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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Wurm
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's colour.)
3 months ago
Got to love some big green stompy! Any deck playing Siege Behemoth needs a +1.
This list is pretty tight, but here are a few cards for your consideration. Augur of Autumn to be able to play lands and creatures off the top of your library. With 36 creatures, Lurking Predators will likely consistently hit. Nylea, Keen-Eyed for additional cost reduction and card advantage may be helpful (she is tough to remove as well). Lastly, I'll suggest a pet card of mine: Worldspine Wurm. It's massive, has trample, makes other big wurms with trample, and it keeps coming back.
Possible cuts for Spring-Leaf Avenger and the aforementioned cards would be Desolation Twin and Impervious Greatwurm. Those creatures are huge, but they are chump blocked for days. Primal Order is another. It's a cool card for sure, but I think you have enough in the way of finishers that you don't need it. Plus removing it would allow you to play more utility lands like Castle Garenbrig.
6 months ago
griffstick: It's one of these terrible cards that are pretty great once in a while.
I did a quick search and found other fitting cards: Boldwyr Heavyweights, Cosmic Larva, Daemogoth Titan, Daemogoth Woe-Eater, Deep-Slumber Titan, Kroxa, Titan of Death's Hunger, Phyrexian Soulgorger, Plague Reaver, Traxos, Scourge of Kroog
6 months ago
Impervious Greatwurm, Ashaya, Soul of the Wild, Altar Golem, Revenant, Verdurous Gearhulk, Boneyard Wurm, Greven, Predator Captain, Lord of Extinction, Multani, Maro-Sorcerer, Myriad Construct, Scourge of the Skyclaves, Wilderness Elemental, Taurean Mauler, Managorger Hydra, Forgotten Ancient
1 year ago
It is true that the deathtouch package will be worse in multiplayer games since you have more threats to deal with. I think siding into a bigger ramp package would be a good idea. I would caution though that it's important to add in more mana dorks or ramp spells to keep pace with any new bombs you include or you'll find yourself mana screwed a lot of the time.
I went ahead and added my creature-based commander deck so I could link it for reference. It was built from a casual 60-card skeleton that's quite similar to your deck, so some of the ramp cards I've had success with over the years might do well here too.
deck: Predator's Toolkit
Prowling Serpopard or Destiny Spinner could be useful tech if counters are flying around left and right. Vigor is definitely strong against board stalls, and I like Archetype of Endurance against a lot of common removal. Somberwald Sage and Elvish Piper would probably be my first picks for dropping haymakers early without much other support. Yeva, Nature's Herald and Seedborn Muse are particularly disgusting in multiplayer since you essentially play on every turn. Some final bombs I love are Whiptongue Hydra for flyers, Polukranos, World Eater for other creatures, and Sylvan Primordial for most anything else.
For your existing ideas, I think Worldspine Wurm is good if your games go long enough to cast it while Tempt with Discovery is good if you don't have opponents who greatly benefit from the mana. I'm still iffy on Lumberknot in a deck not based around token sacrifice, and I'd probably just run Dungrove Elder if you need a midrange hexproof creature. Hydra's Growth is very good with additional +1/+1 synergy, Kazandu Tuskcaller needs more token synergy, and Strixhaven Stadium feels optimistic in multiplayer. For the bigger cards, I think Vigor , Soul of New Phyrexia , Toski, Bearer of Secrets , Verdant Sun's Avatar , and Vivien Reid are all playable. Myojin of Life's Web needs some way to refill the hand or its ability will never do anything that impactful. Impervious Greatwurm is the weakest option since it gets completely stuffed by chump blockers. I used Connive / Concoct to reanimate it in standard and still found it to be too slow. If you had a Warstorm Surge or something, maybe it'd be a different story...
1 year ago
seshiro_of_the_orochi thanks for the suggestion,
is on the list (Utility section).
Impervious Greatwurm is a bit too expensive (there isnt any creature who can help me cast it with convoke, looks better in a token deck i think) I already cut some big creature for something cheaper (5/6, MAX 7 cmc)
and Gigantosaurus has 2 problem: no evasion, most of time could be a 20/20 blocked by 0/1 goat and 5 specific mana can make by himself xenagos a creature, and it's not a good thing. The only creature with 5 specific mana cost that i run is Deus of Calamity but is way to strong :D.
1 year ago
1 year ago
A +1/+1 counter version would work very well with this as the big problem is you are only getting 1 use out of your creature and aura enhancers.
Save your board with: Stonehoof Chieftain , Heroic Intervention , Inspiring Call , Kamahl’s Will , Mortal's Resolve , Timber Protector , Outmuscle , Song of Freyalise , Nissa, Who Shakes the World , Vivien Reid , Withstand Death
Indestructible creatures for ya: Bellowing Elk , Icehide Troll , Impervious Greatwurm , Myojin of Life's Web , Nylea, God of the Hunt , Rhonas the Indomitable , Predator Ooze , Thornling , Wily Bandar , Majestic Myriarch
Alternate commander: Anara, Wolvid Familiar
1 year ago
That's fair. I really love this deck, I'm going to have to make my own version with 100% more Impervious Greatwurm just because I like big things. :p
What are your thoughts on the new stuff?