Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
|Want (3)||tempDevelopper , yourfavoritenoob , Rabu|
Printings View all
|Commander 2014 (C14)||Uncommon|
|2011 Core Set (M11)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Call to Mind occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Call to Mind Discussion
1 month ago
You don't want to protect your commander with Misdirection or counter their counterspell? Regarding glimmer I can see that, you're just the first competitive list I've seen with it. And I do not discount the cantrips as I have several in my own baral deck, I just was wondering how it played out for you.
I agree with the notable exclusions as you don't have a way to protect them and giving opponents cards is rarely optimal.
The next cut is hard... but maybe Mana Leak for Misdirection - Leak gets worse late game and misdirection can be cast for free which is huge in cEDH. If you still don't wish to include it thats fine. It's a pet card of mine that I like to see in most blue because of it's versatility. Many a times I wish I had misdirection over force given my particular meta. With urza in your meta, I can see it's use. Not sure what else you face but I'm assuming it's something with activated ability such as Yawgmoth or Sisay? Thrasios?
1 month ago
You might like these: Narset's Reversal , Bonus Round , Mirror of Fate , Spark Double , Turnabout , Mizzix's Mastery , Past in Flames , Metallurgic Summonings , Mana Geyser , Call to Mind , Spellbinder , Mirari , Sigil Tracer , Toshiro Umezawa , Young Pyromancer
3 months ago
3 months ago
Looks good, especially considering the tight budget. You might like these: Charmbreaker Devils , Quasiduplicate , Murmuring Mystic , Ral, Storm Conduit , Swarm Intelligence , Call to Mind , Relearn , Spark Double , Magma Jet , Doublecast , Brass's Bounty , Dual Casting , Isolated Watchtower , Madblind Mountain
3 months ago
These might interest you: Peregrine Drake , Archaeomancer , Ghostly Flicker , Displace , Call to Mind , Relearn , Theft of Dreams , Borrowing 100,000 Arrows , Mark of Eviction , Cloudstone Curio , Equilibrium , Sunken Hope , Venser, Shaper Savant , Riptide Laboratory , Turnabout
3 months ago
Melek is super neat! These cards might interest you: Bonus Round , Swarm Intelligence , Thousand-Year Storm , Mana Geyser , Descendant of Soramaro , Brainstorm , Call to Mind , Brass's Bounty , Frantic Search , Snap , Turnabout , Charmbreaker Devils , Reverberate , Repeated Reverberation , Increasing Vengeance
4 months ago
Ooo Dovescape is some sweet tech here. I landed a Dovescape once (playing Ink-Treader) and quickly entered my friends' "Books of Grievances". You might like these: Call to Mind , Guile , Unsubstantiate (this would allow you to return rebounded counterspells to your hand, assuming you have another rebounded spell that the counterspell can target first), Failure , Veil of Secrecy , Peer Through Depths , Brainstorm
7 months ago
So I'm not entirely sure how you play to win with Laboratory Maniac or Jace, Wielder of Mysteries . All the builds I've had with those cards use Demonic Consultation or Tainted Pact to exile their library, but I'm not sure how you plan to do that here outside using Sensei's Divining Top . I'm assuming I'm missing something. However, I've found that usually only one of those effects is necessary, so I'd consider cutting one of them (probably the Laboratory Maniac , as Jace, Wielder of Mysteries has applicability even if you're not going off).
Typically in EDH, I try to run around 33 or 34 lands. I've never been impressed with Halimar Depths , mainly because it ETBs tapped and blue has better top-deck manipulation in the form of Brainstorm , Ponder , Preordain and the like. So Halimar Depths is another card I'd consider cutting.
I've never been impressed with the card Dream Cache . It rearranges the cards in your hand, but it doesn't provide any card advantage for three mana; if it were one or even two mana, I'd consider it. But as things stand, I recommend cutting it. Portent is another card I'd cut. The delayed draw is really significantly worse than an immediate draw, and I don't think you need all of the possible one-mana cantrips.
Most of your instant spells have only or in their mana cost; therefore, redundant cost-reducers don't do much. Baral, Chief of Compliance and Sapphire Medallion are an excellent cards, but I don't think Primal Amulet Flip or Curious Homunculus Flip are quite good enough. I do see that Capsize gets a BIG bonus from several cost-reducers, but I don't think that's quite a good enough reason to run as many as you do. Arcane Melee would be my first card to cut, simply because it's symmetrical, and you're effectively ramping your opponents. I suggest running ramp like Coldsteel Heart , Sky Diamond and Mind Stone , as these tend to be cheaper than cost-reduces and the first two generate blue mana. These have the added bonus of being rocks to use with the dramatic scepter combo.
I think you're running slightly too much spot removal. Kasmina's Transmutation is good, as are all of your bounce spells, but I think running more than 3 or 4 is too much. So I'd suggest cutting Into the Roil or Blink of an Eye . Typically, trading one-for-ones in EDH isn't great, as you usually have three opponents.
I'd cut Rise from the Tides . I feel like just having a Talrand, Sky Summoner is good enough for this effect, and Rise from the Tides creates the tokens tapped for more mana than it's typically worth. Similarly, you may want to cut Docent of Perfection Flip.
I'd cut Rewind . Four mana is a lot to leave up at the end of your turn, especially since mono-blue doesn't exactly have an abundance of ramp magic. You have plenty of two-mana counters.
Swiftfoot Boots is a card I'd consider cutting. I don't think your general, while powerful, is going to draw the same amount of removal as Arcum Dagsson or Zur the Enchanter , so I think your counter-magic should be enough to protect you.
Generally, in combo decks, you want to focus in on the combo and tutoring it out. Whir of Invention and Reshape are worth considering as methods to tutor out Isochron Scepter ; I see you already have a lot of ways to tutor the Dramatic Reversal . I advise cutting out the cards in your deck that are not focused in on fetching and resolving that combo, as these will speed up your deck and make you a more potent threat earlier in the game.