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Price & Acquistion
Sarkhan's Triumph Discussion
1 week ago
@ zombob57: Yep, my math was way off. Not sure what happened there. I squared them each instead of doubled them? lol
Really like The Immortal Sun. It just...does everything. Card draw, board pump, ramp. Negative synergy with Ugin and Karn, but still amazing.
Teferi's Protection is an obvious Commander all-star. Unfortunately I cannot reuse it with the Mistveil Plains/Sunforger combo since it is exiled on resolution. I'll probably stick with Boros Charm for anti-board wipe tech.
Zirilan of the Claw is great tech, leads to explosive board states and offers great punching power for specialized situations. Exiling the Dragon makes me a bit sad though. I also have the Plains/Forger combo with Sarkhan's Triumph in here for tutoring, but putting something right into play with haste is obviously better (and more aggro) than that, exile clause notwithstanding.
The Immortal Sun seems the most appealing out of your suggestions. What would you suggest to drop for it?
3 weeks ago
Hey dude, listening to your advice, here are the updates I've made so far:
I believe you're right about removing some of the spot removal, and I never really liked giving an opponent a land anyway.
Coalition Relic is good, but it slows down game play somewhat, and I'd prefer just to get two lands.
I think you're right about Skyline Despot. While drawing a card and sometimes making a token is sweet, being the Monarch makes you a huge target it feels like. And a board wipe that can also just cycle is still sweet.
I often finding myself never getting full value out of Sylvan Reclamation, and because I am limited on artifact/enchantment removal, I don't feel like can often land cycle it. Despite costing slightly more, I do like the improved versatility of Austere Command that you mentioned, and it can wipe out smaller creatures and artifacts/enchantments while leaving my creatures mostly intact.
I do agree with you assessment about adding Propaganda to the deck to deter other players attacking me, do you think cutting Numot is worth it? He can act as land destruction, and can slow down opponents/remove trouble lands.
I haven't found space for a Diabolic Tutor yet, so I'm still unsure what to remove. I actually have a Grim Tutor, do you think it would be worth running over the Diabolic Tutor? Costing 1 less I'm sure is worth it haha.
While making all these changes has tighten up aggro match-ups, do you think any of our changes have made the deck softer to control or combo? Just curious on your thoughts here.
Lastly, I just wanted to tell you PJ that I really appreciate your feedback and help on improving my deck. I feel like your input and YouTube videos have given me a deeper and stronger understanding of what features are most important when constructing a deck. Thank you so much for helping me with this, and I look forward to hearing back from you :-)
3 weeks ago
Hey I saw your question about how to better combat agro decks. I have a few suggestions worth checking out.
First up, I am counting 3 board wipes and currently, (not counting rift) I think you should increase your board wipe count to 5 or 6. But if we are smart about which board wipes we choose, we wont have the clunkiness of playing 6 board wipes. I do like Sweltering Suns as a choice because of the cycling. I would add only 1 small board wipe since elves and vampires tend to grow in size over time. Any of the 4 mana wraths are great Day of Judgment, Damnation, Wrath of God. But you can get better utility out of things like Austere Command, Living Death, and Faultline. Faultline works great in my angel decks, there stuff is dead and yours isn't. Living Death is also great, its either a board wipe or mass reanimation depending on what you need. So pick the board wipes that work best for you.
Finally, since you already have some creatures that are good at board control lets look at some ways to make sure we get them into play more often via tutors Sarkhan's Triumph is very reasonable and assuming its not to slow Dragonstorm with at least 1 additional trigger is very good. Oh also, theres nothing wrong with Diabolic Tutor, if enough creatures on board you tutor and blasphemous act for 5 mana. At that point you can search for balefire, silumgar, steel hellkite, or scourge of kher ridge as needed with either of those. And if you really wanted to you could add Oros, the Avenger but without testing it, my guess is that its underwhelming.
Next looking at what to cut. Since we are adding a lot of board wipes, we can cut from the single target removal spells. I would probably cut Disallow, Path to Exile, possibly Mystic Confluence. Are you able to achieve the triple blue on Cryptic Command regularly? If not, I would cut. For me its not a counterspell style deck so unless there is a meta call where you really need them, I think having 2 good counters should be plenty. I would probably also cut the 2 worst dragons, possibly Numot, the Devastator and Skyline Despot, and cut whatever the worst card draw spell in your deck is.
Anyway if it were my deck, I think I would add something like this: Austere Command, Living Death, Diabolic Tutor, Sarkhan's Triumph, Ghostly Prison, Cultivate, Kodama's Reach. That would give you 5 board wipes, 2 additional tutors, some pillow fort, and a bit more ramp. I feel like that should tighten up your game against agro. Anyway let me know how it goes.
2 months ago
I love dragon decks.
