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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
1 year ago
Engineered Plague would be a fun interaction to give your opponents dying inklings
1 year ago
It's always a pleasure to read through your thoughts and what you've been testing, again thank you so much for the detailed response!
Unfortunately (and for obvious reasons) I haven't been able to play much paper magic recently but I have been playing around with some new ideas for inclusions, however my primary focus right now it to tune the manabase further, I'm still missing some of the new cards from recent sets like Agadeem's Awakening Flip, Clearwater Pathway Flip and Sea Gate Restoration Flip in addition to some of the more expensive fetches you've recently added.
I'm also looking to add a Mana Crypt , and Mana Drain , with those additions I'm also feel pretty good about adding a Cyclonic Rift . In my playgroup "hate pieces" like Engineered Plague aren't very common so I will be swapping out Azra Smokeshaper for Walker of Secret Ways , also since it get's Yuriko out of Song of the Dryads like effects, which are more common in my case. I've also wanted to add more targeted removal so I will be trying out Dismember and Snuff Out (especially since there always seem to be plenty of targets for it in my playgroup). I'll also consider adding a Commandeer instead of Commit / Memory However I still haven't quite gone through finding out what to remove, so I'll be keeping an eye out for your final verdict! :D
I'm also really looking to add Abjure since the value of sacrificing one of the many small creatures we tend to play to counter any spell for one blue definitely seems to be worth it in my book.
Looking at more recent cards I'm also strongly considering Mystic Reflection for it's versatility and Varragoth, Bloodsky Sire which seems great considering you can use the boast ability in tandem with the Yuriko trigger, maybe Hullbreacher since there are a lot of wheel effects in my group. Maskwood Nexus also seems good, but I'm unsure if I'll end up with too many of those effects and if 4 mana may be a bit too slow. Nether Traitor seems like a surefire way to connect and similarly to Gingerbrood lets me start getting Yuriko back onto the board again as fast as possible after something like a boardwipe. I'm also considering to cut Karn's Temporal Sundering for Alrund's Epiphany , not too sure about that one though.
As always I'd love to hear your opinions! :)
Wishing you all the best!
P.S. Oh, and I'm still a big fan of Gingerbrood based on my play experience! Try giving the cookie monster a chance ;)
1 year ago
Hey @Snake57! It's great to hear from ya!
I haven't been able to play too many games with the new cards that I'm testing, but this is what I think so far:
Darkwater Catacombs is great for paying for Yuriko's ninjutsu, but is awkward for casting 1 mana spells. Agadeem's Awakening Flip is an improvement and it plays very similarly to Sea Gate Restoration Flip.
Walker of Secret Ways was helpful because I got to look at my opponents' hands and adjust my plan accordingly. But it got easily shut down by Yawgmoth, Thran Physician and Engineered Plague . In these scenarios, Azra Smokeshaper would have been practically unaffected, so I'm unsure about this swap.
Commandeer countered a game-winning Victimize when I was tapped out, and hits hard when you flip it with Yuriko. Exiling 2 blue cards is a steep cost, but it's more helpful than Commit / Memory , which is pretty difficult to cast.
As expected, Snuff Out is a lot less powerful in my playgroup since black is our most played colour. Even so, it can usually hit one creature on the battlefield, which clears the way for Yuriko. The card that I had to cut to make room was Cover of Darkness . It tends to be a win-more card, in that it's good when my board state is good, but bad when my board state is bad. So far I think that snuff out deserves the spot more.
There are also a few cards that I plan on trying out later on:
Gingerbrute is a card I've always been on the fence about, but I've heard nothing but good things from other Yuriko players.
Merfolk Windrobber is a classic 1/1 flyer for 1, and can replace itself in the late game.
Street Wraith deals 5 damage when you flip it with Yuriko, then you can immediately cycle it for another card that's more useful. It fills the graveyard for delve spells like Temporal Trespass and Dig Through Time too.
Gitaxian Probe is a cedh staple, and banned in both modern and legacy. For only 2 life, you get to look at your opponents hand and it replaces itself. It also fills the graveyard for delve spells.
Dismember is a 1 mana removal spell that kills most creatures, and hits for 3 damage with Yuriko.
I hope that all made sense! Let me know if you have any questions, or if you've found any hidden gems for Yuriko!
1 year ago
Forgive me if I am necro-ing this question. If the elves are all green or even 1/1s there are a few things you can do. Stuff like: Ethereal Absolution, Engineered Plague, Elesh Norn, Grand Cenobite, Perish, Crovax, Ascendant Hero, Ascendant Evincar, Night of Souls' Betrayal, Curse of Death's Hold, Festercreep, and Death's-Head Buzzard (Need to kill it).
1 year ago
Engineered Plague, Contagion Engine, Contagion Clasp, Dakmor Plague, Desecration Plague, Endemic Plague, Tim Curry, Kelsien, the Plague, Necrotic Plague, Phyrexian Plaguelord, Plaguebearer, Plague Beetle, Plague Belcher, Plaguecrafter, Plague Dogs, Plagued Rusalka, Plague Engineer, Plague Fiend, Plague Mare, Plaguemaw Beast, Plague Myr, Plague of Vermin, Plague Rats, Plague Reaver, Plague Sliver, Plague Spitter, Plague Spores, Plague Stinger, Plague Wight, Plague Wind, Plague Witch, Spreading Plague, Swallowing Plague, Traveling Plague, Undercity Plague, Virulent Plague, Disease Carriers, Diseased Vermin, Exotic Disease, Quag Sickness, Spread the Sickness, Illness in the Ranks.
There, that should just about cover it.
1 year ago
Do Engineered Plague and Peer Pressure actually work with Living Plane, though? Creature types like Elf and Coward are sub-types. Land is a super-type, and Living Plane doesn't grant land creatures any particular creature type. Like you can't name "Land" as a creature type for either of these, since "land" isn't a creature type.
If you could somehow change all creatures to be a specific type, such as how Life and Limb adds the Saproling creature type to each Forest, then I think this should work as intended.
Anyway, +1 from me - great take on convoluted land destruction!
1 year ago
I've got another great enchantment for you: Engineered Plague, choosing Plants. When the tokens enter, they die right away (barring any Coat of Arms or other token-boosting shenanigans), and also is an enchantment that draws you a card off your enchantresses.