Call to Mind

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Price & Acquistion Set Price Alerts

C14

M11

Ebay

Recent Decks

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Call to Mind Discussion

Temur_Frontier on Taigam, Serene Spellslinger

2 weeks ago

Gotcha. I might have to throw Rise from the Tides back in then, at least for the added board presence. I opted for Mind's Desire since it is a spell so I can rebound it and recur it. I didn't realize you can't rebound any of the spells you get from it though. Still, it pops off if I have a loop going with Call to Mind and Relearn.

KALE434 on Tasagur dramatic scepter

1 month ago

To help the combo keep moving you might wanna add Doubling Cube, Wheel and Deal, Call to Mind and maybe Villainous Wealth for an alternate win combo/back up.

Epochalyptik on Do I control a Spell ...

1 month ago

For comparison, see the wording on Call to Mind.

goblinguiderevealpls on Nekuzar's Wheel Empire

1 month ago

I forgot to mention, between low block potential and very high cmc, all 3 bolas cards are too slow and only really get one activation for soo much mana

But what ive noticed as i put money into the deck is it does best when played like storm, casting rocks and rituals and a pain spell and then chaining wheels for spike damage, the cumulative upkeep stuff is rather slow and really draws hate from opponents before you can kill them, and you are forcefeeding draw but you dont necessarily want them to use the cards you let them draw,

Price of Knowledge is ok, but in order to achieve the speed for storm, its really hard on the mama base, the only card above 6 cmc i run in mine is Kozilek, Butcher of Truth or Ulamog, the Infinite Gyre, and i never cast them they're only as a more useful Library of Leng

On top of being able to chain wheels after sticking a 1-4 cmc pain enchantment like Liliana's Caress Underworld Dreams or a discard/draw/combo engine 4-6 cmc like Dream Halls, Waste Not Rhystic Study, playing dimir colors means you have access to the best tutors for wheels and graveyard recursion, ive found that filling my graveyard by discarding wheels as a massive secondary hand and then either resetting the mill with the eldrazi titan while milling opponents out often removes the need for Library of Leng, but its a good card to learn the deck in the sense it teaches you what you want to keep or discard during wheels, plus if you have 50 cards in graveyard casting a Yawgmoth's Will or Mizzix's Mastery usually wins me the game with either 300-500 burst damage or decking opponents

Theres plenty of budget ways to recast wheels and other important spells from the graveyard you usually can fill up relatively fast

Magus of the Will

Past in Flames

Mizzix's Mastery

Archeomancer

Izzet Chronarch

Pull from the Deep

Call to Mind

Mystic Retrieval

Dralnu, Lich Lord

Non budget versions would be

Yawgmoth's Will

Snapcaster Mage

Kess, Dissident Mage

Jace, Vryn's Prodigy  Flip (-2 flip is another snapcaster)

Tutors really help you with getting the enchantments, protection or wheels you need to gain the lead, ill start with budget

Trinket Mage

Treasure Mage

Merchant Scroll

Gamble

Beseech the Queen

Increasing Ambition

Dark Petition

Diabolic Tutor

Diabolic Revelation

Fabricate

Lim-Dul's Vault

Brainstorm

Ponder

Better but more expensive options

Sensei's Divining Top and Scroll Rack to manipulate draws

Vampiric Tutor

Demonic Tutor

Entomb

Mystical Tutor

Personal Tutor

Tezzeret the Seeker

Temur_Frontier on Ojutai's Mystification

1 month ago

Hm gotcha. I agree, needs more protection. I'll toy around with that department a lil more and eventually update the final product once its perfected. As for extra turns, I see the use, but I'm weary. Non-exiling extra turn spells gives me an infinite turn loop with Relearn and Call to Mind in hand, which I know is a 3 card combo, but I'm seriously against most infinite combos. But on the other hand, the self exiling extra turn spells seem like dead spots since they can't be rebounded. So again, I'll have to mull it over and testplay in order to decide. But I do have a Part the Waterveil on hand at least.

Zaon on Azorius horror picture show part 2

1 month ago

Great deck mate ! Dig your effort to get the new legendary cards competitive as soon as possible! What's the point of running Approach of the Second Sun as it's rebound wont be cast from your hand and thus it's no wincon? or am i missing something? And how about cards like Relearn or Call to Mind for infinite turn loops ?

KALE434 on Talrand the Lonely

1 month ago

What about Opt? Also i would suggest Disallow instead of Stifle unless you are dead set on the card. As-well as Deep Analysis instead of Divination and Call to Mind might also help to get some recursion going. Oh and almost forgot High Tide, Brainstorm, Rapid Hybridization and Piracy.

Florg on Taigam Hightide/Turns

2 months ago

msk150

It looks like the deck is coming along well. I would highly suggest reconsidering Recurring Insight despite not stacking with Taigam because it is oneof the most efficient draw spells that blue has to offer. It's also to remember that sometimes Taigam won't be available so it's important that your deck has some backup plans.

For high tide, there is also Candelabra of Tawnos but I avoided mentioning it because it would be the most expensive card in your deck. There's also Capture of Jingzhou for another Time Warp copy if you've got extra money to spend.

Seeing the updated list my feedback would be to cut some of the cards that return things to hand from grave because you really don't need that many and will be stuck with them in your hand often. If you want a similar effect there's Archaeomancer, which can also make infinite turns with a rebounded Essence Flux (or something similar) and a Time Warp effect (that doesn't exile itself).

Instead of having so many Call to Mind effects, I think some of them could be replaced with draw spells to make everything more consistent. Anyway, good luck on the deck!

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