Creature — Ogre
Whenever this attacks, roll a twenty sided die. (Remember that MTG spindowns are not well weight balanced, so please roll a die that isn't an MTG spindown)
If you roll a 1-9 | Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")
If you roll 10-19 | Create two Treasure tokens.
If you roll a 20 | Create three Treasure tokens.
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hoarding Ogre Discussion
1 week ago
Thanks so much for the kind words, Sentri! I'm glad you enjoy the deck! Hoarding Ogre Is definitely a good card to replace, as it's pretty inconsequential more often than not. As for what other cards to replace it depends on how you prefer to win. If you find yourself going infinite relatively often, the anthem effects that don't give trample like Crucible of Fire, Gratuitous Violence, or Atarka, World Render wind up being irrelevant, and could definitely be replaced. In general though, I would say that the relatively slow ramp of Wood Elves and the fairly situational Sarkhan the Masterless are among the weaker cards and would probably be the best to replace.
P.S. Yeah my Grist deck is definitely a bit lower power level than this one, but one of my favorites to pilot, very fun.
1 month ago
Nice deck! Your curve is medium (avg 3,54) and you produce enough mana with treasures and rocks to compensate for it, so the land count should really be fine. I'd consider adding the remaining 5 Shock lands (like Steam Vents) instead of the taplands you mentioned and you should be good. The only problem you incur in by not having any basic lands is that an occasional Path to Exile, or similar effect, will have you fail to find a basic land in your deck. If the aforementioned circumstance is a worry to you, just add 1-2 basics over the triomes and you're good, else ingore it completely. If you notice a lack of mana in the next few games, consider adding 2-3 lands and try again. It's absolutely not straightforward to round down exactly how many lands a deck needs, take your time. Another set of good lands would be the Battlebond lands, i.e. the ones that enter untapped if you have at least 2 or more opponents, like Bountiful Promenade
As a small addition to my comment: have you considered cards like Brudiclad, Telchor Engineer and Reflections of Littjara? They seem like a good fit in your deck over some cards like Hoarding Ogre and Skullport Merchant. Moreover, another good effect to have would be all the activated ability cost reducers like Training Grounds, Biomancer's Familiar and Zirda, the Dawnwaker, to really enable Kenrith to do a lot more.
1 month ago
After ample testing of the cards brought to us in AFR, 5 changes have been made to the deck focused on ramping treasure production even higher. Plundering Barbarian, Xorn, Hoarding Ogre, Treasure Vault, and Unexpected Windfall have all be swapped in. For thoughts on why these cards were added see the AFR entry in Updates section.
1 month ago
2 months ago
2 months ago
I like the suggestion of Showdown of the Skalds, but you're pretty much splashing white only for 2 copies of Extus, Oriq Overlord Flip and 4 copies of a very mediocre Sea Gate Banneret. You might as well go full Rakdos (red black) since you really should swap those 4 Sea Gate Banneret for some Forsworn Paladin anyway, and then you'd only need a single treasure or pathway on white to play the front side of Extus, Oriq Overlord Flip.
You could probably try to squeeze in a Price of Loyalty just because it could lead to really strong turns with all the treasure/sacrifice synergies you're already running. Speaking of which, Skullport Merchant would also be a very nice fit since you don't have much 3 drops in your curve. Maybe cutting a few 1 or 4 cmc cards here and there would make sense too. A few copies of Hoarding Ogre would be the 1st things to go if I was you. Another good 3 drop would Soul Shatter since it's really strong in this meta for cards like Goldspan Dragon, Koma, Cosmos Serpent, various planeswalkers, etc, and you barely run any removal as it is which is kind of odd in these colors.
2 months ago
2 months ago
Aye, obviously Goldspan Dragon would be a very good top-end card for this kind of deck, but he's already in your maybe board so that suggestion would be kinda redundant (I'm still tilted by how expensive he is, but I get it).
I know you put Xorn in the sidedeck, but I think inserting him into the main deck and maybe taking out two Orcus, Prince of Undeath would actually be very helpful. You kinda wanna save Ornis as a late-game card anyway, so having 3 of him might be a bit overkill.
As for new suggestions, Im actually not entirely sure. Lightfoot Rogue gives you another cheap dice-rolling body, but the actual effects that result from your rolls are kinda underwhelming.
Hoarding Ogre is literally just a poor man's Goldspan Dragon that also does dice shenanigans at the risk of giving you less treasure.
Feywild Trickster actually has a great dice payoff, but since you're trying to cram in both dice and treasure in the deck, Im not entirely sure how often you'll be able to trigger her effect.
Chaos Channeler might look good, but Im not sure if you want a lot of 4 drops. Same principle with Storm-Kiln Artist, but also you would have to run more instants and sorceries to continuously produce more treasure. He's at least a dwarf so he'll synergize a little bit with Magda.
Plundering Barbarian is a little underpowered, but at least he's somewhat flexible due to his modular ability. He's yet another Dwarf that can trigger Magda as well.
Maybe you can lean into Magda's tribal ability to get you more treasure?
Ach, I apologize if these suggestions are underwhelming. Im having trouble coming up with reasonable suggestions. They all seem to have something holding them back ya know?