
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Planar Bridge
Legendary Artifact
, : Search your library for a permanent card, put it onto the battlefield, then shuffle your library.
scotchtapedsleeves on
EDH: Saheeli's Mana Rocks You
2 months ago
Coming from the Advertise your Deck forum.
I like the ideas you've thrown in with for the upgraded precon, but your mana base could use some work. I'd cut lands down to 35-36 and replace a few of your slower rocks (eg. Magnifying Glass, Unstable Obelisk) with an Izzet Signet, Darksteel Ingot or Honor-Worn Shaku. Remember, you're not just playing colourless spells!
Additionally, your mana curve is a bit out of wack. Throwing expensive cards in your deck looks fun, but it won't play well unless you have consistent ramp. Spine of Ish Sah doesn't seem to be doing much unless you have a combo in mind. I don't love Planar Bridge. Myr Battlesphere doesn't have much use unless you add more Myrs (speaking of, Palladium Myr, Silver Myr, Alloy Myr).
You don't have much card draw, I'd add Brainstorm, Fabricate, and Ponder.
I'm also not a huge fan of the 4 planeswalkers, those slots could probably be better used with more artifact generation or counterspells.
Hope this helped!
Icaruskid on
Azusa, Lost but Seeking Cthulu [Primer]
4 months ago
Thank you Profet93!
Fierce Empath replaces Time of Need. I like the early blocker and the classic synergy with Woodland Bellower.
Seek the Horizon replaces Kodama's Reach. Three lands per card is better than two.
Gaea's Cradle and Itlimoc, Cradle of the Sun are pretty good here. But this deck goes tall with a few creatures rather than wide as you said about Eldrazi Monument. Even though I have the card and there is no budget technically, I can play this deck in more pods when not running the more competitive card that is not at its best here anyway. Leaving it out for now but mostly because I want to play this deck as often as I can.
I'm keeping Shared Summons in for now as well because I like the cast triggers of Kozilek and Ulamog which are my most tutored Eldrazi. I'll try to find a spot for Tooth and Nail too as it helps with velocity even if I don't get the cast trigger.
Harrow and Springbloom Druid effectively give Azusa extra lands, just from the graveyard. They help with consistency when I don't hit Lotus Vale, Lotus Field, or the fetch lands and help justify Ramunap Excavator, Crucible of Worlds, and Perennial Behemoth. Speaking of, Perennial Behemoth's unearth ability is handy when Eldrazi Monument is out and even when I don't have it on the battlefield there are usually some other fodder like Tireless Tracker, Springbloom Druid, or Ramunap Excavator to buy three or more turns of indestructible flying Eldrazi which make the monument more than just a flavor win. If I cut the monument I would still need some protection from boardwipes in that spot. This is why Planar Bridge is so useful as I can grab Eldrazi Monument or Akroma's Memorial to get damage through. And using Planar Bridge to get Mana Reflection is also a near game winning play too. These cards are imperfect but they are hard to replace with single cards. Like Heroic Intervention or Asceticism or even Wrap in Vigor don't give multiple turns of indestructibility and evasion (flying).
I hear you on Desolation Twin. It does do work after a boardwipe though and I don't want to diminish organic threat density too much. Maybe this is where Tooth and Nail belongs. I'll try it out.
I really appreciate your ideas!!
D333O on
6 months ago
Planar Bridge does NOT work with Primeval Spawn. I would recommend Wargate. Still doesn't hit PS, but still a good card.
Toherden on
Goblin Charbelcher EDH
7 months ago
Hey, you can add these spells : Culling the Weak ; Jeska's Will to accelerate your mana, and all tutors : Scheming Symmetry ; Wishclaw Talisman ; Tinker ; Diabolic Intent ; Imperial Seal ; Gamble ; Grim Tutor ; Personal Tutor ; Planar Bridge ; Demonic Consultation ; Tainted Pact (with the combo Thassa's Oracle if don't play a lot of lands), you can add Divining Witch same thing, and the master piece for these tutors is Laboratory Maniac. Nowday there is a lot of mana rock : Arcane Signet ; Mox Amber ; Thran Dynamo ; Thought Vessel
Profet93 on
Azusa, lost but seeking
7 months ago
I've never been a fan of dorks personally. They are only good under the 2 scenarios you mentioned, in Turn 1 (maybe Turn 2) or with skullclamp afterwards. The issue is, neither of these are consistent. Rather than utilizing dorks, IMO, your slots would be better suited adding additional lands (or other cards you feel you need).
