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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Phyrexian Carrier
As this enters the battlefield, choose a creature type.
Creatures of the chosen type your opponents control get -1/-1,
1 month ago
Aside from Reaping the Graves and Extinction, it looks like everything here is modern legal. If you're looking for modern replacements for these cards, I'd consider Empty the Catacombs for the former since it synergizes with Leyline of the Void, and Plague Engineer for the latter because it's just good at dealing with most tribal strategies. That being said, there's no real reason to be returning cards from graveyard to hand instead of the battlefield since you have no on-cast triggers. In casual, I really like Hell's Caretaker as a way to turn a Reassembling Skeleton into a Sheoldred, Whispering One, Razaketh, the Foul-Blooded, or something similarly silly. You could always go with more traditional reanimator cards like Reanimate and Animate Dead though. Either way, I'd probably up the creature count and run a few less full board wipes.
3 months ago
Say I control Rundvelt Hordemaster and some assorted 1/1 goblins.
My opponent casts Plague Engineer naming goblin. My Hordemaster will die first, and all my other goblins will immediately die thereafter.
Because it's all within the 'same' state-based time period, will Hordemaster trigger multiple times, or just once?
3 months ago
6 months ago
If you're expecting to get Staff of Domination out, I feel like even a single Ezuri, Renegade Leader is probably about as much 'brute force' offense as you need, this would also free up cards vs using x4 Forerunners that could be too small vs life gain decks, infinite mana and Ezuri is infinite trample damage off of even 1 untapped elf. I also run Blossoming Bogbeast as an infinite finisher, but I have x2 Primal Command to recycle my graveyard while gaining life, making the Bogbeast potentially infinitely big. Primal Command is a really, really versatile card, even if it's a 5 mana spell, it's a great tutor if you've got tons of mana, it can remove annoying things, gain some life and even as noted recycle a graveyard, yours or someone else's. I use a Instill Energy as both an untapper (can be huge ramp) or as a haste source, at which point Bogbeast itself can swing to close.
It usually feels pretty good to have Once Upon a Time in an opener, it can burn you but rarely enough that it turns a lot of otherwise bad hands into solid keepers.
I'm also not sure about Steel Leaf Champion, I feel like you'd be better off with some Joraga Warcallers, these can protect your board from things like Plague Engineer, and are another potential payoff for infinite mana (though it won't give trample). I actually ended up running x2 Jagged-Scar Archers, which can be bigger than Champions while also hating on flyers like Murktide Regent, Delver of Secrets Flip, or Dragon's Rage Channeler.
I don't love Gelatinous Genesis in here because I don't see any way it can win the turn you cast it, so I'd cut them for something that can do so. I run Terastodon as a big clunky beater option, it can put out up to 18 power for 8 mana (costs me lands, but who cares in Elves?), or it can give my opponent some chumps if they have stuff I want removed (useful if they have exact mana and you expect a Wrath, this can make that Wrath uncastable in time for it to matter). If you use Genesis with 9 mana up, you make 4 4/4 bodies, I'm not sure that's as good as making a 9/9 and blowing up stuff (or just taking the obviously better 9/9 + 3 3/3s), but unless people in your meta do not use Wraths or Ensnaring Bridge type effects, it's worth taking a look at over Genesis. In the event you have infinite mana, you'd have been better off with an Ezuri, which can close that turn, or a Terastodon if you couldn't swing for some reason to clear the field/prevent a retaliatory wipe.
Interesting take on budget Elves! Hope some of my ideas are in your range
7 months ago
Thanks duderino! Glad you like it! The original idea stemmed from when a bunch of friends and I did our own version of a Kaldheim draft together, and I pulled all these elves that wiped the floor with everyone. Needless to say, it was a fun night lmao.
I was using Doom Blade as a form of removal but recently came across Infernal Grasp as a better form of removal. That Plague Engineer is nasty lmao, and DB definitely wouldn't be able to remove it, but with my recent upgrade to IG, I think I have a good chance to address it.
I love the ETB on The Meathook Massacre, but I hadn't considered it since I had so many GY retrievals, reanimation, and mass reanimation spells.
7 months ago
This looks disgusting. Might need some more protection against something like Plague Engineer. Nice list
7 months ago
Neat deck idea, I assume you're hoping to make the deck a bit stronger, so I took a look at the stuff you were concerned with.
You could try some Changelings maybe, there are some 1 drops like Universal Automaton and Changeling Outcast, which are all types and cost 1 mana for an otherwise useless creature. Maskwood Nexus is slower than all heck, but it's really strong in here I suspect.
If you want removal in White, Generous Gift will deal with most permanents, and giving them a 3/3 is usually good if you're stopping a combo/removing something huge. Swords to Plowshares and Path to Exile are very good removal if you are concerned with creatures in particular. Vanishing Verse is really interesting (but flubs vs multi-coloured stuff), Anguished Unmaking is really powerful but is pricey, while Vindicate is the king of sorcery speed solutions. If your meta has a lot of big creatures, Despark isn't a bad option, but it's dead vs low MV stuff, so probably not mainboard. Not quite 'removal', but Plague Engineer is a good 'sideboard' card vs any decks that use x/1 creatures, especially stuff like Elves. You could consider Dismember, you've got some life gain I guess?
To sneak out a Black 3 drop, you might run some Dark Ritual for big turn 1 plays. It can also sneak out a Maskwood Nexus. Culling the Weak also exists, and sacrificing a creature might not bother you here.
Hope some of this is helpful!
10 months ago
StoryArcher just to respond to the 4 bullet-points assigned to me, in order:
Yes your approach for Surgical Extraction hitting combo is a good one. However, the card also doubles as grave hate, and between having 4 of them, and a mainboard playset of Voidwalker, i think any more is excessive. So I guess i’d suggest to ditch the relics.
Bad Moon as an answer to bolt seems pretty futile. It could help versus Anger (and Fury), but i think there’s probably more pressing things to be playing in your sideboard. I’ve seen no other competitive devotion decks run Anger-hate, but ultimately it’s a meta call. I suspect Anger is played very seldom now that Fury exists - and Bad Moon isn’t as effective a choice versus that.
Whether or not to run Cry is again a meta call. I would say if your aim with it is to stomp on weenie-tribal decks, Plague Engineer is a stronger choice, as it will perform a stronger role, while also providing devotion. Cry is a much more situational option.
Yeah i’m absolutely suggesting splashing red for Blood Moon. It would mean running a single Blood Crypt and 4x Marsh Flats mainboard (i say Marsh Flats over the BR fetch, as this helps disguise your sideboard plan). The amount of games you’ll win against tough-matchups by dropping a cheeky Blood Moon will surprise you. However, the whole package isn’t cheap (shocks/fetches), so unless you already have most the needed cards, i’d suggest seeing how greedy your metas manabase is before committing to it.
For what it’s worth, if i were running this deck, my sideboard’d look something like this: