Call to Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C14

M11

Ebay

Recent Decks

Call to Mind Discussion

Hyrs on Help My Narset Deck

1 month ago

Narset Suggestions:

This isn't super sorted, but I tried to keep similar effects together, sorted by cost as well.

General Tip - Since Narset can only cast things whenever they could be cast, instants are a big advantage

About Wraths - You won't want to cast them with Narset out, but it's better than dying(probably get 4-6)

Things to cut:

any equipment - equipment is okay, but since you don't get the equip cost for free you want to focus on low equip costs, or things that protect narset

about aura's - normally they're just card disadvantage but narset probably offsets that

bounce lands - (like Boros Garrison) are usually a little awkward and slow, in three colors you're better off with basics

Aether Gale - tricky since it needs six targets and that won't always be possible

Sea God's Revenge - bounce that only targets creatures usually isn't worth it in EDH, probably better to have hard removal

Breath of Fury - while decent if you have the creatures (and you have some token generation) it's probably not consistent enough, just run sorcs that give extra combats

Dissipation Field - often gives too much value to opponents, maybe even being a lure (lightmine field might be a decent replacement)

Dismiss Into Dreams - you're not targeting that often, and if you are it should be removal anyways

Assemble the Legion - Seems to slow to be effective

Throne of the God-Pharaoh - Need to go wide for this to be really effective

Suggestions:

_cheap$$(around or less than a dollar): _

Swords to Plowshares(removal) - excellent creature removal, cheap if you happen to draw it

Crib Swap(removal) - still exiles a creature outright, but 3cmc

Banishing Stroke (removal, tuck, utility) - expensive hard cast without narset/miracle but tucking is often better than destroying(worse than exiling)

Relentless Assault(extra combats) - Extra attack steps with Narset is dumb, do it

Fury of the Horde(extra combats) - extra attack steps (they're the best)

Boros Charm(protection, burn) - versatile, keeps narset alive

Return to Dust(utility removal) - Exiling artifacts and enchantments is better than not

Vandalblast(Mass artifact removal) - not an exciting card, but taking out only opponents artifacts cripples some decks

Sunforger(tutor/equipment) - only good if you have enough cards it can search for, is mana intensive but if you have enough cards it can fetch it'll be worth it

Lightmine Field(pillowfort/defense) - Narset can attack through it, and keeps token swarms off your back

Crawlspace(pillowfort/defense) - Against, stops large swarms, still you'll probably get hit by the two biggest creatures

Counterflux(counterspell) - strong counterspell, wins counter wars

Render Silent(counterspell) - Makes people sad, locks them out of whole turns

Insidious Will(counterspell, spell copy) - versatile, let's you copy stronger effects from narset as well

Reverberate(spell copy) - often is what you need it to be, can be a counterspell or raw value, great for piggybacking on green ramp

Wild Ricochet(spell copy) - copy a spell, twice!

Spelltwine(spell copy, recursion) - recursion is great since you're putting so much stuff in your graveyard

Call to Mind (recursion) - you have spells, may as well re-use the best ones

Mystic Retrieval (recursion) - same but with flashback!

Mirari(spell copying) - copying any instant or sorcery for three is a pretty good deal if you don't have to pay for the spell already

Clone Legion(wincon) - With how many etb creatures people run, this can be a game ender, or enough raw value to put you ahead

Blatant Thievery(card advantage, removal) - stealing things makes people mad, but it's very effective

Journeyer's Kite(ramp) - slower than rocks, but more reliable, a slow and steady way to get mana

Thaumatic Compass  Flip(ramp, utility) - like kite but only until 7 mana, then it's a nice form of creature protection

Brass's Bounty(ramp) - only good if you need a lot of mana one time

Chain Reaction(mass removal) - board dependent, and kills narset, sometimes you need more wraths

Day of Judgment(mass removal) - very strong

Final Judgment(mass removal) - against some decks destroying all creatures isn't enough, exiling is

_LANDS(can be boring, but are often a big part of how your deck performs): _

Command Tower - Must have in three colors

Mystic Monastery - Tapped lands aren't great, tri-color tap lands in your color are

Rogue's Passage(unblockable) - Being colorless is bad, being unblockable is good

not so cheap$$(around three or more dollars):

Path to Exile(removal) - a second StP, not all decks need it, but it is strong

Darksteel Plate(protection) - keeps your commander safer, isn't super powerful, cheap equip

Rite of Replication(wincon, value) - You still have to pay the kicker but this card is incredible

Waves of Aggression(extra combats) - take extra combats, plus you can play it from the graveyard

Wrath of God(mass removal) - it's the best, but day of judgment is as good 99% of the time

Austere Command(mass removal) - hit's only what you need it to hit, can ignore narset if necessary

Cyclonic Rift(mass removal) - one sided, but you have to pay for the kicker with narset, still can steal games

Blasphemous Act(mass removal) - often one mana

JuQ on All for One, One for All

2 months ago

Hi, I have a very similar elf focused Ezuri deck you might want to check out


Ezuri Turbo Tribal

Commander / EDH JuQ

SCORE: 2 | 44 VIEWS | IN 1 FOLDER


My advice, swap everything you can into a power 2 creature with the same function: Bramblecrush for Acidic Slime, Naturalize for Viridian Zealot, Call to Mind and Nature's Spiral for Eternal Witness and Den Protector, Simic Signet for some ofther mana dork, if possible get a Priest of Titania, Exclude for Silumgar Sorcerer, you get the idea.

Most of your creatures are green but your counters most of them require double blue. Try to use low cost counterspells that requiere only one blue mana. It doesen't matter if they aren't hard counters, usually the non creature spells will be the most dangerous for your, especially the sorceries. Disdainful Stroke, Stubborn Denial, Swan Song. Counterspell on a creature are also great on this deck, specially if they have evasion on their own Stratus Dancer, Siren Stormtamer, Mausoleum Wanderer.

There are a few really good blue removals Pongify, Rapid Hybridization, Reality Shift. And in green the discount instant Desert Twister Beast Within.

You will need a ton of card draw, much more than in any other deck. Your spells are cheap and you will empty your hand really fast. Life's Legacy and Give / Take (you can ignore the Give part) are my favourites for this deck because they are really low cost and give you a ton of cards. There are higher cost spells that will get you about as much without having to consume your creature or your +1/+1 counters, but the low cost is critical.

Door of Destinies will make prevent Ezuri from getting experience and is quite slow. You don't really need it because Ezuri is there to buff your creatures. For similar effects in a more efficient and explosive way Master Biomancer or Bloodspore Thrinax. The best thing is Cultivator of Blades because it gives you three experience ounters, and only buffs your guys when it attacks, so Ezuri keeps getting experience.

Mycoloth is absurdly good with Ezuri, they feed each other just what each one of them wants.

You will also need a tons of ways to save Ezuri, he will be the target of all your opponents removal.

Try to include as few lands that enter tapped as possible, a second turn Elvish Mystic is not half as good.

If you like easy wins you can also run Blighted Agent and Sage of Hours.

Nerve_Atk on Spellchucker 9000

2 months ago

Have you considered running Frantic Search, Cut / Ribbons, Exsanguinate, Winding Constrictor, Hardened Scales, and Fall of the Titans?

The Constrictor and Scales helps you hit 5 counters sooner, making getting to that point just a little bit easier on your deck.

Frantic Search synergizes well with Mirari's Wake and Turnabout, as well as Primal Amulet  Flip post-transformation.

The remaining three help act as finishers, with Exsanguinate helping you to sustain/stabilize in the face of aggro.

Decent sweepers to consider include Toxic Deluge, Sweltering Suns, and any of a variety of others.

Tutors such as Merchant Scroll, Mystical Tutor and Enlightened Tutor manage to avoid breaking the bank while helping to improve consistency of the deck, while also being cheap options that will help you to find the cards you want/need when you need them in a game.

I think Mana Flare and Dictate of Karametra might also work well for the deck when paired with more untap land effects and really make a huge impact for you.

Cheap instant/sorcery recursion like Past in Flames, Mystic Retrieval, Relearn, Call to Mind and Flood of Recollection could also be useful, as they let you reuse the spells that really matter.

I hope this was helpful!

JuQ on Brago Flicker

3 months ago

Unquestioned Authority instead of Holy Mantle (when brago flickers it, you draw a card)
Stonecloaker or Angel of Finality instead of Disposal Mummy
Chart a Course instead of Vision Skeins or basically any other decent draw spell.
Counterspell instead of Dream Fracture
Return to Dust instead of Disenchant
Pull from Tomorrow instead of Inspiration
Concentrate instead of Weave Fate
Scrivener instead of Call to Mind (you have few sorceries anyway)
Ghostway and Eerie Interlude instead of Acrobatic Maneuver and Cloudshift flickering until end of turn will make you avoid board wipes without having to counter it.
Whispersilk Cloak instead of Unbender Tine what's so important to untap anyway?
Cathars' Crusade and/or Call for Unity as finishers.
Duplicant, Deadeye Harpooner, Fiend Hunter (if this one leaves the battlefield when his first ability is still on the stack, he won't give anything back) and /or Phyrexian Ingester as removal.
Venser, the Sojourner because it's just awesome with Brago: You -1 to make all your stuff inblockable, then Brago flickers it and you +2 to flicker something. Rinse and repeat.

MoJoMiXuP on Nezahal - Jank Combos

3 months ago

Flood of Recollection > Call to Mind? Aside from that, glad to see an interesting nezahal build!

Randomsome1 on War Monk Taigam

4 months ago

jreeves080591 You are half right. When a spell rebounds it does get exiled so Relearn and Call to Mind cant target it the turn it was casted to rebound. But, when the rebound triggers on the following upkeep the spell goes to the graveyard after it resolves making it a valid target for those 2 spells. That's what makes the combo very convoluted and I might have messed up the order, but it does work.

t3hdarkness on Gisa & Geralf Reanimator

4 months ago

Some of the options I know aren't the most budget friendly but Mesmeric Orb Might be a better way than Traumatize to fill graveyards although with cards like Dralnu, Lich Lord and Call to Mind that's hard to tell. If you do add to the milling abilities, or even if you don't Undead Alchemist does a lot of work towards growing your horde. Geth, Lord of the Vault is also pretty handy at filling

Now this is meta dependent, but how often do you see yourself casting the CMC 6-8spells before the game ends?

You could cut some of the upper end to reinforce the lower with cards like Blood Artist and Zulaport Cutthroat. If you want to stay closer to theme, Vengeful Dead Also causes life loss. The first two would also help mitigate the negative side of Dark Prophecy and reinforce the existing cards like Diregraf Captain and Plague Belcher.

Cauldron of Souls and Mikaeus, the Unhallowed double the value of some of your deck's abilities.

Nantuko Husk can get big for a turn and is a fine sac outlet, but Carrion Feeder gets big and stays big.

Load more