Swords of X&Y are a personal choice. I personally don't like them, the only one that makes remote sense is Feast and Famine as it denies them a card, and untaps all of your lands which is huge. Not to mention that Pro green helps protect against a lot of creatures and black for most removal.
Your only other options for T1 Azusa are Mana Crypt or Jeweled Lotus, I prefer to the former. Exploration also works too should you feel you need it even with Burgeoning.
Hunter's Prowess - You dont have enough creatures to make this work IMO. More importantly, the issue is that it's reliant upon combat damage. Given you are playing mono green, smarter players/your usual pod would usually hold removal for your turn, thus providing a 2 for 1 loss
Rain of Thorns - Way too expensive for what it does. Green has much better artifact and enchantment removal (namely Bane of Progress), and LD in the form of Strip mine, and others
Seek the Horizon - Used to run this but changed it to Scapeshift and 75% of the time, its the better swap given landfall triggers with field of the dead, other landfall triggers as well as tutoring. Imagine getting Yavimaya + Eye of ugin + eldrazi temple + Castle of garenbrig + whatever else you want. I understand you don't go land positive, but the benefits for the high ceiling outweigh the consistent and minimal 3 basic lands (which you might be out of once you use boundless realms)
Karn Liberated - Too much mana for what it does. You don't have enough creatures to protect it either
Vedalken Orrery - Not a reactive deck, nor can you play lands on their turn.
Planar Portal - WAY too expensive, might as well use Planar Bridge by that point, but honestly, neither are worth it.
Temple of the False God - Subpar
Sprouting Vines - Not a storm deck, nor do you have a low enough CMC to justify playing it. Lastly, you want to draw cards with Azusa, not put them into play
Xlp on
Captain N'Ghathrod horror tribe mill
9 months ago
thefiresoflurve I took out Grell Philosopher and Grazilaxx, Illithid Scholar because grell relied on an opp having an artifact and graz was only one draw per battle I only added Omniscience because jank love and Planar Bridge to search Bolas's Citadel and Omniscience
thefiresoflurve on
Captain N'Ghathrod horror tribe mill
9 months ago
A few things you could consider cutting: As Foretold - this really works much better in decks that have more instants/counterspells, since it works on other people's turns as well. Additionally, the odds of getting this card out + having it survive long enough to be useful make it just not worth it. I've seen it played at my table and it's impact is considerably lower than something like Rhystic Study, which would make a great replacement.
Similarly, Omniscience and Planar Bridge seem too expensive to really justify using.
Grell Philosopher and Grazilaxx, Illithid Scholar would be good replacements - Philosopher to turn your creatures into ramp/tech, and Grazilax for some more draw.
smack80 on
Spicier KFC with Kinnan
9 months ago
Your deck isn't really CEDH, it relies on getting out a blightsteel and attacking 3 times, even with infinite mana. It's more Mid-level.
You need more creature so Kinnan doesn't hit nothing.
I don't like Gyre Engineer for Kinnan. The ideal play line is T1 dork, T2 kinnan and tap your dork for a 2 drop dork, T3 activate Kinnan. Gyre Engineer and the 3-cost mana rocks don't fit that. I'd get rid of all the 3-cost mana artifacts and creatures. Getting 2 mana for 2 is a much better ratio than 3 mana for 2. Maraleaf pixie is a bad one too. You want your mana dorks to give you blue mana without requiring blue mana put in, otherwise they're not fixing anything.
I have a lower powered Kinnan deck with no infinite stuff and no moxes, you could steal a few cards from my list. https://tappedout.net/mtg-decks/kinnan-casual-no-infinite/?cb=1660674186
Try Lotus Petal; its 2/3 of a black lotus which I've heard is a good card. Try Mox Anything. Bootleggers' Stash doubles your lands mana production as well as banking it. Planar Bridge is a backup plan as he works like Kinnan and the first thing you get is Seedborn Muse. Springleaf Drum lets you tap Kinnan for 2 so it's like a colored Sol Ring which I've heard is good.
Have (6) | sepheroth119 , metalmagic , orzhov_is_relatively_okay819 , Azdranax , gildan_bladeborn , Downside_Up |
Want (2) | Amaterasu312 , rdtucker |