, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
|Have (4)||metalmagic , , Thunderbeard , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
Planar Bridge occurrence in decks from the last year
Planar Bridge Discussion
1 month ago
The way I see it, each of the Praetors are supposed to be the corrupted or "Poisoned" aspects of the color pie, that much, in my opinion, should be obvious; However, where SmallClex differs from his, yes, very much better (IMO), iteration, is that normally, Green loves to produce muy muy mana, for a low, low price; BigClex not only hits the board with a SOLID thunk, but he corrupts your opponents mana, and if left unchecked, can do what green also likes to do: Run buck wild crazy with big boi by making your mana even more abundant.
There is nothing to say, lore wise at least, that the Glistening Oil, or much less the Praetors couldn't be moved from plane to plane;
Of course, they (The Praetors), do not possess planes-walking abilities, (as far as we know); We saw that Tezzeret, Master of the Bridge is being hunted by Kaya after the events of War. This planeswalking artificer has the/a Planar Bridge that allows non-planeswalking eternities to travel to diffrent planes. If Memnarch was able to be corrupted like all the other artifacts on Mirrodin/New Phyrexia, why shouldn't Tezzie be not an applicable target?
If MY tin foil hat was on, my money is on our Ol' Artifact mad lad to be cooking something up himself, just as our other bastard son, Tibalt, is seemingly having some shenanigan's himself.
2 months ago
Hey RelinquishedAttempts, thanks for your comment!
I can understand how this deck may seem a bit all over the place. I definitely took it in a different directions than most people do. Most people either use infinite combo's using Basalt Monolith and/or Grim Monolith, or they focus more on equipments. I think both of these strategies are not very interesting. My deck focusses on non-tap abilities that are made cheaper by Zirda to get a lot of value. Because of this, the deck includes many cards you normally don't see because the activation cost is too expensive. Some cards I just find cool to play, for example Chained to the Rocks is usually worse than Swords to Plowshares, but I just like the flavor of the former more. Likewise, Hundred-Handed One is not a very strong card, but it does have some synergy with Zirda, and I just think it's a very funny card. With that said, there may well be some cards I will swap later on, once I've played some more games with this deck (I have only played this deck in four games, due to covid).
As for your suggestions, Brion Stoutarm indeed seems out of place in this deck, since its cost is not reduced by Zirda. For this reason, I have definitely considered removing it, however, there are quite a lot of ways to get big creatures in this deck, for example: Evra, Halcyon Witness, Dark Depths, Phyrexian Processor, Custodi Soulbinders, Ignition Team, Clockwork Dragon, Wine of Blood and Iron, Mirage Mirror, Captivating Crew etc. But like I said, I should really play some more games and decide whether it fits well enough or not.
Dawn of Hope and Sacred Mesa could indeed work quite well. I'm personally not a huge fan of making many small tokens, so I don't want to center my deck around that, but some of them are fine. If after some more playing I discover that a card really doesn't work well, I will consider adding these instead.
As for Gerrard's Battle Cry, it seems almost strictly better than Leonin Sun Standard, however, I don't like having old-bordered cards in my decks. That's just a style thing, if it was reprinted I would definitely add it.
The meta in my playgroup is quite slow, so that's why the average CMC of this deck is a bit higher than what most would consider ideal, but in our meta, you really need to have a strong late game.
You also mentioned the price of the deck. The prices listed on tappedout are way higher than what I paid in Europe. For example, I paid €8 for Smothering Tithe, not $24. I paid €3 for Sword of the Animist instead of $12, and only €3 for Braid of Fire instead of $17.
I also took a look at your deck. I don't quite understand why you have so many direct damage spells, they don't really synergize as far as I can tell. Consequently, I also don't think the spell copying fits that well. Maybe your meta is more reactive than mine, but in my meta this would not make much sense.
I also see some cards that I have considered, but ultimately rejected. (Planar Bridge, Umbral Mantle, Kurkesh, Onakke Ancient), the reasonings are explained in the description of my deck. I have also considered Rings of Brighthearth, but decided against it because the value is usually not that high in my deck, because most abilities are non-tap abilities and activating the ability again is often cheaper or the same cost as paying the 2 mana. Staff of Domination was rejected for a similar reason, I think the value is just not that great in my deck (the life-gain is meh, most abilities are non-tap, so untapping is not necessary, and drawing a card for 3 is not great).
I think a big difference between our decks is that my deck has mostly non-tap abilities, and yours has more tap abilities. This explain why you put in cards like Manifold Key, Staff of Domination, Umbral Mantle and Voltaic Key
Neither strategy is wrong of course, but if there is one thing I would recommend, it is to reconsider whether the direct damage spells in your deck make sense. Thanks again for your comment and your suggestions. If you have any more questions, feel free to ask.
3 months ago
hunter17 First of all, thank you for your suggestions.
The reason why Soul-Guide Lantern was chosen is that this card will only remove the opponent’s graveyard without affecting me. It's very important to operate this deck. Before that, I chose Tormod's Crypt.
The second is The Immortal Sun, which will directly turn our commander into a brick. Chromatic Orrery is an excellent grave digging target, using other tapped mana rock for exchange can give great mana progress, which can be used to activate Planar Bridge or use more than two spells at the same time. Especially I use a lot of red spells like Kiki-Jiki, Mirror Breaker or Cavalier of Flame, and I no longer need to worry that mana rock can only give me colorless.
