Plague Mare

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plague Mare

Creature — Nightmare Horse

Plague Mare can't be blocked by white creatures.

When Plague Mare enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

MagicMarc on Spreading Algae Deck

3 years ago

The real problem, like Flooremoji pointed out, is that you cannot force them to tap their land unless you add more cards. To stall your game plan, they just need to not tap the land enchanted with Spreading Algae. Once you start losing more card slots just to make it work then it starts looking like a bad combo.

Instead, try something like Kormus Bell + Urborg, Tomb of Yawgmoth and Cower in Fear. You can replace Cower in Fear with a lot of other cards like Doomwake Giant, Ethereal Absolution, Festering March, Profit / Loss, Make Obsolete, Plague Mare, Zealous Persecution and even Elesh Norn, Grand Cenobite.

Though, I am guessing, a deck built like this wouldn't be popular with the people you play with.

Crow_Umbra on Yarok My World

3 years ago

No prob dude, I'm glad I could help. The only card I felt kinda iffy about suggesting to cut was Plague Mare lol. I'm glad you cut In Garruk's Wake. The cmc was too steep imo, and I get that Green can ramp into it a turn or 2 early, but it seems like that would be Mana you would want to keep open for blue & black removal/counters, or creature flash ins.

I think Evacuation is a great piece of removal, especially for your strat that wouldn't mind replaying creatures for ETBs. I think disruption of tempo in a way is more powerful than outright killing a creature, since opponents now not only have to rebuild their boards, but then have to decide the best pathway for restructure. Removing a creature kinda streamlines decision making on how to recover and keep moving forward.

Looking forward to our next sesh my guy.

wolfsack on Yarok My World

3 years ago

Crow-Umbra

I was finally able to get it to where I want it thanks to your help :)

  • I was a little ambitious with Burglar Rat as I was hoping it would over perform with Yarok interactions. If all the pieces are within reach I can potentially trigger up to a 4 card discard, but not exactly in line with what the deck wants to do, so I removed it to keep focus.

  • I decided on keeping Plague Mare as I feel its got high potential to keep me safe. Indestructible and hexproof tend to be pretty prevalent in our meta and this guy helps kill them by bring toughness to zero, while only targeting my opponents creatures. Yarok + any Flicker affect = -4/-4, which is a respectable one sided wipe. It's cheaper than In Garruk's Wake (which I opted to remove since I cant fish it out with pod effects), and helps me climb up the ladder. I also added Massacre Wurm since it had a price drop. They kinda act like child and parent here haha.

  • Took out Teferi's Time Twist cuz screw that guy.

  • Orc Sureshot was just as ambitious as Burglar Rat. I thought that since I'm creating so many tokens it might be cool to benefit and pick of giant threats on the board, but in playtesting he didn't impact very much and often times I ended up podding to move up to better pieces. I also removed Blood Seeker for the same reason.

  • I thought Sailor of Means would be cool for some burst mana, but it being temporary really feels lackluster. I run Pitiless Plunderer in my Korvold Deck and he is a power house for sure, but I don't feel like I kill enough of my creatures consistently enough for him to perform here. I added a Farhaven Elf to get some more permanent mana to play with.

All great suggestions, I appreciate you taking a look. I still owe you a few deck checks myself haha.

Crow_Umbra on Yarok My World

3 years ago

Some stuff that looks kinda underwhelming to me at first glance:

  • Burglar Rat Discard one card groupslug can hurt opponents' tempo, but seems a bit lack luster beyond turns 2-3, & can help decks like Alesha.

  • Plague Mare Softening up other boards and removing other creatuers sounds good. Unless you're consistently getting multiple ETBs per turn, seems a little lacking.

  • Essence Flux or Teferi's Time Twist. I'd be keep Essence Flux to keep curve lower to the ground. Time Twist counter is nice for some extra punch, but could be used to slot in a counter spell (that's just me tho).

  • Orc Sureshot Feels like it needs multiple ETBs to remove something, but I can see how it would be more for softening a target. Single creature target also feels a lackluster, especially compared to Plague Mare.

  • Sailor of Means I think Pitiless Plunderer could fit better. Sailor also seems like it would compete with other creatures that might have multiple ETB spams

The_Biking_Viking on Grismold Giveth & Taketh

4 years ago

Piglord98 ooh that looks like a better option than Plague Mare

Futuremonk on Grismold: The Worst. Gardener. Ever.

4 years ago

It can also be a surprise move where you let your opponents get a few plants, then cast Bereavement and something like Plague Mare on the same turn and they all discard their hands. Again, there are extra sac outlets, so you could sac all your tokens before casting it and then anything that gives creatures at least -1/-1 would work too.

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