Sarkhan's Triumph

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

Sarkhan's Triumph Discussion

multimedia on Ur Dragon Face Punch

5 days ago

Hey, nice version of causal The Ur-Dragon.

I know you don't want suggestions for the manabase, but 34 lands is low amount for Dragons. With an avg. CMC of 4.1 and only a few mana rocks and land ramp spells it's going to be difficult to consistently play cards from your hand especially Dragons even with Ur-Dragon's mana cost reduction. My advice is to consider 38 lands? For now just add more basic lands, 3x Snow Mountain and 1x Snow Forest? Also consider adding more low mana cost mana sources that are within the budget here:

Consider more tutors to get a Dragon especially Utvara Hellkite :

Temur Ascendancy has powerful effects with Dragons. Drakuseth, Maw of Flames is pretty ridiculous with haste. Vaevictis Asmadi, the Dire is underrated in multiplayer Commander and is also good with haste. Vizier of the Menagerie has a helpful ability when playing lots of creatures, five colors and it's good with Fist of Suns .


Demons and Angels are fun too, but I don't think you need or want them here. Cards to consider cutting:

  • Embodiment of Agonies
  • Rienne, Angel of Rebirth
  • Golos, Tireless Pilgrim
  • Ryusei, the Falling Star
  • Archetype of Endurance
  • Force of Despair
  • Crucible of Fire
  • Sword of Sinew and Steel
  • Blackblade Reforged
  • Altar of Dementia
  • Jaya's Immolating Inferno
  • All Suns' Dawn

I offer more advice including why I suggest to cut these cards and other manabase options. Good luck with your deck.

DragonLordJippy on To Infinity & Beyond! - Neheb, Dreadhorde Champion

3 weeks ago

Redrum060

Hey to you too! Deck has changed quite a bit actually, haha. These recent changes were crucial... Strategies I developed when brewing prototype Krenko and Kiki-Jiki lists that made there way here. I'll start with Brain in a Jar , it (currently) has 36 targets and helps us cheat out spells at instant speed for 1 Generic. It flows perfectly with our curve and helps us if we're red deficient to cast the multitude of R and RR spells featured here. It also makes our Rituals that much better. Goblin Welder messes with our opponents and during the multiple Attacks and (more importantly) Untaps, we can use him to ramp through our Graveyard (with various pitched Rocks), allowing us to continue Wheeling and Attacking with added Mana, carrying over leftovers from Neheb. Furthermore, it can recur and replay Memory Jar and if you have ever played Mem Jar twice in one turn... It's a feeling like nothing else. Same story for Goblin Engineer , Ramp and Entomb for: Obsidian Battle-Axe , Mask of Memory & Swiftfoot Boots . You may have missed these, but I will also encourage you add: Flamekin Harbinger and Sarkhan's Triumph . One will tutor for Grinning Ignus or Generator Servant to help us Ramp early-to-mid game, should Neheb be foiled or need a boost; while Triumph is an instant speed, Tutor for Runehorn Hellkite (and sometime's Knollspine Dragon ): grab the Dragon on the turn before you Attack, ditch the Dragon on the Attack and have a Wheel in your Graveyard. Hope this bit of intel helps. This are what I would consider must includes now... Also, expect an update to the primer here soon to further explain the Cards chosen. I may even provide a video update to discuss this list. Neheb, Dreadhorde Champion is a Deck to look out for.

TheChaosVault on Sarkhan Vol Oathbreaker

2 months ago

Is Gamble really a better Signature Spell than Sarkhan's Triumph ? Gamble's cheaper, but the card advantage (and lack of a chance that you discard the card you searched) might be worth it.

Vlasiax on Karrthus, Tyrant of Jund

2 months ago

About that - main problem here is that you want to have too much high CMC cards that make 'cool things' but it's better to settle for less and actually get there. Playing Dragon tribe already fills your high end of the curve so we need to focus on lower CMC interaction/ramp/draw to get to cast as many of the mentioned creatures as possible.

That's why Crucible of Fire and Sight of the Scalelords are bad but you seem to discover another way to win besides fight with big beaters - it's reanimator strategy. So I'd rather get 4/4 or 5/5 Dragon with Animate Dead for AND do something else than cast one of those enchantments and pass, hoping that it survives on board. I personally use reanimation with Dragon Tempest as a secondary strategy to kill as many people as possible with damage from dragons coming back and then smash the rest with them, since they get haste.

Abrupt Decay has that advantage of hitting NONLAND permaments... so creatures, enchantments, artifacts, planeswalkers all go down. While Vraska's Contempt is overpriced Path to Exile in black since planeswalkers can be overrun with Dragons and 2 life gain is negligible. It's not about hitting someone's Craterhoof Behemoth or in your case Hellkite Overlord it's about dealing with Sylvan Library / Phyrexian Arena , Chromatic Lantern or Yisan, the Wanderer Bard that get them there. And that's the lesson that I learned few months back and made drastic changes to my deck - Bow before Draconic King!!! | *WAR* Update. It's still a Dragon deck but has everything that early game requires so I can still compete with better tuned decks of others.

That's why for changes I'd propose:

I think that's it for now, it's mostly about getting as much during your turns for as low cost as possible. I'd also rethink these cheap mana doublers but that's me and I don't like helping others, since they can and they will gain advantage of that and beat me. Early dorks/rocks actually can feel like mana doubling and work only for you.

If you want to know more about getting better at EDH I'd recommend checking out CMDR Central and EDHRec podcasts on youtube - https://articles.edhrec.com/commander-central-ep75-settling-for-less/. Also EDHRec page has great articles posted daily, one of them is about Evolving Wilds: https://articles.edhrec.com/in-the-margins-evolving-wilds-terramorphic-expanse/

ThePerilousRealm on Karrthus, Tyrant of Jund

2 months ago

I like your suggestions, but I'm not sure what to cut.

Thinking of adding in Terramorphic Expanse , Evolving Wilds , Worldly Tutor , Sarkhan's Triumph , and Patriarch's Bidding .

Also, why not Vraska's Contempt instead of Abrupt Decay ? 3 cmc seems a bit limiting... Also, exile on the Vraksa's is nice in these colors.

Was also thinking of adding Entomb and Exhume (or something similar).

Vlasiax on Karrthus, Tyrant of Jund

2 months ago

Looks good, however I'd still lower the number of dragons and add some interaction and draw:

And for now that's it from me, let me now what you think about these suggestions!

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Sarkhan's Triumph occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%