Mind's Eye Not bad, although I prefer spells that draw cards directly.
3 months ago
Second, are you focusing on a Voltron-style Commander damage win with Kozilek? I can tell you it doesn't happen very often since he's actually quite vulnerable to removal. I also started with a build that had a lot of unblockable effects, but it turns out that Kozilek isn't the best attacker compared to your other Eldrazi. I'd focus more on using Kozilek for card advantage and digging for your other Eldrazi to win the game.
Finally, a few upgrades to consider: Manifold Key is strictly better than Voltaic Key. Platinum Angel and Platinum Emperion are both super helpful and more impactful than Reality Smasher and Sandstone Oracle. Doubling Cube is pretty fun ramp and probably better than Gilded Lotus. Commander's Plate is going to be much better than Whispersilk Cloak, though it's decently expensive rn.
Here's my list that I've been running for a few years, if you want more ideas: Kozi Kozi Commander (Colorless Eldrazi EDH)
Have fun, it's a super fun deck to play with!
4 months ago
Thank you for seriously checking out my deck MrKillStar! I happy you enjoy my angel themed deck! Ironically the second theme for this deck is actually board-wipes. While white doesn't have good ramp or card draw they have great board-wipes and many of them.
The reason why I don't have many ramp cards or rocks in this deck is actually because of the board-wipes. There's no point in having mana rocks and ramp spells if I blow them up on my own! Back in my UPDATE: 01/06/20 I actually stopped using board-wipes to include artifacts like Cloud Key, Urza's Incubator, Semblance Anvil, Lifeline, Planar Bridge, and cards like Lightning Greaves to protect the more important angels. And of course I add Sol Ring and other mana rocks like that, however even with all this awesome casting cost reduction I still ran into the problem of drawing cards in white. I would effectively dumb my whole hand successfully but then have to top-deck for the rest of the game, which didn't work out most of the time. Which is why I now have my deck the way it is.
Currently my main source of ramp in this deck is through Sword of the Animist, with a couple tutor cards to find it early Open the Armory and Steelshaper's Gift. However, with the sheer amount of board-wipes that target everything and not just creatures, I can easily sit back and wait to draw mana every turn. I have found when playing this deck with my group of friends that they must kill me early because if they don't I'll have board control and to much life-link to deal with, especially because I'll be nuking the board constantly in tell I'm in the best position.
I couldn't click on your link to show more card draw artifacts but I'd love to get my hands on them.
4 months ago
I really like Angel themed decks, but the only problem is, most angels are just super expensive and looking at your deck list, there is just no ramp, except very few cards... Im just gonna type some cards, maybe you'll like some, most likely not all of them, just so you have some larger pool of cards to choose from. :)
Myriad Landscape/Burnished Hart is alright; Land Tax is just auto-include in most decks; Caged Sun is also good, but you need to ramp into it somehow; Sword of the Animist is ok, but you need to swing with a creature and there are no Haste enablers (not even Lightning Greaves.
First of all, I would cut exile board wipes, since it just hurts mono-white without ramp the most (Play of the Game and Perilous Vault). You could hold priority and cast Teferi's Protection, but.. dont really know about that... :D
Sunscour should have really good place in mono-white deck.
Endless Horizons - is something like budget of Land Tax, but can also help to thin your deck after you get enough mana on board.
Planar Bridge,Planar Portal,Thran Temporal Gateway,Belbe's Portal,Cryptic Gateway - to either search for anything or put big stuff directly on board. Urza's Incubator should be there to reduce mana cost of your big angels.
worldslayer -> protect your creatures and artifacts: Show
Cards like Rootborn Defenses to give your creatures indestructible.
Card draw in white isnt the best, so using artifacts is really helpful, both for ramp and card draw: Show
Mind Stone - cheap mana ramp and card what when its not needed anymore.
Hedron Archive/Dreamstone Hedron - small and big version of the same card.
Horn of Greed/Font of Mythos - is also decent option, but affects all players.
Solemn Simulacrum - doesnt really fit Angel themed deck, but helps both with ramp and card draw.
Some mana rocks for sure: Show
Sol Ring - would definitely play Sol Ring in a greedy full of big stuff.
Arcane Signet - Since it costs only and doesnt ETB tapped, it work mono colored deck just fine. And white needs that too.
Darksteel Ingot / Skyclave Relic - indestructible 3 mana rocks to survive your board wipes without problem.
Mana Geode - is fairly nice mana rock with Scry 1, so it allows you to manipulate your top deck.
Thought Vessel - another nice 2 mana rock with Reliquary Tower on it.
Pearl Medallion - to make all your white spells cheaper.
Marble Diamond - another 2 mana rock that taps for , but comes into play tapped.
Some ramp with white creatures and spells: Show
4 months ago
Here is a full list:
Academy Rector, Auratouched Mage, Enduring Ideal, Enlightened Tutor, Idyllic Tutor, Lost Auramancers, Plea for Guidance, Tallowisp, Wild Research, Boonweaver Giant, Heliod's Pilgrim, Open the Armory, Totem-Guide Hartebeest, Gamble, Mangara's Tome, Planar Bridge, Planar Portal, Ring of Three Wishes, Tamiyo's Journal, any Boros card with transmute, and occasionally Thalia's Lancers.