Creature — Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
|Have (2)||metalmagic , smelly318|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Phyrexian Plaguelord Discussion
2 months ago
Good deck my only recommendation would be to add more sacrifice outlets. Here are some possible ideas Altar of Dementia , Helm of Possession , Sadistic Hypnotist , Fallen Ideal , Fallen Angel , Malevolent Awakening , Attrition , Phyrexian Plaguelord , Stronghold Assassin , Hell's Caretaker , Carrion Feeder , Carnage Altar , Vish Kal, Blood Arbiter , Flesh-Eater Imp , aaaannnnnnd if you haven’t fallen asleep yet Skullclamp would go great in this deck.
4 months ago
Looking at the decklist after posting, it looks like it fits better with Endrek Sahr. Consider that Phyrexian Plaguelord comes with 5 tokens, Endrek Sahr really tows the line with token makers. I believe I will need to remove a bunch of sac outlets that aren't as good, and shift it over to the token makers side of things.
If anyone has some good suggestions about black or artifact token makers, that would help!
6 months ago
Engineered Plague, Contagion Engine, Contagion Clasp, Dakmor Plague, Desecration Plague, Endemic Plague, Tim Curry, Kelsien, the Plague, Necrotic Plague, Phyrexian Plaguelord, Plaguebearer, Plague Beetle, Plague Belcher, Plaguecrafter, Plague Dogs, Plagued Rusalka, Plague Engineer, Plague Fiend, Plague Mare, Plaguemaw Beast, Plague Myr, Plague of Vermin, Plague Rats, Plague Reaver, Plague Sliver, Plague Spitter, Plague Spores, Plague Stinger, Plague Wight, Plague Wind, Plague Witch, Spreading Plague, Swallowing Plague, Traveling Plague, Undercity Plague, Virulent Plague, Disease Carriers, Diseased Vermin, Exotic Disease, Quag Sickness, Spread the Sickness, Illness in the Ranks.
There, that should just about cover it.
8 months ago
I actually like Phyrexian Plaguelord. I think if your going to voltron focus you should double down with that instead of the aristocrat style. As for the tokens I found these two card heavy hitters as end phase your at minimum giving him +2+2 Virulent Plague Illness in the Ranks. Also worth nothing Hardened Scales triggers off each token since it is a separate trigger each time.
8 months ago
Thank, IrateWarrior. I think I might have gone too ham on the Eldrazi that bring in scions and spawns. There are some good ones, to be sure, but some of the higher CMC ones are probably not worth running. Phyrexian Plaguelord is probably a straight upgrade to Brood Butcher, and is a free sac outlet to boot.
Then, there's the removal suite I'm concerned about, namely, the Fleshbag Marauder crew. I'm not sure they'll work as well as I think they will. Some better utility spells like Return to Nature and such might be better fits.
8 months ago
Plaguelord and attrition helps clear your opponent's board.
Woe Strider is a backup vicera seer that gives you a goat to sac.
Dimir is a free sac outlet that can double as a limited tutor.
Ashnod for the mana and carrion feeder is good because its cheap and free to activate. Maybe it gets big but not the main reason to run it.
9 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
11 months ago
I really want to put in some ways to make sure my creatures have 1 or 0 power when they die (I currently have 6 creatures that don't fit Shirei's requirement -- Crypt Ghast, Grim Haruspex, Midnight Reaper, Pawn of Ulamog, Phyrexian Plaguelord, and Sifter of Skulls). I was thinking at first that I should do -1/-1 effects like Phyrexian Plaguelord, but there aren't really enough that make the cut beyond that one. After that I found Sorceress Queen, which seemed promising, but again, there aren't very many effects like her. Any suggestions?