Impervious Greatwurm

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal

Impervious Greatwurm

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)

Indestructible

ILuvMtg on Her Royal Fluffness

3 months ago

No problem! you're right that Leyline is pretty useless now that I think about it. Some other cards to consider might be Battle Mammoth, Vigor, Regal Behemoth, and Apex Devastator. (some of those might be a bit outside your budget). You can decide whether you think that Dawnglade Regent is an upgrade over Archtype. One card to remove might be Impervious Greatwurm. You have several cards to give creatures trample, but if you don't get one then it can literally be stoped cold by a 0/1 plant token. It's a good card for this deck, but there are other creatures that are just strictly better.

Good luck!

marco-online on Hosenfurz

4 months ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

marco-online on Hosenfurz

4 months ago

I would cut

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it. Feels like you have enought of those damage win cons in here already.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from.

Impervious Greatwurm is strictly MORE-WIN.

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN

Hi_diddly_ho_neighbor on Her Royal Fluffness

9 months ago

Got to love some big green stompy! Any deck playing Siege Behemoth needs a +1.

This list is pretty tight, but here are a few cards for your consideration. Augur of Autumn to be able to play lands and creatures off the top of your library. With 36 creatures, Lurking Predators will likely consistently hit. Nylea, Keen-Eyed for additional cost reduction and card advantage may be helpful (she is tough to remove as well). Lastly, I'll suggest a pet card of mine: Worldspine Wurm. It's massive, has trample, makes other big wurms with trample, and it keeps coming back.

Possible cuts for Spring-Leaf Avenger and the aforementioned cards would be Desolation Twin and Impervious Greatwurm. Those creatures are huge, but they are chump blocked for days. Primal Order is another. It's a cool card for sure, but I think you have enough in the way of finishers that you don't need it. Plus removing it would allow you to play more utility lands like Castle Garenbrig.

seshiro_of_the_orochi on Looking for efficiently large creatures

1 year ago

griffstick: It's one of these terrible cards that are pretty great once in a while.

Has anyone suggested Feldon of the Third Path, yet? Making an Impervious Greatwurm token to fling at someone's face seems pretty dope. Heart-Piercer Manticore is another good fling effect.

I did a quick search and found other fitting cards: Boldwyr Heavyweights, Cosmic Larva, Daemogoth Titan, Daemogoth Woe-Eater, Deep-Slumber Titan, Kroxa, Titan of Death's Hunger, Phyrexian Soulgorger, Plague Reaver, Traxos, Scourge of Kroog

TheVectornaut on Death Touch Green Boi

1 year ago

It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.

I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit

Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.

For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...

Larga on Did Someone Say Extra Combat?

1 year ago

seshiro_of_the_orochi thanks for the suggestion, Siege Behemoth is on the list (Utility section).
Impervious Greatwurm is a bit too expensive (there isnt any creature who can help me cast it with convoke, looks better in a token deck i think) I already cut some big creature for something cheaper (5/6, MAX 7 cmc)
and Gigantosaurus has 2 problem: no evasion, most of time could be a 20/20 blocked by 0/1 goat and 5 specific mana can make by himself xenagos a creature, and it's not a good thing. The only creature with 5 specific mana cost that i run is Deus of Calamity but is way to strong :D.

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