Maybeboard


Reworking Underway

I've pulled out the Knight combo for the time being, replacing it with Chatterfang. I'm not sure how I'll rework the deck's RP elements, but the other combos/pieces are staying in (though I still want to throw in a Lotus Petal or Elvish Spirit Guide for Razaketh fuel, it's just hard to cut an actual card for either, they're way more situational than Life/Death or Dark Ritual, and Benefactor's Draught has a ton of potential upsides stapled to it).

The Theme Song Show

Meren goes to school! Some wild nights with a bunch of knights ensue, and before you know it, she's falling behind... So she gets a bunch of tutors to make up for the lost study time, but she can't afford the 'best', so she's at community college! That's the deck, in a nutshell! This deck is generally a toolbox oriented deck, often tutoring for a repeatable tutor, and then either removing problematic cards or winning. The ideal scenario for this deck is to have a Steve, enough mana to play it, and for that to get us to casting Meren, allowing her to recur our Steve for use next turn potentially. Recurring Steves can actually make Meren quite rampy, easily making up for a lower land count while simultaneously adding XP. The Magic Numbers for Meren's XP are 3 and 5 generally, with 3 letting me reanimate a Merciless Executioner or any Steve, while 5 lets me reanimate Sidisi, Undead Vizier the turn I cast her, which should be enough to put me in very good shape, while also getting me to 7 XP which will allow me to bring back Protean Hulk to win off of.

Meren is fairly control heavy, excelling at keeping the board clear or having the best creatures out. This deck is not very fast at winning via creature damage, but the deck does have access to infinite tokens. It prefers to win via aristocrat pay offs, as this tends to be faster and harder to interfere with. The deck has some resiliency due to Meren reanimating/recurring stuff, but things go badly if we lose Meren somehow, if not completely grinding to a halt (and we generally lose then). There is a reasonable amount of backup reanimation in here, with Demon of Dark Schemes being a nice new addition that has big synergy with our combo pieces (and also with Mitotic Slime naturally), but Sheoldred, Whispering One and Hell's Caretaker complete my back up suite. Haakon, Stromgald Scourge is another recursion option, but it's low versatility limits it to combo shenanigans most of the time. Gravecrawler is a huge spike in power level when combined with Hulk, letting me generate infinite sacrifices from one Hulk pile, with easy access to the 2nd usually. Coffin Queen is a weird card that can reanimate stuff, but I prefer to use it vs opponent's creatures, since it will exile them if they die, so she can hate on a graveyard.

The deck can set up infinite mana combos, but I'm usually going for infinite life loss, but if anyone can think of a good way to use infinite mana (probably black), feel free. I also am not quite sure if I have enough life pay offs for creature sacs, but the high density of tutors makes me worry less. Demon of Dark Schemes is a super-handy addition to my combo pieces, being able to use various deaths to reanimate any creature, which is a very strong ability to get access to incidentally.

Gradually working on trying to get alternate art for female cards, or for cards where it looks way better. Feel free to make suggestions!

This deck struggles if it truly needs a wipe, but it can usually pressure the board very hard with it's various forced sac sources, even if the deck has skimped on the budget here, running neither Grave Pact nor Dictate of Erebos, just Savra, Queen of the Golgari and creatures that force sacs on ETB. The deck has 2 wipes for smaller things, but can struggle vs a deck that has to be wiped.

For non-creature permanents I run Caustic Caterpillar and Foundation Breaker as low to the ground options. Vampire Hexmage is a nice answer to anything counter-driven, and I have 2 cards that can force a Planeswalker sacrifice. I run Visara the Dreadful because I often found myself in need of some targeted removal that didn't eat up my reanimation slot for the turn, and figured the good ol' Gorgon could do me a solid, and so far I've not been disappointed. It's very much 'what's on the tin', but that happens to be a very good label. Card draw is a tad low I think, but the deck's easy use of the graveyard gives it the feel of having a much larger hand, though there can be card quality concerns if you draw poorly (no tutors or card draw). The deck does feature 2 repeatable fogs, one that doesn't even use reanimation (but enables it via discard) in Spore Frog and Dawnstrider, an underplayed gem in a Meren deck for sure (especially if you expect you might need to fog an aggro player most games, as you can make their life difficult with forced sacs). The deck rarely feels hopeless, but it tends to have only a couple solutions to a given problem, leaning hard on recursion to get by.

