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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sheoldred's Edict
Instant
Choose one —
- Each opponent sacrifices a nontoken creature.
- Each opponent sacrifices a creature token.
- Each opponent sacrifices a planeswalker.








Fluggleshmuggits on
Cube Eternal
4 months ago
IN
Phelia, Exuberant Shepherd
Loran of the Third Path
Recruiter of the Guard
White Orchid Phantom
Leyline Binding
Recruitment Officer
Bloodthirsty Adversary
Bomat Courier
Bitter Reunion
Barrowgoyf
Insatiable Avarice
Sheoldred's Edict
Emperor of Bones
Caustic Bronco
OUT
Solemn Recruit
Cathar Commando
Oketra the True
Imposing Sovereign
Faith's Fetters
Isamaru, Hound of Konda
Pyromancer's Goggles
Otherworldly Outburst
Thrill of Possibility
Night's Whisper
Painful Truths
Liliana's Triumph
Cabal Interrogator
Pain Seer
wallisface on I need help creating a …
6 months ago
Some thoughts:
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Generally a deck wants either countermagic or hand-disruption, not normally both - as it creates a weird jumble of tempo and mismatched-plans. This is why you'll see basically no control decks running hand disruption. In that vein i'd suggest removing the Thoughtseize.
-
A lot of cards in your deck are just not good. Specifically, instead of running Anoint with Affliction, Corrupted Resolve, Serum Snare, Reject Imperfection, or Fuel for the Cause, you're better off just running good-cards like Counterspell, Fatal Push, and Drown in the Loch.
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Similarly, Infectious Inquiry being sorcery speed makes it really terrible and unplayable. Same goes for Vivisurgeon's Insight and Phyrexian Arena. These cards are all just too clumsy, don't do enough, and give your opponent the opportunity to do things.
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I think your creatures validate your opponents interaction too much and also mess with your own plan to control the game.
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The sideboard choices confuse me.
If I were trying to build a deck like this, I'd be using the following as a base:
- 23x Lands
- 3x Virulent Wound
- 4x Prologue to Phyresis
- 4x Vraska's Fall
- 4x Drown in Ichor
- 1x Inexorable Tide
- 2x Damnation
- 2x Cling to Dust
- 3x Fatal Push
- 4x Counterspell
- 4x Drown in the Loch
- 2x Sheoldred's Edict
- 4x Preordain
Profet93 on
Toshiro Umezawa Spellslinger Control
7 months ago
Forbidden Orchard - To always have a creature to target/destroy + politics
Lashwrithe > Nightmare lash - Option to use mana to equip + comes with a token attached.
Sword of Wealth and Power/Glamdring > Spellbinder - High equip cost, chance for 2 for 1, and requires instants in hand. The casting without paying is nice but I believe having your commander be pro instants + sorceries is huge as they need to interact prior to combat. Not to mention the first strike on Glamdring.
Demonic Tutor > Mastermind's acquisition?
Shizo, Death's Storehouse > Swamp
Sheoldred's Edict - Removal with an option
Defile - Not needed but can pack a punch
Dismember - A bit expensive but flexible. Might be worth noting
Grim Return - Cute, especially with ETB effects
Force of Despair - Interact while tapped out
Dash Hopes - How has this been playing for you? Seems like they just lose 5 life for 2 mana.
Liability - Is this impactful enough? I feel it can backfire and the upside isn't incredibly strong. Although, it does wreck token decks with a board wipe.
Mirrorpool - One of my favorite cards! What is your target with it usually, I don't see any incredible payoffs.
GrimlockVIII on
It's so sad that Steve Jobs died of Vren Poisoning
8 months ago
All good! Yeah it's easy to get carried away with traditional death trigger synergies for Vren given he straight-up bypasses them. It's both a really cool hate piece against enemy aristocrat strategies, but it also means you can't actually take advantage of stuff like Ogre Slumlord and his ilk.
Stuff like Accursed Marauder might be reasonable tho. The problem is that I have a hard time recovering and recycling creatures that aren't specifically Vren in this deck, so it's probably better that I use Instant-speed spells that hit nontoken creatures like Sheoldred's Edict since I'll only be able to use it one time anyway.
That said, Accursed Marauder saccing himself while I already have a Grave Pact effect out does start a chain that forces each opponent to sac yet another creature after he resolves, so there's that to consider. I do want to ensure nontokens get sacced and exiled tho, so cards like Demonic Disciple don't exactly make the cut.
Death Cloud actually seems really spicy too, tho Im not sure if I'll be able to sink as much mana as I need to really take advantage of it.
DemonDragonJ on
Diabolical Machinations
8 months ago
I meant to say that Sheoldred's Edict "affects all opponents."
DemonDragonJ on
Diabolical Machinations
8 months ago
I have replaced Angrath's Rampage with Sheoldred's Edict, since the latter card is an instant and affect all opponents.
Profet93 on
Tergrid removal pants
1 year ago
I wasn't sure what your budget per card is but this should hopefully not break the bank. I can recommend cuts should you wish
Feed the Swarm - Enchantment removal
Mind Twist - Note it states random, especially effective if ramped into in the early game. Also useful as counterspell bait.
Night's Whisper - Draw
Nightmare Unmaking - Versatile wipe
Sheoldred's Edict/Hero's Downfall - PW Removal
Bubbling Muck - Ramp! Highly recommended. Especially because you're not running urborg
Ill-Gotten Gains - Up to you, could be useful, could backfire.
Barter in Blood - Mass sacrifice
Profet93 on
Ink-Eyes Voltron [V2]
1 year ago
TRANScend +1
Arterial Flow > Despise - ? I think the extra 2 mana is worth it to make each opponent discard 2 cards.
Go for the Throat > Rend Flesh - Costs 1 less, although meta dependent.
Sheoldred's Edict > Doomblade - Hits each opponent. While you don't get to target the creature, it is more flexible and isn't stopped by hexproof or shroud, meta dependent.
Buried Ruin - Recur equipment
How has Alhammarret's Archive been working for you? Given you don't have more than 20% of your deck as draw and your commander isn't related to draw, do you find it not pulling it's weight sometimes? Same thing with lifegain aspect.
Oblivion Stone > Plague wing - Oblivion stone while more symmetrical, is cheaper to cast, can be cast earlier and activated alter and most importantly, hits artifacts and enchantments which is black's biggest weakness.
At the risk of being out of budget, Imp's Mischief - "Counters" counterspells and redirects targeted removal, draw and extra turns. Given you're a voltron deck, people are always going to target your commander. It's nice to also have the ability to bluff (and interact on the stack).
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