Elvish Clancaller


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Elvish Clancaller

Creature — Elf Druid

Other Elves you control get +1/+1.

, : Search your library for a card named Elvish Clancaller, put it onto the battlefield, then shuffle your library.

Elvish Clancaller Discussion

SynergyBuild on Anti goblin deck

1 week ago

Yes, however you were saying you'd block a ton, so I dropped them.

Then you said you were planning on swarming, AKA not blocking (unless Elvish Clancaller gave vigilance when I wasn't looking), so suddenly you die turn 3, 4, or 5.

Elves has bad removal, so they often splash white with Vizier combo, or black with Shaman and Coco, and run Path/Push too. Mono-green will lose to 8whack.

PlatinumOne on Anti goblin deck

1 week ago

SynergyBuild: t3 is possible but unlikely, especially when relying entirely on burn effects. Plus elves have Elvish Clancaller now

marco-piatti on Anti goblin deck

1 week ago

PlatinumOne i've got a mono green elves. My deck list is this: creatures:

4x Llanowar Elves 4x Priest of Titania 4x Joraga Warcaller

4x Elvish Clancaller 4x Dwynen's Elite 2x Elvish Visionary

4x Elvish Archdruid 4x Imperious Perfect 2x Ezuri, Renegade Leader

2x Dwynen, Gilt-Leaf Daen


2x Lead the Stampede 2x Elvish Promenade 2x Triumph of the Hordes

Lands: 20x Forest

I know it's a budget list but i'm basically new to magic...

Lanzo493 on Elfos de Valencia

3 weeks ago

I play Elves in modern. I play it every Friday. So I have a lot of experience with the deck type. There is one card you need 4 of: Collected Company . Elves became a deck because of this card. My deck runs 2 more Shaman of the Pack , 2 more Ezuri, Renegade Leader , and 4 of Elvish Clancaller .

Elvish Clancaller is just a better version of Imperious Perfect .

Shaman of the Pack goes AWESOME with Collected Company . It cannot be understated. On average, he does 6-8 damage.

Joraga Warcaller is a tough choice. He dies to everything (even Fatal Push ), doesn't work well with Collected Company .

Also, I run 18 lands, a number I find to be very well balanced for the deck. At 12 lands, you will lose a lot of games because you had no lands or only 1. I would take out Talara's Battalion and Elvish Champion (she's more of a sideboard card) for more lands.

Pero todo lo que he dicho solo es mi opinion. Dejame saber que piensa. Me encantan los elfos.

Inkmoth on Yeva! Give me Ludicrous Speed!

1 month ago

Whoa, this is sick! :D I dig it!

Would you consider adding in Nature's Claim in place of Creeping Mold ? It's instant speed and 3 mana less. I'd also consider finding room for Eternal Witness , since in a deck like this it's basically a Snapcaster Mage . Last but not least, what is Elvish Clancaller 's purpose? I may have missed something.

All around awesome!

Reeyo on

2 months ago

ok so I know you have a lot of elves that grant more mana, but I wouldn't run 16 mana lol

18-20 minimum.

replace all Elfhame Druid with Druid of the Cowl

try to also squeeze in the Elvish Clancaller x4

Darth_Savage on Darkwood Elves

2 months ago

Elvish Archdruid , Elvish Clancaller and Bramblewood Paragon all seem like they would be solid in your deck, I'm not sure you want Hunting Triad or Gaea's Anthem when you have tribal lords which pump your creatures...

multimedia on Muldrotha

3 months ago

Hey, this is a good start, nice base of Elves and interesting choice to use Muldrotha as Commander for tribal Elves; I haven't seen this before. When I see something new with Elves I get excited :) Elves having access to both blue and black gives you some great options of under played Simic and Golgari Elves. Even though this is Elves and ramp, consider expanding on the idea that Muldrotha's ability lets you play multiple types of permanent cards not just creatures from your graveyard even the same turn? You can only play one creature a turn from the graveyard with Muldrotha unless that creature is an artifact creature or enchantment creature, but Elves have neither. There's only 5 nonland cards that are permanents that aren't creatures here.

Consider expanding on the use of enchantments? I'm not saying to cut a lot of Elves you still want them, but have a more well rounded mix of nonland permanent cards to also take better advantage of Muldrotha as Commander. Consider this ratio: 35 lands/30 creatures/10-15 enchantments/5-10 artifacts/5 instants/5 sorceries? Instead of playing a lot of instants and sorceries instead play enchantments that do the same thing or nearly equal effects. For instance Unearth is a good card for reanimation, but so is Animate Dead and Animate Dead can be cast from your graveyard thanks to Muldrotha, where as Unearth outright can't.

All my card suggestions are budget, no card over $6 and most are $1 or less. Cards to consider adding:


Ezuri is a huge payoff for playing tribal Elves and ramp, repeatable Overrun a ton of times and attack with a huge trampling Elf army. Momir's ability seems great with Muldrotha since you can play green and blue cards from your graveyard with her. Other cards that give you benefits when you cast creatures such as Beast Whisperer, Lifecrafter's Bestiary seem excellent with Muldrotha and Elves. You're still casting creatures from your graveyard with Muldrotha even though her ability says play, that still means cast. The only reason her ability says play and not cast is because you can play a land, you can't cast a land. Underrealm can be repeatable source of draw/card advantage and adds self-mill which is good with Muldrotha.


Value creatures:

Other than Blightsteel Colossus and Rune-Scarred Demon the other big creatures you're trying to ramp into aren't really worth it because they're just big creatures who don't give you any value. With Muldrotha you can really take advantage of creatures who give you value when they ETB (enter the battlefield) or die because you can potentially repeatedly play them each turn from your graveyard. Getting a continuous source of value from many single cards is very good in Commander. Symbiote and Quirion Ranger is a combo with Archdruid/Priest/Channeler letting you tap and untap them many times a turn to make a lot of mana.

As far as playing three colors with Elves it can be problematic because green is the most important color to be able to cast the one drop green Elves consistently you need a ton of Forests. My advice is to play primarily green (20x Forests) and just light splash the two other colors (2x Swamps, 2x Islands and 11-12x dual lands) in the manabase. Joiner Adept and Lantern can be a huge help here with land color fixing. It's better to play more Forests and then use other cards to get blue and black such as Tribe Elder, Farhaven, etc.

Good luck with your deck.

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Elvish Clancaller occurrence in decks from the last year


All decks: 0.08%


All decks: 0.09%

Golgari: 2.09%

Commander / EDH:

All decks: 0.0%