Plague Engineer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Plague Engineer

Creature — Phyrexian Carrier

Deathtouch

As Plague Engineer enters the battlefield, choose a creature type.

Creatures of the chosen type your opponents control get -1/-1,

myLAAN on Colorshift Land Control

7 months ago

It's not really limiting your opponents' mana along the way, but Yavimaya, Cradle of Growth with Life and Limb and Plague Engineer is game winning lock.

GabeBurch on Grismold, the Token Vending Machine

10 months ago

Edit: Oops I must have missed your not wanting these when reading your description


I like to use what I call 'Mass Minus' cards in my Grismold deck so the tokens die immediately

TheVectornaut on black mono

1 year ago

Aside from Reaping the Graves and Extinction, it looks like everything here is modern legal. If you're looking for modern replacements for these cards, I'd consider Empty the Catacombs for the former since it synergizes with Leyline of the Void, and Plague Engineer for the latter because it's just good at dealing with most tribal strategies. That being said, there's no real reason to be returning cards from graveyard to hand instead of the battlefield since you have no on-cast triggers. In casual, I really like Hell's Caretaker as a way to turn a Reassembling Skeleton into a Sheoldred, Whispering One, Razaketh, the Foul-Blooded, or something similarly silly. You could always go with more traditional reanimator cards like Reanimate and Animate Dead though. Either way, I'd probably up the creature count and run a few less full board wipes.

Delphen7 on Rundvelt Hordemaster and Static debuffs

1 year ago

Say I control Rundvelt Hordemaster and some assorted 1/1 goblins.

My opponent casts Plague Engineer naming goblin. My Hordemaster will die first, and all my other goblins will immediately die thereafter.

Because it's all within the 'same' state-based time period, will Hordemaster trigger multiple times, or just once?

Chasmolinker on Rakdos Reanimental

1 year ago

You may want to look at more ways to deal with Plague Engineer and Night of Souls' Betrayal. Feed the Swarm could be a good 1-of

DreadKhan on Incredible budget combo elves

1 year ago

If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.

It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.

I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets  Flip, or Dragon's Rage Channeler.

I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.

Interesting take on budget Elves! Hope some of my ideas are in your range

RadicalCrawdadx on The Elven Swarm Drain

1 year ago

Chasmolinker Thanks duderino! Glad you like it! The original idea stemmed from when a bunch of friends and I did our own version of a Kaldheim draft together, and I pulled all these elves that wiped the floor with everyone. Needless to say, it was a fun night lmao.

I was using Doom Blade as a form of removal but recently came across Infernal Grasp as a better form of removal. That Plague Engineer is nasty lmao, and DB definitely wouldn't be able to remove it, but with my recent upgrade to IG, I think I have a good chance to address it.

I love the ETB on The Meathook Massacre, but I hadn't considered it since I had so many GY retrievals, reanimation, and mass reanimation spells.

Chasmolinker on The Elven Swarm Drain

1 year ago

This looks disgusting. Might need some more protection against something like Plague Engineer. Nice list

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