Creature — Carrier
, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.
|Want (3)||Extzy , Darui , kooliosauce|
Printings View all
|Mystery Booster (MYS1)||None|
|Commander Anthology (CM1)||None|
|Commander 2015 (C15)||Rare|
|Duel Decks: Phyrexia vs. The Coalition (DDE)||Rare|
|Eighth Edition (8ED)||Rare|
|Urza's Legacy (ULG)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Phyrexian Plaguelord Discussion
3 weeks ago
I actually like Phyrexian Plaguelord. I think if your going to voltron focus you should double down with that instead of the aristocrat style. As for the tokens I found these two card heavy hitters as end phase your at minimum giving him +2+2 Virulent Plague Illness in the Ranks. Also worth nothing Hardened Scales triggers off each token since it is a separate trigger each time.
3 weeks ago
Thank, IrateWarrior. I think I might have gone too ham on the Eldrazi that bring in scions and spawns. There are some good ones, to be sure, but some of the higher CMC ones are probably not worth running. Phyrexian Plaguelord is probably a straight upgrade to Brood Butcher, and is a free sac outlet to boot.
Then, there's the removal suite I'm concerned about, namely, the Fleshbag Marauder crew. I'm not sure they'll work as well as I think they will. Some better utility spells like Return to Nature and such might be better fits.
1 month ago
Plaguelord and attrition helps clear your opponent's board.
Woe Strider is a backup vicera seer that gives you a goat to sac.
Dimir is a free sac outlet that can double as a limited tutor.
Ashnod for the mana and carrion feeder is good because its cheap and free to activate. Maybe it gets big but not the main reason to run it.
2 months ago
You are going to need more than 12 lands. Whenever I build a deck, I always start with 40 lands and then for every 3 pieces of ramp, which for a mono black deck would be a mana rock or swamp doubler or ritual spell like Dark Ritual, I remove a land.
Please retune the deck with 12 non-land mana sources and 36 swamps for starters and you can think of non-swamp lands you want to include later.
My suggestions for those sources are any 12 of the following, depending on your budget:
Songs of the Damned
Cabal Coffers <- could replace a swamp
Pristine Talisman <- defiantly want that
After that you've got the commander, which takes up 1 card slot, so that leaves you with 51 cards to choose from.
I see the bare beginnings of either an aristocrats or a reanimator deck. In my opinion you should push more for aristocrats. It can draw you tons of cards and gain you quite a lot of life. There's no harm in keeping some reanimation spells in there though.
You want a good number of sacrifice outlets. I haven't heard of what a hard number should be so I'd shoot for at least 5. Here's a list of some that I remember off hand:
Infernal Tribute <- has a funny synergy with Spine of Ish Sah
Altar of Dementia
Disciple of Griselbrand
Lampad of Death's Vigil
For this strategy you'll need recurring creatures or token generators
Bridge from Below
Open the Graves
Blood Artist is a staple
Plunge into Darkness is something you might want for the pure lifegain of 3 per creature you sacrifice. Not sure that you want to use the "exile a bunch of your deck" too often.
Shadows of the Past
and so forth. I'd look through some already built aristocrats decks to see exactly whether you want to take that strategy.
Oh yeah, for utility lands I'd choose any of the following within your price range:
Geier Reach Sanitarium
4 months ago
I really want to put in some ways to make sure my creatures have 1 or 0 power when they die (I currently have 6 creatures that don't fit Shirei's requirement -- Crypt Ghast, Grim Haruspex, Midnight Reaper, Pawn of Ulamog, Phyrexian Plaguelord, and Sifter of Skulls). I was thinking at first that I should do -1/-1 effects like Phyrexian Plaguelord, but there aren't really enough that make the cut beyond that one. After that I found Sorceress Queen, which seemed promising, but again, there aren't very many effects like her. Any suggestions?
4 months ago
I like cards like Brood Butcher, but I think Phyrexian Plaguelord might be better in that spot, as it's a free sac outlet. Just a bit more efficient, I think. Also, Awakening Zone and From Beyond are great. Also, Animation Module. This card is an all-star.
5 months ago
Spot on with the maybe board, just a more visible acquire board for each deck. Tough call on what to cut for both vamp and protection, at this point it's down to the few cards that aren't either combo pieces or cards that find combo pieces. Ophiomancer and Trading Post are ridiculous value engines, but I think they might get the axe. Tho I could also see it being Phyrexian Plaguelord and Syr Konrad, the Grim as they're a bit expensive cmc-wise for combo pieces while not having much in the way of immediate value.
7 months ago
Hey discipleofgary73! At first, let me thank you a lot for your feedback. It's very helpful.
Your theme suggestions are all really nice and I already tested some of them before to come up with the version presented there.
Those which didn't make the cut were the following ones: Pestilence Demon (a cool card, with the perfect flavorness, despite being too clunky atm for my meta - I'll add it to the maybeboard for more casual runs), Phyrexian Plaguelord (a pretty good creature removal I'm not convinced about being needed there / nice flavor tho), Pox (land hate always draws you a big target on the head in my pod, but still this could be a game-changing card that fits the theme and powers up Burning Sands / I'm definitely up to try it again), Torment of Hailfire (even if I like that card as one - if not maybe the one, the chosen one - of my favorites, I'm a bit bored of playing it all my decks containing Black - but you're right, it does make sense in there).
I do like the suggestion of Bubbling Muck as most of the deck is black-centered, I'll certainly make room for it. Pontiff of Blight also feels nice, but I think I already got too many mana sinks and don't storm off efficiently enough to use him at its best. Heartless Hidetsugu is an interesting one. It's some bonkers lifeloss outlet I'll always want in a Rakdos, Lord of Riots deck, not sure if it goes there though because of the redundancy it creates with just a bit better cards. Torment of Scarabs is good but one-sided, and generates some hate / I cut Painful Quandary for that reason so I doubt about it being better. Binding Agony is a weird card I actually didn't know it existed - it's like a cheap Repercussion onto one creature - which feels fair. With White enchantment recursion and infinite doll-combos it could be dope I second you on that, I'll see if I figure out a way where it could be nearly as effective there since it's surely an appealing tool.
Otherwise I also tried Black Market for some time, but preferred to run Revel in Riches over it given that it does allow me to generate other mana sources than only black ones. I'm still not really sure about it, but having both in the list feels redundant as the ramp for pestilence effects to occur asap wasn't the main problem I was facing through my few games. I might still reconsider it if things don't stand this way. It's not that cheap to play at 5ccm and doesn't make any difference with Revel in Riches at the attention it attracts from my playgroup removals.
Even if it's a bit sad, I've to admit that Garza is pretty much useless as it stands. Sometimes in long-term games where everyone is playing Control and exterminated the aggro players, I'm able to cast her and draw between one or two cards with her second ability, but that's all. I wish there was a way to make us of her without choosing to go for a typical Voltron strategy involving the Swords' package / Greaves / Jitte / etc. That being told, Kusari-Gama could be of use if I decide to go for more creatures. The whole new Sword of Sinew and Steel you also suggested enables me to deal with things actually out of my range and I might consider tuning up a bit the decklist for it. Scytheclaw is cool and fits the themes, I forgot about that card.
Smoke is overall a really good card, I just hope it doesn't turn the deck too much into a Staxxy one / feels pretty good against Saskia. I'm not fond of Counterflux but I guess it also could be useful against this annoying Pod dude. Fool's Demise is a card I never played because I always felt it was overcosted, but I might give it its chance for once and see what happens!
I'll let you know about future changes if you're interested, thanks again for your help!