Call to Mind
Return target instant or sorcery card from your graveyard to your hand.
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Call to Mind Discussion
3 weeks ago
Decent list. I run The Unspeakable in an EDH deck, and I find that Isochron Scepter and graveyard recursion spells a la Call to Mind work wonders. Things like Pieces of the Puzzle, Taigam's Scheming, or even Windfall would work well with these as well. Just some suggestions, I realize in GU you're going for a different take on the deck than me though. It looks good!
1 month ago
A lot of newer ones self exile typically because they do more than one thing. They either return multiple cards or they do damage or something.
3 months ago
Cards currently missing that I think should be added:
Mind's Desire: One of the best storm cards in existence. Auto-include.
Mystic Remora: Even in casual metas, this card is fantastic. Auto-include.
Seething Song, Desperate Ritual, Pyretic Ritual, Snap: Extremely relevant gas on the combo turn. Snap has the upside of being one of strongest bounce spells in the format. If you frequently find yourself tight on mana, Inner Fire can be a reasonable option.
Remand and Unsubstantiate: Relevant countermagic throughout the game that serve as doublers for your Grapeshot and Mind's Desire. Both effectively halve the necessary storm count, assiming you have the resources to recast your storm spells.
Intuition: It's bad if you're in black, but UR needs the tutor power.
Treasure Cruise: Decent mid-game card draw.
Fellwar Stone and Mox Opal: Fantastic missing artifact ramp. If you're in 2+ non-green colors, Stone is nearly an auto-include. Opal is worth considering any time you have over 15 artifacts, especially if you're a storm deck.
Paradox Engine: The cost is steep, but effectively turning every spell cast into a ritual whose power depends on how enormous your mana rock pile is tends to be worth it.
Cards I would recommend cutting:
Rings + Basalt package. You really don't need these. They don't have amazing synergy with your storm package, which is enough of a win condition already between Aetherflux, Grapeshot, and Mind's Desire. Dropping them would let you cut Tezzeret the Seeker , Power Artifact, Fabricate, Reshape, Blue Sun's Zenith, Laboratory Maniac, and Rings + Basalt itself. None of these do enough for you to be worth keeping. Transmute Artifact can stay since it grabs Aetherflux and Paradox Engine.
Jace, the Mind Sculptor: People overestimate how good this card is all the time. He's mediocre, and has bad synergy with the deck.
Crystal Ball: Good in theory, but the cost ends up being too steep to be worthwhile.
Call to Mind: Too expensive.
Recall: Bad card is bad. Shame on you! Shame!
Reality Spasm: I feel like you have better options than this.
Cascade Bluffs, Cephalid Coliseum, Desolate Lighthouse, Halimar Depths, Reflecting Pool, Sulfur Falls and two Mountains can all go. Replace them with Mana Confluence, City of Brass, Shivan Reef, and five more islands to maximize your High Tide impact.
Otherwise, looks like a solid list!
4 months ago
If you were willing to go into a third color, Angus Mackenzie is a legendary repeatable fog. Being in blue would also give more ways to return all the fog effects back to your hand such as Call to Mind, Staying in g/w only I would recommend Eternal Witness, Constant Mists, Moment's Peace, and Tangle. Not sure if bandage or spiritual visit do enough to earn a spot in this deck. Hope this helps!
4 months ago
Fair, I thought with Call to Mind being a sorcery therefor playing it triggers the creatures, never mind that its whole ability allows me to get an instant from my graveyard, like Lightning Bolt or Incinerate? Which might come handy, or would it be a waste of space in the deck?
4 months ago
I picked Accumulated Knowledge over Think Twice due to the regaining of drawing more, and has more playability than Think Twice 's flashback. fair on dropping a Mellek and adding a Frostburn Weird thanks! Also thinking about adding a Call to Mind thoughts?
4 months ago
Now I know that this is meant to be a casual/budget build, but by far the best way to play with Niv-Mizzet is to use hand cycling cards, like Wheel of Fortune. That way if you can refill and deal damage off of Niv-Mizzet's ability while screwing with your opponents hands (especially if they use tutors). Now obviously that card is expensive but there are a lot of good budget alternatives, such as Molten Psyche, Reforge the Soul, Time Reversal, Windfall, and even Dragon Mage which fits your theme. Putting in a package of these to replace your mediocre draw spells like Divination should really help your deck while making it more to Niv-Mizzet's play style. Speaking of themes, wizards, Niv-Mizzet's other type, is really strong in Commander, with Azami, Lady of Scrolls, Arcanis the Omnipotent, Goblin Electromancer, Laboratory Maniac, and even some more wheel effects like Jace's Archivist and Magus of the Wheel if you want to do something like that. Otherwise, I'd just recommend some commander staples and more spot removal/board wipes (Trust me, you'll need those). Swiftfoot Boots for your commander, Evacuation or Cyclonic Rift for emergencies, cards like Reality Shift and Chaos Warp so you are not completely defenseless against their boards, and some recursion like Mystic Retrieval and Call to Mind. Hope this helps!
4 months ago
About your suggestions, Archeomancer, Condescend, Remand, Counterspell, Graceful Adept, and Propaganda are in the deck. I don't have but I am trying to get Force of Will, Jace, Vryn's Prodigy Flip, Cryptic Command, Daze, Snapcaster Mage, Cursecatcher and Glen Elendra Archmage. I want them but just havn't had money or decent trades to get them yet. I have played some of these before, but have taken them out for better things. Docent of Perfection Flip, Delver of Secrets Flip, Clone, Call to Mind, Cancel, Arcanis the Omnipotent, and Augur of Bolas all sadly had to go. :( I do want to look into Beguiler of Wills and Cosi's Trickster. They seem pretty good. Thanks for the suggestions and Ill try to update this as soon as I can!