Grim Discovery

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Zendikar (ZEN) Common

Combos Browse all

Grim Discovery

Sorcery

Choose one or both —

  • Return target creature card from your graveyard to your hand.
  • Return target land card from your graveyard to your hand.

Grim Discovery Discussion

SP3CTR3_chelts on Are you delirious

2 weeks ago

erm at the moment you can't trigger delirium as you do not have 4 card types in the deck! Add some sorcery cards and some artifacts to help.

Traveler's Amulet is a nice self sacing artifact

Grim Discovery or Return from Extinction are both nice budget options for sorcery card advantage

I would recomend Nameless Inversion over some of your other instants as it is removal/ pump spell but tribal is one of the card types that can trigger delirium.

Cheerful_Zucchini on Treefolk Pauper

3 weeks ago

Thanks for the suggestions. I like that Winding Way allows for bringing in multiple creatures, but the advantages that Grisly Salvage has I believe outweigh Winding Way . Putting a variety of cards in the graveyard is important since I want to maximize the effect of Tilling Treefolk and Grim Discovery .

squadcarxmar on Phage Voltron

1 month ago

If you included some cards that retrieve cards from the graveyard as well in the deck you could counter your own Phage with things like Dash Hopes and Thrull Wizard . Your Withering Boon would also compliment this.

Things to put Phage into your hand from the graveyard could be Aid the Fallen , Call to the Netherworld , Cemetery Recruitment , Disentomb , Ghoulcaller's Chant , Grim Discovery , March of the Drowned , and the new Order of Midnight . There are plenty more with the same effects but I'm only listing the 1 and 2 CMC options since less mana is always better!

TypicalTimmy on Card creation challenge

2 months ago

Ithikslor, City Dweller

Legendary Creature - Insect (Beetle)

Defender, Trample

Sacrifice three lands: Ithikslor, City Dweller loses Defender until end of turn.

Whenever Ithikslor, City Dweller attacks, destroy up to four non-creature permanents.

7/6


EDIT: He was sac 3x lands to blow up 5x permanents, but that felt unbalanced. If I traded 3x for 3x that didn't feel like value. So it's 3x lands for 4x non-creature permanents of your choice. That feels better.

So you lose a ton of lands, but he is a gigantic answer on a stick for some of the worst things on the battlefield.

You're in Jund. Windgrace / Wrenn your lands back. There is also Ramunap Excavator , Crucible of Worlds , Cartographer , Grapple with the Past , Grim Discovery and more. Just literally get them back. Or shuffle your graveyard into your library; That works, too.

Make another Commander that explores an unexplored area. This is self-land destruction; Something that doesn't exist just yet.

KongMing on Sidisi's Gang of Unruly Zombies

6 months ago

Living Death is a classic gravepower card that can help you win the game in one or two turns. It fits in pretty well with what you're doing already.

Grim Discovery is similar to Aid the Fallen, and can help keeping up with the early and midgame curve. Hermit Druid also helps keep your hand stocked with land early game, and lets you throw a bunch of creatures/other cards into your grave.

Covenant of Minds is great draw power in a deck like this, and can be used politically as well. Foster can not only help your creatures replace themselves, it can throw some more cards into your graveyard on the way.

Genesis Wave is a fun way to throw a bunch of permanents on the board for free, and everything else into the graveyard. The nice thing is the effect isn't compulsory, so you can choose to throw a particular creature into the grave if you want.

Try Phyrexian Delver , too. It's a great two-for-one because the creature it brings back hits the battlefield immediately.

As far as making good use of your Instants and Sorceries, try Jace's Sanctum , Pieces of the Puzzle , and Archaeomancer .

Sub out Warped Landscape with Myriad Landscape instead. Speaking of making land more efficient for you, I would pack Ramunap Excavator , Realms Uncharted , and Crucible of Worlds .

Cereal_Killer on Transcend Decay

1 year ago

OK, first of all I'm glad you appreciated the suggestions and also thanks for explaining me the utility of Glowspore Shaman and Greenseeker

Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)

Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield

But in the complex the creatures part is really positive

Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red

I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch

Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast

EventuallyClassy on Murder Death Kill

1 year ago

Those are some great suggestions, Profet93, thanks.

The majority of wins that this deck produces, are off of cards like Exsanguinate, Torment of Hailfire, or the basic combos. Stall with creature hate, then hit heavy. It was meta-born, so it didn’t really run into the artifact/ enchantment issue. But the more I play it, I’m sure I will encounter those issues.

Having said that, you gave me some good cards to play around with:

Mind Twist > Thoughtseize This makes sense, for the Commander format.

Soul Conduit seems like it should find a way into the deck.

Nevinyrral's Disk- It’s actually been in the deck for about a month (I forgot to update it), but I could definitely use its counter part Oblivion Stone.

And, All Is Dust seems like some gold that I kept overlooking.

Karn Liberated is a really good card, but he ends up being an expensive spot-removal, for this deck. However, Ugin, the Spirit Dragon gets multiple threats, and doesn’t target, perfect.

I don’t think that Oversold Cemetery is gonna find a place in the deck. I really don’t have enough creatures to allow this card to work, on a consistent basis. And, Grim Discovery is kind of a meta-based card, it’s there for land-hate I run into.

Profet93 on Murder Death Kill

1 year ago

I would definitely add Soul Conduit or it's expensive RL cousin Mirror Universe. Works well with your commander or necropotence.

How are do you deal with artifacts and enchantments, or do you just try to play under/race whatever you are facing? I feel in a race you would lose to any real dedicated combo deck whose pieces are more interactive with the rest of their deck.

Options include All Is Dust, Karn Liberated, Ugin, the Spirit Dragon, Nevinyrral's Disk, Oblivion Stone and the budget alternatives.

Mind Twist > Thoughtseize. You already operate on so much life loss. Why not just use this to destroy any hopes of them winning.

Oversold Cemetery > Grim Discovery

You can always add Bitterblossom and Contamination for a lock. Blossom also protects against fliers and provides tokens for Razaketh.

If you're into BS, since you have Urborg, you can run Kormus Bell to make everyone's lands swamps. Then play massacre worm to destroy their lands, make them lose life and then swing for the win.

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