Sarkhan's Triumph

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Uncommon

Combos Browse all

Sarkhan's Triumph

Instant

Search your library for a Dragon creature card, reveal it, put it into your hand, then shuffle your library.

Sarkhan's Triumph Discussion

triproberts12 on Radha, Aggressive Land Destruction

3 weeks ago

I think adding in some instants to make use of Rhada on the attack could be good if you plan on getting aggressive. Harrow combines the best of temporary and land-based ramp. Attacking with Rhada, tapping a green source and sacrificing it to kick Harrow puts you ahead on lands, and you still end up ahead on mana for the turn. Volcanic Offering on turn 3 is a one-sided Wrath attached to a double Stone Rain . Omen of Fire is higher variance, but it's still quite good. Sarkhan's Triumph can easily have you casting Savage Ventmaw or Hellkite Charger on turn 4 if you had a turn-1 mana dork. Comet Storm can get impressive fairly fast, as well.

ldsmeragliuolo on Andrew's Upgrades

3 weeks ago

My goal was to get him more lands and card draw so he can play more since he either goes crazy or sits there with junk. Rampant Growth Explosive Vegetation Zendikar Resurgent Temur Ascendancy Lathliss, Dragon Queen Unburial Rites Sarkhan's Triumph

Kjartan on Not your usual dragon deck

1 month ago

I don't like Sarkhan's Triumph . Costing three mana you might as well just run more big dragons, it would probably be better most of the time.

How about Skred and snowlands, to have a reliable removal spell, and/or maybe Blood Moon to have a powerful hate-card.

multimedia on Drowning In Dragons

1 month ago

Hey, saw your forum topic asking for help. Welcome to TappedOut :)

This is very low budget deck, less than $30, therefore all my card suggestions will be $1 or less. There's several budget cards that can replace current cards here. I'll first list all card suggestions for you to consider and then explain.

Cards to consider adding:

For your overall deck:

For against Goblins:


The card suggestions for your overall deck are cards that can help in all matchups not just against your Goblin opponent. Command Tower and Haven of the Spirit Dragon are Rainbow lands they can make mana of any color (red or green) to cast Dragons. Tower is one of the best lands for multicolor decks in all of Commander. Mana it makes can be used to cast any spell.

Dragon Tempest and Dragon's Hoard are excellent Dragon tribal cards. Tempest giving haste to Dragons as well as a source of damage to a target opponent or creature whenever a Dragon comes into play is very strong. Haste with big powerful Dragons makes them much more threatening to your opponents especially when they get double strike from Atarka. Hoard is a Rainbow mana rock, it can make any color of mana to cast any spell. This is great and another reason it's good is it can be a source of repeatable draw because of Dragons. You put a counter on it when a Dragon ETB (enters the battlefield); can then remove a counter to draw a card.

Talisman of Impulse , Prismatic Lens and Mind Stone are two drop mana rocks. Early game mana rocks and land ramp spells ( Cultivate , Kodama's Reach , Nissa's Pilgrimage ) are cards you want with Dragons. You need early game plays and ramp is the best thing you can do since the faster you can play your big Dragons the more pressure you put on your opponents and the faster you can kill your opponents. Adding more ramp is a good way to beat your Goblin opponent because if you land a big Dragon faster than normal then Goblins will have a hard time dealing with it.

Lathliss, Dragon Queen and Scourge of Valkas are two very good budget Dragons because they give you more value when you play more Dragons, they are also excellent when both are on the battlefield. Lathliss creates Dragon tokens and Scourge does damage to target opponent or creature whenever a Dragon ETB. When a Dragon token is created this means it ETB. The token will trigger abilities of cards like Scourge, Tempest, Hoard, Elemental Bond , etc. Glorybringer is a powerful five drop budget Dragon who can be a repeatable single source of 4 damage to target nonDragon creatures. He's a repeatable way to kill Krenko.