This deck does not like Rest in Peace at all, or similar effects, but it can win through losing it's yard a time or two (depending on what was in it). The deck doesn't only win via Knight Combo, but it can be a bit of a slog if I have to use creature damage without Haakon's shenanigans to help out. This deck's idea of a 'big beater' is a 6/6, but if the board is clear of enemy creatures, it doesn't matter how big mine are.

Working on custom headings to help clean up the gigantic pile of creatures. It's fine and good to know there are 53 creatures, but when there are that many doing so many different things, it's helpful to just sort them.

Suggestions

Updates Add

I'm curious if I should switch out Haakon (and Automaton for sure, Forsworn Paladin is suspiciously useful as a Black mana dork, and it's a 1 drop CREATURE (in this deck) to boot, but Haakon and Automaton go together, if either goes both go. I would replace Haakon with Chatterfang, Squirrel General, he's a better combo piece with Protean Hulk, just him and Pitiless can wipe the board of unwanted creatures (unless I'm wrong). The other card I'd probably toss in is Benefactor's Draught to help my Razaketh line. I have a Noxious Revival that's on the way, if I add that and Draught I can recur Draught for no mana, which is very useful in Razaketh situations.

I am unsure if Liliana's Standard Bearer goes as well, it's in because it's a Knight in part, but it's also in because of some very strong play patterns with Meren and any 'sacrifice for mana' effect (the more the merrier), this can give me the cards to use spare mana, and if I recur the Knight with Meren it might refill my hand for next turn. It's not the best bulk draw in here, but sometimes I just want raw cards, you know?

Edit: Out goes the Knights (Haakon, Forsworn and Universal Automaton), Bontu's Monument (can't be tutored with Protean Hulk, and I have several other payoffs in the deck that can), and Vampire Hexmage (until PW become a bigger issue this is defnitely staying out, as is recurring my forced sac effects that can also hit a PW is usually a much better plan anyways, so this was mostly a dead card). In went Chatterfang, Pawn of Ulamog, Benefactor's Draught, Deathrite Shaman, and Ophiomancer. Chatterfang and Pawn are combo pieces that interact better than most of my Knight stuff did, while Benefactor's Draught can draw cards, potentially lots of cards, Deathrite is graveyard hate and a 1 mana ramp card in Black that can technically make Green (incredible in this deck even without it's own Fetches, this is a risky card vs low budget decks), and Ophiomancer is a speedbump/sac fodder resource, it's just a nice synergy piece.

This deck is a mix of explosive combos, the most effective being Protean Hulk lines, but it also has a half-decent package of 'grinding' cards, the way this deck doesn't lose is to play control, and combo is usually how it wins (it's terrible at combat damage imho). The new cards offer more efficient backup plans (though they aren't as rugged as Haakon was, his ability to recur himself or any other knight made the deck tough to deal with sometimes), but the deck already has Razaketh stuff, Demon of Dark Schemes combos, straight up Protean Hulk combos, and loads of tutoring so it's possible for games to end on the quicker side. This isn't as fast as a cEDH deck, but it's the kind of absurdity that's appropriately a strong 7 or even an 8. It has too many potential combos to make it practical to actually find them all.

Edit: Well, finally up to 58 creatures in the 99... I did the switch-a-roo and traded out Harrow, a very good ramp spell in a Simic deck, for a card I pulled, Fertilid. Fertilid seems like a much better fit due to being a creature, but it can also ramp repeatedly if I want, and is technically a Steve, a very valuable resource some games. While it always looks clunky, actual testing often reveals it to be useful, so I'm thinking that while it was worse than Burnished Hart, it's better than Harrow (because I don't care about instant speed). I'm curious if I have a Morbid Opportunist kicking around or not, because this deck is a bit lean on card draw, and that is suspiciously like a Black Rhystic Study on a body (depending on your playgroup for sure). Assuming I've dug out a few lands by the time I have a Lurking Predators out, that card is going to feel absolutely incredible (I suspect), getting the next creature directly into play maybe 60% of the time sounds really sweet.

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92% Casual

Competitive

Date added 3 years
Last updated 4 days
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

42 - 0 Rares

15 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.11
Tokens Eldrazi Spawn 0/1 C, Emblem Vraska, Golgari Queen, Experience Token, Morph 2/2 C, Ooze 1/1 G, Ooze 2/2 G for Mitotic Ooze, Pest 1/1 BG, Snake 1/1 B, Squirrel 1/1 G, Treasure, Zombie 2/2 B
Folders EDH Deck Templates, X - EDH Inspiration - GOLGARI GRAVEYARDS, Possible Builds, decks, Follow
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