cut down to 16 creatures, and then run a number of Spell Pierce , Spell Snare , Disrupting Shoal , or maybe even Dispel . The deck really just needs the interaction.

March 16, 2019 1:05 p.m.

Said on Land Death and ......


If you’ve got any suggestions, feel free to leave them!

March 16, 2019 1:16 a.m.

Instead of the full four Essence Scatter I would run some number of Spell Pierce . Everyone underestimates it and it’s absurdly powerful. I feel like running some in this deck would be good as a cheap way to protect the combo

March 15, 2019 12:01 a.m.

Said on Naya Zoo...


Rancor is really good in zoo, just because it makes combat miserable for your opponent in a fair deck matchup

March 14, 2019 6:38 p.m.

I think this is a good build, but for the sake of my U/R Sphinx's Tutelage brew, I think I'll stick to praying that Faithless Looting doesn't get banned lol

March 13, 2019 2:13 p.m.

Said on Modern Horizon...


@PlatinumOne Okay, I'll give you Mana Leak . But if you've ever played with Remand , you'd know that it's actually waaaaay different than Counterspell .

Here are a few things you can do with Remand that I have seen people win games with:

-Remand an Ancestral Vision that's come off suspend (your opponent probably won't be suspending it again, and for two mana I want a card with my counterspell)

-Remand a lethal Conflagrate (also drawing you a card deeper while doing the same thing a Counterspell would)

-Remanding a Grapeshot with storm count at 7, then recasting it for lethal

-(a personal favorite trick of mine, which happens once in a blue moon) casting Vendilion Clique targeting opponent in response to a spell, then Remanding the spell they cast (with the VClique trigger on the stack) back to hand, then selecting the Remanded card with the vClique trigger, shuffling it back into library

In short, while these interactions do not by themselves make Remand equal to Counterspell , they add up. I personally don't see Remand going anywhere, because the decks that really use it really need it.

March 13, 2019 2:05 p.m.

Said on Modern Horizon...


So I've seen the argument made that Counterspell would be unhealthy for the format because of its "strictly better" status. However, the term "strictly better" gets thrown around a little too quickly in general, or at least that's how my experience goes.

I can say with a surety that Counterspell is better than the following two-mana counterspells in modern:

- Logic Knot : This is the only one that I actually see getting overshadowed, and I understand why some people might be sad to see the good 'ol Knot put out to pasture. But, quite frankly, it's just too weak for the current meta. It requires a significant amount of resources in exchange for a one-time counter (which is absolute garbage right now, considering that the top two decks running rampant are Izzet Phoenix and Dredge, which don't care if a spell gets countered). Counterspell would be slightly less embarrassing in this situation, as you wouldn't have to delve away half your graveyard to delay Dredge for a turn.

- Mana Leak : I don't consider Mana leak to get completely shut out by Counterspell because it doesn't require double-blue. Some decks really need access to four colors, and Counterspell would be worse in this situation.

- Silumgar's Scorn : nobody plays this card.

- Wizard's Retort :Sees fringe sideboard play at best. I don't think too many would be sad to see it go.

- Stoic Rebuttal : Affinity doesn't even play this card.

- Familiar's Ruse : Would probably continue to see the same fringe play in faeries that it does already, because it picks up Spellstutter Sprite for reuse.

Declaration of Naught : nobody plays this card.

Negate : As with Logic Knot , this card is too narrow but has to be run currently because control decks only have it to work with.

In summary, the only two cards that Counterspell completely overshadows that also see consistent play are Logic Knot and Negate . I don't think that devastates the makeup of Modern.

March 13, 2019 1:23 p.m.




Mono-Blue Tempo

Modern* heckproof


R/W Prison

Modern heckproof


RUG Monkey

Modern heckproof


W/U Taking Turns

Modern heckproof


Land Death and Taxes

Modern heckproof


B/R Midrange

Modern heckproof


W/U Curious Bogles

Modern heckproof


U/R Tutelage

Modern heckproof


Finished Decks 8
Prototype Decks 1
Drafts 0
Playing since Ixalan
Avg. deck rating 2.00
T/O Rank 106
Helper Rank 50
Favorite formats Modern, Pauper, Casual, Penny Dreadful
Good Card Suggestions 16
Last activity 17 hours
Joined 1 month