Phyrexian Plaguelord

Phyrexian Plaguelord

Creature — Carrier

, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.

Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Latest Decks as Commander

Phyrexian Plaguelord Discussion

grennpowerhouse on Belar's Aristocrats

2 months ago

Good deck my only recommendation would be to add more sacrifice outlets. Here are some possible ideas Altar of Dementia , Helm of Possession , Sadistic Hypnotist , Fallen Ideal , Fallen Angel , Malevolent Awakening , Attrition , Phyrexian Plaguelord , Stronghold Assassin , Hell's Caretaker , Carrion Feeder , Carnage Altar , Vish Kal, Blood Arbiter , Flesh-Eater Imp , aaaannnnnnd if you haven’t fallen asleep yet Skullclamp would go great in this deck.

kpres on Szat & Sengir LLP

4 months ago

Looking at the decklist after posting, it looks like it fits better with Endrek Sahr. Consider that Phyrexian Plaguelord comes with 5 tokens, Endrek Sahr really tows the line with token makers. I believe I will need to remove a bunch of sac outlets that aren't as good, and shift it over to the token makers side of things.

If anyone has some good suggestions about black or artifact token makers, that would help!

IrateWarrior on Welcome to the Grismold Family Vacation!

8 months ago

I actually like Phyrexian Plaguelord. I think if your going to voltron focus you should double down with that instead of the aristocrat style. As for the tokens I found these two card heavy hitters as end phase your at minimum giving him +2+2 Virulent Plague Illness in the Ranks. Also worth nothing Hardened Scales triggers off each token since it is a separate trigger each time.

bushido_man96 on Welcome to the Grismold Family Vacation!

8 months ago

Thank, IrateWarrior. I think I might have gone too ham on the Eldrazi that bring in scions and spawns. There are some good ones, to be sure, but some of the higher CMC ones are probably not worth running. Phyrexian Plaguelord is probably a straight upgrade to Brood Butcher, and is a free sac outlet to boot.

Then, there's the removal suite I'm concerned about, namely, the Fleshbag Marauder crew. I'm not sure they'll work as well as I think they will. Some better utility spells like Return to Nature and such might be better fits.

Thoughts?

RiotRunner789 on Need Help Developing an "Ertai, …

8 months ago

Well, there is Carrion Feeder, Dimir House Guard, Phyrexian Plaguelord, Woe Strider, Attrition, and Ashnod's Altar

Plaguelord and attrition helps clear your opponent's board.

Woe Strider is a backup vicera seer that gives you a goat to sac.

Dimir is a free sac outlet that can double as a limited tutor.

Ashnod for the mana and carrion feeder is good because its cheap and free to activate. Maybe it gets big but not the main reason to run it.

PaulMuadDib on Vito, Thorn of Dusk Rose

9 months ago

You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Sol Ring
Star Compass
Commander's Sphere
Crypt Ghast
Charcoal Diamond
Soldevi Adnate
Songs of the Damned
Worn Powerstone
Dark Ritual
Everflowing Chalice
Ashnod's Altar
Cathodion
Guardian Idol
Hedron Archive
Mind Stone
Magnifying Glass
Millikin
Prismatic Lens
Cabal Coffers <- could replace a swamp
Bubbling Muck
Pristine Talisman <- defiantly want that

After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.

I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.

You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Witch's Cauldron
Vampiric Rites
Ashnod's Altar
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Gnawing Zombie
Altar of Dementia
Attrition
Blood Bairn
Bloodflow Connoisseur
Bloodsoaked Altar
Bloodthrone Vampire
Carnage Altar
Carrion Feeder
Corpse Blockade
Culling Dais
Dark Privilege
Diamond Valley
Disciple of Griselbrand
Gutless Ghoul
Lampad of Death's Vigil
Mind Slash
Spawning Pit
Phyrexian Plaguelord

For this strategy you'll need recurring creatures or token generators
Ghoulcaller Gisa
Reassembling Skeleton
Endless Cockroaches
Tenacious Dead
Nim Devourer
Bridge from Below
Open the Graves
Sanitarium Skeleton
Gravecrawler

value
Pitiless Plunderer
Bolas's Citadel

Lifegain
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Bontu's Monument
Corrupt
Drain Life
Shadows of the Past

reanimation
Living Death
No Rest for the Wicked
Sepulchral Primordial
Zombify
Rise from the Grave
Victimize
Apprentice Necromancer
Call of the Death-Dweller

spot removal/board wipes
Mutilate
Damnation
Defile
Hero's Downfall
Vona's Hunger

draw
Read the Bones
Sign in Blood
Damnable Pact
Smothering Abomination
Ransack the Lab
Minions' Murmurs
Harvester of Souls

and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.

Oh yeah, for utility lands I'd choose any of the following within your price range:
Leechridden Swamp
Bojuka Bog
Reliquary Tower
Cabal Stronghold
Volrath's Stronghold
Phyrexian Tower
Myriad Landscape
Terrain Generator
Geier Reach Sanitarium

ilovemydoghisnameistuna on <PRIMER> Shirei, Guiding the Dead </PRIMER>

11 months ago

I really want to put in some ways to make sure my creatures have 1 or 0 power when they die (I currently have 6 creatures that don't fit Shirei's requirement -- Crypt Ghast, Grim Haruspex, Midnight Reaper, Pawn of Ulamog, Phyrexian Plaguelord, and Sifter of Skulls). I was thinking at first that I should do -1/-1 effects like Phyrexian Plaguelord, but there aren't really enough that make the cut beyond that one. After that I found Sorceress Queen, which seemed promising, but again, there aren't very many effects like her. Any suggestions?

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