Call to Mind

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Call to Mind

Sorcery

Return target instant or sorcery card from your graveyard to your hand.

Call to Mind Discussion

SideBae on (KFC) Kefnet's Full Control

3 weeks ago

So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).

Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.

I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.

Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet  Flip or Curious Homunculus  Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.

I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.

I don't think you need Beacon of Tomorrows AND Nexus of Fate . I suggest cutting Beacon of Tomorrows .

I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection  Flip.

I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.

I don't think you need to run both Archaeomancer and Call to Mind . Which to cut is a meta call, as Call to Mind is easier to cast, but Archaeomancer provides a body to block with.

Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.

Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.

malevolentanus on Red,Blue control, (Looking for advice)

1 month ago

Also for your mana curve I think if you want more 2 drops you might consider running 4 of Young Pyromancer and then maybe adding a flexible card like Izzet Charm . You can counter a non creature spell, do some spot removal, or get to your top end faster in 1 card. You could just cut a few 3 drops. My first cuts would be Protean Raider , or Call to Mind or Unwind . If you want more cards on your top end Ral, Storm Conduit might be good as a one or two of.

Catpocolypse on Red,Blue control, (Looking for advice)

1 month ago

I would definitely drop all copies of Lighthouse Chronologist . I takes Waaay to much mana to be good for anything and if you are playing a control deck, you want your mana available at all times, for a counterspell or some quick removal. I would also look to drop some of your creatures, particularily some of the more expensive ones(mana wise) like Dominus of Fealty . This is Modern and is incredibly fast. I would look at a Snapcaster Mage for an increased threat of control or Torrential Gearhulk for a good end game threat. Counterspells are always something you need so, id suggest dropping Protean Raider for maybe a Mana Leak . Or maybe Opt / Serum Visions because you dont seem to have much card draw. Which brings me to another point. Control decks must, Must, MUST have a fair amount of card draw in them. You need to have your hand stocked with what you need so that you can respond to things when they pop up, not 2 turns later. I would suggest not only Opt / Serum Visions but Chart a Course and maybe Merfolk Looter which can help keep your hand at an even 7, while still making spells available using previously mentioned cards like Snapcaster Mage , Torrential Gearhulk , and Call to Mind .

RemusDingDongerino on Choice deck

1 month ago

Oh, vergeten te zeggen, die goedkopere millkaarten werken ook erg goed met Call to Mind ! Dat is nog een nadeel van Psychic Spiral

Daarom zou een kaart als Doom Blade ook erg lekker werken

En Chaos Wand is een kaart!

TheKingThero on A Girl and her Stick

1 month ago

So, Personal Tutor is the only other for sorcery spells I'm afraid. However, Peer Through Depths is not a bad card either. Incase it goes to the grave, you could sideboard Call to Mind , Deja Vu and Flood of Recollection . There are two other great fetch cards for artifacts, but one is super expensive and the other is banned in EDH unfortunatelly.

GoodLuckGuy on Edric Aggro

1 month ago

First of all, Sol Ring

Craterhoof Behemoth is a strong finisher in a go-wide strat like flying men. You can also add a Natural Order for a second copy at half the cost.

If you feel like you could use another board wipe, Evacuation is efficient and has strong tempo potential.

Nostalgic Dreams could certainly replace one of your regrowths; I think Call to Mind is sub-optimal.

Delay , Abjure , and Arcane Denial are all really efficient counterspells that are worth considering.

I think this deck needs more Flying Men , they're not hard to find so I won't bother listing a bunch, but I will mention Blinkmoth Nexus as it's often overlooked in Edric.

I noticed you're not running any non-creature removal, I'd recommend Natural State and Nature's Claim at least.

multimedia on

3 months ago

Hey, saw your forum topic asking for help.

Monoblue with lots of Islands can take great advantage of High Tide . This spell allows you to make a lot of blue mana for a turn letting you cast a lot of spells or ramp into a big finisher creature ( Consecrated Sphinx , Jin-Gitaxias, Core Augur ) or play a lot of Wizards for the turn or Jaces. Big draw spells ( Blue Sun's Zenith , Pull from Tomorrow , etc.) are good with Tide. Or any other high CMC cards (overload Rift, Beacon of Tomorrows , Caged Sun , etc.)

Cards that can untap your lands are excellent with Tide:

Tide is very powerful, but there's only one in the deck therefore tutors that can search for it are wanted:

Spellseeker is an amazing Wizard because you can potentially bounce it (Ridetide) or blink it ( Deadeye Navigator ). Can only cast Tide once, but blue has ways to recur Tide to repeatedly cast it:

Casting Windfall or Time Spiral when you have Tide active for the turn can be very good for you since it can refill your hand with cards. Isochron Scepter is a powerful card when you have a lot of 2 or less instants which blue has. Imprinting Dramatic Reversal with Scepter in combination with mana rocks that can make at least two mana is an infinite mana combo. Even without this combo Scepter is a good card when playing one or two CMC counterspells or instant draw spells since it's a repeatable effect.

These two enchantments are amazing in multiplayer Commander since their repeatable, they trigger whenever an opponent plays a spells this can result in you drawing a lot of cards.

If you like some of these suggestions then I offer more help to make cuts.

Good luck with your deck.


Load more

Call to Mind occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Blue: 0.14%