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Rite of Flame
Add (Red)(Red) to your mana pool, then add (Red) to your mana pool for each card named Rite of Flame in each graveyard.
Rite of Flame Discussion
3 days ago
If you really want to take this deck to the next level then you need all of the fast mana and tutors: Mana Crypt , Mana Vault , Grim Monolith , Mox Diamond , Mox Opal , Chrome Mox , Mox Amber , Talisman of Indulgence , Lotus Petal , Dark Ritual , Cabal Ritual , Pyretic Ritual , Desperate Ritual , Rite of Flame , Culling the Weak , Infernal Plunge , Lake of the Dead , Bubbling Muck , Rain of Filth , Grim Tutor , Imperial Seal , Vampiric Tutor and Diabolic Intent .
Rakdos is also the color combination you need for Worldgorger Dragon + Dance of the Dead , Animate Dead or Necromancy infinite combo. Use Buried Alive or Entomb to pitch one of the Kiki combos or to pitch the dragon and then use one of the enchantments to start the combo. Be sure with Dragon combo to have another creature in the GY or you draw the game with an uninterruptible infinite combo. Other cards that help these combos are Victimize and Final Parting .
1 month ago
With all due respect, several of those analyses are almost certainly wrong.
Blazing Shoal would see no 1-of play. It's good as a 4-of because of blazing infect. It's not good outside of that deck.
Eye of Ugin is the one example of when a restricted list would be good for the format. Tron ran eye as a 1-of in the days of yore. In a long game they have enough land tutors to find it after they've assembled Tron and then use it to tutor Wurmcoil Engine every other turn or Emrakul, the Aeons Torn when they have enough mana and just win. Tron lost this piece of tech when it got banned, and nowadays they do something similar with Sanctum of Ugin , but it's not as good. I said this card restricted would be good, because it would have been a banning which hurt eldrazi without hurting another deck that wasn't abusing it. Tron is doing fine without eye, but collateral damage with the banlist does exist.
Hypergenesis is way too slow outside of its dedicated combo deck. The deck would exist and be super glass cannon and stupid in the format.
Mental Misstep : I think literally every deck would play 1 copy this card. There's no reason not to. This card isn't situational because 1-drops are everywhere in almost every deck. And the chance of having it turn 1 is worth it.
Second Sunrise would only be played in eggs if that deck can even function with only 1 copy. Nothing else would ever play it.
Summer Bloom was only played in Amulet Titan to make absurd amounts of mana. They'd play their 1 copy and nobody else would ever play it.
Otherwise I think your analysis was pretty good.
1 month ago
For fun let's go through the entire Modern banlist and evaluate card-by-card what would happen if they were on a restricted list.
Ancient Den and the other Artifact Lands - these are a bit special, since you could run 5 total artifact lands in the deck. This might have implications for a potential Affinity deck.
Birthing Pod - this requires a dedicated build-around, which is really not worth it if you can't reliably hit the centerpiece that makes your deck work. Restricting Birthing Pod is tantamount to a ban.
Blazing Shoal - if you draw into this card, you're going to have a huge advantage. This will be one of those "broken cards" that will end games fairly quickly out of dumb luck.
Cloudpost - not worth running if the Locuses are all Restricted.
Deathrite Shaman - Drawing into this card gives you a huge advantage against a number of different archetypes.
Dread Return - There are enough graveyard shenanigans with Dredge that drawing this card is likely to net you your best creature and your second best creature. It's also pretty easy to enable even with one copy, as you can Dredge for it and sacrifice some creatures.
Eye of Ugin - another dumb luck card--you draw this, you're two turns ahead if that's the deck you're playing.
Gitaxian Probe - banned in Legacy, restricted in Vintage, so it's pretty clear this is a scary card. You get to see what your opponent has in-hand, as well as replace your own spell, all for the cost of two life.
Glimpse of Nature - Another dumb-luck card that will win you the game if drawn by quickly refilling your hand.
Golgari Grave-Troll - Again, extreme card advantage if you draw it, putting you vastly ahead.
Hypergenesis - Every Green Tron (or whatever the Eldrazi deck for the format is) will run this, and will win whenever they play it.
Krark-Clan Ironworks - combo piece, restriction is similar to ban.
Mental Misstep - too situational to only run one copy of; you need it early and you need it when you need it, the chances you have it at an appropriate time when you only have a single copy makes this card not worth running.
Rite of Flame - if you draw this, it puts you a whole turn ahead, and that is often enough for Storm or Burn.
Second Sunrise - there are enough ways to dump things into the graveyard (including the inevitability of just playing the game) that whoever gets this would have a significant and sudden advantage.
Skullclamp - if Elves or other weanies draw this card, it's game over.
Splinter Twin - combo piece, likely restriction is similar to ban.
Stoneforge Mystic - Might be fine as a one-of.
Summer Bloom - puts you incredibly far ahead.
