Sarkhan's Triumph


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sarkhan's Triumph


Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

Sarkhan's Triumph Discussion

TheChaosVault on Sarkhan Vol Oathbreaker

1 week ago

Is Gamble really a better Signature Spell than Sarkhan's Triumph ? Gamble's cheaper, but the card advantage (and lack of a chance that you discard the card you searched) might be worth it.

Vlasiax on Karrthus, Tyrant of Jund

1 week ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds:

ThePerilousRealm on Karrthus, Tyrant of Jund

1 week ago

I like your suggestions, but I'm not sure what to cut.

Thinking of adding in Terramorphic Expanse , Evolving Wilds , Worldly Tutor , Sarkhan's Triumph , and Patriarch's Bidding .

Also, why not Vraska's Contempt instead of Abrupt Decay ? 3 cmc seems a bit limiting... Also, exile on the Vraksa's is nice in these colors.

Was also thinking of adding Entomb and Exhume (or something similar).

Vlasiax on Karrthus, Tyrant of Jund

2 weeks ago

Looks good, however I'd still lower the number of dragons and add some interaction and draw:

And for now that's it from me, let me now what you think about these suggestions!

Vlasiax on The Ur-Dragon

1 month ago

Actually it's 22 of 99 so 22,22% or with 23 of 100 The Ur-Dragon and then straight up 23%, however I prefer the first calculation since we always have our commander aviable as 8th card at the start of each game.

The critical mass you've mentioned I think it's somewhere between 20-21 and getting lower than that might hurt more than it helps, so getting rid of 1-2 from initial 24 might be a good decision.

And Sarkhan's Triumph is actually bad for it's cost - we're better off with Eladamri's Call since it also gets creature to the hand so with Goreclaw, Terror of Qal Sisma , Selvala, Heart of the Wilds and Bloom Tender being good at every point of the game it's straight up upgrade. For there's also Worldly Tutor , which, when used just before our turn is technically getting a card to hand? That might be the correct play of it.

triproberts12 on Radha, Aggressive Land Destruction

2 months ago

I think adding in some instants to make use of Rhada on the attack could be good if you plan on getting aggressive. Harrow combines the best of temporary and land-based ramp. Attacking with Rhada, tapping a green source and sacrificing it to kick Harrow puts you ahead on lands, and you still end up ahead on mana for the turn. Volcanic Offering on turn 3 is a one-sided Wrath attached to a double Stone Rain . Omen of Fire is higher variance, but it's still quite good. Sarkhan's Triumph can easily have you casting Savage Ventmaw or Hellkite Charger on turn 4 if you had a turn-1 mana dork. Comet Storm can get impressive fairly fast, as well.

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Sarkhan's Triumph occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%