Sarkhan's Triumph

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

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DTK

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Recent Decks

Sarkhan's Triumph Discussion

Rabid_Wombat on The Ur-Dragon

1 month ago

Tight list for a first draft!

Cards to maybe consider are: the Planeswalkers Sarkhan the Mad, Sarkhan Unbroken followed by the best dragon Scourge of the Throne another cheaty artifact -Dragon Arch, More Ramp for the Big D Mana Vault, Chrome Mox and another tutor Sarkhan's Triumph

Rabid_Wombat on Dragon Super Tribal

1 month ago

Swords to Plowshares and Earthquake are good budget choices for removal...Harsh Mercy can be great in Tribal if you can find a copy.

If you really want to improve your deck I'd add a few tutors to help you find removal when you need it- you can even use tutors to find a Farseek, Cultivate, Sol Ring etc... to ramp your mana up to overcome a slow start or to grab a big dragon to finish off an opponent. I personally always tute for Dragon Tempest - game winner!

If you can afford them Demonic Tutor, Vampiric Tutor and Imperial Seal are all awesome. If you are on a budget a Diabolic Tutor is better than nothing. Time of Need and Sarkhan's Triumph are also good budget tutors but they will only fetch Dragons for you.

Two artifacts that are in a lot of Dragon Tribal decks are Quicksilver Amulet and Dragon Arch- they are awesome fun for cheating Dragons into play at instant speed. This way you can dodge Counterspells and have blockers come out of nowhere.

Another big improvement would be card draw- Phyrexian Arena is great for helping you get through your deck faster. Tribal Dragons is all about maintaining a fast tempo and overwhelming your opponents asap...extra cards in hand makes this happen.

Lame_Duck on Hic sunt Dracones

2 months ago

I really think you need some more ramp in the deck. Ideally, you want to hit two pieces of ramp in the first two turns, so you can play a 5-drop Dragon on turn 3; if the first significant board-impacting spell you play is on turn 4, you're going to be too far behind to catch up in a lot of games. I'm not really a fan of Slumbering Dragon - it's just too unreliable and is going to be completely worthless against combo and control - so I'd recommend swapping those out for Birds of Paradise.

I would ditch Momentous Fall; it's one of those cards that can be amazing but the games in which you can afford to sacrifice an expensive Dragon are the ones that you're most likely to be already winning and the times when you need more gas because your creatures have been countered or killed, Fall is going to be miserable. Harmonize has a much lower power-ceiling but it's just so much more reliable.

I also think Sarkhan's Triumph is a pretty clunky card. I think you'd be better off with something like Oath of Nissa; it'll help you hit lands and ramp creatures in the early game when you need those and at only 1 mana, you're much more able to find and cast a Dragon on the same turn in the late game.

Edit: If you're looking for more help, you could try posting your deck in the Advertise Your Tribal Deck thread.

Killer_Tofu on Tokcarys

3 months ago

Suggestion: lose all the red cards - LOL jk ... you know how much I just love red :/

Atarka, World Render (ensure you win every combat with this guy in play)

Bladewing the Risen (Pretty expensive as far as color cost)

Crucible of Fire (might find dragons are big enough without this)

Parallel Lives seems to cute here. Without going card by card, I am not sure how many tokens you put out. This feels like a dead card more often then not though, and could be another dragon from above or that other land ?

Phyrexian Reclamation You've got plenty of threats so my first thought is this is not worth a card slot here.

more of a personal preference, but I don't particularly care for tutor effects as much, so Sarkhan's Triumph would probably open up a spot if this were me. they could maybe lead to more games won, but winning isn't everything when we sit down to play commander - worth keeping an eye on at least, as this could potentially be another card and the deck would operate just fine.

Also you way want to try running maybe one more land, but this is just a suggestion.

decks looks like its ready for a test spin !

Xanitsu on

4 months ago

I would invest in better dragon creatures if possible. You have some good ones but others can be replaced with just better dragons. I would take out Territorial Hellkite, Ryusei, the Falling Star, Dromoka, the Eternal, Scion of the Ur-Dragonand Broodmate Dragon to start. I would also keep Savage Ventmaw his mana ramp is crazy strong and worth it based on my results with the deck.

As far as board clears you only really need 1 or 2 spells then I use creatures to board whip for me repeatedly like Silumgar, the Drifting Death, Siege Dragon, Scourge of Kher Ridges, and Balefire Dragon. so you wouldnt really need Earthquake.

you can use enchantments to help your creatures attack more then giving them haste with like Bower Passage or protect you if you are playing too slow. All you are using your enchantments for are buffing, haste, draw, and to act as a kill spell. they can do so much more then that and some can be replaced with another card that does the same thing. I would take out Fervor, Fires of Yavimaya and Monastery Siege

I would add in more tutors other then Dragonstorm. there is Sarkhan's Triumph, Thalia's Lancers, Diabolic Tutor as cheap options.

Also you dont really need to pay mana to cheat dragons into play because most of the time they cost less or equal to the cards that cheat them in like Fist of Suns and Quicksilver Amulet, so adding Urza's Incubator would help reduce the cost of your dragons. Plus there are some enchantments and creatures that can sheat dragons into play for free. invest in those

I would run about 36 lands 33 just seems to little especially with how few ramp cards you are playing (if you cannot draw the mana how can you play your mana fixing cards, ramp spells are generally cheap to play and help a lot).

The Ur dragon is amazing you can put any permanent onto the battlefield that includes planeswalker. At the very least Sarkhan Unbroken is a must have. The other sarkhan's are good and same with nicol bolas, but you can run any planeswaker to do whatever you need it to do.

you have a solid base but it just needs a bit of work

mollycat on HELP ME PLZ

4 months ago

Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons

Blunt_Trauma on Help with what to add ...

4 months ago

Hey looking for some feed back on this deck, it's a budget deck and relatively fun to play but what are some good cards to add as I don't have a side board yet.

Sarkhan's Dragons

Main-Deck List:

1 Sarkhan, the Dragonspeaker (Planeswalker, Mythic Rare)1 Atarka, World Render (Rare)1 Archwing Dragon (Rare)1 Crucible of Fire (Rare)1 Dragon Tempest (Rare)1 Foe-Razer Regent (Rare)3 Frontier Siege (Rare)1 Guild Feud (Rare)1 Ulvenwald Tracker (Rare)2 Setessan Tactics (Rare)1 Hunted Dragon (Rare)1 Siege Dragon (Rare)1 Harbinger of the Hunt (Rare)

1 Lightning Shrieker3 Greenweaver Druid1 Destructor Dragon4 Llanowar Elves2 Savage Ventmaw4 Voyaging Satyr4 Sarkhan's Triumph3 Bathe in Dragonfire4 Rugged Highlands

8 Mountain10 Forest

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