Umezawa's Jitte - Does a considerable number of things, so will put whoever gets it ahead.
Others might disagree with that analysis, but I think it's pretty solid for shooting from the hip. The cards on the Modern banlist would either (a) be supremely powerful if you drew them, either winning you the game outright or enabling victory through hyper-effecient ramp or card draw (card draw itself generating a chance to find more broken cards), or (b) part of hyper-efficient combos, and thus not worth running if you only get one copy.
1 month ago
After reading through everything since last time, has gotten everyone riled up for nothing and then when they explain that MNBL would ruin the format, amongst ruining a secondary marketplace, and says that isn't the point.
Also, after playtesting Eldrazi, Storm (UR with Treasure Cruise , Rite of Flame , Dig Through Time , Ponder , Preordain , Gitaxian Probe , Manamorphose , Chrome Mox , Simian Spirit Guide , Seething Song , etc.), Eldrazi (Mono-red I think is best with a powerful aggro-prison plan based around Chalice), and Miracles (Jeskai, splashing red for B-Moon), Miracles edged out Eldrazi slightly because of Terminus for their explosive plays, and dredge actually was pretty good too.
Those were basically the only decks that stood up in the format. Delver decks I attempted to build (Mono-U, UR, Grixis, UB, etc.) all fell short on answers, while consistently flipping delver it just didn't do enough, Non-miracles control were bad w/o Leovold, and the format was just really degenerate.
DnT needed more efficient land destruction to beat Miracles, or faster Thalia, Guardian of Thraben to beat the storm list that often went off turn 1-2, Stoneblade was just way too fair and died too easily, Mother of Runes needs to be in the format for a lot of those fair decks to exist easily.
1 month ago
here are some quick bullets i found from his article that i noted.
"cards like Glimpse of Nature , Skullclamp , Deathrite Shaman , Gitaxian Probe , and Rite of Flame are very powerful cards that would be risky to unban, but they didn't put up a great showing in this event because they were either outclassed by even more broken strategies or because they were held in check by Mental Misstep ".
"in many ways Misstep was the card that allowed No Ban List Modern to function as a format. Much like how Force of Will in Legacy holds a lot of broken strategies in check. "
"One thing that I found extremely interesting is that if you take the overbearing power of Eldrazi out of the equation, No Ban List Modern was actually less degenerate than regular Modern. Yes, decks were more powerful, but a lot of the powerful cards cancelled each other out. Games were actually fun, interesting and rich with decision points. I didn't get killed earlier than turn four a single time in the entire event, and most games I played lasted until turn 8-10 at the very least. Games actually felt a lot like playing Legacy, and there weren't any games in the event where I felt completely helpless to do anything against what my opponent was throwing out there."
"artifact lands like Ancient Den , did not seem to really matter at all in the games we played. I would say an artifact-land based Affinity deck could probably end up being a decent strategy in the format, but then again, maybe not. Affinity is not a great strategy in Legacy, and decks like Eldrazi, Dark Depths, and White-Blue Counter-Top were strategies that played at a near-Legacy power level. Affinity was just outclassed."
with some of those points in mind i dont think a single tournement like this is enough data to conclusively say what decks would be out of control in the modern format. If Eldrazi was higher on the radar many people could have drastically increased their win percentage against the deck by doing something as simple as splashing for Blood Moon or adding Ensnaring Bridge to their sideboard....there is a lot of power here no doubt about it; but the answers exist.
1 month ago
Technically it's a mixed variant, I can potentially win within T3-4 if I so choose to but it's more risky that way as I won't have built up enough resources to protect by winning line. To be specific it's a mid-range Ad Nauseam built where if it ever resolves during any mid-game the probability of winning is about 90%.
The key point is having Kess on the battlefield and use her as a recurable resource, I didn't go storm route because if I did I would actually change up the deck list and be going towards a Bonus Round route and use different types of rituals ex. Rite of Flame / Pyretic Ritual / Desperate Ritual .
Paradoxical Outcome is great in any storm deck, just doesn't fit the bill for me as I am running an Ad Naus curve, especially since I am running Dark Petition in the deck since I don't own another Imperial Seal yet. Life management is huge for me as I am pretty known as the threatening player so aggro always come at me first plus a majority of our board wipes in these colors rely on life ( Fire Covenant / Toxic Deluge ). That being said I do contemplate time from time in adding in Pyroclasm or even Volcanic Fallout .
Also yes, Shadow of Doubt has been one of my tech cards that is super lit, literally tells someone NO. Although you have to be careful as you can't tutor as well until end of turn.
1 month ago
Hmm if you add in Bonus Round with a lot of rituals like Pyretic Ritual , Rite of Flame , Mana Geyser , Desperate Ritual , and copy it with Reverberate , Twincast , Fork and such you can make all your wizards grow super big and smash everyone in the face extremely hard :P
Rite of Flame occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%