I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.
You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.
Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):
- Kindred Summons (much stronger here than Kindred Discovery)
- Temur Ascendancy (nice complement to elemental bond)
- Steely Resolve (faster than Asceticism)
- Genesis Wave (stupid good here)
- Sarkhan Unbroken (value)
- Descendants' Path
- Pattern of Rebirth
- Defense of the Heart
- Wild Pair
- Survival of the Fittest
- Sunbird's Invocation
- As Foretold
- Tooth and Nail
- Xenagos, God of Revels
- Chaos Warp
- Cyclonic Rift
- Sarkhan's Triumph
- Vanquisher's Banner
- Zirilan of the Claw
- Rimescale Dragon + snow-covered basics
- Dragonmaster Outcast
- Scourge of the Throne
- Dragon Mage
- Balefire Dragon
The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.
All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.
Here is my Temur list in case it's of any help.
2 months ago
It's looking like you're wanting to upgrade the dragon precon, assuming you keep The ur dragon as the commander you should include the following: Lurking Predators, Descendants' Path, Thunderbreak Regent, Unclaimed Territory , Sarkhan's Triumph, Bring to Light, Exotic Orchard
I'd take out these: Curse of verbosity, Curse of bounty, Curse of opulence, Orator of ojutai, Niv-Mizzet dracogenious, Boneyard scourge, Tyrant's familiar, Teritorial hellkite.
2 months ago
This deck has been performing tremendously well! So far, I've only lost one game where I was hated out because of "Dragons!" (I was even hated out before Atraxa Superfriends!)
Based on the recommendations made by those in the comments, I decided to make the list just a little more competitive and consistent, I made the following adjustments:
Replaced Kaalia of the Vast with Bloom Tender. Kaalia's ability is great when the entire deck is built around her. Otherwise, it is very situational. In addition, in a deck centered around reanimation, our hand isn't normally stocked with bombs for Kaalia to exploit. Instead, I've added Bloom Tender to give me some dedicated ramp.
Replaced Ulvenwald Tracker with Feldon of the Third Path. This is a straight value trade. Ulvenwald Tracker's ability was very situational removal and often required some form of synergy with Scion of the Ur-Dragon. Feldon is a much better pick for this deck and offers much more value and synergy with the graveyard!
Replaced Sarkhan's Triumph with Rite of Replication. This was a tough call, however after play testing, a late game Rite of Replication was often much more valuable than a late game Dragon Tutor. I emphasize "late game" because this is indeed a late game deck (as are most dragon decks). Particularly, if Boseiju, Who Shelters All can guarantee a kicked Rite of Replication in combination with any of the Kamigawa Dragons... well then, GG!
Please let me know what you think of the changes! As always, all suggestions are welcome and all upvotes are appreciated! Thank you!
2 months ago
Hi. I wanted to start off by saying thank you for your feedback. I always welcome it and try to consider everything someone tells me. Going to structure my response in line with your comment.
Dragon cheaters: I had almost all of these in my deck but decided most of them were too costly for putting out dragons. The Ur-Dragon drops the cost of most to make the Quicksilver Amulet only a slower or color fixing option for dropping them. Of my 30 creatures only 15 would cost me 5 cmc or higher to cast. While I don't like how susceptible it is to board wipes I am going to try using Elvish Piper again.
I had never seen Dragon Arch before so thank you for the suggestion but out of 30 creatures I only have 11 multi-colored.
Board wipes: My group is ignorant to flyers. There may be some but not a lot. I prefer to give another player the sensation of building a sizable force on the ground just to go right over them in the air. I have some targeted removal that should help me clear anything specific but am wondering the relevancy of board wipes when I have the creatures people are trying to remove. Will likely take me time to realize the benefit of one over another.
The one card in this deck I question is Descendants' Path. After a board wipe it seems like it can be detrimental to draws because you don't have a dragon in play anymore. Definitely a potential for removal but I like the concept enough that I am keeping it. Also hope that cards like Sensei's Divining Top, Sylvan Library, Herald’s Horn, Lurking Predators, and Vizier of the Menagerie will help me mitigate.
2 months ago
Also, at least in my play groups I have found two things that have been super helpful. Giving dragons haste and board wipes. You have most of the haste cards. I really enjoy Anger just because in long games it can be extremely useful. Board wipes that have saved my butt so far: Merciless Eviction, Earthquake, and Crux of Fate
Sarkhan's Triumph is a cheap tutor for dragons.
I'd also probably take out Mirror of the Forebears. In my experience just getting another dragon out will be more useful than copying one every turn.
This is mine if you want to see all of the cards I am talking about. The Ur-Dragon, Progenitor of Fire. I like the idea of Descendants' Path in this deck, so I might steal that one :). Sorry for the wall of text, hopefully this helps!