Sarkhan's Triumph

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

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Set Rarity
Dragons of Tarkir (DTK) Uncommon

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Sarkhan's Triumph occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Sarkhan's Triumph Discussion

multimedia on Mina and Denn, Wild As Dragons

4 days ago

Hey, interesting version of Wildborn.

Consider some creature tutors?

You could expand on the interaction of being able to play more lands a turn.

Crucible/Excavator have good interaction with Reformation and Loam is the enabler for these cards. Reformation and Horn can be consistent sources of repeatable draw with only lands.

Aggravated Assault is a combo with Savage Ventmaw for infinite combats. Nature's Lore is upgrade for a land ramp spell because you have Taiga, Stomping and Glade.


Cards to consider cutting:

  • Crucible of Fire: Dragons are already big with lots of power as well as flying they don't also need anthems.
  • Return of the Wildspeaker
  • Vanquisher's Banner
  • Explosive Vegetation
  • Jugan, the Rising Star
  • Ryusei, the Falling Star
  • Foe-Razer Regent
  • Siege Dragon
  • Kilnmouth Dragon

Good luck with your deck.

Kazierts on Sarkhan's Swarm

4 days ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Kjartan on dragons

1 month ago

A general rule to live by when playing modern is that it's okay to be slow as long as you can slow the game down with you.

I don't feel you're able to slow the game down to the pace where this kind of deck can keep up. Let's be honest here, this list is extremely slow, even for a dragon deck. And you don't have much interaction to support it a slow playstyle.

You have a few good ramp cards to help you speed up a tad, and that's pretty dang nice. Dragonlord's Servant seems good, and Everflowing Chalice ain't bad either. But you have so many, big, clunky cards that are going to clog up your hand while your opponent is preparing to kill you on turn 3.

As for as big clunky cards goes, Berserkers' Onslaught and Crucible of Worlds even seem like a bit of a missmatch here. They are cards that ask you to have commited a powerful battlefield before you apply them, as to maximize their effect. In this list, not only will they often come into play before your creatures, but they will help you even less than a creature when you're struggling to survive the early game.

Sarkhan's Triumph , despite being one of your cheaper cards, is not that great either, but that's mostly just due to the nature of dragons. There aren't many disruptive dragons that can suit a particular situation greatly. They mostly just hit hard. There aren't any draconic Meddling Mage s or Deputy of Detention s that you can tutor for to counter what's going on, so it's probably just better to play more dragons instead.

You can of course play the way you want to, but in essence, if you wish for the deck to be more competitive, you should lower your curve (Cutting some 7+ drops), get a bit of ramp, and get some more interaction to slow the game down.


I think someone already mentioned Glorybringer , but the powerflevel of that card is through the roof as far as dragons go. One of, if not the best mono-colored dragon in modern. Stormbreath Dragon is also nice. Anger of the Gods or Sweltering Suns are ncie to fight aggro decks. Chalice of the Void and Blood Moon are some great disrupts. Abrade is a great piece of basic inetraction. Mind Stone and potentially Dragon's Hoard are cool options for ramp.

:P GL

RJGiel on Draconic Domination but I want it to be better

1 month ago

Not sure what your budget is, but here are a few affordable cards that make the deck significantly better :)

sexy_microwave on Draconian Swarm (Ur-Dragon Tribal)

2 months ago

hey FoxLGV,

You got a nice deck and here are my suggestions :

I like the way you keep it flavor. You could take a look at my deck (The dragUr), it's more a recursion oriented deck but it could give you some idea.

Joe_Ken_ on Dragon 5 Color

2 months ago

Sarkhan's Triumph is a good tutor for a dragon creature that can be fired off at instant speed.

FenrisBurgess on Morophon Dragon

3 months ago
  • Makes more sense to use the Ur-Dragon as a commander as eminence immediately makes all dragons cheaper.
  • There's also no guarantee you get the ramp you need to play Morophon, or even getting Jodah or Fist of Suns.
  • Most of your dragons are going to cost 1 or 2 mana less even with your commander out.

  • Suggestions:

  • Include Sarkhan's Triumph , Zirilan of the Claw for basic, but effective dragon tutors. (Zirilian will require some blinking).
  • Include Arcane Adaptation so you can abuse some tribal elements with non-dragon creatures.

  • Your average cmc is 4.69, which makes sense, since you're playing dragons, but this is still a problem.

  • You overall strategy seems to rely too heavily on cost reduction and ramp.
  • You have very little effective and consistent cost reduction, and your ramp consists of Mirari's Wake , Smothering Tithe , and Urza's Incubator . The fetch spells you have are all green as well, so you will be hecked if you somehow don't get that color.
  • When playtesting your deck, I had many high cmc cards and some lands, a lot of which entered in tapped. Most tests took until turn 4 to get anything played. This tells me that you need more ramp for your stompy.

  • Include: Dragonlord's Servant and Dragonspeaker Shaman , they are cheap and effective.

  • And one last thing: I would disregard control spells if you plan to kill your opponent's faster than they can play.

multimedia on The Ur-Dragon's Dragons

4 months ago

Hey, there's definitely a lot of Dragons here, too many. Have you thought about the mana curve?

There's only three two drops? Consider adding more early game ramp? Cards within the budget to consider adding:

These suggestions are low mana cost ramp and tutors to get the better Dragons into your hand such as Utvara Hellkite .

For the manabase consider adding some Tri lands replacing the ETB tapped Fetch lands?

These types of Fetch lands are consistently going to get dual lands that will also ETB tapped which is really slow. Tri lands are also slow, but only delaying one turn and then they give you one color of three choices.


Cards to consider cutting:

  • Bad River
  • Flood Plain
  • Grasslands
  • Mountain Valley
  • Rocky Tar Pit
  • Zendikar Resurgent
  • Chromium, the Mutable
  • Nicol Bolas
  • Dromoka, the Eternal
  • Dragonlord Kolaghan
  • Palladia-Mors, the Ruiner
  • Dragonlord Atarka
  • Sarkhan the Masterless
  • Prismatic Geoscope
  • Firemind Vessel

Good luck with your deck.

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