Sarkhan's Triumph and Signal the Clans are budget instant creature tutors to search your library for a specific Dragon such as Lathliss or Steel Hellkite and it put into your hand. Harmonize is good draw for four mana and Elemental Bond can be repeatable draw when Dragons ETB. Magmaquake is an instant creature board wipe that doesn't hurt your Dragons, best of all it can kill all Planeswalkers if you put enough mana into it.


Against your Goblin opponent you want repeatable damage effects. Circle of Flame and AEther Flash do this; Circle prevents your opponent from attacking with 1/1 creatures because any 1/1 creature who attacks will die. Flash does 2 damage to each creature including your own creatures when they ETB. Doing 2 damage to Dragons doesn't kill them, but doing 2 damage to every Goblin that ETB can prevent your opponent from even playing Goblins.

The number one target to kill against Goblins is the Commander Krenko, Mob Boss because his ability can keep making Goblin tokens and this can get out of hand pretty fast. When Krenko dies he goes to the Command Zone, but this can delay your opponent long enough for you to stabilize with a Dragon or two. Incinerate and Mizzium Mortars ; you want a few more low mana cost targeted removal spells that can do 3 or more damage just to be able to kill Krenko. Mortars is unique because for six mana it can instead do 4 damage to just all your opponents creatures.

Early game board wipes are also good against Goblins. Pyroclasm , Sweltering Suns and Slagstorm are budget board wipes that can be cast turn two, three or four which can cripple your Goblin opponent. Sweltering and Slagstorm do 3 damage to all creatures this means they will more times than not kill Krenko since he has 3 toughness, but your Dragons will be fine since most have more than 3 toughness.

Respite is one of many Fog effects in Magic that prevents combat damage, but the reason I chose it as a suggestion is because it also gains you life equal to the number of attacking creatures.

If you like some of these card suggestions I can help you to make cuts.

Good luck with your deck.


multimedia on Kaalia of the vast

3 months ago

Hey, very nice budget Commander deck, less than $100, impressive :)

Consider expanding on a reanimation plan as a back-up if Kaalia is stopped? Consider more ways to give Kaalia haste? Haste is pretty helpful because she's a huge target for your opponents. Keeping her alive for an entire cycle of your opponents turns until your next turn is not likely to happen. Greeves and Swiftfoot are great, but in my opinion they aren't enough haste enablers.

Cards within the budget to consider adding:

Other cards to consider:

  • Gamble: reprinted in UMA, it's now $3
  • Sarkhan's Triumph: put a Dragon into your hand
  • Mistveil Plains: reprinted in UMA, it's now $1. This land is busted with Sunforger put the spell you just cast with it back into your library and cast it again with Sunforger.
  • Painful Truths: very good draw spell for three/four/five color decks.

Grand Abolisher is a nonbudget card you should consider adding because he can protect Kaalia or any other creature you cheat into play on your turn.

Good luck with your deck.

multimedia on Explosive Dragons

3 months ago

Hey, consider some lower mana cost creature tutors to get Utvara or Lathliss into your hand?

Cards that are within the budget to consider adding:

Because of high amount Basic lands here consider adding the budget Battle lands? They interact well with Farseek and Check lands:

n0bunga on Tarmon Gaiā€™don

3 months ago

Jaypay1994 I have considered it! Next order of cards will most likely add that to the list. An easy swap would be Madblind Mountain (it's fetchable and was a land I had lying around).

DangoDaikazoku so there are a lot of great cards here. Scroll Rack and Top are both phenomenal as again, card advantage tends to be a weaker aspect for . I think both need a place in here.

At first glance, Sarkhan's Triumph is a snap cut, as it doesn't work with the synergy at all, and is more of a tutor if I want to hard-cast a dragon. With Belbe's Portal and Sneak Attack, I think I have those bases covered.

Next up...Crucible of Fire? I really don't want to (especially because I just ordered it)...but it's a win-more enchantment that could otherwise be used for a do-more slot, like either Top or Scroll Rack.

Crucible of Worlds is definitely an interesting choice, and one I'd like to consider more if/when I add board wipes like Decree of Annihilation, Jokulhaups or Apocalypse.

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Sarkhan's Triumph occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%